LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).
You need a healing skill on the bar with the shield to get the 10% cost/size buff.
The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.
Even necromancer leverages using weapon skills better than Arcanist.
sabresandiego_ESO wrote: »LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).
You need a healing skill on the bar with the shield to get the 10% cost/size buff.
The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.
Even necromancer leverages using weapon skills better than Arcanist.
Where does it say you need a healing skill slotted to receive the 10% shield buff?
LittlePinkDot wrote: »LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).
You need a healing skill on the bar with the shield to get the 10% cost/size buff.
The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.
Even necromancer leverages using weapon skills better than Arcanist.
Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.
LittlePinkDot wrote: »LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).
You need a healing skill on the bar with the shield to get the 10% cost/size buff.
The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.
Even necromancer leverages using weapon skills better than Arcanist.
Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.
The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.
Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.
LittlePinkDot wrote: »LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).
You need a healing skill on the bar with the shield to get the 10% cost/size buff.
The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.
Even necromancer leverages using weapon skills better than Arcanist.
Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.
The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.
Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.
I’m a mediocre PvPer at best and in most high mmr BGs I get a 1/1 kill death ratio if I’m lucky
I’m levelling an arcanist and so far I’m reaching a 8/1 K/D ratio and I’m not even lev 40?!?!?! I’m lost: either the arcanist is not thaaaat bad or the average player base is simply abysmal 😂
I’m a mediocre PvPer at best and in most high mmr BGs I get a 1/1 kill death ratio if I’m lucky
I’m levelling an arcanist and so far I’m reaching a 8/1 K/D ratio and I’m not even lev 40?!?!?! I’m lost: either the arcanist is not thaaaat bad or the average player base is simply abysmal 😂
I’m a mediocre PvPer at best and in most high mmr BGs I get a 1/1 kill death ratio if I’m lucky
I’m levelling an arcanist and so far I’m reaching a 8/1 K/D ratio and I’m not even lev 40?!?!?! I’m lost: either the arcanist is not thaaaat bad or the average player base is simply abysmal 😂
I’m a mediocre PvPer at best and in most high mmr BGs I get a 1/1 kill death ratio if I’m lucky
I’m levelling an arcanist and so far I’m reaching a 8/1 K/D ratio and I’m not even lev 40?!?!?! I’m lost: either the arcanist is not thaaaat bad or the average player base is simply abysmal 😂
You're in low level BGs.
90% of those people never PvP, they just want the daily xp to level.
It's not a fair reflection of anything.
LittlePinkDot wrote: »Under 50 campaigns are mostly for leveling.
Nobody is wasting resources and time getting good gear for a low level.
LittlePinkDot wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).
You need a healing skill on the bar with the shield to get the 10% cost/size buff.
The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.
Even necromancer leverages using weapon skills better than Arcanist.
Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.
The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.
Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.
Have you seen the Arcanist passive Psychic Lesion?
"Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%."
Sounds good for a poison build. It's going to take some time to level her up before I can try it.
Don't really give a *** about the pen if I would have to use crappy skills just to obtain it.
.LittlePinkDot wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).
You need a healing skill on the bar with the shield to get the 10% cost/size buff.
The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.
Even necromancer leverages using weapon skills better than Arcanist.
Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.
The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.
Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.
Have you seen the Arcanist passive Psychic Lesion?
"Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%."
Sounds good for a poison build. It's going to take some time to level her up before I can try it.
Don't really give a *** about the pen if I would have to use crappy skills just to obtain it.
I'm getting 20K pen partially because of the status effects and the CP for pen per status effect, so I am leveraging pen and the Psychic Legion passive, but remember 15% more damage on an already small status effect tooltip is not a lot. 8-9 status effects nets me about 5K additional pen, draugrkin or dragon's appetite bumps all those tiny damage sources into a good bit of pressure.
But a difference class, doing the same thing, will perform better.
LittlePinkDot wrote: »
.LittlePinkDot wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).
You need a healing skill on the bar with the shield to get the 10% cost/size buff.
The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.
Even necromancer leverages using weapon skills better than Arcanist.
Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.
The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.
Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.
Have you seen the Arcanist passive Psychic Lesion?
"Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%."
Sounds good for a poison build. It's going to take some time to level her up before I can try it.
Don't really give a *** about the pen if I would have to use crappy skills just to obtain it.
I'm getting 20K pen partially because of the status effects and the CP for pen per status effect, so I am leveraging pen and the Psychic Legion passive, but remember 15% more damage on an already small status effect tooltip is not a lot. 8-9 status effects nets me about 5K additional pen, draugrkin or dragon's appetite bumps all those tiny damage sources into a good bit of pressure.
But a difference class, doing the same thing, will perform better.
I don't get it. How are status effects giving pen? Even with fewer herald of the Tomb abilities on your bar, you can still make up the difference by other means, like the lover mundus for example. The difference is so negligible its simply irrelevant. Just picking pepper out of fly sh!t at that point.
LittlePinkDot wrote: »
.LittlePinkDot wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).
