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Arcanist is hot garbage in Cyrodill

  • sabresandiego_ESO
    sabresandiego_ESO
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    katorga wrote: »
    Just use weapon skills. The weapon skill lines have the answer to every classes problems.

    The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.

    It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.

    You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).

    You need a healing skill on the bar with the shield to get the 10% cost/size buff.

    The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.

    Even necromancer leverages using weapon skills better than Arcanist.

    Where does it say you need a healing skill slotted to receive the 10% shield buff?
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Tonturri
    Tonturri
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    katorga wrote: »
    Just use weapon skills. The weapon skill lines have the answer to every classes problems.

    The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.

    It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.

    You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).

    You need a healing skill on the bar with the shield to get the 10% cost/size buff.

    The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.

    Even necromancer leverages using weapon skills better than Arcanist.

    Where does it say you need a healing skill slotted to receive the 10% shield buff?

    The passive is 'Intricate Runeforms' and says, on the passive skill tooltip, 'with a curative runeforms ability slotted'.

  • sabresandiego_ESO
    sabresandiego_ESO
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    Thank you

    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • katorga
    katorga
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    katorga wrote: »
    Just use weapon skills. The weapon skill lines have the answer to every classes problems.

    The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.

    It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.

    You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).

    You need a healing skill on the bar with the shield to get the 10% cost/size buff.

    The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.

    Even necromancer leverages using weapon skills better than Arcanist.

    Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.

    The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.

    Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.

  • Syiccal
    Syiccal
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    katorga wrote: »
    katorga wrote: »
    Just use weapon skills. The weapon skill lines have the answer to every classes problems.

    The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.

    It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.

    You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).

    You need a healing skill on the bar with the shield to get the 10% cost/size buff.

    The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.

    Even necromancer leverages using weapon skills better than Arcanist.

    Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.

    The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.

    Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.

    Because there is no satisfaction in winning when playing a class so clearly op compared to everything else..That why I don't play dk any way
  • LittlePinkDot
    LittlePinkDot
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    katorga wrote: »
    katorga wrote: »
    Just use weapon skills. The weapon skill lines have the answer to every classes problems.

    The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.

    It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.

    You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).

    You need a healing skill on the bar with the shield to get the 10% cost/size buff.

    The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.

    Even necromancer leverages using weapon skills better than Arcanist.

    Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.

    The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.

    Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.

    Have you seen the Arcanist passive Psychic Lesion?

    "Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%."

    Sounds good for a poison build. It's going to take some time to level her up before I can try it.

    Don't really give a *** about the pen if I would have to use crappy skills just to obtain it.
  • Rhaegar75
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    I’m a mediocre PvPer at best and in most high mmr BGs I get a 1/1 kill death ratio if I’m lucky

    I’m levelling an arcanist and so far I’m reaching a 8/1 K/D ratio and I’m not even lev 40?!?!?! I’m lost: either the arcanist is not thaaaat bad or the average player base is simply abysmal 😂
    Edited by Rhaegar75 on June 27, 2023 8:36PM
  • TechMaybeHic
    TechMaybeHic
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    Im not interested in buying the arcanist, but I have at least 2 friends that play often and at a higher level than me running arcanist and doing fine enough that I have not seen their old mains much if at all since its release. One of them was a DK main. Still; I probably wouldn't try to hold arcanist to the DK as a measuring stick.
  • geonsocal
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    I got caught in someone's tide ult - ticked 9 times for a total of 18k...
    Edited by geonsocal on June 27, 2023 10:35PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Marcus684
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    Rhaegar75 wrote: »
    I’m a mediocre PvPer at best and in most high mmr BGs I get a 1/1 kill death ratio if I’m lucky

    I’m levelling an arcanist and so far I’m reaching a 8/1 K/D ratio and I’m not even lev 40?!?!?! I’m lost: either the arcanist is not thaaaat bad or the average player base is simply abysmal 😂

    Why not both? <shrug>
  • LittlePinkDot
    LittlePinkDot
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    Rhaegar75 wrote: »
    I’m a mediocre PvPer at best and in most high mmr BGs I get a 1/1 kill death ratio if I’m lucky

    I’m levelling an arcanist and so far I’m reaching a 8/1 K/D ratio and I’m not even lev 40?!?!?! I’m lost: either the arcanist is not thaaaat bad or the average player base is simply abysmal 😂

    Under 50 campaigns are mostly for leveling.
    Nobody is wasting resources and time getting good gear for a low level.
  • Brrrofski
    Brrrofski
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    Rhaegar75 wrote: »
    I’m a mediocre PvPer at best and in most high mmr BGs I get a 1/1 kill death ratio if I’m lucky

    I’m levelling an arcanist and so far I’m reaching a 8/1 K/D ratio and I’m not even lev 40?!?!?! I’m lost: either the arcanist is not thaaaat bad or the average player base is simply abysmal 😂

    You're in low level BGs.

