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Delve/Public dungeon XP nerfed TOO hard...

  • Krohm
    Krohm
    ✭✭
    mark2472 wrote: »
    Krohm wrote: »
    We won't get a answer any time soon, devs are too busy getting ready for the consol launch, they have our money already.

    Yea, but they should be concerned about keeping it... =p Keeping our sub, that is, so they continue to get our money.

    I agree with Gohlar. Dungeons should also be a viable way to get experience, as should any other way of progression (PvP, questing, whatever).

    I play a tank, which is pretty survivable but doesn't kill as fast solo so the questing is a bit slower than other classes. As a tank in most other MMOs, I level up much faster in group content than in solo content. In ESO, the group dungeon xp is so low that it's not really worth doing the dungeons again after you complete the quest in that dungeon. I've done all three of the first dungeons multiple times, however, to help out guildies, etc. But it would at least be nice if subsequent playthroughs gave decent xp.

    O I agree with you, allot of people I know are not happy with it, so have so much time before sub renewals to fix it, so well see.
  • Extremeties
    Extremeties
    ✭✭✭
    Krohm wrote: »
    We won't get a answer any time soon, devs are too busy getting ready for the consol launch, they have our money already.

    Lol, no offense bud but you sound pretty bitter...

    Seeing as how they launched on PC first, I think their priority is PC...That should be a given.

    After having a lot more zones under my belt now, I think that the delves or smaller caves should stay how they are as they arent really meant to be a "grouping" type local. Its more so a quick little story, achievement xp hit and skyshard but I think the PUBLIC dungeon in each zone(theres 1 in each new zone) should provide a much better xp experience then it currently does. It provides practically no xp. They are LARGE with many mobs and many bosses including a group achievement boss. I feel the mobs should be more difficult and xp improved. This could serve as an alternative means for xp progression for those you enjoy a grouping experience outside the normal questing or 4 man instance route(even though these suck for xp as well)

    I think they should go the Everquest 1 route with the PUBLIC dungeon in each zone. Theyre large enough to house many groups of players. Make the mobs more difficult so you cant blow through the place but increase the experience. Since there are already many bosses in each public dungeon, this could act as another grouping dungeon experience outside the 4 man instances.
    Edited by Extremeties on April 11, 2014 1:33PM
  • Krohm
    Krohm
    ✭✭
    Krohm wrote: »
    We won't get a answer any time soon, devs are too busy getting ready for the consol launch, they have our money already.

    Lol, no offense bud but you sound pretty bitter...

    Seeing as how they launched on PC first, I think their priority is PC...That should be a given.

    After having a lot more zones under my belt now, I think that the delves or smaller caves should stay how they are as they arent really meant to be a "grouping" type local. Its more so a quick little story, achievement xp hit and skyshard but I think the PUBLIC dungeon in each zone(theres 1 in each new zone) should provide a much better xp experience then it currently does. It provides practically no xp. They are LARGE with many mobs and many bosses including a group achievement boss. I feel the mobs should be more difficult and xp improved. This could serve as an alternative means for xp progression for those you enjoy a grouping experience outside the normal questing or 4 man instance route(even though these suck for xp as well)

    I think they should go the Everquest 1 route with the PUBLIC dungeon in each zone. Theyre large enough to house many groups of players. Make the mobs more difficult so you cant blow through the place but increase the experience. Since there are already many bosses in each public dungeon, this could act as another grouping dungeon experience outside the 4 man instances.

    I'm not bitter at all, just calling it how I see it.

    Btw I would love EQ1 dungeons again, hate instanced ones.
  • ramladu_ESO
    Simple solution for 4-man dungeons: Bosses give lots of exp, trash gives next to zero. That way you can't aoe grind it for lots of exp (if that was ever a problem), but a full run still nets you good exp. Also, shared exp (and loot) from chest opens would help.
  • Extremeties
    Extremeties
    ✭✭✭
    Krohm wrote: »
    Krohm wrote: »
    We won't get a answer any time soon, devs are too busy getting ready for the consol launch, they have our money already.

    Lol, no offense bud but you sound pretty bitter...

    Seeing as how they launched on PC first, I think their priority is PC...That should be a given.

