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Are you happy with your new Arcanist?

  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding.
    Staff Post
  • ArchMikem
    ArchMikem
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    Kinda seems like the Crux mechanic hasn't been taken to very well by the playerbase. I also wouldn't mind it just going away. Even being level 50 and fully (normally) buffed Fatecarver doesn't do actual good damage unless you've spent three Crux on cast.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Necrotech_Master
    Necrotech_Master
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    i havent yet made an arcanist, though i plan to in the coming weeks

    been too busy working through other things first, and right now doing the pvp event to kill arcanists for the new slayer achievement lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Giulietta
    Giulietta
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    I am quite happy with my arcanist, but I've been too lazy to lvl him to 50 yet :D

    Having too much fun with my main ^^
  • ADarklore
    ADarklore
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    ArchMikem wrote: »
    Kinda seems like the Crux mechanic hasn't been taken to very well by the playerbase. I also wouldn't mind it just going away. Even being level 50 and fully (normally) buffed Fatecarver doesn't do actual good damage unless you've spent three Crux on cast.

    And that's fine, they can play something else. ZOS said they created Arcanist to be different than all the other classes,if people don't like it, they can play the other classes. ESO's success doesn't depend on players playing Arcanist. The fact that Fatecarver doesn't do good damage without three crux means it is working as intended. They designed the entire class around generating and spending crux, and thus, it means we shouldn't see a nerf because it's definitely not OP.
    Edited by ADarklore on July 1, 2023 11:04AM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Elrond87
    Elrond87
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    If crux can not be built out of combat, then neither should dks be able to build Seething Fury.

    i kinda like it for pve but for pvp im not so sure yet
    PC|EU
    cp2698
    20 characters
  • JerBearESO
    JerBearESO
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    Mostly happy, but would like tentacle skill to feel better in pvp. It needs it's delay removed and maybe make it a bit wider or conal instead of path? It constantly hits visually and misses anyway....

    Beam also feels overpowered and underwhelming in pvp. When it works it works waaay too well, but when does it works.

    Overall just pvp detection issues are a big deal on this class
  • haelgaan
    haelgaan
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    was happy, but disappointed that they nuked the cool animations and made crux expire. i thought it was cool that crux stayed on and floated around my character, like a sorc or warden's pets stay alive outside of combat, or like the animations that certain different armors make
  • RaddlemanNumber7
    RaddlemanNumber7
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    Disappointed is the word. I do overland questing mostly. Arcanist skills don't suit my play style. I prefer big damage, up-front - a sudden impact combo that will kill overland mobs in a couple of seconds. Arcanist needs to build crux, casting 3 or 4 spells per encounter before they can do their best damage. Making crux drop off after 30 seconds has made that worse.

    The 4 second channel for Fate Carver feels clumsy.

    The 5 x 15 AoE used for Arcanist abilities is not so good as the cones or character-centred circles used by other other classes. It's easy to miss outliers in a trash pack with tentacles and Fate Carver.

    I benched my Arcanist. My 18 other characters are all more fun to play.
    PC EU
  • Seraphayel
    Seraphayel
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    I think the main difference here really boils down to PvE and PvP. Everything in PvE besides the hardest trials is super easy and absolutely unchallenging. Each and every class and spec can do well in that environment. Especially when you’re playing with a companion it‘s even easier, so there‘s really not much arguing here. In PvP it‘s entirely different. I enjoy my Arcanist in PvE, but that’s not really hard to achieve due to how boring and easy PvE is. Haven’t tried it in PvP yet, but will during Mayhem.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Zodiarkslayer
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    I levelled my Altmer Arcanist slowly by collecting Skyshards and doing Dungeon runs, as soon as they became available. I still have over 30 points unspent. I'll probably need them for crafting passives, as soon as I have levelled the crafts.

    At Lvl 50 I decked her out in SOLO gear and did overland daillies in multiple zones, including some of the new Necrom daillies.

    But the most fun with her is healing in vetDungeons. She is just amazing. Almost 1000 WD, a ton of recovery for every group member and those Debuffs hit hard.(11%+5% damage taken, 10% crit damage taken, plus the usual stuff).
    I decided to spec into MaxMagicka, instead of spell damage. That makes heals AND shields scale high.
    Noone dies and if the DPS are any good, we rake in those trifectas. 😁

    All in all, Arcanist is an amazing class and the fresh wind that this game needed.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • J18696
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    Pve wise the class seems perfectly fine but pvp it could use some buffs.

