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Are you happy with your new Arcanist?

  • Seraphayel
    Seraphayel
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    Why would you use the Magicka version of the tentacle though? With 3 Crux it just deals 60% more damage. The Stamina morph is a scaling execute that deals up to 100% more damage and on top of that is a heal even if it doesn’t hit the target and it also generates Crux. Runeblades for Crux generation suck (imho).
    _______

    About Crux in general: I think the mechanic is good and makes this class unique. It‘s difficult to use in PvP like Necro‘s corpses, but that can be solved by just making some tweaks here and there. Something like:

    - Add a passive that lets weapon skills produce Crux every second/third cast or automatically generates Crux every 15/10 seconds (or change that weapon buff skill to do option 1)

    - Increase the amount of stackable Crux to 5 while keeping the maximum amount you can use at 3

    - Either change one Runecarver morph to give CC immunity during the first 2 seconds of the channel while removing the useless damage shield or let Runecarver refund spent Crux (at least 1, maximum 2) when it gets interrupted or you break it yourself after <1 second

    I think these changes alone would make Arcanist infinitely more useful in PvP already.
    Edited by Seraphayel on July 4, 2023 11:37AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • RedFireDisco
    RedFireDisco
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    Seraphayel wrote: »
    Why would you use the Magicka version of the tentacle though? With 3 Crux it just deals 60% more damage. The Stamina morph is a scaling execute that deals up to 100% more damage and on top of that is a heal even if it doesn’t hit the target and it also generates Crux. Runeblades for Crux generation suck (imho).
    _______

    About Crux in general: I think the mechanic is good and makes this class unique. It‘s difficult to use in PvP like Necro‘s corpses, but that can be solved by just making some tweaks here and there. Something like:

    - Add a passive that lets weapon skills produce Crux every second/third cast or automatically generates Crux every 15/10 seconds (or change that weapon buff skill to do option 1)

    - Increase the amount of stackable Crux to 5 while keeping the maximum amount you can use at 3

    - Either change one Runecarver morph to give CC immunity during the first 2 seconds of the channel while removing the useless damage shield or let Runecarver refund spent Crux (at least 1, maximum 2) when it gets interrupted or you break it yourself after <1 second

    I think these changes alone would make Arcanist infinitely more useful in PvP already.

    That's a great idea. Just let them have more crux built but keep the maximum used at 3.

    Would solve a lot of the issues
  • Brrrofski
    Brrrofski
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    notyuu wrote: »
    notyuu wrote: »
    Disappointed is the word. I do overland questing mostly. Arcanist skills don't suit my play style. I prefer big damage, up-front - a sudden impact combo that will kill overland mobs in a couple of seconds. Arcanist needs to build crux, casting 3 or 4 spells per encounter before they can do their best damage. Making crux drop off after 30 seconds has made that worse.

    The 4 second channel for Fate Carver feels clumsy.

    The 5 x 15 AoE used for Arcanist abilities is not so good as the cones or character-centred circles used by other other classes. It's easy to miss outliers in a trash pack with tentacles and Fate Carver.

    I benched my Arcanist. My 18 other characters are all more fun to play.

    Wait, are you not 1-2 tapping overland mobs with runeblades? (just like any other spamable in the game)
    as for the laser, you know you can block cancel the channel at any point, right? also it's 22x3 AOE
    The 5x15 AOE is the tenticles which are best saved for debuffing big stuff, like world bosses so they melt just that little bit faster

    Overland trash packs are often 3 mobs. Using runeblades would take at least 6 shots, 2 each, and they get a chance to fight back. Not my style.

    Sudden impact is the thing. I use Oakensoul builds with AoE abilites and a proc set. Then, for example, Blastbones + Stampede(Crit Rush) + selistrix takes down the whole pack, and they're dead before they can do anything. 60K mobs like Trolls may occasionally require one swing of Brawler to finish them off.

    or two shots followed by a tap of laser for a couple of 17k ticks, but if it's not your jam then I can respect that
    personally using it I kill the 60K mobs rather quickly, the clanfears are rather funny actually as they die mid-leap
    Brrrofski wrote: »
    The crux mechanic is awful.

    Just balance the skills to be in line with other skills without crux and delete it. You'll never balance the class for PvP with it. Ever. The base will either be too strong that with crux it'll be broken, or be so weak that without crux it's a useless skill.

    In PvE, planning crux consumption is fine. It's manageable and works (although getting 3 crux, channel beam for .5 seconds and then needing to block is annoying).

