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why is there a fence limit?

  • Braffin
    Braffin
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    Kisakee wrote: »
    kargen27 wrote: »
    Kisakee wrote: »
    danno8 wrote: »
    Kisakee wrote: »
    RagnarSw wrote: »
    jtm1018 wrote: »
    Imho.
    If fence has no limit, it would break tamriel's economy, thats a no no.

    TBH I am not sure. You can make more gold just by farming enemies. Both are time consuming and not at all very efficient if you want to make a lot of gold.

    I could make 500k+ per hour if fencing had no limit, that's very efficient.

    138 gold per second?

    How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.

    It's all about the kill speed, 300 NPCs in 10 minutes is doable.

    Killing 300 NPCs without first doing the pickpocket you might be able to kill 300 in ten minutes. Personally I don't believe this is true that you can kill 300 NPCs that all drop loot in ten minutes but I've never tried it. Thing is you only have 140 inventory spots so you are going to stop and sell at least twice. That's going to slow you down.

    Doesn't matter though. The gold gained is just one aspect of why there is a cap.

    You also need to consider if there was no limit it would be rare that you are the only player popping NPCs. You will be competing with other players for kills and that cuts into your efficiency considerably.

    It doesn't matter if you believe it it not, i'm a mass murderer for over two years now with way over 300 millions in bounty and i know for a fact that it works.

    Also the loot is stacking so if you're doing it right you can get an inventory full of green and blue loot only that will be enough to sell your share every day for an entire month. And no, there's barely anyone else seen doing any stealing let alone cold blooded murder.

    Now I'm curious. Are you per chance the murdering maniac (no offense) who is depopulating windhelm regularily on pc eu?
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Kisakee
    Kisakee
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    Braffin wrote: »
    Kisakee wrote: »
    kargen27 wrote: »
    Kisakee wrote: »
    danno8 wrote: »
    Kisakee wrote: »
    RagnarSw wrote: »
    jtm1018 wrote: »
    Imho.
    If fence has no limit, it would break tamriel's economy, thats a no no.

    TBH I am not sure. You can make more gold just by farming enemies. Both are time consuming and not at all very efficient if you want to make a lot of gold.

    I could make 500k+ per hour if fencing had no limit, that's very efficient.

    138 gold per second?

    How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.

    It's all about the kill speed, 300 NPCs in 10 minutes is doable.

    Killing 300 NPCs without first doing the pickpocket you might be able to kill 300 in ten minutes. Personally I don't believe this is true that you can kill 300 NPCs that all drop loot in ten minutes but I've never tried it. Thing is you only have 140 inventory spots so you are going to stop and sell at least twice. That's going to slow you down.

    Doesn't matter though. The gold gained is just one aspect of why there is a cap.

    You also need to consider if there was no limit it would be rare that you are the only player popping NPCs. You will be competing with other players for kills and that cuts into your efficiency considerably.

    It doesn't matter if you believe it it not, i'm a mass murderer for over two years now with way over 300 millions in bounty and i know for a fact that it works.

    Also the loot is stacking so if you're doing it right you can get an inventory full of green and blue loot only that will be enough to sell your share every day for an entire month. And no, there's barely anyone else seen doing any stealing let alone cold blooded murder.

    Now I'm curious. Are you per chance the murdering maniac (no offense) who is depopulating windhelm regularily on pc eu?

    Oh, there's another one? No, i'm on Auridon for the most part. Leyawiin is my crafting area so you can see me there sometimes cleaning the streets for fun.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Tyrant_Tim
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    Kisakee wrote: »
    Braffin wrote: »
    Kisakee wrote: »
    kargen27 wrote: »
    Kisakee wrote: »
    danno8 wrote: »
    Kisakee wrote: »
    RagnarSw wrote: »
    jtm1018 wrote: »
    Imho.
    If fence has no limit, it would break tamriel's economy, thats a no no.

    TBH I am not sure. You can make more gold just by farming enemies. Both are time consuming and not at all very efficient if you want to make a lot of gold.

    I could make 500k+ per hour if fencing had no limit, that's very efficient.

    138 gold per second?

    How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.

    It's all about the kill speed, 300 NPCs in 10 minutes is doable.

    Killing 300 NPCs without first doing the pickpocket you might be able to kill 300 in ten minutes. Personally I don't believe this is true that you can kill 300 NPCs that all drop loot in ten minutes but I've never tried it. Thing is you only have 140 inventory spots so you are going to stop and sell at least twice. That's going to slow you down.

    Doesn't matter though. The gold gained is just one aspect of why there is a cap.

    You also need to consider if there was no limit it would be rare that you are the only player popping NPCs. You will be competing with other players for kills and that cuts into your efficiency considerably.

    It doesn't matter if you believe it it not, i'm a mass murderer for over two years now with way over 300 millions in bounty and i know for a fact that it works.

    Also the loot is stacking so if you're doing it right you can get an inventory full of green and blue loot only that will be enough to sell your share every day for an entire month. And no, there's barely anyone else seen doing any stealing let alone cold blooded murder.

    Now I'm curious. Are you per chance the murdering maniac (no offense) who is depopulating windhelm regularily on pc eu?

    Oh, there's another one? No, i'm on Auridon for the most part. Leyawiin is my crafting area so you can see me there sometimes cleaning the streets for fun.

    I’m genuinely surprised they haven’t made a better crafting area since Blackwood.
  • kargen27
    kargen27
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    Kisakee wrote: »
    kargen27 wrote: »
    Kisakee wrote: »
    danno8 wrote: »
    Kisakee wrote: »
    RagnarSw wrote: »
    jtm1018 wrote: »
    Imho.
    If fence has no limit, it would break tamriel's economy, thats a no no.

