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Please adjust leads dropping from treasure map chests

Contraptions
Contraptions
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I was very surprised not to see this changed at all in this patch, given that it's supposed to focus on QOL changes. @ZOS_Kevin @ZOS_GinaBruno Can I check if the devs are aware of this issue? Are there any plans to adjust this system at all?

As mentioned, the leads dropping from treasure maps have been a big pain point to codex completionists/antiquities finders ever since the start (original ancestral styles), and I believe has gotten worse with Necrom. The basic issue is the abundance of RNG and the relative scarcity of treasure maps. In essence, there is:
  • RNG to get a treasure map to drop, which is completely random and can come from any mob/container anywhere
  • RNG that the map is for the correct zone
  • RNG that the map chest actually has a lead
  • RNG that the lead is one that you want and not a duplicate

The last point is especially bad given how certain sources like Deadlands map chests have up to 15 different leads that all come from the same source. The chance of actually getting what you want in a timely manner is almost infinitesimally small and leads to a lot of wasted time and gold overall. I would like to stress that this problem is only going to get worse over time as more and more zones and maps get added, so it should be adjusted ASAP.

There have been many suggestions on how to fix this, which range from:
  1. Make the leads drop from regular chests in the zone or other sources entirely
  2. Make treasure maps for a specific zone farmable from a specific, reliable source (e.g., doing zone dailies, killing mobs in that zone etc.)
  3. Make the curation system apply slightly to favour leads you haven't discovered yet
  4. etc.

I'm not sure which solution is best, but there has to be something better out there. Thanks.
Patroller and Editor at UESP
  • AntonShan
    AntonShan
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    I double this. Necrom has 4 or 5 leads that drop from chests, two of them required for achievements. Since chapter release I got only two maps which in turn gave green leads
    This should be changed
  • mbeetley_ESO
    mbeetley_ESO
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    I would also agree that adding more semi-curated sources for particular zone maps would be a big help. Unless my RNG has just been extremely lucky, the maps that drop from the dragon-sourced document pouches favor Elsweyr (both northern and southern) maps. They don't exclusively drop them, which is good, but they favor them. So how about something similar, maybe adding possible drops for other DLC/Chapter zone maps to their daily rewards, that have a similar zone-flavored chance?

    Another suggestion in re: Ancient Daedric, which I think is perhaps the worst of the lot when it comes to the motif pages. After the initial problems with Ancestral Reach only dropping from the two maps in that DLC, they later added a drop chance to maps in the Greymoor chapter. Well, how about, for the Deadlands, you add a chance for those Ancient Daedric leads to drop from Coldharbour maps? It'd add the same number of maps as Greymoor added to the Reach, and would have a logic of both being Daedric realms. That would help at least a little bit.
  • Necrotech_Master
    Necrotech_Master
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    AntonShan wrote: »
    I double this. Necrom has 4 or 5 leads that drop from chests, two of them required for achievements. Since chapter release I got only two maps which in turn gave green leads
    This should be changed

    there is actually like 9 total leads that drop from treasure map chests in necrom lol, most of which are furnishings

    regular chests and treasure map chests are 2 different categories, one is far far easier to get a lead lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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