why is there a fence limit?

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Wing
Wing
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ill be sure not to let anyone think i might be quitting or this is a goodbye thread

**DISCLIAMER***

THIS IS NOT A GOODBYE / IM QUITTING THREAD

JUST IN CASE!


its a why can i not play the game as much as I want because of an artificial limit on a general vendor?

its like saying you can only sell 200 pieces of loot per day in ESO

yes its that dumb.

let me play

that passive should increase the amount of money gained for the first items fenced per day to encourage the system, not discourage it.
ESO player since beta.
previously full time subscriber, beta-2024, now off and on, game got too disappointing.
PC NA
( ^_^ )

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DK one trick
  • virtus753
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    I understood it as a time gate on leveling Legerdemain. Since that skill line levels with the number of items you fence, the hard limit of number of items fenced per day caps the easiest way to level it. You can still find chests in the world, but that takes a lot more time than going on a stealing/murder spree and fencing all the loot. Without a fence limit, you could level Legerdemain much faster.
  • BlueRaven
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    I am guessing, but I think it’s a gold income limiter. In a way it’s for anti inflation.

    That being said, luckily it is a character based limit (I think). So just roll another thief and steal!

  • kargen27
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    Works much like crafting writs. You can only do writs once per day per character. Long term these restrictions are probably good for the game.
    and then the parrot said, "must be the water mines green too."
  • Lumenn
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    Guild Union rules. Fences are only allowed to process so many transactions per customer. This can be mitigated somewhat only by paying *cough* I mean donating skill points to activate higher guild privileges. Any complaints or suggestions can be taken to the guild rep, sir shanks-alot.
    Edited by Lumenn on July 16, 2023 9:24PM
  • Dr_Con
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    because arbitrary limits are the backbone of all MMOs
  • Wing
    Wing
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    why does farming and selling loot from dolmens not have a limit then?
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Kisakee
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    BlueRaven wrote: »
    I am guessing, but I think it’s a gold income limiter. In a way it’s for anti inflation.

    That being said, luckily it is a character based limit (I think). So just roll another thief and steal!

    It's account wide.
    Wing wrote: »
    why can i not play the game as much as I want because of an artificial limit on a general vendor?

    Because people like me would exploit the heck out of it and generate millions of gold per day out of thin air. Inflation would become brutal and you would need to spend way more gold on everything, is that really worth your "freedom"?
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Braffin
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    Kisakee wrote: »
    It's account wide.

    No, it's not. You can fence up to 140 items and sell up to 140 items (with all passives spent) per character. I do this regularily on two toons.
    Edited by Braffin on July 16, 2023 10:26PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Kisakee
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    Braffin wrote: »

    No, it's not. You can fence up to 140 items and sell up to 140 items (with all passives spent) per character. I do this regularily on two toons.

    I misread, of course you can do this on different toons per day. The limit as is 140 is the same for everyone or "account wide", don't ask why my head made it that complicated.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • kargen27
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    Wing wrote: »
    why does farming and selling loot from dolmens not have a limit then?

    Takes longer and is often a group activity.
    and then the parrot said, "must be the water mines green too."
  • bmnoble
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    The limit forces you to pick and choose what to sell rather than filling your inventory up in 10 - 15 minutes with everything not nailed down to fence over and over generating large amounts of gold out of thin air.

    Sure you can make a thief set up on multiple characters, but you need to level those characters up, takes time or crowns now I suppose since you can just buy the legerdemain skill line from the crown store but all of that keeps you playing longer, spending more money etc...

    Thieving alone is only one part of the economy sure you can buy stuff with gold but if players are generating large amount of gold by fencing.

    Let me put it this way if you could generate millions of gold by fencing on one character every day would you bother levelling up the crafting skills and doing daily writs, or harvesting mats to sell? Take those people out of the economy and you have less goods selling at much higher prices than we have now.
  • jtm1018
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    Imho.
    If fence has no limit, it would break tamriel's economy, thats a no no.
  • RagnarSw
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    jtm1018 wrote: »
    Imho.
    If fence has no limit, it would break tamriel's economy, thats a no no.