    TBH I am not sure. You can make more gold just by farming enemies. Both are time consuming and not at all very efficient if you want to make a lot of gold.

    I could make 500k+ per hour if fencing had no limit, that's very efficient.

    138 gold per second?

    How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.

    It's all about the kill speed, 300 NPCs in 10 minutes is doable.

    Killing 300 NPCs without first doing the pickpocket you might be able to kill 300 in ten minutes. Personally I don't believe this is true that you can kill 300 NPCs that all drop loot in ten minutes but I've never tried it. Thing is you only have 140 inventory spots so you are going to stop and sell at least twice. That's going to slow you down.

    Doesn't matter though. The gold gained is just one aspect of why there is a cap.

    You also need to consider if there was no limit it would be rare that you are the only player popping NPCs. You will be competing with other players for kills and that cuts into your efficiency considerably.

    It doesn't matter if you believe it it not, i'm a mass murderer for over two years now with way over 300 millions in bounty and i know for a fact that it works.

    Also the loot is stacking so if you're doing it right you can get an inventory full of green and blue loot only that will be enough to sell your share every day for an entire month. And no, there's barely anyone else seen doing any stealing let alone cold blooded murder.

    I said if they made the change there would be competition. As it is now there is little incentive to go on a killing rampage. The suggested change provides the incentive. And it still wouldn't be good for the game.
    and then the parrot said, "must be the water mines green too."
  • thedoodle_90
    thedoodle_90
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    Fence limit is kind of stupid when one mat you can farm with zero bounty risk is worth about 2-3 purple looted fence items....
  • Northwold
    Northwold
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    I agree it's pointless apart from levelling legerdemain. If you use trading guilds, it's easier to make money just by selling random junk through a guild trader. If you don't use trading guilds, stealing is a painfully slow way to make money compared to just going round and round the usual suspect public dungeons if you're at a high enough level.

    The limit, at this point, feels like an anachronism.
  • kargen27
    kargen27
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    Fence limit is kind of stupid when one mat you can farm with zero bounty risk is worth about 2-3 purple looted fence items....

    Fencing items creates gold. Selling materials only transfers gold and if done through a trader actually removes gold from the game.
    Big difference.
    and then the parrot said, "must be the water mines green too."
  • Mortuus126
    Mortuus126
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    BlueRaven wrote: »
    I am guessing, but I think it’s a gold income limiter. In a way it’s for anti inflation.

    That being said, luckily it is a character based limit (I think). So just roll another thief and steal!

    Meanwhile, ZOS endorses crowns-for-gold trading... 🙄 They don't care about inflation when it makes them money.
  • kargen27
    kargen27
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    Mortuus126 wrote: »
    BlueRaven wrote: »
    I am guessing, but I think it’s a gold income limiter. In a way it’s for anti inflation.

    That being said, luckily it is a character based limit (I think). So just roll another thief and steal!

    Meanwhile, ZOS endorses crowns-for-gold trading... 🙄 They don't care about inflation when it makes them money.

    that doesn't bring gold into the game. It redistributes already existing gold. Not a cause of inflation.
    and then the parrot said, "must be the water mines green too."
  • ProudMary
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    virtus753 wrote: »
    I understood it as a time gate on leveling Legerdemain. Since that skill line levels with the number of items you fence, the hard limit of number of items fenced per day caps the easiest way to level it. You can still find chests in the world, but that takes a lot more time than going on a stealing/murder spree and fencing all the loot. Without a fence limit, you could level Legerdemain much faster.

    You can also buy the legermain skill line in the crown store. B)
  • virtus753
    virtus753
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    ProudMary wrote: »
    virtus753 wrote: »
    I understood it as a time gate on leveling Legerdemain. Since that skill line levels with the number of items you fence, the hard limit of number of items fenced per day caps the easiest way to level it. You can still find chests in the world, but that takes a lot more time than going on a stealing/murder spree and fencing all the loot. Without a fence limit, you could level Legerdemain much faster.

    You can also buy the legermain skill line in the crown store. B)

    That wasn't possible when the time gate was first established, but I'm sure it's one of their reasons for keeping it.
    Edited by virtus753 on August 13, 2023 6:44AM
  • Anumaril
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    I assume it's to prevent stealing from being too profitable, otherwise it would drown out other income sources and everyone would be stealing everything at all times.

    True, they could just make items gained from stealing much cheaper. But that would also just reduce the incentive to engage in thieving to begin with, especially for the average player.

    Average players aren't gold farming and min-maxing their income. So if they steal a few green/blue items per day and they're worth 2 gold each, that makes the whole thieving mechanic devalued in their eyes and they just won't engage with it anymore. Sure, that might be better for the min-maxers who would farm 5 hours per day to steal and sell items, but balancing around the most extreme kinds of players is almost never a good idea.

    So I'm guessing the limit is there so that thieving can retain value for most of the playerbase, while simultaneously stopping min-maxers from abusing the system, thus also forcing everyone else to do the same to compete.
  • boi_anachronism_
    boi_anachronism_
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    Northwold wrote: »
    I agree it's pointless apart from levelling legerdemain. If you use trading guilds, it's easier to make money just by selling random junk through a guild trader. If you don't use trading guilds, stealing is a painfully slow way to make money compared to just going round and round the usual suspect public dungeons if you're at a high enough level.

    The limit, at this point, feels like an anachronism.

    I take offense to that sir!!!
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