You need a healing skill on the bar with the shield to get the 10% cost/size buff.
The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.
Even necromancer leverages using weapon skills better than Arcanist.
Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.
The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.
Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.
Have you seen the Arcanist passive Psychic Lesion?
"Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%."
Sounds good for a poison build. It's going to take some time to level her up before I can try it.
Don't really give a *** about the pen if I would have to use crappy skills just to obtain it.
I'm getting 20K pen partially because of the status effects and the CP for pen per status effect, so I am leveraging pen and the Psychic Legion passive, but remember 15% more damage on an already small status effect tooltip is not a lot. 8-9 status effects nets me about 5K additional pen, draugrkin or dragon's appetite bumps all those tiny damage sources into a good bit of pressure.
But a difference class, doing the same thing, will perform better.
I don't get it. How are status effects giving pen? Even with fewer herald of the Tomb abilities on your bar, you can still make up the difference by other means, like the lover mundus for example. The difference is so negligible its simply irrelevant. Just picking pepper out of fly sh!t at that point.
CP Force of Nature increase penetration by 660 for every status effect your target has.
I figured it would synergize well with the arcanist penetration passives and status effects passive. I'm going all in on penetration, no pun intended. Lover mundus, Force of nature CP, as many Herald of Tome skills on front bar as possible, major/minor breach, at least 2 light armor pieces, maces, and I still have not decided if Sharpened or Charged Trait is best.
Front bar Draugrkin and Wretched Vitality, backbar Wretched and Blackrose Prison DW with Quick clock procing status effects on front bar.
As one on the receiving end, some of the arcanists seems to be doing well. I don't know what gears are being used. The class has a hideous stun that I have trouble with.
LittlePinkDot wrote: »
.LittlePinkDot wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).
You need a healing skill on the bar with the shield to get the 10% cost/size buff.
The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.
Even necromancer leverages using weapon skills better than Arcanist.
Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.
The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.
Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.
Have you seen the Arcanist passive Psychic Lesion?
"Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%."
Sounds good for a poison build. It's going to take some time to level her up before I can try it.
Don't really give a *** about the pen if I would have to use crappy skills just to obtain it.
I'm getting 20K pen partially because of the status effects and the CP for pen per status effect, so I am leveraging pen and the Psychic Legion passive, but remember 15% more damage on an already small status effect tooltip is not a lot. 8-9 status effects nets me about 5K additional pen, draugrkin or dragon's appetite bumps all those tiny damage sources into a good bit of pressure.
But a difference class, doing the same thing, will perform better.
I don't get it. How are status effects giving pen?
HidesInPlainSight wrote: »Nope that idea failed, class is complete garbage. You can make an entire proc build and your class skills just dont register in lag. Transfer build over to any other class, and it will significantly outperform Arcanist.
Waste of money, time, and effort.
Class does not function in these *** servers.
Tenticles dont land, beam doesnt land, King doesnt land, only class skills to land are blades and *** DoT
You can not even properly heavy cancel into class skills, to proc your proc sets reliably.
You are literally better off ditching the entire class offensive skills for guild and weapons skills.
However, the arcanist is clearly killing off the battlefield, and even worse, because it's an anti-game class where the NB can't even play anymore, with this beam that players can move in any direction they want...
HidesInPlainSight wrote: »Nope that idea failed, class is complete garbage. You can make an entire proc build and your class skills just dont register in lag. Transfer build over to any other class, and it will significantly outperform Arcanist.
Waste of money, time, and effort.
Class does not function in these *** servers.
HidesInPlainSight wrote: »Here's a clip of an Arcanist trying to recover after I burst him in an extended gank of a group.
https://www.youtube.com/watch?v=cIyGuuif8RM&t=21s
look at how bad his healing, pressure, and damage are. Compared to my NB,, that has zero crit resist and a miss traited puprle Vateshran sword on my defense bar, because I was to lazy to grab its proper one off another character.
My Nb has 41 skyshards and only skill points from leveling, it does not even have all its class passive, only 1 of the two-hander passives.
At no point in the fight, was I concerned about letting my HP get so low, because I can heal from 0 to full in in 1-2 GCD's
Arcanist have to spend a minimum of 3 GCD's to get their one burst heal, and its no where near an 11k+ burst heal in 1 GCD.
HidesInPlainSight wrote: »Here's a clip of an Arcanist trying to recover after I burst him in an extended gank of a group.
https://www.youtube.com/watch?v=cIyGuuif8RM&t=21s
look at how bad his healing, pressure, and damage are. Compared to my NB,, that has zero crit resist and a miss traited puprle Vateshran sword on my defense bar, because I was to lazy to grab its proper one off another character.
My Nb has 41 skyshards and only skill points from leveling, it does not even have all its class passive, only 1 of the two-hander passives.
At no point in the fight, was I concerned about letting my HP get so low, because I can heal from 0 to full in in 1-2 GCD's
Arcanist have to spend a minimum of 3 GCD's to get their one burst heal, and its no where near an 11k+ burst heal in 1 GCD.