I don't know if ZOS will do anything, but I don't think you get any penalty for incorrect reports as long as you don't spam the report function or encourage mass reporting, so I'd say report them and see what happens.
I've seen something similar which I think was an honest mistake. Someone on my team got one of the relics and then just stood at the enemy base holding it, I think they were trying to put it back on the altar. But I think they really didn't realise, they just kept saying the colour matched that altar and we had to explain the idea is to steal the relics and take them to your base, not return them to their owners.
Once we'd got them to try taking it to our base and they saw it worked they started playing normally. Not that it mattered much, both other teams were pretty much afk or trying to play death match against each other, which is how we were able to stand at the enemy base chatting for a few minutes.
CameraBeardThePirate wrote: »Kill them. It's a PvP mode. If they're holding your relic hostage and you want to win, kill them. If you can't kill them to take the relic, then you don't deserve the win. Holding the relic hostage is just as valid a strategy as running around in stealth spamming the pickup option until someone either makes a mistake or gets bored of interrupting.
derkaiserliche wrote: »CameraBeardThePirate wrote: »Kill them. It's a PvP mode. If they're holding your relic hostage and you want to win, kill them. If you can't kill them to take the relic, then you don't deserve the win. Holding the relic hostage is just as valid a strategy as running around in stealth spamming the pickup option until someone either makes a mistake or gets bored of interrupting.
You cant kill a 4 man premade pvp group, when you are in a 2 man team. Of course i dont "deserve" the win in a 2v2v4 team, its about the fact they they stall the game out for 7 minutes just to show off, how "easy" they won.
derkaiserliche wrote: »CameraBeardThePirate wrote: »Kill them. It's a PvP mode. If they're holding your relic hostage and you want to win, kill them. If you can't kill them to take the relic, then you don't deserve the win. Holding the relic hostage is just as valid a strategy as running around in stealth spamming the pickup option until someone either makes a mistake or gets bored of interrupting.
You cant kill a 4 man premade pvp group, when you are in a 2 man team. Of course i dont "deserve" the win in a 2v2v4 team, its about the fact they they stall the game out for 7 minutes just to show off, how "easy" they won.
CameraBeardThePirate wrote: »Kill them. It's a PvP mode. If they're holding your relic hostage and you want to win, kill them. If you can't kill them to take the relic, then you don't deserve the win. Holding the relic hostage is just as valid a strategy as running around in stealth spamming the pickup option until someone either makes a mistake or gets bored of interrupting.
CameraBeardThePirate wrote: »Kill them. It's a PvP mode. If they're holding your relic hostage and you want to win, kill them. If you can't kill them to take the relic, then you don't deserve the win. Holding the relic hostage is just as valid a strategy as running around in stealth spamming the pickup option until someone either makes a mistake or gets bored of interrupting.
"If you can't defeat a player then you don't deserve to win."
Game mode is CTF, not Death match.
CameraBeardThePirate wrote: »Kill them. It's a PvP mode. If they're holding your relic hostage and you want to win, kill them. If you can't kill them to take the relic, then you don't deserve the win. Holding the relic hostage is just as valid a strategy as running around in stealth spamming the pickup option until someone either makes a mistake or gets bored of interrupting.
"If you can't defeat a player then you don't deserve to win."
Game mode is CTF, not Death match.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Kill them. It's a PvP mode. If they're holding your relic hostage and you want to win, kill them. If you can't kill them to take the relic, then you don't deserve the win. Holding the relic hostage is just as valid a strategy as running around in stealth spamming the pickup option until someone either makes a mistake or gets bored of interrupting.
"If you can't defeat a player then you don't deserve to win."
Game mode is CTF, not Death match.
Holding an enemy relic hostage is just playing defense. If you want to score, kill them.
derkaiserliche wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Kill them. It's a PvP mode. If they're holding your relic hostage and you want to win, kill them. If you can't kill them to take the relic, then you don't deserve the win. Holding the relic hostage is just as valid a strategy as running around in stealth spamming the pickup option until someone either makes a mistake or gets bored of interrupting.