    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    The 0.3 second cast time on flail and its morphs I fail to see why it's even there to begin with all it does is add un needed clunk just as 2 examples.
    Edited by J18696 on July 2, 2023 12:02PM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • KlauthWarthog
    KlauthWarthog
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    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    And runemend has a travel time, which works against its role as a burst heal.
  • Zodiarkslayer
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    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    ???
    My Runemend heals for over 20,7k, not counting the 7,7k HoT after the burst.
    Is that not enough?
    And the cost is standardized among class burst heals, isn't it? They all cost the same, right? 4590 Magicka, if I am not mistaken.
    Edited by Zodiarkslayer on July 2, 2023 2:48PM
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • LittlePinkDot
    LittlePinkDot
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    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    ???
    My Runemend heals for over 20,7k, not counting the 7,7k HoT after the burst.
    Is that not enough?
    And the cost is standardized among class burst heals, isn't it? They all cost the same, right? 4590 Magicka, if I am not mistaken.

    But healing is nerfed in PvP.
    And you need 3 Crux to get the maximum heal.
    If somebody bursts your health down and forces you to use 3 Crux on that Rune ward, now you don't have 3 Crux to heal with or 3 Crux to attack with fatecarver.
    Also if you get to attack first and you miss, now you don't have Crux left to attack with and they will counter attack and you will be defenseless.

    Monsters in dungeons are too dumb.
    A real human being can clearly see when you have 3 Crux or not, and act accordingly.
    Edited by LittlePinkDot on July 2, 2023 5:04PM
  • Daoin
    Daoin
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    Yes, really enjoying Arcanist.
  • Zodiarkslayer
    Zodiarkslayer
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    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    ???
    My Runemend heals for over 20,7k, not counting the 7,7k HoT after the burst.
    Is that not enough?
    And the cost is standardized among class burst heals, isn't it? They all cost the same, right? 4590 Magicka, if I am not mistaken.

    But healing is nerfed in PvP.
    And you need 3 Crux to get the maximum heal.
    If somebody bursts your health down and forces you to use 3 Crux on that Rune ward, now you don't have 3 Crux to heal with or 3 Crux to attack with fatecarver.
    Also if you get to attack first and you miss, now you don't have Crux left to attack with and they will counter attack and you will be defenseless.

    Monsters in dungeons are too dumb.
    A real human being can clearly see when you have 3 Crux or not, and act accordingly.

    Wha...?
    Runemend generates Crux...
    Edited by Zodiarkslayer on July 2, 2023 8:20PM
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • LittlePinkDot
    LittlePinkDot
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    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    ???
    My Runemend heals for over 20,7k, not counting the 7,7k HoT after the burst.
    Is that not enough?
    And the cost is standardized among class burst heals, isn't it? They all cost the same, right? 4590 Magicka, if I am not mistaken.

    But healing is nerfed in PvP.
    And you need 3 Crux to get the maximum heal.
    If somebody bursts your health down and forces you to use 3 Crux on that Rune ward, now you don't have 3 Crux to heal with or 3 Crux to attack with fatecarver.
    Also if you get to attack first and you miss, now you don't have Crux left to attack with and they will counter attack and you will be defenseless.

    Monsters in dungeons are too dumb.
    A real human being can clearly see when you have 3 Crux or not, and act accordingly.

    Wha...?
    Runemend generates Crux...

    Look at the passives

    Generating a Crux after I already needed 3 Crux is almost useless.

    And its still too expensive. It sucks that it uses whichever resource is higher. I need my stamina for attacking. I want to use magicka for healing.
    Need to have restoration staff back bar to get a magicka based heal.
    Would've prefered a frost staff back bar for weakness to elements.
    Edited by LittlePinkDot on July 2, 2023 9:10PM
  • J18696
    J18696
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    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    ???
    My Runemend heals for over 20,7k, not counting the 7,7k HoT after the burst.
    Is that not enough?
    And the cost is standardized among class burst heals, isn't it? They all cost the same, right? 4590 Magicka, if I am not mistaken.

    OK so the heal is split up over 3 ticks so in pvp if you compare a templar or dk main burst heal it massively under performs because each tick can crit or not crit making the total heal way less than other classes pvp wise the only reliable heals the class has is really runeguard assuming all 3 ticks crit the average heal I've been seeing is like roughly around 11k in cyro with 8k weapon damage from what I've seen on cmx.