    TBH I am not sure. You can make more gold just by farming enemies. Both are time consuming and not at all very efficient if you want to make a lot of gold.
  • SeaGtGruff
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    Kisakee wrote: »

    I misread, of course you can do this on different toons per day. The limit as is 140 is the same for everyone or "account wide", don't ask why my head made it that complicated.

    Just to be clear, the MAX daily limit is 140 for all characters.

    But the ACTUAL daily limit on any given character might be a good deal less than that as it depends on whether they've purchased and leveled up the Trafficker passive ability under the Legerdemain skill line in the World skills category.

    The default daily limit (without purchasing Trafficker) is considerably less than 140 items, and the first level of Trafficker gives the greatest increase; the subsequent levels grant smaller increases.
    I've fought mudcrabs more fearsome than me!
  • rpa
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    It's just a timegate for legerdemain & gold. Dunno if infinite fencing would give comparable gold/time to other farms but it would be rather trivial activity. (As anyone cheesing thieves guild dailies or stealing endeavors knows.)
  • Kisakee
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    RagnarSw wrote: »

    TBH I am not sure. You can make more gold just by farming enemies. Both are time consuming and not at all very efficient if you want to make a lot of gold.

    I could make 500k+ per hour if fencing had no limit, that's very efficient.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Danikat
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    In some places it's possible to collect 200+ stolen items very quickly and with no more effort than opening the containers because there's no NPCs around to see you. Those items reset when you leave the area so without a fencing limit it would be very easy to spend all day, every day going between the same spot and the Outlaws Refuge farming gold.
    Wing wrote: »
    why does farming and selling loot from dolmens not have a limit then?

    I could be wrong on this but I think the chests at the end of each dolmen (which is where most the loot comes from) only spawns once per day per character. So to keep farming them all day you'd have to keep going to different places, not returning to the same one all the time.

    But most people are farming them for XP and the loot is just a bonus so they don't mind going round and round the same zone.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • bmnoble
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    Danikat wrote: »
    In some places it's possible to collect 200+ stolen items very quickly and with no more effort than opening the containers because there's no NPCs around to see you. Those items reset when you leave the area so without a fencing limit it would be very easy to spend all day, every day going between the same spot and the Outlaws Refuge farming gold.

    I could be wrong on this but I think the chests at the end of each dolmen (which is where most the loot comes from) only spawns once per day per character. So to keep farming them all day you'd have to keep going to different places, not returning to the same one all the time.

    But most people are farming them for XP and the loot is just a bonus so they don't mind going round and round the same zone.

    Nope chest at the end of every dolmen, people use them to farm jewellery to decon for mats and levelling the crafting skill line. Only time gate is how quick you can complete the dolmen and move onto the next one.
  • Elrond87
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    BlueRaven wrote: »
    I am guessing, but I think it’s a gold income limiter. In a way it’s for anti inflation.

    That being said, luckily it is a character based limit (I think). So just roll another thief and steal!

    id say it is more a limit in place to entice people to buy the skill line on other characters via crown store
    PC|EU
    cp2807
    20 characters
  • spartaxoxo
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    Elrond87 wrote: »

    id say it is more a limit in place to entice people to buy the skill line on other characters via crown store

    The limit significantly predates the ability to buy the skill line in crown store.

    Edit:

    The justice system was added in Update 6. This happened in March 2015.

    https://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5#Comment_1596911

    It was not until August 2019 with update 23 (ScaleBreaker) that skills became available for purchase.

    https://forums.elderscrollsonline.com/en/discussion/491206/playstation-4-patch-notes-v1-50-scalebreaker-update-23

    So the fence limit predates the skill line sale by 4 years, or 17 updates.
    Edited by spartaxoxo on July 17, 2023 11:37AM
  • RicAlmighty
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    Danikat wrote: »
    I could be wrong on this but I think the chests at the end of each dolmen (which is where most the loot comes from) only spawns once per day per character.

    You are wrong. The Dolmen chests spawn after every completion of the Dolmen. Otherwise the Alik'r Dolmen Train would not exist.
    Edited by RicAlmighty on July 17, 2023 4:48PM
    Content Pass is not the answer. It is a question, the answer is No.
  • rpa
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    Dolmen bosses do have a loot cooldown - like bosses tend to have in general - but chests do not. Alik'r +dolmen grind fills any inventory space available rather fast anyway.
  • danno8
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    Kisakee wrote: »

    I could make 500k+ per hour if fencing had no limit, that's very efficient.

