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MUCH NEEDED WARDEN PASSIVES

xWALK1NGxTNT420
WARDEN DPS is like playing BUFF simulator

Bird of pray should have 5% on both bars.

Betty Netch needs more health = to the arcanist weapon ability for major S&P. ( betty netch's need to be able to purge 2 negative effects)
major prophecy & sorcery should be passive and on both bars. Netch has to be spammed way too much for all of these things**

ice fortress should give a dmg shield and always proc resistances on both bars.

subterain assault should knockback enemies that been hit.

the crystal slab shield needs to last longer or = to the value of the arcanist shield.

All these things will help the class and it dps. so we can focus on less spamming and more brawling..

thanks for reading I've been gaining this class since it launched. be nice to have fire and ice dks and wardens for once ruling the PVP land.
  • Soarora
    Soarora
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    I think bird of prey should be both bars but I'm not sure any of the other things are necessary, from both a PvE and PvP perspective. Warden is pretty strong in PvP, any more defensive buffs and it may become overpowered.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Heal/Tank), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
  • xWALK1NGxTNT420
    Soarora wrote: »
    I think bird of prey should be both bars but I'm not sure any of the other things are necessary, from both a PvE and PvP perspective. Warden is pretty strong in PvP, any more defensive buffs and it may become overpowered.

    The other passives are what the arcanist currently has in it loadouts..

    if you look at the passive closely they arent so different, just the new class more glorified and updated..

    Think about it most classes don't buff like a warden does before going in nor do they buff while in combat.. those effects are carried threw passives.
  • xWALK1NGxTNT420
    Passives are what the warden needs in a fashion that we arent spamming abilities to stay alive.
  • robpr
    robpr
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    What netch needs is to get rid of purge and increase resources restored. Purge can be moved to shrooms or vines where is more fitting. Autopurge without your control was cool until Plaguebreak happened.
  • i11ionward
    i11ionward
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    At the expense of warden buffs, I have long been tormented by the question of why it lasts 20 seconds
    9upcvbry04ey.png
    but the skill DK, which is similar in meaning, lasts 60 seconds (actually more with passives)
    jo67toskxck9.png
  • xWALK1NGxTNT420
    i11ionward wrote: »
    At the expense of warden buffs, I have long been tormented by the question of why it lasts 20 seconds
    9upcvbry04ey.png
    but the skill DK, which is similar in meaning, lasts 60 seconds (actually more with passives)
    jo67toskxck9.png

    Yeah it doesn't make sense in PVP to constantly keep spamming fortress to keep resistance high. it constantly throw me from offensive to defensive.. i run pariah too with everything reinforced. still isn't enough.. once fortress drops I drop..
    robpr wrote: »
    What netch needs is to get rid of purge and increase resources restored. Purge can be moved to shrooms or vines where is more fitting. Autopurge without your control was cool until Plaguebreak happened.
    well I can say this for sure Nobody running the healing skill line in dps only in a support setting.

    Purge on the betty is much needed and should increase the health it generates upon death for all animal companions killed.

    The resources generated from stamina to mag are just enough, in my opinion, to keep you going in PvE and PVP when spamming the netch.
  • i11ionward
    i11ionward
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    Yeah it doesn't make sense in PVP to constantly keep spamming fortress to keep resistance high. it constantly throw me from offensive to defensive.. i run pariah too with everything reinforced. still isn't enough.. once fortress drops I drop..
    robpr wrote: »
    What netch needs is to get rid of purge and increase resources restored. Purge can be moved to shrooms or vines where is more fitting. Autopurge without your control was cool until Plaguebreak happened.
    well I can say this for sure Nobody running the healing skill line in dps only in a support setting.

    I don’t understand this joke at all with the duration of the main buffs of 20-30 seconds, if the developers really wanted to improve the lives of the players, they would have made them all for 60 seconds at least. My message does not apply to burst buffs and ults for them 5-10 seconds is ok.
  • xWALK1NGxTNT420
    i have main
    i11ionward wrote: »

    Yeah it doesn't make sense in PVP to constantly keep spamming fortress to keep resistance high. it constantly throw me from offensive to defensive.. i run pariah too with everything reinforced. still isn't enough.. once fortress drops I drop..
    robpr wrote: »
    What netch needs is to get rid of purge and increase resources restored. Purge can be moved to shrooms or vines where is more fitting. Autopurge without your control was cool until Plaguebreak happened.
    well I can say this for sure Nobody running the healing skill line in dps only in a support setting.

    I don’t understand this joke at all with the duration of the main buffs of 20-30 seconds, if the developers really wanted to improve the lives of the players, they would have made them all for 60 seconds at least. My message does not apply to burst buffs and ults for them 5-10 seconds is ok.

    They just don't care about the community clearly ppl want this..
  • merpins
    merpins
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    Personally, I'd like to see the Netch skills be passive while slotted on either bar, and just be a pet that follows you around and starts restoring your resources in combat.

    Also make Gripping Shards a stam skill that does Bleed damage...

    IK it's a PVP skill. If you play PVP, let me know if this skill actually sees competitive use. If it doesn't, my above thing stands as something that should be done. If it's not used, then it's just not a skill anyone uses and should have this change.
    Edited by merpins on July 19, 2023 4:01AM
  • Soarora
    Soarora
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    merpins wrote: »
    Personally, I'd like to see the Netch skills be passive while slotted on either bar, and just be a pet that follows you around and starts restoring your resources in combat.

    Also make Gripping Shards a stam skill that does Bleed damage...

    IK it's a PVP skill. If you play PVP, let me know if this skill actually sees competitive use. If it doesn't, my above thing stands as something that should be done. If it's not used, then it's just not a skill anyone uses and should have this change.

    Gripping shards is a warden tank's aoe immobilize. If it's changed to be stam with bleed damage, it should at least keep the immobilize. I'm not sure the damage done scaling off of max health is necessary... I can't say I've heard of any warden dps-tank hybrids in PvE.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Heal/Tank), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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