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Broken invisibility

kyatos_binarini
kyatos_binarini
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Since current focus is QoL improvements and my previous post in "Bug Reports" was just ignored (I wonder if it makes any sense to post messages there) i would like to remind about invisibility bugs:
from PVE perspective as non NB character:
1. invisibility from all sources is breaking by any dot
2. invisibility from all sources is breaking by any attack that was started before character become invisible (projectiles 100% breaks it)
3. meele mobs can somehow break invisibility in few seconds after character become invisible even on distance.
4. invisibility from vampire's "unnatural movement" is breaking by any hills or stairs. if character moves too fast (and sprint speed is fast enough) on the way down character gets off the ground and loses invisibility. previously we could use block to slow down sprint speed and avoid this. but after last updates block breaks invisibility from "unnatural movement"
5. not sure if this is works as intended but some mobs can break invisibility when you get too close to them (can confirm spiders and trolls)

1-3 issues makes almost impossible to hide from mobs with invisibility potions and "unnatural movement". I also want to draw attention to the fact that invisibility potions are not free and it is really annoying to experience such problems with them

PC/EU
Edited by kyatos_binarini on July 24, 2023 3:59PM
  • JerBearESO
    JerBearESO
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    I've noticed recently some of this may involve npc coding. I think some damage instances allow an enemy mob to "see" the player while invis.

    Then there's the major offenders. Mages guild dot, and bleeds especially pull the affected out of invis.

    Let's get this fixed!
  • acastanza_ESO
    acastanza_ESO
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    JerBearESO wrote: »
    I've noticed recently some of this may involve npc coding. I think some damage instances allow an enemy mob to "see" the player while invis.

    Then there's the major offenders. Mages guild dot, and bleeds especially pull the affected out of invis.

    Let's get this fixed!

    It's not a bug and doesn't need to be fixed. These intentionally break invisibility and this is a good thing that provides necessary counterplay. Although the extended duration of Ele sus is a problem that just means that the buff to give it such a ridiculous duration should be reverted.
    Edited by acastanza_ESO on July 24, 2023 10:43PM
  • master_vanargand
    master_vanargand
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    JerBearESO wrote: »
    I've noticed recently some of this may involve npc coding. I think some damage instances allow an enemy mob to "see" the player while invis.

    Then there's the major offenders. Mages guild dot, and bleeds especially pull the affected out of invis.

    Let's get this fixed!

    It's not a bug and doesn't need to be fixed. These intentionally break invisibility and this is a good thing that provides necessary counterplay. Although the extended duration of Ele sus is a problem that just means that the buff to give it such a ridiculous duration should be reverted.

    Your opinion is wrong.
    Invis is only destroyed by AoE damage.
    Destroy invis with dot is a bug.
  • acastanza_ESO
    acastanza_ESO
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    JerBearESO wrote: »
    I've noticed recently some of this may involve npc coding. I think some damage instances allow an enemy mob to "see" the player while invis.

    Then there's the major offenders. Mages guild dot, and bleeds especially pull the affected out of invis.

    Let's get this fixed!

    It's not a bug and doesn't need to be fixed. These intentionally break invisibility and this is a good thing that provides necessary counterplay. Although the extended duration of Ele sus is a problem that just means that the buff to give it such a ridiculous duration should be reverted.

    Your opinion is wrong.
    Invis is only destroyed by AoE damage.
    Destroy invis with dot is a bug.

    Ok, but also no. It's not a bug and I'm not wrong.
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