tomofhyrule wrote: »They've said since the global reveal in January that the combined attunable stations, along with the 'endless dungeon' were Q4 things. Q3 was always just QoL and bugfixes.
I get that the community's really excited about both of them, but when people keep passing things along by word of mouth and not telling the whole story, then we get people expecting it every other patch. Even today in the livestream, they repeated the crafting stations were a Q4 thing.
Q4. That'll be up on PTS in mid September for an early November release.
Even if those things were there, was anyone else expecting something more?
The patch notes are fine, but I was expecting something more… Dramatic? I guess?
sh4d0wh4z3 wrote: »Even if those things were there, was anyone else expecting something more?
The patch notes are fine, but I was expecting something more… Dramatic? I guess?
The notes aren't fine. I was expecting fixes to the major bugs we've been experiencing for quite some time, not just very minor and low chance bugs from old quests. I don't think there's a single bug fix in this patch that's noteworthy, and this was supposed to be the patch where all the resources were poured into bug fixes. Some of the QOL changes are alright, but things like the prologue NPCs spamming you are not going to be seen by the majority of the community, and the leveling system is so fast that any new player who progresses through the starter islands will hardly feel any of those new changes because you can easily come off those islands at level 10-12.
MashmalloMan wrote: »sh4d0wh4z3 wrote: »Even if those things were there, was anyone else expecting something more?
The patch notes are fine, but I was expecting something more… Dramatic? I guess?
The notes aren't fine. I was expecting fixes to the major bugs we've been experiencing for quite some time, not just very minor and low chance bugs from old quests. I don't think there's a single bug fix in this patch that's noteworthy, and this was supposed to be the patch where all the resources were poured into bug fixes. Some of the QOL changes are alright, but things like the prologue NPCs spamming you are not going to be seen by the majority of the community, and the leveling system is so fast that any new player who progresses through the starter islands will hardly feel any of those new changes because you can easily come off those islands at level 10-12.
I mean. I would say that this patch being less means we actually might get a decent Q4 patch. The past 2 years have been Zone DLCs with nothing for endgame. No arena. No skill lines. Nothing. Just more side quests and story to 2 tap the "big bad" through. So I'll hold my judgement untill I see what they do with Q4, because they technically have extra time and resources to really flesh out an interesting and fun new system.
All the devs working on levels, combat, art, animations, vfx, ai, etc, didn't have to spend time on Q3 so idealy their extra work should show come Q4. Those departments didn't spend this quarter on bug fixes so unless they all took a vacay at the same time, they had to be doing something.
Time will tell.. Pre-made group finder alone is esentially a Trial queue system. I mean that will revolutionize the end game scene for PVE.
MashmalloMan wrote: »Plans change, understandable, but honestly those 2 things were used as justification for an update without any new content. To see them skim over this is disheartening. I like the focus on base game and bug changes, we've asked for this for a long time, I would hate to see this used as fuel to the fire for people saying we're just getting less content each year now... but it kind of appears that way so far.