    But PvP is too reactive. I save my crux to burst someone down, but they survive and hit me big. I now have no crux to get a good heal and recover. Or I save my crux for defence only, but then my class skills hit like noodles so I have to use weapon skills. But other classes use them better, so what's the point.

    The portal is bad in PvP. I don't see any use. It moves you 5 foot and then you wait 5 seconds. What's the point. Mist formis better. Or just a speed buff that does something else (like RAT).

    The tentacle is awful. It's clunky, can't be cast while rolling and has to be bugged that the execute damage isn't scaling. I was hitting people on 10% health for like 3k max, with 6k spell damage and 10k+ pen. Bae space in PvP is premium, so I can't justify it for the 5% damage increase either.

    I tried PvE tanking on it though and it's very good. Enjoyable to play, has good group buffs and survives well. I did vet MoS and LoM on it as my first two dungeons to tank. And I've never tanked them ever, on any class. Did absolutely fine with no healer and helped keep group alive with shields and bits of healing.

    So basically you are asking them to get rid of the class's unique mechanic and thus core of its idenity/uniqueness due to the fact that it is finiky to use in PvP due to being nothing like the other classes?

    how about no and instead adjust your playstyle or play something else?
    after all despite being a PvE DD when I ran into PvPers while doing IC stuff for my tickets (and sometimes surrive due to runeguard of freedom) I was able to basically explode them using the mag version of the tenticle with 3 crux, which I was able to generate quickly due to the mix of cruxweave armor, rune blades and runemend, and if they surrived they were usually low enough to get smacked down by a quick laser-tap

    Sure it's not the most effective or easy to use, but it works

    But what does it add to PvE? Why even have the mini game? Who really benefits from it? Do most players enjoy keeping track of some floaty green things just to do damage? Let's not forget you need a mythic to really get the most out of the class too. It's a lot of hoops that other classes don't need to jump throug.

    The system is trash in PvP, and I think it limits the class in PvE too.

    And those people you fought weren't experienced PvP players. Your not exploding anyone with tentacle. Believe me.
    Edited by Brrrofski on July 4, 2023 1:58PM
  • LittlePinkDot
    LittlePinkDot
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    Seraphayel wrote: »
    Why would you use the Magicka version of the tentacle though? With 3 Crux it just deals 60% more damage. The Stamina morph is a scaling execute that deals up to 100% more damage and on top of that is a heal even if it doesn’t hit the target and it also generates Crux. Runeblades for Crux generation suck (imho).
    _______

    About Crux in general: I think the mechanic is good and makes this class unique. It‘s difficult to use in PvP like Necro‘s corpses, but that can be solved by just making some tweaks here and there. Something like:

    - Add a passive that lets weapon skills produce Crux every second/third cast or automatically generates Crux every 15/10 seconds (or change that weapon buff skill to do option 1)

    - Increase the amount of stackable Crux to 5 while keeping the maximum amount you can use at 3

    - Either change one Runecarver morph to give CC immunity during the first 2 seconds of the channel while removing the useless damage shield or let Runecarver refund spent Crux (at least 1, maximum 2) when it gets interrupted or you break it yourself after <1 second

    I think these changes alone would make Arcanist infinitely more useful in PvP already.

    I use the magicka version on my stam arcanist. It's not just 60% more damage.
    It increases the debuff beyond the 5% of the stamina morph. So it makes my Lethal arrow and poison injection execute hit harder.
    I don't need a second execute when I already have poison injection that hits faster and further.
    Plus it's magicka tentacles is frost damage so it should cause the chilled status effect.
    Arcanist passive "Psychic lesion" increase damage of status effects by 15% and the chance increased by 75%.
    I don't use fatecarver at all, so magicka tentacles is my only Crux spender, but it's not used as a spammable, that's what Lethal arrow is for.
    I only generate Crux from defensive skills like Chakram of Destiny.
    Edited by LittlePinkDot on July 4, 2023 3:58PM
  • propertyOfUndefined
    propertyOfUndefined
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    Love my arcanist... Looks great, sounds great, feels great and plays great imho...
  • YandereGirlfriend
    YandereGirlfriend
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    ArchMikem wrote: »
    Kinda seems like the Crux mechanic hasn't been taken to very well by the playerbase. I also wouldn't mind it just going away. Even being level 50 and fully (normally) buffed Fatecarver doesn't do actual good damage unless you've spent three Crux on cast.

