I am guessing, but I think it’s a gold income limiter. In a way it’s for anti inflation.
That being said, luckily it is a character based limit (I think). So just roll another thief and steal!
why can i not play the game as much as I want because of an artificial limit on a general vendor?
It's account wide.
No, it's not. You can fence up to 140 items and sell up to 140 items (with all passives spent) per character. I do this regularily on two toons.
I misread, of course you can do this on different toons per day. The limit as is 140 is the same for everyone or "account wide", don't ask why my head made it that complicated.
TBH I am not sure. You can make more gold just by farming enemies. Both are time consuming and not at all very efficient if you want to make a lot of gold.
why does farming and selling loot from dolmens not have a limit then?
In some places it's possible to collect 200+ stolen items very quickly and with no more effort than opening the containers because there's no NPCs around to see you. Those items reset when you leave the area so without a fencing limit it would be very easy to spend all day, every day going between the same spot and the Outlaws Refuge farming gold.
I could be wrong on this but I think the chests at the end of each dolmen (which is where most the loot comes from) only spawns once per day per character. So to keep farming them all day you'd have to keep going to different places, not returning to the same one all the time.
But most people are farming them for XP and the loot is just a bonus so they don't mind going round and round the same zone.
I am guessing, but I think it’s a gold income limiter. In a way it’s for anti inflation.
That being said, luckily it is a character based limit (I think). So just roll another thief and steal!
id say it is more a limit in place to entice people to buy the skill line on other characters via crown store
I could be wrong on this but I think the chests at the end of each dolmen (which is where most the loot comes from) only spawns once per day per character.
I could make 500k+ per hour if fencing had no limit, that's very efficient.
138 gold per second?
How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.
RicAlmighty wrote: »
You are wrong. The Dolmen chests spawn after every completion of the Dolmen. Otherwise the Alik'r Dolmen Train would not exist.
138 gold per second?
How so when the most valuable treasures are 1500 gold, most are in the 100-250 gold range and you definitely don't find the good stuff on every murdered citizen or lockbox.
It's all about the kill speed, 300 NPCs in 10 minutes is doable.
Killing 300 NPCs without first doing the pickpocket you might be able to kill 300 in ten minutes. Personally I don't believe this is true that you can kill 300 NPCs that all drop loot in ten minutes but I've never tried it. Thing is you only have 140 inventory spots so you are going to stop and sell at least twice. That's going to slow you down.
Doesn't matter though. The gold gained is just one aspect of why there is a cap.
You also need to consider if there was no limit it would be rare that you are the only player popping NPCs. You will be competing with other players for kills and that cuts into your efficiency considerably.