techprince wrote: »Seriously, just make battlegrounds no-proc no-cp already.
techprince wrote: »Seriously, just make battlegrounds no-proc no-cp already.
Absolutely not. I don’t enjoy IC and Cyro as much as I’d like to because theres no no-cp proc anymore.
techprince wrote: »techprince wrote: »Seriously, just make battlegrounds no-proc no-cp already.
Absolutely not. I don’t enjoy IC and Cyro as much as I’d like to because theres no no-cp proc anymore.
Vat Ice Staff + DW + Maarselok abuser spotted.
techprince wrote: »techprince wrote: »Seriously, just make battlegrounds no-proc no-cp already.
Absolutely not. I don’t enjoy IC and Cyro as much as I’d like to because theres no no-cp proc anymore.
Vat Ice Staff + DW + Maarselok abuser spotted.
Nope. I use 0 of those.
techprince wrote: »techprince wrote: »techprince wrote: »Seriously, just make battlegrounds no-proc no-cp already.
Absolutely not. I don’t enjoy IC and Cyro as much as I’d like to because theres no no-cp proc anymore.
Vat Ice Staff + DW + Maarselok abuser spotted.
Nope. I use 0 of those.
Then it shouldn't matter.
techprince wrote: »techprince wrote: »techprince wrote: »Seriously, just make battlegrounds no-proc no-cp already.
Absolutely not. I don’t enjoy IC and Cyro as much as I’d like to because theres no no-cp proc anymore.
Vat Ice Staff + DW + Maarselok abuser spotted.
Nope. I use 0 of those.
Then it shouldn't matter.
It does. As I said, I don’t like playing no proc. I’d rather deal with CP than do no cp no proc. BGs should not become no-proc too. Especially because I doubt it’d do anything but decrease the population; no-proc doesn’t seem very popular.
It’s really well telegraphed and dodgeable. It’s pretty easy to not get hit by it.
It’s really well telegraphed and dodgeable. It’s pretty easy to not get hit by it.
I'm not really sure I completely agree your point of view. From what I see it hits for about 3k when fully buffed in a burst combo. Any skill/proc will hit hard when the user performs their intended attack combo. So in this case they probably put a lot of effects on you (which admittedly IS pretty easy), buffed up, and then performed a heavy weave into a skill. In the end it looks like it hit about as hard as an ultimate but spread out over 4 seconds.
I guess you could maybe argue that the cooldown could be a tad longer, say maybe 15 seconds. At least then they be forced to wait a bit for their next burst rather than going right back into the rotation immediately.
techprince wrote: »I'm not really sure I completely agree your point of view. From what I see it hits for about 3k when fully buffed in a burst combo. Any skill/proc will hit hard when the user performs their intended attack combo. So in this case they probably put a lot of effects on you (which admittedly IS pretty easy), buffed up, and then performed a heavy weave into a skill. In the end it looks like it hit about as hard as an ultimate but spread out over 4 seconds.
I guess you could maybe argue that the cooldown could be a tad longer, say maybe 15 seconds. At least then they be forced to wait a bit for their next burst rather than going right back into the rotation immediately.
Its 3K per second for 4 seconds. Thats alot for a proc set.
techprince wrote: »I'm not really sure I completely agree your point of view. From what I see it hits for about 3k when fully buffed in a burst combo. Any skill/proc will hit hard when the user performs their intended attack combo. So in this case they probably put a lot of effects on you (which admittedly IS pretty easy), buffed up, and then performed a heavy weave into a skill. In the end it looks like it hit about as hard as an ultimate but spread out over 4 seconds.
I guess you could maybe argue that the cooldown could be a tad longer, say maybe 15 seconds. At least then they be forced to wait a bit for their next burst rather than going right back into the rotation immediately.
Its 3K per second for 4 seconds. Thats alot for a proc set.
It's 3K with a lot of conditionals. The person clearly has built and plays into the strategy. I personally still think the damage is fine it just needs to happen less frequently. That way it's part of a proper burst and less about constant pressure nonstop. To be honest, I'm used to getting whacked for a whole lot more by some people and they aren't using any procs at all but I can see how it would be a different situation in BGs, especially if they are playing well with team mates.
techprince wrote: »This is No-CP with 26-30k armor.
Seriously, just make battlegrounds no-proc no-cp already.
FantasticFreddie wrote: »Ah yes, you got killed by something one too many times so now we need to nerf it.
Dude worked for him combo, let him have it. [snip]
LittlePinkDot wrote: »techprince wrote: »This is No-CP with 26-30k armor.
Seriously, just make battlegrounds no-proc no-cp already.
I don't care about CP, but I would rather they just tone down the set if it's an issue.
But we should be able to use the damn sets the game comes with.
No point in creating sets that can't be used.
The game is just broken if you cannot even use the sets.
FantasticFreddie wrote: »Ah yes, you got killed by something one too many times so now we need to nerf it.
Dude worked for him combo, let him have it. Learn to purge and dodge
JerBearESO wrote: »Another issue is that maarselok, correct me if I'm wrong, can be applied by multiple people at the same time and is buffed by all negative effects from all enemy players. This makes the set a type of multiplicative that quickly gets out of control.
You think one of these builds is hard to deal with? Imagine a full team of this each member further amplifying each other's damage this way....
Correct me if I'm wrong though. I didn't test this, so I might be....
techprince wrote: »JerBearESO wrote: »Another issue is that maarselok, correct me if I'm wrong, can be applied by multiple people at the same time and is buffed by all negative effects from all enemy players. This makes the set a type of multiplicative that quickly gets out of control.
You think one of these builds is hard to deal with? Imagine a full team of this each member further amplifying each other's damage this way....
Correct me if I'm wrong though. I didn't test this, so I might be....
Yes, it works that way only. It counts all negative effects on the target applied by anyone and multiplies its damage.
techprince wrote: »
techprince wrote: »
Are you of the belief that you can’t dodgeroll out of AOE and avoid taking damage? Because you can.