    On the contrary - I think that most players enjoy the Crux mechanic but think that it is currently too limited in terms of what you can do with it.
  • deejayvee
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    J18696 wrote: »
    Far as runeblades are concerned probs could use a slight buff tbh no one is really using them over flail or beam in any serious content

    I use it for my mag Arcanist. The mag flail doesn't build crux and is frost damage, so I was using the stam morph but struggled with sustain.

    I switched to runeblades to build crux and it does magic damage so works with the war maiden set. Might not be meta, but it works, does decent damage and is sufficiently different from my stam Arcanist.
    PC - NA
  • J18696
    J18696
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    deejayvee wrote: »
    J18696 wrote: »
    Far as runeblades are concerned probs could use a slight buff tbh no one is really using them over flail or beam in any serious content

    I use it for my mag Arcanist. The mag flail doesn't build crux and is frost damage, so I was using the stam morph but struggled with sustain.

    I switched to runeblades to build crux and it does magic damage so works with the war maiden set. Might not be meta, but it works, does decent damage and is sufficiently different from my stam Arcanist.

    Thats all well and good but pve wise at least for dps not being able to just spam stam flail is why mag arc is so far behind of its stamina counter parts runeblades is just lacking in comparison
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • mmtaniac
    mmtaniac
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    Will be more happy for new universal skill line. Arcanist acceptable but still new skill tree could be much better.
  • LittlePinkDot
    LittlePinkDot
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    We should at least be able to generate Crux out of Combat..
    The idea that they nerfed it because some people get motion sickness from 3 tiny green things on a screen is pathetic.

    When I moved to the mountains and every road is winding, I got over motion sickness. Doesn't happen anymore.
    It's called adaptation.
    Time to stop whining and get over it.
    Edited by LittlePinkDot on July 5, 2023 12:55PM
  • Zodiarkslayer
    Zodiarkslayer
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    ... people get motion sickness from 3 tiny green things on a screen is pathetic [...]
    It's called adaptation.
    Time to stop whining and get over it.

    Right! Can't they just throw up in a bag or take some pills or something? Seriously ...

    (That was irony, in case you missed it)
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • HidesInPlainSight
    HidesInPlainSight
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    ... people get motion sickness from 3 tiny green things on a screen is pathetic [...]
    It's called adaptation.
    Time to stop whining and get over it.

    Right! Can't they just throw up in a bag or take some pills or something? Seriously ...

    (That was irony, in case you missed it)

    No, thats sarcasm, not Irony.
  • Lugaldu
    Lugaldu
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    My Arcanist-Vampire-Altmer is only level 14, but he's my new favorite next to my main. It's just "refreshing" to be able to play something completely new and I hope it wasn't the last class we get!
  • NordSwordnBoard
    NordSwordnBoard
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    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    ???
    My Runemend heals for over 20,7k, not counting the 7,7k HoT after the burst.
    Is that not enough?
    And the cost is standardized among class burst heals, isn't it? They all cost the same, right? 4590 Magicka, if I am not mistaken.

    But healing is nerfed in PvP.
    And you need 3 Crux to get the maximum heal.
    If somebody bursts your health down and forces you to use 3 Crux on that Rune ward, now you don't have 3 Crux to heal with or 3 Crux to attack with fatecarver.
    Also if you get to attack first and you miss, now you don't have Crux left to attack with and they will counter attack and you will be defenseless.

    Monsters in dungeons are too dumb.
    A real human being can clearly see when you have 3 Crux or not, and act accordingly.

    Wha...?
    Runemend generates Crux...

    Look at the passives

    Generating a Crux after I already needed 3 Crux is almost useless.

    And its still too expensive. It sucks that it uses whichever resource is higher. I need my stamina for attacking. I want to use magicka for healing.
    Need to have restoration staff back bar to get a magicka based heal.
    Would've prefered a frost staff back bar for weakness to elements.

    Have you tried mag recovery food with stam pots, or vice versa? I have about 1 or 2k more mag than stam so my hybrid skills are magic and get my breton bonuses. With buffs up you get your crux back really fast, I only hold back on fate carver to make sure it has 3 before cast. I'm happy to use crux to add a heal to my shield on the same cast, can't use saved crux when dead.

    In PVP the arcanist will probably be dead before they get a chance to get back up to 3 Crux.

    I just use weapon skills for spammable and execute. I don't need any Crux for those. Only Tentacular dread spends Crux and it's not my spammable so if I don't have Crux it doesn't matter, I just lose some of the extra damage debuff to the enemy from the Abyssal ink.

