This was a thing in the past in PVP and it was a nightmare being able deal dmg and block for very low cost made the people using it was to god like. So great idea but its a pve and pvp game and on the pvp side the S&B backbar is very strong as it should but also doing dmg would create a huge potential problem.
type "eso sword and shield dps" in youtube. There are a lot of DPS builds with S&B.
upd: although I don't recommend going dungeons with such builds. There's an extremely high chance that you'll get kicked.
type "eso sword and shield dps" in youtube. There are a lot of DPS builds with S&B.
upd: although I don't recommend going dungeons with such builds. There's an extremely high chance that you'll get kicked.
Do those builds focus on the sword & shield skills though? Or do they mainly depend on class skills?
AnduinTryggva wrote: »type "eso sword and shield dps" in youtube. There are a lot of DPS builds with S&B.
upd: although I don't recommend going dungeons with such builds. There's an extremely high chance that you'll get kicked.
Do those builds focus on the sword & shield skills though? Or do they mainly depend on class skills?
They likely depend on class skills.
So as I tried to clarify with my second post in this thread but probably was not very successful with it:
I know that a shield can give some nice protection which justifies why damage output is limited.
This is why I suggest to separate protective function of the shield from the damage function that one could have with a shield. So that the player needs to decide if he goes for protection or for damage. This could for instance be realised by having two morphs, one being protection the other damage (I don't suggest this as THE solution, just as a possible way to avoid the issues mentioned above).