    My dk gets 15k+ heals my templar gets around the same nb can healthy offering for over 15+ its just super bad in pvp
    Edited by J18696 on July 2, 2023 11:00PM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • TheImperfect
    TheImperfect
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    She's only about level 32 (other one is level 16) but yes, I love the skills so far and play style is fun. I like how different it feels to the other classes and found myself playing very differently with this character, pretty much dropped light and heavy attacks except when regaining resources which is seldom.
  • Mansk90
    Mansk90
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    I love my Stamcanist DD and having fun in PvE.
    kynesgrove wrote: »
    Arcanist has ruined the other classes for me.
    v3xw2acts2zl.gif

    I do overland questing mostly. Arcanist skills don't suit my play style. I prefer big damage, up-front - a sudden impact combo that will kill overland mobs in a couple of seconds. Arcanist needs to build crux, casting 3 or 4 spells per encounter before they can do their best damage. Making crux drop off after 30 seconds has made that worse.

    The 4 second channel for Fate Carver feels clumsy.

    While I don't know your build, but overland only Group/Wold Bosses don't go down after 3 "spell" with my arcanist (Flailx2 then beam). Alright, 4 if you count pre-fight Inspired Scholarship.
    Fate Carver channel can be stopped with blocking.

    I understand that the Arcanist isn't everyone's cup of tea...
    ADarklore wrote: »
    And that's fine, they can play something else. ZOS said they created Arcanist to be different than all the other classes, if people don't like it, they can play the other classes.

    "I fight because I fight. I fight for we few who fight so that all the fighting already fought hasn't been for nothing." - Ulfric Stormcloak on a typical Stormcloak rally.
  • Jaimeh
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    I finished levelling mine to 50, but I haven't geared them up yet, and I have a lot of skill lines left to max out. But so far I'm enjoying the novelty of the skills, and figuring out how and when best to use them on a given role, it's one of the most enjoyable aspects of playing a new class, imo. I don't like the visuals of the skills (animations and colour scheme), I think they are low textured, kind of mobile game-y, and they are too intrusive and tiring on the eyes--I hope they get toned down, but I do like some the functionality of the skills, and I think zos did a good job at making them interesting and fun. I'm looking forward to getting gear and trying harder content.
  • NordSwordnBoard
    NordSwordnBoard
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    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    ???
    My Runemend heals for over 20,7k, not counting the 7,7k HoT after the burst.
    Is that not enough?
    And the cost is standardized among class burst heals, isn't it? They all cost the same, right? 4590 Magicka, if I am not mistaken.

    But healing is nerfed in PvP.
    And you need 3 Crux to get the maximum heal.
    If somebody bursts your health down and forces you to use 3 Crux on that Rune ward, now you don't have 3 Crux to heal with or 3 Crux to attack with fatecarver.
    Also if you get to attack first and you miss, now you don't have Crux left to attack with and they will counter attack and you will be defenseless.

    Monsters in dungeons are too dumb.
    A real human being can clearly see when you have 3 Crux or not, and act accordingly.

    Wha...?
    Runemend generates Crux...

    Look at the passives

    Generating a Crux after I already needed 3 Crux is almost useless.

    And its still too expensive. It sucks that it uses whichever resource is higher. I need my stamina for attacking. I want to use magicka for healing.
    Need to have restoration staff back bar to get a magicka based heal.
    Would've prefered a frost staff back bar for weakness to elements.

    Have you tried mag recovery food with stam pots, or vice versa? I have about 1 or 2k more mag than stam so my hybrid skills are magic and get my breton bonuses. With buffs up you get your crux back really fast, I only hold back on fate carver to make sure it has 3 before cast. I'm happy to use crux to add a heal to my shield on the same cast, can't use saved crux when dead.
    Fear is the Mindkiller
  • LittlePinkDot
    LittlePinkDot
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    J18696 wrote: »
    Runemend cost far to much for how little it actually heals when compared to other classes heals.

    ???
    My Runemend heals for over 20,7k, not counting the 7,7k HoT after the burst.
    Is that not enough?
    And the cost is standardized among class burst heals, isn't it? They all cost the same, right? 4590 Magicka, if I am not mistaken.

    But healing is nerfed in PvP.
    And you need 3 Crux to get the maximum heal.
    If somebody bursts your health down and forces you to use 3 Crux on that Rune ward, now you don't have 3 Crux to heal with or 3 Crux to attack with fatecarver.
    Also if you get to attack first and you miss, now you don't have Crux left to attack with and they will counter attack and you will be defenseless.

    Monsters in dungeons are too dumb.
    A real human being can clearly see when you have 3 Crux or not, and act accordingly.

    Wha...?
    Runemend generates Crux...

    Look at the passives

    Generating a Crux after I already needed 3 Crux is almost useless.

    And its still too expensive. It sucks that it uses whichever resource is higher. I need my stamina for attacking. I want to use magicka for healing.
    Need to have restoration staff back bar to get a magicka based heal.
    Would've prefered a frost staff back bar for weakness to elements.