"If you can't defeat a player then you don't deserve to win."
Game mode is CTF, not Death match.
Holding an enemy relic hostage is just playing defense. If you want to score, kill them.
It think you misunderstood my topic, they had 4 relics secured and 1 left to win (which they carried already). They were no other relic that, which means they could just go to their base and win the game. Instead they stood 2 meters apart from their base and just stalled the game. This has nothing to do with "defensive play".
To everyone just saying: this is pvp --> no this is nonsense, you dont gain more alliance points by goofing around 7 minutes for no reason, this is just pure arrogance and childish behaviour.
Grizzbeorn wrote: »Sounds like you're the one holding up the game.
THEY are obviously spoiling for a fight.
But, you're not bringing it.
They aren't cheating, or doing anything else that is against the rules.
So if you don't like it, either do something about it (engage with them), or get over it.
It's not their fault if you aren't strong enough to engage.
derkaiserliche wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Kill them. It's a PvP mode. If they're holding your relic hostage and you want to win, kill them. If you can't kill them to take the relic, then you don't deserve the win. Holding the relic hostage is just as valid a strategy as running around in stealth spamming the pickup option until someone either makes a mistake or gets bored of interrupting.
"If you can't defeat a player then you don't deserve to win."
Game mode is CTF, not Death match.
Holding an enemy relic hostage is just playing defense. If you want to score, kill them.
It think you misunderstood my topic, they had 4 relics secured and 1 left to win (which they carried already). They were no other relics taken, which means they could just go to their base and win the game. Instead they stood 2 meters apart from their base and just stalled the game. This has nothing to do with "defensive play".
To everyone just saying: this is pvp --> no this is nonsense, you dont gain more alliance points by goofing around 7 minutes for no reason, this is just pure arrogance and childish behaviour.
kringled_1 wrote: »But rather than quickly ending to hopefully get a more challenging match,
Grizzbeorn wrote: »A mismatch is also not the fault of the stalling team.kringled_1 wrote: »But rather than quickly ending to hopefully get a more challenging match,
That point has been addressed multiple times in this thread, as to the reason why people might resort to taunting other teams to get them to fight instead of being shunted back into the queue for the next match.
They want to be actively playing rather than just sitting there, waiting for the queue to pop.
derkaiserliche wrote: »we might just be different types of persons in terms of age and honor.
Grizzbeorn wrote: »derkaiserliche wrote: »we might just be different types of persons in terms of age and honor.
I'd be willing to bet I'm older than you, and you trying to impugn my honor after suggesting that official punitive action is appropriate for people who haven't broken any rules is... interesting.
I can understand that it's an annoyance, but you went over the line when you asked if standing and holding a relic was punishable behavior.
derkaiserliche wrote: »I had two games now, where we were like 2 or max 3 players in our team and one team refused to turn in the last relic, stalling the game for 5-7 more minutes as result.
This is a very bad mannered and cocky move towards the teams with afks or either with "pve-players", that just take part in the event. (Which is of course totally fine).
I even spoke to the guys afterwards and of course they were some cocky 18 year old kids. Is this punishable or wont eso do anything against it anyways?
derkaiserliche wrote: »CameraBeardThePirate wrote: »Kill them. It's a PvP mode. If they're holding your relic hostage and you want to win, kill them. If you can't kill them to take the relic, then you don't deserve the win. Holding the relic hostage is just as valid a strategy as running around in stealth spamming the pickup option until someone either makes a mistake or gets bored of interrupting.
You cant kill a 4 man premade pvp group, when you are in a 2 man team. Of course i dont "deserve" the win in a 2v2v4 team, its about the fact they they stall the game out for 7 minutes just to show off, how "easy" they won.
They didn't broke any rules. If You didn't like their behaviour You could just leave the game. Not everyone will be playing PvP the way You like them to play it.
Fun fact is that after 2-3 minutes You would kill relic carries pretty easily, since their healing recived and shield values at that point would be reduced to zero.
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