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Holy bag spam!

EzikielStorm
EzikielStorm
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I decided to try and work on Clothing and provisioning. I havent managed to get above level 14 yet due to CONSTANTLY having to go back to town and sell and put things in the bank. Of 80 bag slots and 80 bank slots at least 100 of these are full of provisioner materials!

Cant we get a seperate provisioners bag please? Im getting frustrated with the constant "bags and bank" full messages.

Im trying to decide if i should just infact never loot another crate or sack again and drop provisioning so i can actually play the game, instead of the "bag micro management" mini game.

Pretty please with cherries on top FIX provisioner mats spam!
  • Evergnar
    Evergnar
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    I agree. It just discourages players from crafting. A seperate prosioners bag would be helpful even if it started out small. It's too bad because crafting can really be fun but it's tough to excited about when you're so confined.
  • moXrox
    moXrox
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    bags ? bank with 80 slots ?

    I have only 60 slots in my bank and no bags.

    Tell me more thx.
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  • Patriota
    Patriota
    moXrox wrote: »
    bags ? bank with 80 slots ?


    I have only 60 slots in my bank and no bags.

    Tell me more thx.

    You can buy more slots for those around the area of the bank by talking to w/e name of the nps.
  • StoneSilence
    StoneSilence
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    If you have a guild, you can set a group of crafters and mail each other the items you dont use to free bag space and "powerlevel" your crafts. It's what I do and love it.
    If yo have no guild, but have a friend, you can both install the return mail addon and mail each other items which will be auto returned to you.
    You can actually craft with all those provisioning mats and raise your provisioning instead of banking them all.
  • StoneSilence
    StoneSilence
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    moXrox wrote: »
    bags ? bank with 80 slots ?

    I have only 60 slots in my bank and no bags.

    Tell me more thx.

    You can buy more inventory/bank spaces in game.
  • EzikielStorm
    EzikielStorm
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    If you have a guild, you can set a group of crafters and mail each other the items you dont use to free bag space and "powerlevel" your crafts. It's what I do and love it.
    If yo have no guild, but have a friend, you can both install the return mail addon and mail each other items which will be auto returned to you.
    You can actually craft with all those provisioning mats and raise your provisioning instead of banking them all.

    But I am crafting with them, but for some I havent found the recepies, some are in a confusing cross over between the next tier of crafting, theres like 4 different types of grapes to make a certain drink, it ends up you have uneven ammounts of them and have to "save" them up to craft.

    It just feels like a totally unnecessary headache to have SO many different types of materials and not enough room to pick them up. Ive expanded both my bank and inventory but am now limited because of the huge gold sink for the next upgrades.

    Crafting should not become so frustrating due to lack of space, crafting is and should remain fun.

    I can clear my bags out to around 15/80 and LITERALLY be at 80/80 within 10 minutes. I then start destroying mats because Ive just been on a merchant break 5 minutes ago. Destroying mats is a chore. I dont want to play the "empty my bags whack a mole" mini game, i want to quest.

    I want to be able to be a provisioner and a clothier and have fun with it between quest runs. Its not much to ask for a seperate provisioner bag since they literally made about 50 different mats per tier.

    I am not having fun because it is restricting me actually being out in the world. Please fix and let us actually have fun!

  • Sorpaijen_ESO
    Sorpaijen_ESO
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    While I'm not hopeful they'll agree (they already stated "offiicially" that they want us to have to make choices) I hit this inventory management problem HARD.

    I even ended up making alts just to hold materials. I've got one Blacksmith/Clothier/Woodworker, one Enchanter, one Alchemist, one Provisioner, and one straight-up mule holding the various Trait components and Tempers that I don't want to use on generic trash I'm making while skilling up.

    As noted, it's VERY easy to quickly fill inventory, even if I spread it across all characters. Character A goes out adventuring and in the course of doing so might loot some Provisioning materials from loot containers, hits up a Jute plant here, or an Iron node there, or a Potency Rune.... oh, look, a rare Alchemical plant (they ARE rare). Before I know it, my entire inventory is filled and I've got no real "loot" at all!