    90% of those people never PvP, they just want the daily xp to level.

    It's not a fair reflection of anything.
  • Rhaegar75
    Rhaegar75
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    Brrrofski wrote: »
    Rhaegar75 wrote: »
    I’m a mediocre PvPer at best and in most high mmr BGs I get a 1/1 kill death ratio if I’m lucky

    I’m levelling an arcanist and so far I’m reaching a 8/1 K/D ratio and I’m not even lev 40?!?!?! I’m lost: either the arcanist is not thaaaat bad or the average player base is simply abysmal 😂

    You're in low level BGs.

    90% of those people never PvP, they just want the daily xp to level.

    It's not a fair reflection of anything.

    Well at least I shall enjoy this short lived domination (really loved today’s 43/1 K/D) …………before reality bites and I get stuck on perma death mode once again as soon as I hit the high mmr bracket!

    I shall continue to roll new characters 😂😂😂😂
    Edited by Rhaegar75 on June 28, 2023 8:49PM
  • OBJnoob
    OBJnoob
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    Under 50 campaigns are mostly for leveling.
    Nobody is wasting resources and time getting good gear for a low level.

    This is a misconception. When I first started playing ESO I got into the sub-50 campaign... Goldwater or Blackwater Blade or whatever it was called back then. I would say about half the people have sets of gold crafted gear for every 5 levels that they pass down from toon to toon.

    Also, Ravenwatch. I hear people suggest sometimes that people go to Ravenwatch if they dont understand CP or procs or if they're just learning. Nah. Bunch of vets in there too. It's possibly the worst place for a beginner to be because the overall population is so low that everybody is extra kill hungry just waiting at the Transitus waiting for something to flag.

  • katorga
    katorga
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    .
    katorga wrote: »
    katorga wrote: »
    Just use weapon skills. The weapon skill lines have the answer to every classes problems.

    The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.

    It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.

    You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).

    You need a healing skill on the bar with the shield to get the 10% cost/size buff.

    The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.

    Even necromancer leverages using weapon skills better than Arcanist.

    Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.

    The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.

    Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.

    Have you seen the Arcanist passive Psychic Lesion?

    "Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%."

    Sounds good for a poison build. It's going to take some time to level her up before I can try it.

    Don't really give a *** about the pen if I would have to use crappy skills just to obtain it.

    I'm getting 20K pen partially because of the status effects and the CP for pen per status effect, so I am leveraging pen and the Psychic Legion passive, but remember 15% more damage on an already small status effect tooltip is not a lot. 8-9 status effects nets me about 5K additional pen, draugrkin or dragon's appetite bumps all those tiny damage sources into a good bit of pressure.

    But a difference class, doing the same thing, will perform better.
  • LittlePinkDot
    LittlePinkDot
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    katorga wrote: »

    .
    katorga wrote: »
    katorga wrote: »
    Just use weapon skills. The weapon skill lines have the answer to every classes problems.

    The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.

    It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.

    You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).

    You need a healing skill on the bar with the shield to get the 10% cost/size buff.

    The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.

    Even necromancer leverages using weapon skills better than Arcanist.

    Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.

    The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.

    Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.

    Have you seen the Arcanist passive Psychic Lesion?

    "Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%."

    Sounds good for a poison build. It's going to take some time to level her up before I can try it.

    Don't really give a *** about the pen if I would have to use crappy skills just to obtain it.

    I'm getting 20K pen partially because of the status effects and the CP for pen per status effect, so I am leveraging pen and the Psychic Legion passive, but remember 15% more damage on an already small status effect tooltip is not a lot. 8-9 status effects nets me about 5K additional pen, draugrkin or dragon's appetite bumps all those tiny damage sources into a good bit of pressure.

    But a difference class, doing the same thing, will perform better.

    I don't get it. How are status effects giving pen? Even with fewer herald of the Tomb abilities on your bar, you can still make up the difference by other means, like the lover mundus for example. The difference is so negligible its simply irrelevant. Just picking pepper out of fly sh!t at that point.

    And what's your actual pen on your character sheet?
    I don't like it when people add things like major breach etc. I just want to know the literal stated pen on the games character tab.
    No add on garbage. PS5 doesn't have add ons, so I'm not interested in anything they have to say.