    And restoration staff skills don't depend on Crux so no worries there either.

    Any decent arcanist is not dead before they get 3 crux back simply due to lack of crux. I don't know where you get that notion from. The skills are well buffed from crux but far from useless if they aren't. It's kind of like you're half using/building for your crux, but also complaining there isn't enough of it. I'm not trying to attack your playstyle, but maybe consider that the class is what it is, and your playstyle adapts to it or not. From what you say, its a preference for certain weapon skills (no crux gen) that seem to hinder you. IMO that's fine on a necro - my necro has 1/3 necro skills on each bar. Corpse mechanics are an afterthought most of the time. My Arcanist has one non-arcanist skill on each bar. Crux flows freely.
    Fear is the Mindkiller
  • LittlePinkDot
    LittlePinkDot
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    ... people get motion sickness from 3 tiny green things on a screen is pathetic [...]
    It's called adaptation.
    Time to stop whining and get over it.

    Right! Can't they just throw up in a bag or take some pills or something? Seriously ...

    (That was irony, in case you missed it)

    They would get over it an adapt. It's literally all in their heads. The brain adapts.
    Every astronaut that goes into space gets motion sickness because zero gravity causes the fluid in the cochlea of the ear to bounce all over the place in there.
    They get sick, but then the brain adapts and they'll stop being sick after a couple days.

    Everyone in my family gets car sick except me because I adapted due to necessity.

    "You either have results or you have excuses, but you can't have both."
    Edited by LittlePinkDot on July 5, 2023 5:34PM
  • Seraphayel
    Seraphayel
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    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    ???
    My Runemend heals for over 20,7k, not counting the 7,7k HoT after the burst.
    Is that not enough?
    And the cost is standardized among class burst heals, isn't it? They all cost the same, right? 4590 Magicka, if I am not mistaken.

    But healing is nerfed in PvP.
    And you need 3 Crux to get the maximum heal.
    If somebody bursts your health down and forces you to use 3 Crux on that Rune ward, now you don't have 3 Crux to heal with or 3 Crux to attack with fatecarver.
    Also if you get to attack first and you miss, now you don't have Crux left to attack with and they will counter attack and you will be defenseless.

    Monsters in dungeons are too dumb.
    A real human being can clearly see when you have 3 Crux or not, and act accordingly.

    Wha...?
    Runemend generates Crux...

    Look at the passives

    Generating a Crux after I already needed 3 Crux is almost useless.

    And its still too expensive. It sucks that it uses whichever resource is higher. I need my stamina for attacking. I want to use magicka for healing.
    Need to have restoration staff back bar to get a magicka based heal.
    Would've prefered a frost staff back bar for weakness to elements.

    Have you tried mag recovery food with stam pots, or vice versa? I have about 1 or 2k more mag than stam so my hybrid skills are magic and get my breton bonuses. With buffs up you get your crux back really fast, I only hold back on fate carver to make sure it has 3 before cast. I'm happy to use crux to add a heal to my shield on the same cast, can't use saved crux when dead.

    In PVP the arcanist will probably be dead before they get a chance to get back up to 3 Crux.

    I just use weapon skills for spammable and execute. I don't need any Crux for those. Only Tentacular dread spends Crux and it's not my spammable so if I don't have Crux it doesn't matter, I just lose some of the extra damage debuff to the enemy from the Abyssal ink.

    And restoration staff skills don't depend on Crux so no worries there either.

    Any decent arcanist is not dead before they get 3 crux back simply due to lack of crux. I don't know where you get that notion from. The skills are well buffed from crux but far from useless if they aren't. It's kind of like you're half using/building for your crux, but also complaining there isn't enough of it. I'm not trying to attack your playstyle, but maybe consider that the class is what it is, and your playstyle adapts to it or not. From what you say, its a preference for certain weapon skills (no crux gen) that seem to hinder you. IMO that's fine on a necro - my necro has 1/3 necro skills on each bar. Corpse mechanics are an afterthought most of the time. My Arcanist has one non-arcanist skill on each bar. Crux flows freely.

    Most of the Arcanist skills that use Crux don’t do anything meaningful without Crux, especially in PvP. Crux spenders without Crux are just a waste of resources.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • NordSwordnBoard
    NordSwordnBoard
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    Seraphayel wrote: »
    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    ???
    My Runemend heals for over 20,7k, not counting the 7,7k HoT after the burst.
    Is that not enough?
    And the cost is standardized among class burst heals, isn't it? They all cost the same, right? 4590 Magicka, if I am not mistaken.

