Because It would be admitting they made a mistake...Will never happen
I'm not going to come up with ways to help templar by buffing skills, or adding new passives, or coming out with new sets that can help Templar deal more damage in PVE. Fact of the matter is this: Templar doesn't work properly because it's missing two key components that were once in the class kit. Those being a good spammable, and a good burst skill. These were Jabs and Backlash. The class doesn't need buffs to other skills or ways to compensate for what was removed. It just needs what was removed.
Why compensate for what was removed by buffing the class in ways that doesn't help... when you can just revert the changes, which would immediately fix the issues? I do not understand unless it's just stubbornness.
LukosCreyden wrote: »@ZDunlain you know, I tried using that style for my staff in an attempt to make the animation look less awful and guess what? It STILL looked atrocious! The way your staff just sort of clips back into existence and then morphs its way back into your character's hand is awful. Far, FAR worse than before. The person responsible for that animation (and the flurry animation) are either massively overworked, or they have no pride in their work. Imagine making those animations and genuinely thinking to yourself "I did good, these are good enough for this game. This is work I put effort in to!"
Absolutely atrocious work.
LukosCreyden wrote: »@ZDunlain you know, I tried using that style for my staff in an attempt to make the animation look less awful and guess what? It STILL looked atrocious! The way your staff just sort of clips back into existence and then morphs its way back into your character's hand is awful. Far, FAR worse than before. The person responsible for that animation (and the flurry animation) are either massively overworked, or they have no pride in their work. Imagine making those animations and genuinely thinking to yourself "I did good, these are good enough for this game. This is work I put effort in to!"
Absolutely atrocious work.
LukosCreyden wrote: »@ZDunlain you know, I tried using that style for my staff in an attempt to make the animation look less awful and guess what? It STILL looked atrocious! The way your staff just sort of clips back into existence and then morphs its way back into your character's hand is awful. Far, FAR worse than before. The person responsible for that animation (and the flurry animation) are either massively overworked, or they have no pride in their work. Imagine making those animations and genuinely thinking to yourself "I did good, these are good enough for this game. This is work I put effort in to!"
Absolutely atrocious work.
Yeah I've gone over the bad animation many times, both during the U35 PTS and afterwards. I'm a professional animator, and can confidently say that the new animation is just keyframes, with the system doing the work of inbetweening for the animator. It was probably done in about an hour, if not less, of work time (it'd take me about 30 minutes, depending on the program they use for animation). I'm very upset about the new animation, I've gone ad nauseam into how terrible the new animation is, and would rather not go into another rant about it again. Bad animation in games I like, especially when it's bad animation that is LITERALLY replacing my favorite animation in a game, really pisses me off.[/qI dont like jabs and I dont know aboutLukosCreyden wrote: »@ZDunlain you know, I tried using that style for my staff in an attempt to make the animation look less awful and guess what? It STILL looked atrocious! The way your staff just sort of clips back into existence and then morphs its way back into your character's hand is awful. Far, FAR worse than before. The person responsible for that animation (and the flurry animation) are either massively overworked, or they have no pride in their work. Imagine making those animations and genuinely thinking to yourself "I did good, these are good enough for this game. This is work I put effort in to!"
Absolutely atrocious work.
Yeah I've gone over the bad animation many times, both during the U35 PTS and afterwards. I'm a professional animator, and can confidently say that the new animation is just keyframes, with the system doing the work of inbetweening for the animator. It was probably done in about an hour, if not less, of work time (it'd take me about 30 minutes, depending on the program they use for animation). I'm very upset about the new animation, I've gone ad nauseam into how terrible the new animation is, and would rather not go into another rant about it again. Bad animation in games I like, especially when it's bad animation that is LITERALLY replacing my favorite animation in a game, really pisses me off.
It *** me even much because if you say that that animation was done around an hour of job...
Imagine how much they care about the game compared to the crates. Big lol.
LukosCreyden wrote: »They'll never acknowledge how much of catastrophic failure U35 was. Therefore, they'll never fix anything they broke on U35.
I currently, genuinely want to play the game, but EVERY SINGLE playstyle I enjoyed is either nerfed to death, or straight up no longer exists in the game. My DW stamsorc died after they deleted flurry from the game. My magplar died after they deleted jabs from the game, my warden died after they turned it into a copium-fueled ice mage, no-pet magsorc died ages ago and magcro is a laughable mess of a barely-functional class.
LukosCreyden wrote: »@ZDunlain you know, I tried using that style for my staff in an attempt to make the animation look less awful and guess what? It STILL looked atrocious! The way your staff just sort of clips back into existence and then morphs its way back into your character's hand is awful. Far, FAR worse than before. The person responsible for that animation (and the flurry animation) are either massively overworked, or they have no pride in their work. Imagine making those animations and genuinely thinking to yourself "I did good, these are good enough for this game. This is work I put effort in to!"
Absolutely atrocious work.
Yeah I've gone over the bad animation many times, both during the U35 PTS and afterwards. I'm a professional animator, and can confidently say that the new animation is just keyframes, with the system doing the work of inbetweening for the animator. It was probably done in about an hour, if not less, of work time (it'd take me about 30 minutes, depending on the program they use for animation). I'm very upset about the new animation, I've gone ad nauseam into how terrible the new animation is, and would rather not go into another rant about it again. Bad animation in games I like, especially when it's bad animation that is LITERALLY replacing my favorite animation in a game, really pisses me off.
StaticWave wrote: »I wouldn’t revert Backlash to pre U35, at least for PvP as it was doing too much damage. There needs to be a middle ground though so the ability does just enough burst damage but not too much. I’m sure @Cloudrest could provide some insight.
StaticWave wrote: »I wouldn’t revert Backlash to pre U35, at least for PvP as it was doing too much damage. There needs to be a middle ground though so the ability does just enough burst damage but not too much. I’m sure @Cloudrest could provide some insight.
I've quoted cloudrest in previous threads and they've provided great insight. If the ability was reverted, it should have its scaling adjusted to reign in the damage to not be where it was. Where it is now is hit or miss, before the recent adjustment it was just a miss, but where it was pre nerf was very strong (to say the least).
I wouldn't mind my backlash hitting like a spec bow though hahaha
It'd be nice is they started balancing pve and pvp separately, then they could bring it back to where it was for PVE at least.
StaticWave wrote: »I wouldn’t revert Backlash to pre U35, at least for PvP as it was doing too much damage. There needs to be a middle ground though so the ability does just enough burst damage but not too much. I’m sure @Cloudrest could provide some insight.
I dunno.
Templar lacks an identity and role anymore…
There's a reason I play Nightblade now as my main class. Jabs NEED to be changed/buffed and some more power given to Templar's defensive kit before I ever bother to touch it again. Funnily enough, my brawlerblade is tankier (with much better damage and sustain) than my Templar is currently, but I think Backlash would be fine as-is if Jabs/Sweeps weren't so terribly weak.
Tyrant_Tim wrote: »
Jabs needs to be unaffected by evasion when it deals damage to the closest enemy. This part needs to be treated like single target damage. The "all other enemies" portion can still be reduced by evasion. It wouldn't solve everything, but it would make jabs strong again.
As for backlash, I've never really been a fan of the skill. I'm happy for other Templars to use this skill, and I am supportive of a buff if that is what it needs. But I just find it a really awkward skill to use. When comparing to Haunting Curse, or Merciless Resolve, or even Deep Fissure, I want a skill that just does a good amount of delayed dmg to coincide with other burst. I just don't understand why a Templar has to pump in so much dmg to get a burst. I was personally a fan of it long ago when every member of your faction could contribute to that burst, which is how the skill was initially supposed to work.