    I'm going to try out a poison arcanist build with Lethal arrow and poison injection. Swamp raider and sheer Venom.
    I wont be using fatecarver or runeblades,
    Only Tentacular dread the spender morph.
    Chakram of Destiny and Crux weaver Armour to build Crux for Tentacular dread. 3x Swift jewelry.

    Sounds like it could be fun.
  • HidesInPlainSight
    HidesInPlainSight
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    Here is a couple minutes of my Nightblade in IC today.I put together this NB in past couple of days, with missing passives, unleveled skill lines, unleveled weapon lines, and miss traited gear,

    Its sitting at 5k pen, 11k resist unbuffed, 1 line of cirt reist due to miss traited gear, and 1.5k mag / stam recovery with potion up. it has better damage, better survivability, better mobility,, and better sustain than a thoroughly well built Arcanist

    The difference, is the NB can actually kill other players. An Arcanist, could not.

    https://youtu.be/UsnqQRLRzC4
  • katorga
    katorga
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    katorga wrote: »

    .
    katorga wrote: »
    katorga wrote: »
    Just use weapon skills. The weapon skill lines have the answer to every classes problems.

    The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.

    It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.

    You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).

    You need a healing skill on the bar with the shield to get the 10% cost/size buff.

    The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.

    Even necromancer leverages using weapon skills better than Arcanist.

    Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.

    The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.

    Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.

    Have you seen the Arcanist passive Psychic Lesion?

    "Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%."

    Sounds good for a poison build. It's going to take some time to level her up before I can try it.

    Don't really give a *** about the pen if I would have to use crappy skills just to obtain it.

    I'm getting 20K pen partially because of the status effects and the CP for pen per status effect, so I am leveraging pen and the Psychic Legion passive, but remember 15% more damage on an already small status effect tooltip is not a lot. 8-9 status effects nets me about 5K additional pen, draugrkin or dragon's appetite bumps all those tiny damage sources into a good bit of pressure.

    But a difference class, doing the same thing, will perform better.

    I don't get it. How are status effects giving pen? Even with fewer herald of the Tomb abilities on your bar, you can still make up the difference by other means, like the lover mundus for example. The difference is so negligible its simply irrelevant. Just picking pepper out of fly sh!t at that point.

    CP Force of Nature increase penetration by 660 for every status effect your target has.

    I figured it would synergize well with the arcanist penetration passives and status effects passive. I'm going all in on penetration, no pun intended. Lover mundus, Force of nature CP, as many Herald of Tome skills on front bar as possible, major/minor breach, at least 2 light armor pieces, maces, and I still have not decided if Sharpened or Charged Trait is best.

    Front bar Draugrkin and Wretched Vitality, backbar Wretched and Blackrose Prison DW with Quick clock procing status effects on front bar.
    Edited by katorga on June 30, 2023 4:49PM
  • Dojohoda
    Dojohoda
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    As one on the receiving end, some of the arcanists seems to be doing well. I don't know what gears are being used. The class has a hideous stun that I have trouble with. ;)
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • LittlePinkDot
    LittlePinkDot
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    katorga wrote: »
    katorga wrote: »

    .
    katorga wrote: »
    katorga wrote: »
    Just use weapon skills. The weapon skill lines have the answer to every classes problems.

    The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.

    It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.

    You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).

    You need a healing skill on the bar with the shield to get the 10% cost/size buff.

    The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.

    Even necromancer leverages using weapon skills better than Arcanist.

    Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.

    The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.

    Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.

    Have you seen the Arcanist passive Psychic Lesion?

    "Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%."

    Sounds good for a poison build. It's going to take some time to level her up before I can try it.

    Don't really give a *** about the pen if I would have to use crappy skills just to obtain it.

    I'm getting 20K pen partially because of the status effects and the CP for pen per status effect, so I am leveraging pen and the Psychic Legion passive, but remember 15% more damage on an already small status effect tooltip is not a lot. 8-9 status effects nets me about 5K additional pen, draugrkin or dragon's appetite bumps all those tiny damage sources into a good bit of pressure.

    But a difference class, doing the same thing, will perform better.

    I don't get it. How are status effects giving pen? Even with fewer herald of the Tomb abilities on your bar, you can still make up the difference by other means, like the lover mundus for example. The difference is so negligible its simply irrelevant. Just picking pepper out of fly sh!t at that point.

    CP Force of Nature increase penetration by 660 for every status effect your target has.

