Don't make mistakes, we are not talking about compulsive pack rats storing thousands of items without purpose.
Creating alt mules is a workaround, however character slots are not an inventory extension. The fact that players have to do this to have more inventory to play the game shows how bad the inventory system is.
Don't make mistakes, we are not talking about compulsive pack rats storing thousands of items without purpose.
michael.fielderrwb17_ESO wrote: »TBH I wouldn't have bothered with the deluxe version if I had of known a few things about the items. Most other games you get the bonus items on EVERY character, not 1 per account.
I don't think you do understand man, my Main is level 20 and at tier 2/3 in Blacksmithing and enchanting. With just those 2 professions my bank is completely FULL of materials and I have thrown away everything I feel I can get by with I also have Mule toons holding things. Once you hit second tier you completely run out of space the only way you wouldn't is if you just got rid of ALL your materials which is just silly Why would I want to throw away all the gems I have for doing traits? Why should I not be able to have a few stacks of ore for making gear to sell? Why should I be unable to even have room for my pets in my bank? Why should I not be able to store a piece of gear with a nice trait so I can research it when my cooldown is up? Why is it that I have TONS of square and triangle runes and no circle ones so I cant even use them to level ? This system of storage is Flawed and does not work. Every character needs their OWN bank space . With the HUGE amount of required materials we need MORE space. I can't even keep molds.. I have to buy them every single time because there just isnt enough available space to keep the ones I find. its ridiculous.I totally understand what people are complaining about but I actually think this is a good thing.
Focus on 1 or perhaps 2 professions and you will be fine .. just because you can its not a smart move to collect everything you see.
But I do agree that the crazy amount of different food ingredients is a bit over the top.
Too much convenience will destroy this game as it has with other big games.
Also, try to get as many 'Intricate' pieces of gear and wear them any time you decon anything, it'll make a BIG difference. Intricate is not researchable so you will have to find/buy the gear.Jadeviper1974 wrote: »I have a question and this is something I have never understood. Why do I get more "crafting xp" for destroying items than I do for making items. Example I made a full set of cloth armor for my caster Sorc. yesterday, the full set didn't move my clothing xp even a quarter of what breaking down on set of non magical gloves did. Have never understood why that is.
I totally understand what people are complaining about but I actually think this is a good thing.
Focus on 1 or perhaps 2 professions and you will be fine .. just because you can its not a smart move to collect everything you see.
But I do agree that the crazy amount of different food ingredients is a bit over the top.
Too much convenience will destroy this game as it has with other big games.
EzikielStorm wrote: »I decided to try and work on Clothing and provisioning. I havent managed to get above level 14 yet due to CONSTANTLY having to go back to town and sell and put things in the bank. Of 80 bag slots and 80 bank slots at least 100 of these are full of provisioner materials!
Cant we get a seperate provisioners bag please? Im getting frustrated with the constant "bags and bank" full messages.
Im trying to decide if i should just infact never loot another crate or sack again and drop provisioning so i can actually play the game, instead of the "bag micro management" mini game.
Pretty please with cherries on top FIX provisioner mats spam!
This entire debate is actually quite cliche. There are always those players that feel they need unlimited space. Rather then appreciating the fact that limits on storage are there to create a challenge. You are supposed to have to make the hard decisions. Time management, logistics, and prognostication are just part of what makes this kind of meta game fun.
People always grapple with instantaneous and deferred gratification. Crafting in games such as this is about deferred gratification. You simply can't be picking up everything you see, and it is counterproductive to spread yourself to thin. Do one thing at a time, and do it well. If you are grinding a craft. Figure out your grinding materials, and simply walk away from advanced materials that you cannot use yet.
Once you level up then you need to decide how you are going to play that class. If you insist on being the one stop shop. Then your cross to bare will be you wont have much space let alone time for anything else. If you decide to be a specialist then it will be less burdensome, and of coarse there is always the run type of crafting. Where you gather specific resources to make a dramatic run of one thing, and then repeat the process for something different. This is less hard on storage, but can be tedious.
The reality isn't that the game is tedious in this regard, but you are making the game tedious for yourself. The truth is this. Space isn't the real issue, but a bad mindset that is pitting you against an imagined foe. You aren't going to lose by not having an infinite amount of resources, because nobody else is getting that either.
Early on I settled on one crafting profession to dabble in, and that doesn't stop me from doing others later. I stopped picking up materials that didn't relate to that profession, and that has left me with ample space. All it really is costing me is ten spaces in my inventory. In other words if you do one thing at a time, and do it well. You shouldn't have major storage issues.