    So I go to the bank and dump all of the enchanting and alchemy components in... but now the bank is full... so I log on my alchemist and pull out all the alchemy bits.... and then I log on my enchanter and pull out the enchanter bits... and then log back on my "adventurer" and put the Provisioning and Clothier and Woodworking bits in.... and then log on my Provisioner and pull out the food bits.... and then log on my Clother and pull out the Clother bits

    All of a sudden I realize I've spent like half an hour just logging in and logging out and shuffling inventory around!

    The answer I'm sure we'll hear it: don't loot all that stuff!

    Problem is, the runes in particular have a ton of TYPES and I almost always have an un-even number so I cannot actually CREATE anything yet. But if I delete or sell X component you can bet I'll get it's matching components and then be unable to use them so I have to sell THEM off or destroy them and I end up not crafting anything at all!

    SOME crafting components are common enough I suppose I could resist the temptation to loot them (wood, ore, etc) but all that does is leave me "forced" to make trips EXCLUSIVELY to "farm" those things. I can't do it WHILE adventuring, I have to make a ~special~ trip JUST to mindlessly search for ingredients.

    EDIT: Typo.
    Edited by Sorpaijen_ESO on April 1, 2014 6:49PM
  • Tahnour
    Tahnour
    I remember I have read about the "we want you to make choices" and back then it sounded reasonable.

    Truth is I chose to drop provisioning because of so many different items. Without recipe you can’t craft them and get rid of them and without bank space you can’t hold on to them either.

    If you craft you have to devote all things to it, no keeping of items you might like, trophies, pet’s, …hey how about the imprerial pre order maps we sent you but we won’t allow you to put the bags into the bank you can open them however and put the 5x3 maps each into the bank because we want you to make a choice!...

    …we all love choices don’t we. -.-

    T.
  • MIng_ESO
    MIng_ESO
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    http://forums.elderscrollsonline.com/discussion/comment/503492#Comment_503492
    [Guide] Managing and upgrading inventory space with provisioning
    You look for a guy near some bags or sometimes in bank but usually outside of bank to increase bag size. You can increase bank size in the bank.
    You can only craft one thing at a time because of space problem unless you start a character for each craft who constantly has to take the materials for the said craft. He has to put things back into the bank for your main to craft what ever he was holding materials for.
    Another guide Wiki Crafting Including Recipes http://forums.elderscrollsonline.com/discussion/61801/wiki-crafting-including-recipes#latest
    It would be nice if they would pin these.
    Edited by MIng_ESO on April 1, 2014 8:50PM
  • Inactive Account
    Inactive Account
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    I decided to try and work on Clothing and provisioning. I havent managed to get above level 14 yet due to CONSTANTLY having to go back to town and sell and put things in the bank. Of 80 bag slots and 80 bank slots at least 100 of these are full of provisioner materials!

    Cant we get a seperate provisioners bag please? Im getting frustrated with the constant "bags and bank" full messages.

    Im trying to decide if i should just infact never loot another crate or sack again and drop provisioning so i can actually play the game, instead of the "bag micro management" mini game.

    Pretty please with cherries on top FIX provisioner mats spam!

    When you focus solely on one aspect of a game, that requires the most forethought, You are bound to run into some situation you dislike. You will need to make some decisions about what to keep and what not to keep. You can always add another character as an alt and use their bag space as an overflow.

    Note: iare 80 slots the maximum you can have in game?
    Edited by Inactive Account on April 2, 2014 5:42AM
  • strictlyotterrwb17_ESO
    I agree. This jumping around from alt to alt just to juggle inventory space is taking up a lot of time. It's only been two days and I'm struggling to manage bag space.