    I figured it would synergize well with the arcanist penetration passives and status effects passive. I'm going all in on penetration, no pun intended. Lover mundus, Force of nature CP, as many Herald of Tome skills on front bar as possible, major/minor breach, at least 2 light armor pieces, maces, and I still have not decided if Sharpened or Charged Trait is best.

    Front bar Draugrkin and Wretched Vitality, backbar Wretched and Blackrose Prison DW with Quick clock procing status effects on front bar.

    As a solo player I can't get arena weapons unfortunately....
    I'm going to use 7 piece medium armour.
    I haven't decided what monster set or mythic to use... I'm leaning towards Balorgh to use with Toxic Barrage bow ultimate.

    Where are you planning on getting major breach from?
    I'm using restoration staff back bar since Arcanist has such *** healing and *** sustain. I can't see a way to use a destruction staff back bar.
    Edited by LittlePinkDot on June 30, 2023 5:36PM
  • HidesInPlainSight
    HidesInPlainSight
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    Dojohoda wrote: »
    As one on the receiving end, some of the arcanists seems to be doing well. I don't know what gears are being used. The class has a hideous stun that I have trouble with. ;)

    If its CP, its Master DW / Vateshran backbar. There are a few other builds that Ive made that hit like a truck, but sustain is an issue. Another one Im going to debut, either today or tomorrow, depending if I feel like leveling skills and farming transmute again today.

    The problem is, each of these builds can be put on another class, and they will out perform the Arcanist version every time.

    There is one possible build, Ive got to test to see if it a specific set works in a particular manner with another, that may break the class, but it is literally only due to 1 passive Arcanist has, and still does not fix the rest of the classes downfalls in pvp. Another set I want to farm, to see if it breaks the changes the devs made to the way Crux's are handled.

    The class has major issues with burst, heals, and sustain compared to every other class besides Necro. And it is by far the one class that suffers the most from lag, even the slightest bit of lag, makes the majority of the Arcanist skills not register.
  • Dojohoda
    Dojohoda
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    katorga wrote: »

    .
    katorga wrote: »
    katorga wrote: »
    Just use weapon skills. The weapon skill lines have the answer to every classes problems.

    The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.

    It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.

    You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).

    You need a healing skill on the bar with the shield to get the 10% cost/size buff.

    The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.

    Even necromancer leverages using weapon skills better than Arcanist.

    Well of course I'm going to use sharpened trait. Every other class doesn't have pen passives at all and they get their pen some other way.

    The point is that Arcanist is capable of leveraging higher levels of penetration than other classes (except DK) if you choose to build into it. Mine runs around 20K base pen when everything is working.

    Still' I've already relegated the class to being a writ mule.. The class is miles behind DK. So far behind there is no justifying playing once the novelty wears off. Really, DK is so far ahead at this point, it is hard to justify playing any other class.

    Have you seen the Arcanist passive Psychic Lesion?

    "Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%."

    Sounds good for a poison build. It's going to take some time to level her up before I can try it.

    Don't really give a *** about the pen if I would have to use crappy skills just to obtain it.

    I'm getting 20K pen partially because of the status effects and the CP for pen per status effect, so I am leveraging pen and the Psychic Legion passive, but remember 15% more damage on an already small status effect tooltip is not a lot. 8-9 status effects nets me about 5K additional pen, draugrkin or dragon's appetite bumps all those tiny damage sources into a good bit of pressure.

    But a difference class, doing the same thing, will perform better.

    I don't get it. How are status effects giving pen?

    (From physical damage) Sundered status effect causes the Minor Breach debuff for 4 seconds, decreasing their physical and spell resistance by 2974.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • HidesInPlainSight
    HidesInPlainSight
    ✭✭✭
    Nope that idea failed, class is complete garbage. You can make an entire proc build and your class skills just dont register in lag. Transfer build over to any other class, and it will significantly outperform Arcanist.

    Waste of money, time, and effort.

    Class does not function in these *** servers.

    Tenticles dont land, beam doesnt land, King doesnt land, only class skills to land are blades and *** DoT

    You can not even properly heavy cancel into class skills, to proc your proc sets reliably.

    You are literally better off ditching the entire class offensive skills for guild and weapons skills.

  • LittlePinkDot
    LittlePinkDot
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    Nope that idea failed, class is complete garbage. You can make an entire proc build and your class skills just dont register in lag. Transfer build over to any other class, and it will significantly outperform Arcanist.

    Waste of money, time, and effort.

    Class does not function in these *** servers.

