Malacath was overperforming and deserved the nerf from 25% to 16%. However, with the introduction of stronger mythics like Markyn/Sea Serpent, combined with easy access to crit damage modifiers and the nerf to impenetrable trait, Malacath fell out of meta and is no longer useful for the vast majority of builds.
Even if you have 30% crit chance, Malacath still cannot compete because a class without any crit damage passives can still easily get up to 89% crit damage (10% medium armor, 10% minor brittle, 8% CP, 11% shadow mundus). Some classes like NB, Sorc, or Templar can get close to 100% crit damage before making actual investments in gear sets. Even if Rallying Cry is popular, you aren't going to mitigate all of that damage, as Rallying Cry + base impen + 7 impen trait only give you 58% crit damage resistance. You're still taking 31% extra crit damage from a standard build and up to 50% extra crit damage from a build with investment into crit damage.
Of course RNG is going to be a huge factor in this equation, but the point is, burst damage is how you kill players, and you cannot get that burst from Malacath. It would be fine and all if Malacath was good for pressure builds, but Sea Serpent Coil is taking its spot.
I think given the meta we currently have, it makes logical sense to buff Malacath so that non-crit builds can still compete.
Edited by StaticWave on July 24, 2023 9:18AM Platform:
PC NA
Main:
Static Wave - AD stamsorc