    If you want to be a proper crafter you need to have a range of inventory at all times across all levels so you can make items to order. Materials, product, items for future research, a range of racial thingys, tempers, gems. It gets worse the higher in level you get, as you want to keep lower level materials for crafting lower level items.

    With the current arrangement I can't see myself stocking a decent inventory at higher levels.
  • korwinthale
    korwinthale
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    Yes this is my number one complaint in this game right now , utterly unacceptable inventory problems. I have 4 mule characters holding stuff right now and I hate the shared bank without a personal bank for each toon as well.
    Edited by korwinthale on April 2, 2014 5:52AM
    "Still, we have to keep trying and hoping. That's what's important--the trying and the hoping. Maybe that's most important of all."
  • Exordatius
    I actually disagree. It's about making priorities. I've found that I've got more than enough room in that I prioritize what I need and what I have to discard. Think about it; no one in life can go around just picking up EVERYTHING that might be useful. If they do, that's called hoarding and we consider it close to mental disease.

    I foolishly opened ALL of my treasure map packages, so my bank is fairly full, and yet I still manage to carry the majority of mats that I'm going to use, and store the special ones that I don't need to have on me constantly. And get this, crafting is my main passion in the game. I'm doing at least four of the crafting trees quite comfortably, and I have around the same bag space as most of you have described.

    To be honest I think they could have been more restrictive. Furthermore items STACK, meaning you can carry entire wagon-loads of stuff.

    Sell the stuff you're not using, or use it and discard the remains once you've out leveled those mats.

    My conclusion is that while it might be nice to have significantly more bag space, learning to prioritize what you're carrying, what you're banking and what you're discarding is all part of the challenge of the game. Throw that away and everything becomes just a little bit disappointingly easier.
  • flemmingrohdb16_ESO
    i think one of the main issues with provisioning materials
    is that every time we go to coldharbour or some dungeon, that is *shared* with the other factions, we pick up provisioning materials from al 3 factions!! even though there are in fact no recipe's for 2/3 of them in our own faction
    so im quite sure that if we do not make alts in the other factions in order to get recipe's from them, a lot of those materials will just sit in our mules inventory forever
    couldnt they at least, write on the damned provisioning materials which faction/factions use them?
  • Catches_the_Sun
    Catches_the_Sun
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    Yeah, we're all having problems with this too. It slows down dungeon runs because after every other pull somebody in the group has to stop to do inventory maintenance. Finish 2-3 quests, wayshrine to town for 15 minutes to do inventory maintenance. It's getting annoying & as a provisioner it's only going to get worse as I start getting higher tier ingredients. I'm the only provisioner in our guild too, so cooking lower level stuff is something I need to be able to do as well...so I can't just destroy that either. A chef's bag, alchemist pouch, chanter's box, smithy tote, etc etc is desperately needed.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • korwinthale
    korwinthale
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    Exordatius I'm sorry but I don't see how this is possible My enchanting alone almost completely filled my bank I have TONS of potency and Essence runes but only like 2 of the others I CANT use what I have because im missing the 3rd component and my bank is FULL of them. I have 5 stacks of ore for blacksmithing and then because I am waiting forever for the research on item qualities I have what 8 stacks of Gems Then Sharpening stones etc, Now I am at tier 2/3 crafting and I have TONS more runes with zero of the round ones... Sorry im tired.. regardless with just TWO crafting disciplines , because of various mechanics problems there just is not enough space. Especially if I need to save a particular set of armor or something to research its traits. I have 4 toons as mules to carry things that I should be able to bank but I cant because my crafting has complete eaten up all my space. You should have enough room to contain everything for at least 2 crafting disciplines , some different sets of gear and at least a little extra for miscellaneous things. I mean damn man Give us a little help on the crafting storage I'm not asking for guildwars 2 infinite storage of crafting stuff... but at least a little more room
    Edited by korwinthale on April 2, 2014 6:13AM
    "Still, we have to keep trying and hoping. That's what's important--the trying and the hoping. Maybe that's most important of all."
  • midnight_tea
    midnight_tea
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    I've ran into the same problem too - my brain almost gets frazzled with the amount of thinking that goes into maintaining my inventory space.