    Tenticles dont land, beam doesnt land, King doesnt land, only class skills to land are blades and *** DoT

    You can not even properly heavy cancel into class skills, to proc your proc sets reliably.

    You are literally better off ditching the entire class offensive skills for guild and weapons skills.

    This is almost literally what I did. I'm only trying out Tentacular dread the magicka spender morph just to try to add at least 1 arcanist skill. But my spammable is lethal arrow. Poison injection execute.
    The best course of action just seemed to be to not use arcanist offensive skills. Especially as a spammable.

    Heck I'm not even going to use Runemend because it costs too much stamina and isn't that good.

    I'm going to use restoration staff skills.
    They'll cost magicka and help ease the sustain issues by hybridizing.
    Edited by LittlePinkDot on June 30, 2023 11:22PM
  • Alharion
    Alharion
    ✭✭✭
    However, the arcanist is clearly killing off the battlefield, and even worse, because it's an anti-game class where the NB can't even play anymore, with this beam that players can move in any direction they want...
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    Alharion wrote: »
    However, the arcanist is clearly killing off the battlefield, and even worse, because it's an anti-game class where the NB can't even play anymore, with this beam that players can move in any direction they want...

    You can Dodge through the beam. It's not difficult.
    Then they'll have no Crux left.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Nope that idea failed, class is complete garbage. You can make an entire proc build and your class skills just dont register in lag. Transfer build over to any other class, and it will significantly outperform Arcanist.

    Waste of money, time, and effort.

    Class does not function in these *** servers.


    Bingo

    I will say I had my FIRST arcanist skill on a death recap, tonite. One tick of Tideking's Gaze. The arcanist did not get the kill, all the other items on my recap were DK.

  • HidesInPlainSight
    HidesInPlainSight
    ✭✭✭
    Here's a clip of an Arcanist trying to recover after I burst him in an extended gank of a group.

    https://www.youtube.com/watch?v=cIyGuuif8RM&amp;t=21s

    look at how bad his healing, pressure, and damage are. Compared to my NB,, that has zero crit resist and a miss traited puprle Vateshran sword on my defense bar, because I was to lazy to grab its proper one off another character.

    My Nb has 41 skyshards and only skill points from leveling, it does not even have all its class passive, only 1 of the two-hander passives.

    At no point in the fight, was I concerned about letting my HP get so low, because I can heal from 0 to full in in 1-2 GCD's

    Arcanist have to spend a minimum of 3 GCD's to get their one burst heal, and its no where near an 11k+ burst heal in 1 GCD.
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    Here's a clip of an Arcanist trying to recover after I burst him in an extended gank of a group.

    https://www.youtube.com/watch?v=cIyGuuif8RM&amp;t=21s

    look at how bad his healing, pressure, and damage are. Compared to my NB,, that has zero crit resist and a miss traited puprle Vateshran sword on my defense bar, because I was to lazy to grab its proper one off another character.

    My Nb has 41 skyshards and only skill points from leveling, it does not even have all its class passive, only 1 of the two-hander passives.

    At no point in the fight, was I concerned about letting my HP get so low, because I can heal from 0 to full in in 1-2 GCD's

    Arcanist have to spend a minimum of 3 GCD's to get their one burst heal, and its no where near an 11k+ burst heal in 1 GCD.

    What happened here is he eventually was under to much pressure to build enough crux to heal effectively, he did almost kill you though so I probs wouldn't have bragged about this
    Edited by Syiccal on July 2, 2023 9:06AM
  • Alchimiste1
    Alchimiste1
    ✭✭✭✭✭
    Here's a clip of an Arcanist trying to recover after I burst him in an extended gank of a group.

    https://www.youtube.com/watch?v=cIyGuuif8RM&amp;t=21s

    look at how bad his healing, pressure, and damage are. Compared to my NB,, that has zero crit resist and a miss traited puprle Vateshran sword on my defense bar, because I was to lazy to grab its proper one off another character.

    My Nb has 41 skyshards and only skill points from leveling, it does not even have all its class passive, only 1 of the two-hander passives.

    At no point in the fight, was I concerned about letting my HP get so low, because I can heal from 0 to full in in 1-2 GCD's

    Arcanist have to spend a minimum of 3 GCD's to get their one burst heal, and its no where near an 11k+ burst heal in 1 GCD.

    What does this clip even prove ? Actually it looked like he recovered from a gank fine. Almost killed you but eventually died
    Edited by Alchimiste1 on July 2, 2023 8:15AM
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