    Have you tried mag recovery food with stam pots, or vice versa? I have about 1 or 2k more mag than stam so my hybrid skills are magic and get my breton bonuses. With buffs up you get your crux back really fast, I only hold back on fate carver to make sure it has 3 before cast. I'm happy to use crux to add a heal to my shield on the same cast, can't use saved crux when dead.

    In PVP the arcanist will probably be dead before they get a chance to get back up to 3 Crux.

    I just use weapon skills for spammable and execute. I don't need any Crux for those. Only Tentacular dread spends Crux and it's not my spammable so if I don't have Crux it doesn't matter, I just lose some of the extra damage debuff to the enemy from the Abyssal ink.

    And restoration staff skills don't depend on Crux so no worries there either.
  • notyuu
    notyuu
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    Disappointed is the word. I do overland questing mostly. Arcanist skills don't suit my play style. I prefer big damage, up-front - a sudden impact combo that will kill overland mobs in a couple of seconds. Arcanist needs to build crux, casting 3 or 4 spells per encounter before they can do their best damage. Making crux drop off after 30 seconds has made that worse.

    The 4 second channel for Fate Carver feels clumsy.

    The 5 x 15 AoE used for Arcanist abilities is not so good as the cones or character-centred circles used by other other classes. It's easy to miss outliers in a trash pack with tentacles and Fate Carver.

    I benched my Arcanist. My 18 other characters are all more fun to play.

    Wait, are you not 1-2 tapping overland mobs with runeblades? (just like any other spamable in the game)
    as for the laser, you know you can block cancel the channel at any point, right? also it's 22x3 AOE
    The 5x15 AOE is the tenticles which are best saved for debuffing big stuff, like world bosses so they melt just that little bit faster
  • RaddlemanNumber7
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    notyuu wrote: »
    Disappointed is the word. I do overland questing mostly. Arcanist skills don't suit my play style. I prefer big damage, up-front - a sudden impact combo that will kill overland mobs in a couple of seconds. Arcanist needs to build crux, casting 3 or 4 spells per encounter before they can do their best damage. Making crux drop off after 30 seconds has made that worse.

    The 4 second channel for Fate Carver feels clumsy.

    The 5 x 15 AoE used for Arcanist abilities is not so good as the cones or character-centred circles used by other other classes. It's easy to miss outliers in a trash pack with tentacles and Fate Carver.

    I benched my Arcanist. My 18 other characters are all more fun to play.

    Wait, are you not 1-2 tapping overland mobs with runeblades? (just like any other spamable in the game)
    as for the laser, you know you can block cancel the channel at any point, right? also it's 22x3 AOE
    The 5x15 AOE is the tenticles which are best saved for debuffing big stuff, like world bosses so they melt just that little bit faster

    Overland trash packs are often 3 mobs. Using runeblades would take at least 6 shots, 2 each, and they get a chance to fight back. Not my style.

    Sudden impact is the thing. I use Oakensoul builds with AoE abilites and a proc set. Then, for example, Blastbones + Stampede(Crit Rush) + selistrix takes down the whole pack, and they're dead before they can do anything. 60K mobs like Trolls may occasionally require one swing of Brawler to finish them off.
    PC EU
  • J18696
    J18696
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    Don't really see the argument since the beam will nuke any overland mob in like 2 ticks so under a second leaving you with another 4 seconds to just aim at whatever is left.

    Far as runeblades are concerned probs could use a slight buff tbh no one is really using them over flail or beam in any serious content
    Edited by J18696 on July 4, 2023 8:43AM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Seraphayel
    Seraphayel
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    J18696 wrote: »
    Don't really see the argument since the beam will nuke any overland mob in like 2 ticks so under a second leaving you with another 4 seconds to just aim at whatever is left.

    Far as runeblades are concerned probs could use a slight buff tbh no one is really using them over flail or beam in any serious content

    Why would anyone waste a slot for that skill? Flail is basically mandatory and so is Runecarver. The blades do nothing. They‘re slow, their morphs are bad and the damage isn’t great either.

    On another note: judging Arcanist from an overland PvE perspective doesn’t work. Even the unbuffed beam melts everything. You can excel in overland content with just light attacking. There‘s really no point to rate an Arcanist in those situations.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Brrrofski
    Brrrofski
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    The crux mechanic is awful.

    Just balance the skills to be in line with other skills without crux and delete it. You'll never balance the class for PvP with it. Ever. The base will either be too strong that with crux it'll be broken, or be so weak that without crux it's a useless skill.

    In PvE, planning crux consumption is fine. It's manageable and works (although getting 3 crux, channel beam for .5 seconds and then needing to block is annoying).

