laniakea_0 wrote: »let's not get into this much further, please. that other thread has finally been locked. there's really no need to dredge it up again.
laniakea_0 wrote: »let's not get into this much further, please. that other thread has finally been locked. there's really no need to dredge it up again.
I didn't say a thing about trans people. I wrote that in nature, a big variety exists when it comes to individuals' phenotypes. As an example: Much of what is considered as "natural" in women today is actually shaped by norms, by beauty standards, and women take great efforts to look like that, by makeup, some by surgery. How is this nature then?
Like it or not, nature is more than Barbie and Ken.
disintegr8 wrote: »I'm not really sure what defines a male or female head anymore, especially in today's world.
laniakea_0 wrote: »let's not get into this much further, please. that other thread has finally been locked. there's really no need to dredge it up again.
VaranisArano wrote: »On a practical level, this would dramatically change the meshes for the character models, so you'd probably wind up with a lot of stretching or clipping unless ZOS went back and did a lot of work on both the character models and probably on all the armor/costume/tattoo models as well.
I think it's unlikely that ZOS will commit the time and effort to do so.
It'd probably be easier for ZOS to change the facial feature sliders to allow for more male <-> female options while keeping the bone structure/skeletal meshes the same, i.e. push the square-jawed heroic looks farther or the Soft slider farther. I realize that's not quite what you're asking for, but it might be more likely to happen since there's less facial cosmetics.
laniakea_0 wrote: »@disintegr8 just look at a lineup of pictures of people sans make up/cosmetic surgery. should make it fairly obvious.
Funny thing, without make up and cosmetic surgery, there would probably be more masculine looking women around...
That said, I'm not saying there are no physical differences between the sexes, but masculine looking (especially older) ladies do exist, as well as young women who could be mistaken for young men, and people who look so androgynous you can't tell their sex for sure do also exist. It's a minority, but it's a part of the variety of nature. And I'm not even talking about trans people here.
I think if the suggested option would exist in ESO, it would also only be a smaller percentage of the playerbase using it, not the vast majority. So where's the problem?
Men and women do look different though.
I do not see the point in being able to swap heads. I think what’d be more worth dev time is un-gender locking gender locked cosmetics and adding dirt skins/markings.
thesarahandcompany wrote: »Some people may want a feminine body (with a bust) but also facial hair (masculine feature).
For anyone who says that a female body with a beard is weird or unrealistic, you're playing a game with dragons and magic spells. Get over yourself.
In real life it mostly seems to come down to hair length and (to a lesser extent) style. My husband is built like a rugby player but when his hair is longer than shoulder length he gets mistaken for a woman at least once a month.
spartaxoxo wrote: »VaranisArano wrote: »On a practical level, this would dramatically change the meshes for the character models, so you'd probably wind up with a lot of stretching or clipping unless ZOS went back and did a lot of work on both the character models and probably on all the armor/costume/tattoo models as well.
I think it's unlikely that ZOS will commit the time and effort to do so.
It'd probably be easier for ZOS to change the facial feature sliders to allow for more male <-> female options while keeping the bone structure/skeletal meshes the same, i.e. push the square-jawed heroic looks farther or the Soft slider farther. I realize that's not quite what you're asking for, but it might be more likely to happen since there's less facial cosmetics.
This. They could also open up some of the cosmetics.
Male dances are only available on female characters and vice versa through a workaround
Men and women do look different though.
Generally speaking, yes. But have you never seen a person so androgynous it's really not possible to tell from their face? I have, more than once. It's not very common, but it is a part of nature that exists.I do not see the point in being able to swap heads. I think what’d be more worth dev time is un-gender locking gender locked cosmetics and adding dirt skins/markings.
I agree that this would be more important, and instead of swapping heads, maybe just expanding slider options.
I definitely have been confused on peoples gender before but it’s usually being unsure if they’re nonbinary or not, since I do not look for peoples sex I look for their gender.
laniakea_0 wrote: »indeed. loots of intricate, unique costumes for female characters but hardly any for male characters. especially the case with sexy costumes. even those that aren't sex locked are clearly designed for the female physique and just stretched to fit the male body.
disintegr8 wrote: »I'm not really sure what defines a male or female head anymore, especially in today's world.