xWALK1NGxTNT420 wrote: »can we get a server that allows us to make builds and without it taking us all day to check stats..
it would be so simple to set up and this could become a nice add-on for the consoles which would enhance QOL and keep rentention low
xWALK1NGxTNT420 wrote: »they wouldn't need to certify a server or what's already there in game.. and speaking of which why don't they just make entire separate server of pts for the console seeming to be nobodies wanting to try new stuff, but more so try builds and new things they may or may not like..
read the post y'all
ah you want a public testing server, that's pts by the way, so you can test sets without spending time getting them or transmute crystals and such.
well sounds cool, but the pts is for testing new updates. which is difficult to get on consoles because of the certification that usually takes two weeks for a new update.
phaneub17_ESO wrote: »xWALK1NGxTNT420 wrote: »they wouldn't need to certify a server or what's already there in game.. and speaking of which why don't they just make entire separate server of pts for the console seeming to be nobodies wanting to try new stuff, but more so try builds and new things they may or may not like..
read the post y'all
It doesn't work that way, it's treated as a completely separate game with its own ID, you're still going to install a new version of ESO. NA and EU megaserver shares the same patch data otherwise it would cause incompatibility issues if they had different patch data as you're suggesting with a third megaserver.
I understand what you are asking for but again just keeping a server up for people to essentially play in a sandbox with unlimited resources isn't the purpose of the pts I dont see much of a point to the devs keeping the uptime cost of a server without actually being able to test new content on it also since by the time the new patch is certified they would already have a revised and updated version out to test
xWALK1NGxTNT420 wrote: »ah you want a public testing server, that's pts by the way, so you can test sets without spending time getting them or transmute crystals and such.
well sounds cool, but the pts is for testing new updates. which is difficult to get on consoles because of the certification that usually takes two weeks for a new update.
Yup! it would be hard at all to setup as ppl think this is 2023 eso not 2016. public test would still be the proper name. even though we arent testing new patches we could test bugs in current versions, to make sure set are working as intended.phaneub17_ESO wrote: »xWALK1NGxTNT420 wrote: »they wouldn't need to certify a server or what's already there in game.. and speaking of which why don't they just make entire separate server of pts for the console seeming to be nobodies wanting to try new stuff, but more so try builds and new things they may or may not like..
read the post y'all
It doesn't work that way, it's treated as a completely separate game with its own ID, you're still going to install a new version of ESO. NA and EU megaserver shares the same patch data otherwise it would cause incompatibility issues if they had different patch data as you're suggesting with a third megaserver.
2023 and having space on the server is a problem? come on yall must be PC players that don't understand anything about consoles.
Certifications are for codes and updates that are being forced onto players, they go throw extensive testing by sony/ Microsoft before being released to the public. this would have NOTHING to do with a server being made on the game.
Nor would the pts on consoles have any dramatic effect or possible glitches.
Why? 1 the codes are already in game... 2 the server is separated from EU & NA. 3 it would be far easier to make a pts then a entirely new download..I understand what you are asking for but again just keeping a server up for people to essentially play in a sandbox with unlimited resources isn't the purpose of the pts I dont see much of a point to the devs keeping the uptime cost of a server without actually being able to test new content on it also since by the time the new patch is certified they would already have a revised and updated version out to test
it doesn't cost the devs anything to keep these servers going, if anything it is the least amount of overhead cost they have..
Plus the servers run on zos's hardware, so they wouldnt be sacrificing anything at all to make this happen as a QOL change.
A multi-million dollar company renting servers?As someone who pays for server access for websites I manage, I can state from experience that servers are quite expensive. It seems that ZOS is "leasing" server racks in Texas and in Frankfurt, with login servers elsewhere. Server racks aren't cheap....
If Microsoft was providing Azure access to ZOS, likely things would be better overall. As in, no issues in Cyro etc.
xWALK1NGxTNT420 wrote: »yall are pc player no doubt and super opinionated how would you know what cost them? have you seen what it take to keep a server live these days?
Also, how would you know if anybody wouldn't use it or not?
Just because we don't have a PC doesn't mean we arent supporting the game.
Microsoft alone supports 60% of the income into this game over the years.
i can tell from your uneducated opinions on what cost and what would be used that ur a PC player ATW.
my ? too you is why comment on a consoles page if you arent a console player?
i hardly ever play on pc. maybe once every quarter. if at all.
keeping eso servers running can't be free.
and i doubt many people would use a server that doesn't actually get updates to test and would instead be used to test existing updates, because pts before and after the ~5 weeks an update is being tested is quite empty.
if it were an extra server for consoles, that'd be two instead of one.
i don't actually know how much it costs to keep up the eso servers, do you know? i doubt it's 20 euros a month like a Minecraft server.
xWALK1NGxTNT420 wrote: »
Dagoth_Rac wrote: »ZOS are most definitely not a data center provider. They may pay the upfront cost of the servers, but after that it is being installed and powered and maintained by an outside firm that is dedicated to hosting hardware. ZOS is a game development company, not an infrastructure company.