I was very surprised not to see this changed at all in this patch, given that it's supposed to focus on QOL changes.
@ZOS_Kevin @ZOS_GinaBruno Can I check if the devs are aware of this issue? Are there any plans to adjust this system at all?
As mentioned, the leads dropping from treasure maps have been a big pain point to codex completionists/antiquities finders ever since the start (original ancestral styles), and I believe has gotten worse with Necrom. The basic issue is the abundance of RNG and the relative scarcity of treasure maps. In essence, there is:
- RNG to get a treasure map to drop, which is completely random and can come from any mob/container anywhere
- RNG that the map is for the correct zone
- RNG that the map chest actually has a lead
- RNG that the lead is one that you want and not a duplicate
The last point is especially bad given how certain sources like Deadlands map chests have up to 15 different leads that all come from the same source. The chance of actually getting what you want in a timely manner is almost infinitesimally small and leads to a lot of wasted time and gold overall. I would like to stress that
this problem is only going to get worse over time as more and more zones and maps get added, so it should be adjusted ASAP.
There have been many suggestions on how to fix this, which range from:
- Make the leads drop from regular chests in the zone or other sources entirely
- Make treasure maps for a specific zone farmable from a specific, reliable source (e.g., doing zone dailies, killing mobs in that zone etc.)
- Make the curation system apply slightly to favour leads you haven't discovered yet
- etc.
I'm not sure which solution is best, but there has to be something better out there. Thanks.
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