StaticWave wrote: »Darn no responses! I was looking forward to this discussion all day at work! I was hoping someone else might've shared some of their off-meta success stories.
The thing with off-meta builds is that you have to be a very strong PvPer to pull off kills, but it doesn’t mean you can equally compete with someone in a meta build who’s as good as you.
For example I’ve tried a health recovery build in the current meta. Health recovery is a dead stat in PvP, everyone knows that. The highest I could get to was a little more than 3000 health regen, and that took sacrificing 3 dmg sets, Undeath, and a bunch of other stuff. Could I kill an average player? Sure, I could do that with any build. But the moment I run into someone competent, I tend to lose more. I know I would have a higher winning chance if I wore something like Rallying Cry and Essence Thief.
StaticWave wrote: »Now, if you're not slotting Rallying Cry you're going to have a higher chance of losing against someone with it, assuming both of you are equal in skill. If you're not slotting Master DW, you're probably going to lose more. If you're not slotting Maarselok or Zaan, you're definitely going to lose almost all of the time.
We're in a new age of video games. Players have access to ridiculous amounts of tools and knowledge. PTS servers, patch notes, forums, combat metrics, streamers. There's no fun in theorizing what works best because we all know, with the unshakable certainty of math, what works best.
It was a theorycrafter that found out savage Werewolf was good. And it was also theorycrafters who mathed out why, declared it broken, and got it nerfed.
Theorycrafting, as you want it to be @StaticWave has been rendered into more or less a state of bug, exploit, and broken mechanic finding.
StaticWave wrote: »Darn no responses! I was looking forward to this discussion all day at work! I was hoping someone else might've shared some of their off-meta success stories.
The thing with off-meta builds is that you have to be a very strong PvPer to pull off kills, but it doesn’t mean you can equally compete with someone in a meta build who’s as good as you.
For example I’ve tried a health recovery build in the current meta. Health recovery is a dead stat in PvP, everyone knows that. The highest I could get to was a little more than 3000 health regen, and that took sacrificing 3 dmg sets, Undeath, and a bunch of other stuff. Could I kill an average player? Sure, I could do that with any build. But the moment I run into someone competent, I tend to lose more. I know I would have a higher winning chance if I wore something like Rallying Cry and Essence Thief.
I think using health recovery as an example is the far extreme. Health recovery is devalued because it's halved by Battle Spirit.
People tend to stick to meta sets because they don't have the patience, creativity, funds, or willingness to lose in service of learning.
But there are plenty of good to great options available, if people are willing to experiment.StaticWave wrote: »Now, if you're not slotting Rallying Cry you're going to have a higher chance of losing against someone with it, assuming both of you are equal in skill. If you're not slotting Master DW, you're probably going to lose more. If you're not slotting Maarselok or Zaan, you're definitely going to lose almost all of the time.
I've slotted RC 1% of the time in PVP.
I've slotted Master DW 2% of the time in PVP.
I've slotted Maarselk and Zaan 0% of the time in PVP, partly because I don't have Zaan.
There are ways to be meaningfully successful outside of the meta, but like I said it requires desire to experiment and patience, and not everyone has that.
Quick interlude... Why is Zaans meta? It's been brought up like twice now. I have seen everything else a lot, but I don't think Ive seen much Zaans on Xbox NA.
JerBearESO wrote: »Zaans is pretty easy to LoS before it ramps up.... I think, and I say this respectfully, StaticWave must base most things on a dueling point of view? I don't duel but I see how balance would work differently in that outlet since there essentially is no LoS or teammates taking focus while you dip out, so things that ramp up over time are pretty OP there specifically I assume.
JerBearESO wrote: »Zaans is pretty easy to LoS before it ramps up.... I think, and I say this respectfully, StaticWave must base most things on a dueling point of view? I don't duel but I see how balance would work differently in that outlet since there essentially is no LoS or teammates taking focus while you dip out, so things that ramp up over time are pretty OP there specifically I assume.
Yeah Ravenwatch is mostly dead on Xbox NA too. But that's kinda beside the point, isn't it? I mean the only way I can make that a defense of your plan is if I assume your conclusion is "so who cares about balance there?" But I do, cuz that's where I play.
New Moon is already strong there. You add another 100 weapon damage and it'll be the only thing anyone uses.
I'm not sure the disparity between 5piece stat sets and 5piece proc sets is really the issue. The change they made to where procs scale off of stats was a good one. Someone wearing maras and way of fire for instance really shouldn't be capable of much damage theoretically. What the culprit really seems to be, to me, is certain mythics and monster sets that rival or even exceed 5piece bonuses without taking up many slots in your build.
Someone wearing Maras and, I dunno, RoA for instance-- really isn't capable of much damage. You're supposed to have to build for damage to make the proc powerful. But you add 1000 base weapon damage to everybody, then throw sea serpents coil in there, and voila you're a powerhouse.
Major courage AND major berserk? A little excessive for a single piece of gear isn't it? Who even needs New Moon?
To actually fix this game you're gonna need a more fundamental overhaul than just balancing sets. And nobody will honestly be on board with it. Because the same things elite players complain about are the same things that help them be elite. Their favorite aspect of the game is that one person can run around tanking 5 people while retaining the capability to kill them also... And run 100mph all the while, never hurting for sustain. But you get 12 people together who do the same thing and "whoa whoa whoa that's ruining the game."
The game needs to return to the trinity where every DD isn't a healer of preposterous power. Healing needs to be at least partially uncoupled from damage. It just does. And this will basically destroy Xing for all but the best of the best. But it's the only answer. If you don't want players who aren't as good as you to survive against you then you're gonna have to give up your ability to fight 5 people.
