So I was reading the patch notes again and I got really thoughtful. I really liked the idea of spreading some quests across levels for players, but if the goal is to make it less condensed and confusing for novice players, wouldn't it be better to use a higher level spacing?
I mean, some players might not even reach guild and prologue quests before level 6 or 7 in the current state of the game, and still get confused.
I think something like this would be ideal:
1) Story guilds quests (fighters guild, dark brotherhood, thieves guild and mages guild): lvl.10
2) A Room to Spare: lvl.18 - Along with the "Room To Spare" Housing Brochure that we receive upon reaching this level with the Level Up Advisor, and the choice of furnishing and the coffer. I think it makes more sense for everything to be released at the same time, the progress feels more natural.
3) Sorinne Gerard: Well, I wish this NPC was simply deleted from the game, it's terrible that players receive a Tales of Tribute quest without even having the DLC for it. HOWEVER, since that's not possible, I would also raise it to between level 10 and 15. It doesn't make much sense to me for any quests to be released before that as the progression is so fast.
4) Prologue quests: So these are the most confusing quests. Usually these quests require the player to travel the entire continent and this can be quite overwhelming for most new players. I would leave it at least at level 30, since at this level the player already has a little better knowledge of how to venture into Tamriel. I think that the REALLY ideal thing is for missions to be given only at level 50, but since they are an important selling point, I know that it would not be interesting for the company to leave them so high. At the end of the day, I imagine that the player can still get these quests at any level in the crown store, so it would be pretty smooth for veteran players.
5) Craglorn: As for Craglorn, well, it's the hardest map in the game. I would put the quest to go there at a much higher level. like 45, I think the player needs to have a lot more understanding of what they are doing before going there.
6) Crafting Quests: Well, the crafting quests I think are the most harmless of all those described here, so I think that they are the only ones given before level 10 makes a lot of sense.
what do you think about this?