    But PvP is too reactive. I save my crux to burst someone down, but they survive and hit me big. I now have no crux to get a good heal and recover. Or I save my crux for defence only, but then my class skills hit like noodles so I have to use weapon skills. But other classes use them better, so what's the point.

    The portal is bad in PvP. I don't see any use. It moves you 5 foot and then you wait 5 seconds. What's the point. Mist formis better. Or just a speed buff that does something else (like RAT).

    The tentacle is awful. It's clunky, can't be cast while rolling and has to be bugged that the execute damage isn't scaling. I was hitting people on 10% health for like 3k max, with 6k spell damage and 10k+ pen. Bae space in PvP is premium, so I can't justify it for the 5% damage increase either.

    I tried PvE tanking on it though and it's very good. Enjoyable to play, has good group buffs and survives well. I did vet MoS and LoM on it as my first two dungeons to tank. And I've never tanked them ever, on any class. Did absolutely fine with no healer and helped keep group alive with shields and bits of healing.
  • notyuu
    notyuu
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    notyuu wrote: »
    Disappointed is the word. I do overland questing mostly. Arcanist skills don't suit my play style. I prefer big damage, up-front - a sudden impact combo that will kill overland mobs in a couple of seconds. Arcanist needs to build crux, casting 3 or 4 spells per encounter before they can do their best damage. Making crux drop off after 30 seconds has made that worse.

    The 4 second channel for Fate Carver feels clumsy.

    The 5 x 15 AoE used for Arcanist abilities is not so good as the cones or character-centred circles used by other other classes. It's easy to miss outliers in a trash pack with tentacles and Fate Carver.

    I benched my Arcanist. My 18 other characters are all more fun to play.

    Wait, are you not 1-2 tapping overland mobs with runeblades? (just like any other spamable in the game)
    as for the laser, you know you can block cancel the channel at any point, right? also it's 22x3 AOE
    The 5x15 AOE is the tenticles which are best saved for debuffing big stuff, like world bosses so they melt just that little bit faster

    Overland trash packs are often 3 mobs. Using runeblades would take at least 6 shots, 2 each, and they get a chance to fight back. Not my style.

    Sudden impact is the thing. I use Oakensoul builds with AoE abilites and a proc set. Then, for example, Blastbones + Stampede(Crit Rush) + selistrix takes down the whole pack, and they're dead before they can do anything. 60K mobs like Trolls may occasionally require one swing of Brawler to finish them off.

    or two shots followed by a tap of laser for a couple of 17k ticks, but if it's not your jam then I can respect that
    personally using it I kill the 60K mobs rather quickly, the clanfears are rather funny actually as they die mid-leap
    Brrrofski wrote: »
    The crux mechanic is awful.

    Just balance the skills to be in line with other skills without crux and delete it. You'll never balance the class for PvP with it. Ever. The base will either be too strong that with crux it'll be broken, or be so weak that without crux it's a useless skill.

    In PvE, planning crux consumption is fine. It's manageable and works (although getting 3 crux, channel beam for .5 seconds and then needing to block is annoying).

    But PvP is too reactive. I save my crux to burst someone down, but they survive and hit me big. I now have no crux to get a good heal and recover. Or I save my crux for defence only, but then my class skills hit like noodles so I have to use weapon skills. But other classes use them better, so what's the point.

    The portal is bad in PvP. I don't see any use. It moves you 5 foot and then you wait 5 seconds. What's the point. Mist formis better. Or just a speed buff that does something else (like RAT).

    The tentacle is awful. It's clunky, can't be cast while rolling and has to be bugged that the execute damage isn't scaling. I was hitting people on 10% health for like 3k max, with 6k spell damage and 10k+ pen. Bae space in PvP is premium, so I can't justify it for the 5% damage increase either.

    I tried PvE tanking on it though and it's very good. Enjoyable to play, has good group buffs and survives well. I did vet MoS and LoM on it as my first two dungeons to tank. And I've never tanked them ever, on any class. Did absolutely fine with no healer and helped keep group alive with shields and bits of healing.

    So basically you are asking them to get rid of the class's unique mechanic and thus core of its idenity/uniqueness due to the fact that it is finiky to use in PvP due to being nothing like the other classes?

    how about no and instead adjust your playstyle or play something else?
    after all despite being a PvE DD when I ran into PvPers while doing IC stuff for my tickets (and sometimes surrive due to runeguard of freedom) I was able to basically explode them using the mag version of the tenticle with 3 crux, which I was able to generate quickly due to the mix of cruxweave armor, rune blades and runemend, and if they surrived they were usually low enough to get smacked down by a quick laser-tap

    Sure it's not the most effective or easy to use, but it works
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