    But healing is nerfed in PvP.
    And you need 3 Crux to get the maximum heal.
    If somebody bursts your health down and forces you to use 3 Crux on that Rune ward, now you don't have 3 Crux to heal with or 3 Crux to attack with fatecarver.
    Also if you get to attack first and you miss, now you don't have Crux left to attack with and they will counter attack and you will be defenseless.

    Monsters in dungeons are too dumb.
    A real human being can clearly see when you have 3 Crux or not, and act accordingly.

    Wha...?
    Runemend generates Crux...

    Look at the passives

    Generating a Crux after I already needed 3 Crux is almost useless.

    And its still too expensive. It sucks that it uses whichever resource is higher. I need my stamina for attacking. I want to use magicka for healing.
    Need to have restoration staff back bar to get a magicka based heal.
    Would've prefered a frost staff back bar for weakness to elements.

    Have you tried mag recovery food with stam pots, or vice versa? I have about 1 or 2k more mag than stam so my hybrid skills are magic and get my breton bonuses. With buffs up you get your crux back really fast, I only hold back on fate carver to make sure it has 3 before cast. I'm happy to use crux to add a heal to my shield on the same cast, can't use saved crux when dead.

    In PVP the arcanist will probably be dead before they get a chance to get back up to 3 Crux.

    I just use weapon skills for spammable and execute. I don't need any Crux for those. Only Tentacular dread spends Crux and it's not my spammable so if I don't have Crux it doesn't matter, I just lose some of the extra damage debuff to the enemy from the Abyssal ink.

    And restoration staff skills don't depend on Crux so no worries there either.

    Any decent arcanist is not dead before they get 3 crux back simply due to lack of crux. I don't know where you get that notion from. The skills are well buffed from crux but far from useless if they aren't. It's kind of like you're half using/building for your crux, but also complaining there isn't enough of it. I'm not trying to attack your playstyle, but maybe consider that the class is what it is, and your playstyle adapts to it or not. From what you say, its a preference for certain weapon skills (no crux gen) that seem to hinder you. IMO that's fine on a necro - my necro has 1/3 necro skills on each bar. Corpse mechanics are an afterthought most of the time. My Arcanist has one non-arcanist skill on each bar. Crux flows freely.

    Most of the Arcanist skills that use Crux don’t do anything meaningful without Crux, especially in PvP. Crux spenders without Crux are just a waste of resources.

    This is by design - what's the middle ground? I agree that damage spenders perform poorly without crux. Magnified by a tanky meta. Under pressure, that Impervious shield is still strong without crux. Getting a heal same time as a shield is just a bonus to me. Strongly disagree that shield is a "waste of resources" without crux. That shield is better than my hardened ward without crux. If I cast one Impervious without crux, the next one is probably up to 2 if not 3 crux by the next cast. I guess my crux gen is just enough "naturally" that I don't feel it holding me back from offense too much and never on defense. The problem is effectively switching from defense to offense without delayed or solid burst from class skills. This is something I'm trying to work around, without using weapon skills as the solution. Already been down that road on Necro, this is a breath of fresh air - even if its not fresh, pure, crisp mountain air lol.
    Fear is the Mindkiller
  • LittlePinkDot
    LittlePinkDot
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    Seraphayel wrote: »
    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    ???
    My Runemend heals for over 20,7k, not counting the 7,7k HoT after the burst.
    Is that not enough?
    And the cost is standardized among class burst heals, isn't it? They all cost the same, right? 4590 Magicka, if I am not mistaken.

    But healing is nerfed in PvP.
    And you need 3 Crux to get the maximum heal.
    If somebody bursts your health down and forces you to use 3 Crux on that Rune ward, now you don't have 3 Crux to heal with or 3 Crux to attack with fatecarver.
    Also if you get to attack first and you miss, now you don't have Crux left to attack with and they will counter attack and you will be defenseless.

    Monsters in dungeons are too dumb.
    A real human being can clearly see when you have 3 Crux or not, and act accordingly.

    Wha...?
    Runemend generates Crux...

    Look at the passives

    Generating a Crux after I already needed 3 Crux is almost useless.

    And its still too expensive. It sucks that it uses whichever resource is higher. I need my stamina for attacking. I want to use magicka for healing.
    Need to have restoration staff back bar to get a magicka based heal.
    Would've prefered a frost staff back bar for weakness to elements.