    I focus on woodworking, blacksmithing and clothing and so far found myself having to nearly entirely bypass provisioning, enchanting and alchemy (the only thing I do is I collect and learn recipes, taste every ingredient I find to unlock it's 1st property and extract glyphs I find).
    I leave those for later in game (besides, I can't put skill points into them anyway to keep the balance between crafting and fighting skills), as I simply CANNOT keep everything I need to fairly quickly gain proficiency in crafting and start hammering out excellent gear for myself and anybody interested in good equipment.

    I don't make much money too (despite questing like mad), I'm often forced to destroy stuff that would give me at least some coin by selling them to vendors, spend what I have to repair stuff or buy what I need to keep myself alive and not have much to sell to begin with, since I have to keep weapons and armor for research or extraction, so I can't buy backpack or bank inventory space past 80 on my main account.

    My only solution that helped a bit was to become a member of trading/crafting-focused guilds - I enlisted to a few and oftentimes can find something interesting in guild's shared bank; like, I take out all provisioning ingredients people put and run to the nearest cooking spot to gain some provisioning xp, only to return everything I didn't use up and repay the guild by filling its bank with runes, or some crafting materials or recipes I don't need.

    I also can buy or sell stuff, sometimes for a very neat price, form tempers to racial motifs.

    Also - if you're in the trading/crafting guild there's no point of keeping low level materials; the guild stores are usually choke-full of maple, rawhide and iron ingots and as long as you have gold to spare (which yeah... that can be a bit of a problem as I already mentioned) you can buy a good batch of those. Lately I bought a batch of flax for 200 gold, which is about the amount I'd do in a quest or two, so I just don't have to run into the wild just in search of nodes and can focus on extraction, dungeon bosses farming (haha! I love those) research and saving up the rest of money for those elusive inventory upgrades...
  • michael.fielderrwb17_ESO
    It does not help that things like PETS take up a bag slot. Please ESO learn from the other MMO's that have come before you, create a separate bag, or make pets a skill (they are summoned, or called to your side) and get them out of the main bag.

    TBH I wouldn't have bothered with the deluxe version if I had of known a few things about the items. Most other games you get the bonus items on EVERY character, not 1 per account.

    But I detract, IMO things like pets, maps etc should not be in the main bag/bank, they should be separate, especially with how limited bag slots are and how many different items there are to pick up.
  • jesse.sawyer09ub17_ESO
    Unfortunately I think they've forgotten the basics. The #1 rule of game design is that games are supposed to be fun. You shouldn't implement features that don't contribute to the game in such a way as to add enjoyability. The bag-space minigame is not fun, and doesn't add anything of value to the game.
  • michael.fielderrwb17_ESO
    I'm not sure if this has been mentioned, but a quick but awkward fix for bag/bank limitations is to make a bank mule. Store low level mats/pets/not frequently used items on the mule
  • midnight_tea
    midnight_tea
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    I'm not sure if this has been mentioned, but a quick but awkward fix for bag/bank limitations is to make a bank mule. Store low level mats/pets/not frequently used items on the mule

    Maintaining those can be a real pain too with all the time it takes to switch between those at least a few times a day.
  • michael.fielderrwb17_ESO
    Yeah that's why I said awkward lol, in saying that though it might not be a bad idea to do crafting on 2 or 3 characters to split up the research time.

    If you try to do it all on 1 character you're looking at 32 days to research the 8th trait alone on a piece of armor (that's if the doubling trend continues, I'm up to 48hrs for the 4th trait), that's 63 days 6hrs straight for 1 piece of armor. Lets take clothier as an example, 14 pieces of armor for both light and medium, that's 885.5 days worth of researching if you try to do it on one character.
  • sushi
    sushi
    Soul Shriven
    yea I have come to the conclusion I will not craft or farm on my main ill just buy what I need the bag space limitations is horrendous even with alt mules. My first 2 days I farmed everything nothing went unopened. So basically every 2 quests I had to go back to town to empty my 80 slots spent 20-30 mins changing alts to remove said items from my 80 slot bank.

