I could make 500k+ per hour if fencing had no limit, that's very efficient.
138 gold per second?
How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.
It's all about the kill speed, 300 NPCs in 10 minutes is doable.
Killing 300 NPCs without first doing the pickpocket you might be able to kill 300 in ten minutes. Personally I don't believe this is true that you can kill 300 NPCs that all drop loot in ten minutes but I've never tried it. Thing is you only have 140 inventory spots so you are going to stop and sell at least twice. That's going to slow you down.
Doesn't matter though. The gold gained is just one aspect of why there is a cap.
You also need to consider if there was no limit it would be rare that you are the only player popping NPCs. You will be competing with other players for kills and that cuts into your efficiency considerably.
It doesn't matter if you believe it it not, i'm a mass murderer for over two years now with way over 300 millions in bounty and i know for a fact that it works.
Also the loot is stacking so if you're doing it right you can get an inventory full of green and blue loot only that will be enough to sell your share every day for an entire month. And no, there's barely anyone else seen doing any stealing let alone cold blooded murder.
I could make 500k+ per hour if fencing had no limit, that's very efficient.
138 gold per second?
How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.
It's all about the kill speed, 300 NPCs in 10 minutes is doable.
Killing 300 NPCs without first doing the pickpocket you might be able to kill 300 in ten minutes. Personally I don't believe this is true that you can kill 300 NPCs that all drop loot in ten minutes but I've never tried it. Thing is you only have 140 inventory spots so you are going to stop and sell at least twice. That's going to slow you down.
Doesn't matter though. The gold gained is just one aspect of why there is a cap.
You also need to consider if there was no limit it would be rare that you are the only player popping NPCs. You will be competing with other players for kills and that cuts into your efficiency considerably.
It doesn't matter if you believe it it not, i'm a mass murderer for over two years now with way over 300 millions in bounty and i know for a fact that it works.
Also the loot is stacking so if you're doing it right you can get an inventory full of green and blue loot only that will be enough to sell your share every day for an entire month. And no, there's barely anyone else seen doing any stealing let alone cold blooded murder.
Now I'm curious. Are you per chance the murdering maniac (no offense) who is depopulating windhelm regularily on pc eu?
I could make 500k+ per hour if fencing had no limit, that's very efficient.
138 gold per second?
How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.
It's all about the kill speed, 300 NPCs in 10 minutes is doable.
Killing 300 NPCs without first doing the pickpocket you might be able to kill 300 in ten minutes. Personally I don't believe this is true that you can kill 300 NPCs that all drop loot in ten minutes but I've never tried it. Thing is you only have 140 inventory spots so you are going to stop and sell at least twice. That's going to slow you down.
Doesn't matter though. The gold gained is just one aspect of why there is a cap.
You also need to consider if there was no limit it would be rare that you are the only player popping NPCs. You will be competing with other players for kills and that cuts into your efficiency considerably.
It doesn't matter if you believe it it not, i'm a mass murderer for over two years now with way over 300 millions in bounty and i know for a fact that it works.
Also the loot is stacking so if you're doing it right you can get an inventory full of green and blue loot only that will be enough to sell your share every day for an entire month. And no, there's barely anyone else seen doing any stealing let alone cold blooded murder.
Now I'm curious. Are you per chance the murdering maniac (no offense) who is depopulating windhelm regularily on pc eu?
Oh, there's another one? No, i'm on Auridon for the most part. Leyawiin is my crafting area so you can see me there sometimes cleaning the streets for fun.
I could make 500k+ per hour if fencing had no limit, that's very efficient.
138 gold per second?
How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.
It's all about the kill speed, 300 NPCs in 10 minutes is doable.
Killing 300 NPCs without first doing the pickpocket you might be able to kill 300 in ten minutes. Personally I don't believe this is true that you can kill 300 NPCs that all drop loot in ten minutes but I've never tried it. Thing is you only have 140 inventory spots so you are going to stop and sell at least twice. That's going to slow you down.
Doesn't matter though. The gold gained is just one aspect of why there is a cap.
You also need to consider if there was no limit it would be rare that you are the only player popping NPCs. You will be competing with other players for kills and that cuts into your efficiency considerably.
It doesn't matter if you believe it it not, i'm a mass murderer for over two years now with way over 300 millions in bounty and i know for a fact that it works.
Also the loot is stacking so if you're doing it right you can get an inventory full of green and blue loot only that will be enough to sell your share every day for an entire month. And no, there's barely anyone else seen doing any stealing let alone cold blooded murder.
thedoodle_90 wrote: »Fence limit is kind of stupid when one mat you can farm with zero bounty risk is worth about 2-3 purple looted fence items....
I am guessing, but I think it’s a gold income limiter. In a way it’s for anti inflation.
That being said, luckily it is a character based limit (I think). So just roll another thief and steal!
Mortuus126 wrote: »I am guessing, but I think it’s a gold income limiter. In a way it’s for anti inflation.
That being said, luckily it is a character based limit (I think). So just roll another thief and steal!
Meanwhile, ZOS endorses crowns-for-gold trading... 🙄 They don't care about inflation when it makes them money.
I understood it as a time gate on leveling Legerdemain. Since that skill line levels with the number of items you fence, the hard limit of number of items fenced per day caps the easiest way to level it. You can still find chests in the world, but that takes a lot more time than going on a stealing/murder spree and fencing all the loot. Without a fence limit, you could level Legerdemain much faster.
I understood it as a time gate on leveling Legerdemain. Since that skill line levels with the number of items you fence, the hard limit of number of items fenced per day caps the easiest way to level it. You can still find chests in the world, but that takes a lot more time than going on a stealing/murder spree and fencing all the loot. Without a fence limit, you could level Legerdemain much faster.
You can also buy the legermain skill line in the crown store.
I agree it's pointless apart from levelling legerdemain. If you use trading guilds, it's easier to make money just by selling random junk through a guild trader. If you don't use trading guilds, stealing is a painfully slow way to make money compared to just going round and round the usual suspect public dungeons if you're at a high enough level.
The limit, at this point, feels like an anachronism.