    Have you tried mag recovery food with stam pots, or vice versa? I have about 1 or 2k more mag than stam so my hybrid skills are magic and get my breton bonuses. With buffs up you get your crux back really fast, I only hold back on fate carver to make sure it has 3 before cast. I'm happy to use crux to add a heal to my shield on the same cast, can't use saved crux when dead.

    In PVP the arcanist will probably be dead before they get a chance to get back up to 3 Crux.

    I just use weapon skills for spammable and execute. I don't need any Crux for those. Only Tentacular dread spends Crux and it's not my spammable so if I don't have Crux it doesn't matter, I just lose some of the extra damage debuff to the enemy from the Abyssal ink.

    And restoration staff skills don't depend on Crux so no worries there either.

    Any decent arcanist is not dead before they get 3 crux back simply due to lack of crux. I don't know where you get that notion from. The skills are well buffed from crux but far from useless if they aren't. It's kind of like you're half using/building for your crux, but also complaining there isn't enough of it. I'm not trying to attack your playstyle, but maybe consider that the class is what it is, and your playstyle adapts to it or not. From what you say, its a preference for certain weapon skills (no crux gen) that seem to hinder you. IMO that's fine on a necro - my necro has 1/3 necro skills on each bar. Corpse mechanics are an afterthought most of the time. My Arcanist has one non-arcanist skill on each bar. Crux flows freely.

    Most of the Arcanist skills that use Crux don’t do anything meaningful without Crux, especially in PvP. Crux spenders without Crux are just a waste of resources.

    This is by design - what's the middle ground? I agree that damage spenders perform poorly without crux. Magnified by a tanky meta. Under pressure, that Impervious shield is still strong without crux. Getting a heal same time as a shield is just a bonus to me. Strongly disagree that shield is a "waste of resources" without crux. That shield is better than my hardened ward without crux. If I cast one Impervious without crux, the next one is probably up to 2 if not 3 crux by the next cast. I guess my crux gen is just enough "naturally" that I don't feel it holding me back from offense too much and never on defense. The problem is effectively switching from defense to offense without delayed or solid burst from class skills. This is something I'm trying to work around, without using weapon skills as the solution. Already been down that road on Necro, this is a breath of fresh air - even if its not fresh, pure, crisp mountain air lol.

    What's the middle ground?
    Change some of the passives to also help weapon skills so we can mix and match and actually have diversity of builds in the class.

    I want them to actually make more weapon skill lines instead of more classes.
    Why can't we have pole arms? How about wands? Etc. That would be some fresh, pure, crisp mountain air.
  • StarOfElyon
    StarOfElyon
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    So after about two weeks of play with mine, I can say that I'm happy overall. The glowing effects on the domain skill and on the major sorcery/brutality buff are still kinda jarring because they just don't fit seamlessly into the world. The other skills are less neon so they don't stick out as much, I think.

    578e1vr2m6e0.jpg


    As for gameplay, I'm happy to have a new character to play with in a different way. The shield skills are cool and I have fun playing with them. I like the tentacle skill the most thematically. I've got to do that Mirak roleplay one day.

    The beam is fine for PvE but terrible for PvP. I would much rather have something shorter and burstier but I know the class is built for lower APM styles so I'll just cope.

    P.S. I'm not against change so if the other classes will get visual upgrades too then I'm fine with that, but I haven't heard anything like that is in the works so as things are, the Arcanist stands out too much visual effects wise.
    Edited by StarOfElyon on July 5, 2023 10:24PM
  • Uvi_AUT
    Uvi_AUT
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    J18696 wrote: »

    Thats all well and good but pve wise at least for dps not being able to just spam stam flail is why mag arc is so far behind of its stamina counter parts runeblades is just lacking in comparison

    Thats why I play Magicka-Arcanist. The vomitsound of Flail is annyong enough every 20 seconds. Having to endure it on GCD would be unbearable to me.

    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • p00tx
    p00tx
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    I love dpsing on my Arcanist. The high end damage potential is huge, and as long as you know how to move your feet, it's super survivable. The weaving feels clean and crisp as well. It's definitely fun to heal on as well now that I've managed to mostly figure out the sustain issues (which are still rough for healers).
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • Melzo
    Melzo
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    I like everything so far. For a month now, it has been standing on the third level near the stable for pumping inventory and horse speed.
  • katorga
    katorga
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    I just want the ability to turn off seeing animations and particle effects for Arcanist abilities and buffs.

    In Cyro, with tons of players in one place the animations from Arcanist buffs/skills, especially Chakram Shields, disrupt your ability to see targets.
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