Reduced the Critical Chance rating granted from The Thief Mundus Stone to 1212, down from 1333, so it fits properly within power budgets of other stones.
Four_Fingers wrote: »Something strange, that isn't in the PlayStation patch note.
PrinceShroob wrote: »... I wanted to get a Combat Metrics screencap as soon as possible to head off any overreactions.
PrinceShroob wrote: »... I wanted to get a Combat Metrics screencap as soon as possible to head off any overreactions.
Good luck with that. Any nerf to damage output, no matter how slight, will bring forth the torches and pitchforks.
Any crit nerf is a Khajiit nerf
This + the dagger changes is about a 3% crit rate drop. Which is a decent size nerf. People that got by with 52% crit rate are now under 50%, for example. I wouldn't be surprised if by the end of this patch cycle if Slimecraw gets nerfed to do just as much crit as any other monster helm.
Shepoffire wrote: »Y'all crying about such a baby nerf. Yeah it sucks but it's negligible
RicAlmighty wrote: »Shepoffire wrote: »Y'all crying about such a baby nerf. Yeah it sucks but it's negligible
If it is that insignificant, then why do it at all?
Shepoffire wrote: »Y'all crying about such a baby nerf. Yeah it sucks but it's negligible
Enemy-of-Coldharbour wrote: »This + the dagger changes is about a 3% crit rate drop. Which is a decent size nerf. People that got by with 52% crit rate are now under 50%, for example. I wouldn't be surprised if by the end of this patch cycle if Slimecraw gets nerfed to do just as much crit as any other monster helm.
Please don't give them any ideas.
Ingel_Riday wrote: »Not a big fan of covert nerfs. Saw that my crit chance dropped, thought I had glitched out, and then had to dig into the incremental patch notes to find the source.
I'm trying to think of the last time they balanced things by improving the less-used abilities /stones instead of taking scalpels and/or sledgehammers to the most popular things. Can't quite recall an example off the top of my head. *shrug*
Also, to OBJnoob... have you ever heard of death by a thousand cuts? They nerf dots, they nerf AOEs, they nerf champion point passives, they nerf this, flame staves are getting the nerf bat in a few months, etc.. This isn't an isolated, fluke nerf. It's a pattern.
They keep grinding people away, bit by bit. The elites will eventually shift to other weapons / stones / abilities to mitigate the pain. But the average player? Just gets lowered further and further below the trial dps bar. I miss the people that left after Updates 35 and 36 for Final Fantasy XIV. These nerfs aren't helping with that.
So no, not the end of the world, but yet another nerf on top of other nerfs. Not great. Not encouraging.
Shepoffire wrote: »Y'all crying about such a baby nerf. Yeah it sucks but it's negligible