I think bird of prey should be both bars but I'm not sure any of the other things are necessary, from both a PvE and PvP perspective. Warden is pretty strong in PvP, any more defensive buffs and it may become overpowered.
i11ionward wrote: »At the expense of warden buffs, I have long been tormented by the question of why it lasts 20 seconds
but the skill DK, which is similar in meaning, lasts 60 seconds (actually more with passives)
well I can say this for sure Nobody running the healing skill line in dps only in a support setting.What netch needs is to get rid of purge and increase resources restored. Purge can be moved to shrooms or vines where is more fitting. Autopurge without your control was cool until Plaguebreak happened.
xWALK1NGxTNT420 wrote: »
Yeah it doesn't make sense in PVP to constantly keep spamming fortress to keep resistance high. it constantly throw me from offensive to defensive.. i run pariah too with everything reinforced. still isn't enough.. once fortress drops I drop..well I can say this for sure Nobody running the healing skill line in dps only in a support setting.What netch needs is to get rid of purge and increase resources restored. Purge can be moved to shrooms or vines where is more fitting. Autopurge without your control was cool until Plaguebreak happened.
i11ionward wrote: »xWALK1NGxTNT420 wrote: »
Yeah it doesn't make sense in PVP to constantly keep spamming fortress to keep resistance high. it constantly throw me from offensive to defensive.. i run pariah too with everything reinforced. still isn't enough.. once fortress drops I drop..well I can say this for sure Nobody running the healing skill line in dps only in a support setting.What netch needs is to get rid of purge and increase resources restored. Purge can be moved to shrooms or vines where is more fitting. Autopurge without your control was cool until Plaguebreak happened.
I don’t understand this joke at all with the duration of the main buffs of 20-30 seconds, if the developers really wanted to improve the lives of the players, they would have made them all for 60 seconds at least. My message does not apply to burst buffs and ults for them 5-10 seconds is ok.
Personally, I'd like to see the Netch skills be passive while slotted on either bar, and just be a pet that follows you around and starts restoring your resources in combat.
Also make Gripping Shards a stam skill that does Bleed damage...
IK it's a PVP skill. If you play PVP, let me know if this skill actually sees competitive use. If it doesn't, my above thing stands as something that should be done. If it's not used, then it's just not a skill anyone uses and should have this change.