SilverBride wrote: »The solution is to make being a tank more appealing so more players choose that role. The same for healers.
It's a lot more fun to run around blasting enemies than to just stand there keeping the boss's attention. And standing there healing the tank isn't all that exciting either.
Having way more DPS queueing than tanks and healers makes for long queues for the DPS so they get frustrated and fake it. I'm not saying that's right, or wrong, but that's why it's happening.
GimpyPorcupine wrote: »SilverBride wrote: »The solution is to make being a tank more appealing so more players choose that role. The same for healers.
It's a lot more fun to run around blasting enemies than to just stand there keeping the boss's attention. And standing there healing the tank isn't all that exciting either.
Having way more DPS queueing than tanks and healers makes for long queues for the DPS so they get frustrated and fake it. I'm not saying that's right, or wrong, but that's why it's happening.
Tanking done right is much more involved than just keeping the boss's attention. If done correctly, you're also taunting/chaining/cc'ing adds, dropping your synergy opportunities (e.g. Unnerving Boneyard and Agony Totem) and keeping your group buffs and debuffs up, all while positioning everything in the AoEs.
I'd say it requires a much tighter OODA loop than DPS, which is basically just keeping your rotation going while reacting to mechanics. Certainly more fun.
SilverBride wrote: »GimpyPorcupine wrote: »SilverBride wrote: »The solution is to make being a tank more appealing so more players choose that role. The same for healers.
It's a lot more fun to run around blasting enemies than to just stand there keeping the boss's attention. And standing there healing the tank isn't all that exciting either.
Having way more DPS queueing than tanks and healers makes for long queues for the DPS so they get frustrated and fake it. I'm not saying that's right, or wrong, but that's why it's happening.
Tanking done right is much more involved than just keeping the boss's attention. If done correctly, you're also taunting/chaining/cc'ing adds, dropping your synergy opportunities (e.g. Unnerving Boneyard and Agony Totem) and keeping your group buffs and debuffs up, all while positioning everything in the AoEs.
I'd say it requires a much tighter OODA loop than DPS, which is basically just keeping your rotation going while reacting to mechanics. Certainly more fun.
I'm sure some enjoy it, but why aren't there more tanks?
SilverBride wrote: »GimpyPorcupine wrote: »SilverBride wrote: »The solution is to make being a tank more appealing so more players choose that role. The same for healers.
It's a lot more fun to run around blasting enemies than to just stand there keeping the boss's attention. And standing there healing the tank isn't all that exciting either.
Having way more DPS queueing than tanks and healers makes for long queues for the DPS so they get frustrated and fake it. I'm not saying that's right, or wrong, but that's why it's happening.
Tanking done right is much more involved than just keeping the boss's attention. If done correctly, you're also taunting/chaining/cc'ing adds, dropping your synergy opportunities (e.g. Unnerving Boneyard and Agony Totem) and keeping your group buffs and debuffs up, all while positioning everything in the AoEs.
I'd say it requires a much tighter OODA loop than DPS, which is basically just keeping your rotation going while reacting to mechanics. Certainly more fun.
I'm sure some enjoy it, but why aren't there more tanks?
SilverBride wrote: »The solution is to make being a tank more appealing so more players choose that role. The same for healers.
It's a lot more fun to run around blasting enemies than to just stand there keeping the boss's attention. And standing there healing the tank isn't all that exciting either.
Having way more DPS queueing than tanks and healers makes for long queues for the DPS so they get frustrated and fake it. I'm not saying that's right, or wrong, but that's why it's happening.
Until players queueing for a role they do not intend to perform is against the terms of service there is nothing you can do about it. At the present time, it is a valid way to play the game according to the terms.
SilverBride wrote: »There should be a way that the game checks the build and sets the role based on that, rather than on what the player reports.
SilverBride wrote: »There should be a way that the game checks the build and sets the role based on that, rather than on what the player reports.
AvalonRanger wrote: »ZOS should build friend only chat option.
SilverBride wrote: »AvalonRanger wrote: »ZOS should build friend only chat option.
How would this work when we all have different friends on our lists? If we speak in the friends channel everyone on our friends list will see it. If a friend replies everyone in their list will see the reply, but those that aren't on both your friends lists will not know what you are taking about.
AvalonRanger wrote: »SilverBride wrote: »AvalonRanger wrote: »ZOS should build friend only chat option.
How would this work when we all have different friends on our lists? If we speak in the friends channel everyone on our friends list will see it. If a friend replies everyone in their list will see the reply, but those that aren't on both your friends lists will not know what you are taking about.
How would this work when we all have different friends on our lists?
When I'm in my tank or healer character, and I don't have much purpose,
I'm going to say "hey! my tank(or healer) is bored now. Is there any job for me?".
Then, DD main friend member will reply me, right? It's a simple logic.
I'm also some guild member. But I don't know all guild member. Don't know every member in my
guild is skillful. But I know friend member's personal rather than guild people. So I want to use
friend only chat tab.