There's no way to keep casual players from closing the gap on elites when elites are crutching on gear also. The only way to reintroduce the skill gap is to make the game harder for everybody. But people don't want that they just say they do. Nobody wants to get killed by a glass cannon build. They catch the glass cannon out in the open, kill them, decide they're trash, and the next time the glass cannon does manage to kill them "Oo my heals aren't strong enough-- scavenging demise does too much damage-- this person isn't a good player he's being carried by his gear-- I know for a fact he's trash because whenever it's a fair fight I win." People say they want the game to have a rock paper scissors feel to it, but any changes so all-consuming that they themselves can't be all 3 would be unacceptable to them.
Any 3 people-- not super good but that know how to play-- actively targeting and pressing offensive buttons... Should wreck all but the best players in short order. The thought that any one person is 3x better than anyone except a total rookie is nonsense. The game just isn't that complicated. The same mechanisms that allow the elites to feed their egos is what they are now complaining about. The exact same.
jarlragnar wrote: »The reason theory crafting is dead is because as much as you craft you can take that build into cyrodiil or IC and have someone take no damage but turn around and kill you. All the top sweaty players use exploits in the game or run cheat engines that can’t be detected or they run scripts. 50%~60% of pvp players do this.
StaticWave wrote: »StaticWave wrote: »Darn no responses! I was looking forward to this discussion all day at work! I was hoping someone else might've shared some of their off-meta success stories.
The thing with off-meta builds is that you have to be a very strong PvPer to pull off kills, but it doesn’t mean you can equally compete with someone in a meta build who’s as good as you.
For example I’ve tried a health recovery build in the current meta. Health recovery is a dead stat in PvP, everyone knows that. The highest I could get to was a little more than 3000 health regen, and that took sacrificing 3 dmg sets, Undeath, and a bunch of other stuff. Could I kill an average player? Sure, I could do that with any build. But the moment I run into someone competent, I tend to lose more. I know I would have a higher winning chance if I wore something like Rallying Cry and Essence Thief.
I think using health recovery as an example is the far extreme. Health recovery is devalued because it's halved by Battle Spirit.
People tend to stick to meta sets because they don't have the patience, creativity, funds, or willingness to lose in service of learning.
But there are plenty of good to great options available, if people are willing to experiment.StaticWave wrote: »Now, if you're not slotting Rallying Cry you're going to have a higher chance of losing against someone with it, assuming both of you are equal in skill. If you're not slotting Master DW, you're probably going to lose more. If you're not slotting Maarselok or Zaan, you're definitely going to lose almost all of the time.
I've slotted RC 1% of the time in PVP.
I've slotted Master DW 2% of the time in PVP.
I've slotted Maarselk and Zaan 0% of the time in PVP, partly because I don't have Zaan.
There are ways to be meaningfully successful outside of the meta, but like I said it requires desire to experiment and patience, and not everyone has that.
I used health recovery because it is an example of build diversity being removed from the game. At the time, HP regen was an alternative to vampire stage 3. You had the option to build for HP regen and forgo Undeath passive, or forgo HP regen and get Undeath. Now you have to get Undeath because HP regen is a dead stat.
StaticWave wrote: »You primarily play BG, and RC greatly diminishes there. RC is very needed for solo PvP and any small-scale PvP because you're fighting a lot more people than a simple 4v4v4. You probably don't slot mDW or Maarselok or Zaan because your build doesn't require it, but meta builds include all of them.
StaticWave wrote: »I'm not saying non-meta builds don't work, I'm saying they only work because of the player. You're a good PvPer, and you can probably make most builds work. But that doesn't change the point that you are at a greater disadvantage when you do run into people who are as good as you and also in meta builds.
I'm on board with nerfing max HP through battlespirit-- I agree it's needed and I agree it's the easiest thing to do, in the short term, to address the problem.
But I think some other things would have to be done at the same time.
The two strongest classes right now are DK and NB. They have the best damage. They also have some of the strongest damage mitigation and avoidance tools that aren't reliant on max HP. If we just suddenly steal 5k of everyone's HP, which classes come out on top? I think it's them. The DK is still only taking 3% damage when he's doing his thing and the NB can still be invisible when not doing his.
The real losers are Wardens and Sorcs, as they are the only ones really with a reason to stack health beyond the generic "I'm a vampire and having more HP makes my Undeath stronger." Making vampires weaker, incidentally, also helps DKs.
Ultimately I think a broader rework is in order. I won't rehash it because I've already typed quite a lot-- but some people agreed, so that makes me feel good.
@StaticWave lol yes I actually just got done reading that other post of yours. Like I said, I agree. But an overall slight nerf to damage won't do. In simple terms, they're gonna need to fix Corrosive and Assassins Will. If I can only have 25k HP then I don't want to be getting hit for 20k anymore. And no, 18k doesn't make the situation much better.
I still like Twice Born Star. How about a 12 pc set, 9pc give you 3 Mundi 12 give yo 4 Mundi.
oh, and what is the point of Battle Spirit again?
I still like Twice Born Star. How about a 12 pc set, 9pc give you 3 Mundi 12 give yo 4 Mundi.
oh, and what is the point of Battle Spirit again?
Ohhhhh, I MISS my twice born. I even attuned a crafting set in memory (and the hope that zos will bring it back. It'll happen! One day! Maybe.....)
StaticWave wrote: »I think the biggest issue is just high HP in general. 18-19k HP was the norm for the vast majority of builds, and only healers and tanks were breaching 30-40k HP.