    138 gold per second?

    How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.
  • Tyrant_Tim
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    In my opinion, when the maximum fencing limit was introduced with the system, way back in early ESO… gold was much harder to come by and dropped in much smaller quantities. Fencing worked great to help save up money as it was a very fast route to gold while playing solo.

    Getting 10k for a Horse took forever for new players and ESO+ didn’t provide a craft bag, or any meaningful incentive to purchase it, which is why a cap on fencing was necessary to help direct people to the scarce Crown Store as a means to remove that hassle.

    Nowadays, there are way more profitable things in the crown store than horses, and there are much more efficient means of acquiring wealth outside of the Justice System, something that hasn’t been updated in years outside of the addition of hidden wallets while having Ember as a companion.
  • Kisakee
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    danno8 wrote: »

    138 gold per second?

    How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.

    It's all about the kill speed, 300 NPCs in 10 minutes is doable.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • SeaGtGruff
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    You are wrong. The Dolmen chests spawn after every completion of the Dolmen. Otherwise the Alik'r Dolmen Train would not exist.

    I thought the Alik'r Dolmen Train was about grinding XP for leveling characters?
    I've fought mudcrabs more fearsome than me!
  • pupsas
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    danno8 wrote: »

    138 gold per second?

    How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.

    If you don't care about your bounty and you learn the guard patterns it's damn easy. You just go on a rampage in Skyhaven. You don't even need to hide from guards if your survival and self healing are good and you learn the limit of their aggro range. And there are so many NPCs there its damn easy to kill dozens of them every minute without any stop.
    Oh and thats just the most efficient place to farm NPCs and you can't exactly relax there, because a guard can one shot you if you mess up. On the other hand there are places with plenty of npcs and no guards (the gamblers area in Reapers March is the best as far as i know). You can be damn certain that those spots would be botted 24/7 on consoles without a fence limit.
  • kargen27
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    Kisakee wrote: »

    It's all about the kill speed, 300 NPCs in 10 minutes is doable.

    Killing 300 NPCs without first doing the pickpocket you might be able to kill 300 in ten minutes. Personally I don't believe this is true that you can kill 300 NPCs that all drop loot in ten minutes but I've never tried it. Thing is you only have 140 inventory spots so you are going to stop and sell at least twice. That's going to slow you down.

    Doesn't matter though. The gold gained is just one aspect of why there is a cap.

    You also need to consider if there was no limit it would be rare that you are the only player popping NPCs. You will be competing with other players for kills and that cuts into your efficiency considerably.
    and then the parrot said, "must be the water mines green too."
  • NolansGoons
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    Honestly, I think the first two replies got it right from the jump. Not being able to fence/launder unlimited items means you can't get unlimited leveling for your Legerdemain skill, as well as limiting the amount of gold you can make doing it in a short span of time. I can get why it's annoying, when you have valuable stolen goods on hand that you wanna sell but you can't because all those crafting mats and lockpicks you laundered... but honestly I'd rather suffer that minor inconvenience than have clever grinders/exploiters inflating the game's gold economy to near-SWTOR levels... and you never wanna go full-SWTOR... Also, y'know, not letting people insta-level one of their skills if they loot enough junk from the environment
    *empty*
  • Kisakee
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    kargen27 wrote: »

    Killing 300 NPCs without first doing the pickpocket you might be able to kill 300 in ten minutes. Personally I don't believe this is true that you can kill 300 NPCs that all drop loot in ten minutes but I've never tried it. Thing is you only have 140 inventory spots so you are going to stop and sell at least twice. That's going to slow you down.

    Doesn't matter though. The gold gained is just one aspect of why there is a cap.

    You also need to consider if there was no limit it would be rare that you are the only player popping NPCs. You will be competing with other players for kills and that cuts into your efficiency considerably.

    It doesn't matter if you believe it it not, i'm a mass murderer for over two years now with way over 300 millions in bounty and i know for a fact that it works.

    Also the loot is stacking so if you're doing it right you can get an inventory full of green and blue loot only that will be enough to sell your share every day for an entire month. And no, there's barely anyone else seen doing any stealing let alone cold blooded murder.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
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