dinokstrunz wrote: »Yeah it sucks bored with the new class and the super stale pvp meta already
HidesInPlainSight wrote: »dinokstrunz wrote: »Yeah it sucks bored with the new class and the super stale pvp meta already
Did you see ZoS's response to the Crux change? They finally post a response at 4:06pm on a Friday. [snip]
OtarTheMad wrote: »HidesInPlainSight wrote: »dinokstrunz wrote: »Yeah it sucks bored with the new class and the super stale pvp meta already
Did you see ZoS's response to the Crux change? They finally post a response at 4:06pm on a Friday. [snip]
At least they posted about it. Idk what they are sweeping under the rug, they answered the question, addressed why it took so long to respond, apologized and said they’d watch how the crux situation, which they most likely will.
Now whether after evaluating the crux situation and how people use the class from now on means they actually change it for the better after it debatable.
HidesInPlainSight wrote: »OtarTheMad wrote: »HidesInPlainSight wrote: »dinokstrunz wrote: »Yeah it sucks bored with the new class and the super stale pvp meta already
Did you see ZoS's response to the Crux change? They finally post a response at 4:06pm on a Friday. [snip]
At least they posted about it. Idk what they are sweeping under the rug, they answered the question, addressed why it took so long to respond, apologized and said they’d watch how the crux situation, which they most likely will.
Now whether after evaluating the crux situation and how people use the class from now on means they actually change it for the better after it debatable.
My dude, everything about that post was textbook PR handling. [snip]
By the time Monday rolls around, the majority of the community will have moved on. There is less chance of negative press being released about it over the weekend. Everything about how this change was handled, was calculated. The entire issue with players getting motion sickness was well known in the PTR. The devs knew it was going to be an issue at release and had the solution already in the works before console went live. Certification on consoles takes about 2 weeks. ZoS dropped the patch on PC a day before console went live. Console went live with a day one patch for the Crux. It was all calculated and planned out.
It is bait and switch. They sold copies of a Chapter with the major selling point being the Arcanist class, and the class design being a builder and spender with permanent Crux's, to be spent at the players leisure. Two weeks later they completely change the class identity and design, which was a major selling point. Everything down to response from Gina, went through their legal process, for liability .
HidesInPlainSight wrote: »OtarTheMad wrote: »HidesInPlainSight wrote: »dinokstrunz wrote: »Yeah it sucks bored with the new class and the super stale pvp meta already
Did you see ZoS's response to the Crux change? They finally post a response at 4:06pm on a Friday. [snip]
At least they posted about it. Idk what they are sweeping under the rug, they answered the question, addressed why it took so long to respond, apologized and said they’d watch how the crux situation, which they most likely will.
Now whether after evaluating the crux situation and how people use the class from now on means they actually change it for the better after it debatable.
My dude, everything about that post was textbook PR handling. [snip]
By the time Monday rolls around, the majority of the community will have moved on. There is less chance of negative press being released about it over the weekend. Everything about how this change was handled, was calculated. The entire issue with players getting motion sickness was well known in the PTR. The devs knew it was going to be an issue at release and had the solution already in the works before console went live. Certification on consoles takes about 2 weeks. ZoS dropped the patch on PC a day before console went live. Console went live with a day one patch for the Crux. It was all calculated and planned out.
It is bait and switch. They sold copies of a Chapter with the major selling point being the Arcanist class, and the class design being a builder and spender with permanent Crux's, to be spent at the players leisure. Two weeks later they completely change the class identity and design, which was a major selling point. Everything down to response from Gina, went through their legal process, for liability .
She obviously didn't write it. It is typical upper management corp speak.
acastanza_ESO wrote: »Strongly disagree. If built correctly to take advantage of Arcanist's several sources of CC the class is quite strong offensively, and I would go so far as to say overtuned defensively.
acastanza_ESO wrote: »Strongly disagree. If built correctly to take advantage of Arcanist's several sources of CC the class is quite strong offensively, and I would go so far as to say overtuned defensively.
Well i am fighting some very strong arcanist in bgs today. They hurt are very tanky. It seems they fight different like other classes which is perfect. Necro was reskin of warden was not good it still isn't. But the CC of arcanist is too much, fighting them is 50% of time i spend keeping control over my character that should not be so much their root and cc that charm is soo strong if they had more burst they would be way too strong.
sabresandiego_ESO wrote: »I really like Arcanist in BGs. It’s currently my favorite class. I think it’s really strong. I stopped playing cyrodil over 5 years ago
well, that's weird - i'm kind of kicking butt in gray host with my now level 15 anarchists...granted they got good gear and a bunch of cp (as well as zos' combat scaling stuff) to help them compete...
honestly - it ain't the gear, it ain't the class, it ain't nothing but who's sweaty fingers are working the toon...
well, that's weird - i'm kind of kicking butt in gray host with my now level 15 anarchists...granted they got good gear and a bunch of cp (as well as zos' combat scaling stuff) to help them compete...
honestly - it ain't the gear, it ain't the class, it ain't nothing but who's sweaty fingers are working the toon...
LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The survivability side of the class is disgustingly overtuned, and the damage side is flat out poorly designed.
Perpetuating the tank meta while giving us damage enjoyers nothing to enjoy. Definitely what the PVP side of the game needed!
CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
HidesInPlainSight wrote: »dinokstrunz wrote: »Yeah it sucks bored with the new class and the super stale pvp meta already
Did you see ZoS's response to the Crux change? They finally post a response at 4:06pm on a Friday. [snip]
[edited for bashing]
LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Just use weapon skills. The weapon skill lines have the answer to every classes problems.
The problem with running weapon skills on Arcanist is the entire kit of the Arcanist depends on having as many class skills as possible. 90% of their passives either only affect or directly depend on a class skill.
It's not that bad. You're probably only going to use at most 3 weapon skills. You still have lots of other slots.
You need as many Tome skills as possible for the penetration. 991 pen per skill; that is huge. (soldier skills give you 129 regen per slotted skill, meh).
You need a healing skill on the bar with the shield to get the 10% cost/size buff.
The rest of the important passives are tied to having, consuming, or generating crux. That is actually pretty good, but since you lose crux after 30 seconds now, and only generate in combat....problematic.
Even necromancer leverages using weapon skills better than Arcanist.