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Future Chapter, Solstheim (idea)

Rampeal
Rampeal
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Hircine's Blood Moon. It would be a perfect chapter to release the other Therianthropic beast into the game. Werecroc, Werelion, Werebear, and Wereboar. It would also give a reason to update the werewolf skill line. If not give us new skill lines for the other beast at least give us the option to have a skin for the werewolf. Like same werewolf skill line, but you have to be bitten by one of the other Therianthrops.

Maybe even include a new world skill or weapon skills line (Crossbow or Spear) into the game.Maybe a new class like Druid, Shaman, or Bard. All these Ideas would fit with the whole theme of the expansion. What do you all think would be good?
  • richo262
    richo262
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    Warden is a druid, the druid ads skill set we see in game presently is a collection of Warden skills for the most part.

    They should make it Argonians turn into Wearcrocs, Khajits turn into Werelions. Mostly cosmetic changes, If they were to do something like this. Werewolf is already lack luster, I'd rather they just buffed and balanced what is already there, than having to introduce 5 more variations that will be a nightmare to balance them all, there will be one clear winner out of the 5, and it still probably wouldn't be worth running.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    richo262 wrote: »
    They should make it Argonians turn into Wearcrocs, Khajits turn into Werelions. Mostly cosmetic changes, If they were to do something like this. Werewolf is already lack luster, I'd rather they just buffed and balanced what is already there, than having to introduce 5 more variations that will be a nightmare to balance them all, there will be one clear winner out of the 5, and it still probably wouldn't be worth running.

    Race has no impact on what type of werebeast you can become, it all depends on which strain of the disease you get infected by. Though some strains are more common in certain provinces. Like the werelion one is most common in Elsweyr, werecrocodile in Black Marsh, wereboar in High Rock and parts of Skyrim and Hammerfell etc.
    But one race shouldn't be forced to be one type, it should be our choice.
    [Lie] Of course! I don't even worship Daedra!
  • Erickson9610
    Erickson9610
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    I've been wanting a werewolf-focused expansion in Solstheim for years now. TES III had the Bloodmoon DLC, adding playable werewolves and an entire storyline about one of Hircine's Great Hunts on Solstheim, and TES V had the Dragonborn DLC, which let you meet werewolf NPCs on Solstheim who would sell you powerful rings that augment your werewolf form.

    It would also mark the 3rd Elder Scrolls game in which Solstheim was accessed via DLC.

    I think that if a werewolf-focused expansion were to be made, it should take place on Solstheim, and also add The Hunting Grounds as another realm somehow tied to it — like how there are portals to Apocrypha within the city of Necrom. If we had infinite werewolf timer within The Hunting Grounds (like we do in every instance of the realm except March of Sacrifices), it would be my dream expansion.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Rampeal
    Rampeal
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    .
    I've been wanting a werewolf-focused expansion in Solstheim for years now. TES III had the Bloodmoon DLC, adding playable werewolves and an entire storyline about one of Hircine's Great Hunts on Solstheim, and TES V had the Dragonborn DLC, which let you meet werewolf NPCs on Solstheim who would sell you powerful rings that augment your werewolf form.

    It would also mark the 3rd Elder Scrolls game in which Solstheim was accessed via DLC.

    I think that if a werewolf-focused expansion were to be made, it should take place on Solstheim, and also add The Hunting Grounds as another realm somehow tied to it — like how there are portals to Apocrypha within the city of Necrom. If we had infinite werewolf timer within The Hunting Grounds (like we do in every instance of the realm except March of Sacrifices), it would be my dream expansion.

    Agreed. We already got the Vampire expansion with Western Skyrim, It is only fair the Therianthrops have their day. I mean could you imagine the questline ideas that you could have there? It would be insane. Plus it would give Werewolves a home area where they can hangout and play lol.
  • kumenit_taeynav
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    personally i see the idea of a hircine themed solstheim dlc as just going over old stuff rather than taking the world and its characters in new and interesting directions. weve already been to solstheim twice with the Blood Moon and Dragonborn dlcs in tes3 and 5. meanwhile hammerfell and valenwood are still lacking in-depth dlcs that focus on them. im not entirely opposed to a Solstheim dlc or a Hircine dlc but combining those 2 ideas seems like it would be another round of boring nostalgia yet again.

    i do love the idea of getting different were-creatures as long as they dont play like werewolf clones, if im gonna play a were-bat or a were-boar i want it to feel different from my were-wolf toons. i think it should be more than mere cosmetic differences between all the were creatures.
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