    Yesterday after about 10 quests and 5 or more trips back to town I decided to stop farming and crafting altogether ended up being much smoother went thru the last of the quest in the zone and dungeons in a matter of a few hrs instead of the previous 5hrs of that day

    Really how is bag space even a issue without spending 1000's of g's and that still doesn't allieviate the issue. It really should be a non issue and should be addressed there are many simple fixes. Mats bags , Lowering the accounts needed for a guild bank I believe its 10 atm could be 1 and that's 500 slots right there many,many,many more

  • michael.fielderrwb17_ESO
    Guild banks is a tough one, on one hand it stops people creating 1 person guilds to obtain a guild bank as an "extra" bank, but on the other there's people like me that play with 3 real life friends and it'd be nice to have a guild bank to share stuff between people we trust without having to invite 6 other people.
  • Allaerra
    Allaerra
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    This is one of the major problems in the game, IMHO. Aside from all the bugs and other things, this is actually an issue with game design. The "we want you to make choices" just doesn't cut it. For one, a new player doesn't even know how to "make said choices" as you don't really know what you are going to need for what. I am constantly having to run back to town to craft, rather than being able to explore the game. There should be crafting bags, plain and simple. There also should be a way to expand space to much more than what is currently available and expansions should be less costly.
  • rangerluna375
    There needs to be some sort of ingredient's storage. Plain and simple.

    Separate ingredients should not take up the same amount of bank space as a weapon or piece of armor. It's just unrealistic.

    I want to spend my time playing the game, and not spend a bulk of it juggling ingredients and bank space.
  • moonsugar66
    moonsugar66
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    During the beta, this issue was mentioned a number of times. People did request separate space for crafting mats. Let's just hope the devs have a change of heart.
  • Laerian
    Laerian
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    Creating alt mules is a workaround, however character slots are not an inventory extension. The fact that players have to do this to have more inventory to play the game shows how bad the inventory system is.

    Don't make mistakes, we are not talking about compulsive pack rats storing thousands of items without purpose.
  • DeLindsay
    DeLindsay
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    First, I am a LONG time Elder Scrolls player that ALWAYS maxes out every profession for the best possible gear. Second, I only have the first 10 slot upgrade to both my account bank and personal bag space (on my main only). Third, I am leveling ALL professions at roughly an equal rate, and gather everything in sight while looting just about every crate in sight. I can easily spend 2+ hours out in the world questing/farming/exploring before having to go back to town and do my crafting rounds.

    With all that said, do you REALLY need to spend more than 2 hours at one time outside a town doing things that fills your bags? Or how about this, in WoW and Rift I can EASILY fill all my maxed size bags in under an hour gathering/questing then I have no choice but go back to town, and in Rift there's even access to a vendor for junk anywhere in the world that you happen to be. The point is, sure the bag space is low while we're all at lower levels but it will increase much faster as you level up and earn in game money at a faster pace. There's people already spending 1000+ gold PER Racial book, why not spend that towards space upgrades.

    ESO is not a cookie cutter MMO and I'm seriously happy for that. If you want a traditional MMO that plays the same old boring way then by all means you have plenty to choose from. If you want to play an MMO that blurs the lines between single player and multiplayer then stick around, you may find you enjoy this game more than you expected, bag/bank spaces and all.
  • Stonie
    Stonie
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    I totally understand what people are complaining about but I actually think this is a good thing.
    Focus on 1 or perhaps 2 professions and you will be fine .. just because you can its not a smart move to collect everything you see.
    But I do agree that the crazy amount of different food ingredients is a bit over the top.

    Too much convenience will destroy this game as it has with other big games.
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