the1andonlyskwex wrote: »If they're going to do it for anything, they should do it for everything that has an effect while slotted (where in the case of pets the effect is being allowed to keep the pet summoned).
Some more examples include: both sorc pets, Templar's Restoring Aura, Expert Hunter, Magelight, DK's Inferno, and several Necro skills.
Not here to argue, but genuinely curious, does anybody else kinda hate these quality of life changes and think things are becoming too easy?
I enjoy the difficulty of setting up ability bars and trying to get everything just right and where you need them.
@emilyhyoyeon Thank you! I'm glad someone agrees. Now I'll leave this thread alone because I don't want to rain on anyone's parade honestly... But jeez. Things are about to get pretty crazy with everybody having every buff on every bar.
Last thing I'ma say cuz I don't think anyone has said it yet-- this is going to be a huge nerf to Oakensoul.
the1andonlyskwex wrote: »If they're going to do it for anything, they should do it for everything that has an effect while slotted (where in the case of pets the effect is being allowed to keep the pet summoned).
Some more examples include: both sorc pets, Templar's Restoring Aura, Expert Hunter, Magelight, DK's Inferno, and several Necro skills.
the1andonlyskwex wrote: »If they're going to do it for anything, they should do it for everything that has an effect while slotted (where in the case of pets the effect is being allowed to keep the pet summoned).
Some more examples include: both sorc pets, Templar's Restoring Aura, Expert Hunter, Magelight, DK's Inferno, and several Necro skills.
No. Pets should only have one slot if they only have one mechanic. Sorcerer pets have two mechanics and should therefore have two slots. Or give my skeleton archer a direct heal or some other extra skill. In the case of the sorcerer, you only nerf the pets. They will become temporary and remove additional skills. No pve player will appreciate this.
The maximum that you will get is two pets of the necromancer skeleton archer type. Do you need it?
WreckfulAbandon wrote: »Hell to the no on giving any pets the executive treatment, sorc already has enough of its power budget wasted on these stupid pets that over half of sorcs hate and don't use.
WreckfulAbandon wrote: »Hell to the no on giving any pets the executive treatment, sorc already has enough of its power budget wasted on these stupid pets that over half of sorcs hate and don't use.
Tyrant_Tim wrote: »the1andonlyskwex wrote: »If they're going to do it for anything, they should do it for everything that has an effect while slotted (where in the case of pets the effect is being allowed to keep the pet summoned).
Some more examples include: both sorc pets, Templar's Restoring Aura, Expert Hunter, Magelight, DK's Inferno, and several Necro skills.
No. Pets should only have one slot if they only have one mechanic. Sorcerer pets have two mechanics and should therefore have two slots. Or give my skeleton archer a direct heal or some other extra skill. In the case of the sorcerer, you only nerf the pets. They will become temporary and remove additional skills. No pve player will appreciate this.
The maximum that you will get is two pets of the necromancer skeleton archer type. Do you need it?
So by that argument, every ability that provides something extra should take another slot per addition?
Like this horrible one?
How many slots would this be? 5?
You’ll be hard pressed to find anyone who disagrees that Necromancer as a Summoner feels horrible, but any attention to pets is a good thing, it leads back to your class. You can bet if they buff Sorc pets, they are gonna buff Skeletal Archer and Summon Shade.
WreckfulAbandon wrote: »Not sure what you're arguing here??
I main sorc, hate pets for a multitude of reasons, and don't want any buffs to stupid pets that could go to other skills. How powerful they are does actually affect the sorc class overall, why do you think we don't have a real burst heal that isn't tied to a pet? Because we have one already that's tied to a pet...
Let's not turn this into a circular firing squad here.