    After having a lot more zones under my belt now, I think that the delves or smaller caves should stay how they are as they arent really meant to be a "grouping" type local. Its more so a quick little story, achievement xp hit and skyshard but I think the PUBLIC dungeon in each zone(theres 1 in each new zone) should provide a much better xp experience then it currently does. It provides practically no xp. They are LARGE with many mobs and many bosses including a group achievement boss. I feel the mobs should be more difficult and xp improved. This could serve as an alternative means for xp progression for those you enjoy a grouping experience outside the normal questing or 4 man instance route(even though these suck for xp as well)

    I think they should go the Everquest 1 route with the PUBLIC dungeon in each zone. Theyre large enough to house many groups of players. Make the mobs more difficult so you cant blow through the place but increase the experience. Since there are already many bosses in each public dungeon, this could act as another grouping dungeon experience outside the 4 man instances.

    I'm not bitter at all, just calling it how I see it.

    Btw I would love EQ1 dungeons again, hate instanced ones.

    What in your right mind makes you think devs are focused on the console version now? Yes, they have our money, so what? That doesnt mean the service stops, the updates stops, etc, etc, etc. Your making it sound like theyre done with the PC version with that kind of snide comment which in turn, sounds extremely bitter. So yes, you are bitter. Im calling it how I see it too.

    Are they working on the console version? Without a doubt but that doesnt mean they arent doing anything about the PC which is their bread and butter. They have a large enough team to be able to work on many different aspects of the game, Pc and console included.

    Yes, I do agree, I'd love to see EQ style open dungeons again. I hate instancing big time. Talking about disconnecting you from the "world" were supposed to be in.
  • Gravitic
    Gravitic
    This absolutely sucks. I just did a Public Dungeon and was getting like 4 xp per mob, what a waste of time in the levelling sense. Its nice to get some meaningful amounts of xp when im doing group content :)
  • Weevah
    Weevah
    ✭✭✭
    mark2472 wrote: »
    Krohm wrote: »
    We won't get a answer any time soon, devs are too busy getting ready for the consol launch, they have our money already.

    Yea, but they should be concerned about keeping it... =p Keeping our sub, that is, so they continue to get our money.

    I agree with Gohlar. Dungeons should also be a viable way to get experience, as should any other way of progression (PvP, questing, whatever).

    I play a tank, which is pretty survivable but doesn't kill as fast solo so the questing is a bit slower than other classes. As a tank in most other MMOs, I level up much faster in group content than in solo content. In ESO, the group dungeon xp is so low that it's not really worth doing the dungeons again after you complete the quest in that dungeon. I've done all three of the first dungeons multiple times, however, to help out guildies, etc. But it would at least be nice if subsequent playthroughs gave decent xp.

    Sad to see that the tanks got screwed over as much as the healers did by the dungeon exp nerf.

    Why are these two play styles being discouraged by Zenimax?
  • Shlankwald
    Shlankwald
    ✭✭✭
    So i don't mean to rez a super old post, but....
    how was this not been addressed yet? Its a super small thing to change and I really see no reason this should be a thing.

    It does it in both public and group dungeons.
  • Minack
    Minack
    ✭✭✭
    Krohm wrote: »
    Krohm wrote: »
    We won't get a answer any time soon, devs are too busy getting ready for the consol launch, they have our money already.

    Lol, no offense bud but you sound pretty bitter...

    Seeing as how they launched on PC first, I think their priority is PC...That should be a given.

    After having a lot more zones under my belt now, I think that the delves or smaller caves should stay how they are as they arent really meant to be a "grouping" type local. Its more so a quick little story, achievement xp hit and skyshard but I think the PUBLIC dungeon in each zone(theres 1 in each new zone) should provide a much better xp experience then it currently does. It provides practically no xp. They are LARGE with many mobs and many bosses including a group achievement boss. I feel the mobs should be more difficult and xp improved. This could serve as an alternative means for xp progression for those you enjoy a grouping experience outside the normal questing or 4 man instance route(even though these suck for xp as well)

    I think they should go the Everquest 1 route with the PUBLIC dungeon in each zone. Theyre large enough to house many groups of players. Make the mobs more difficult so you cant blow through the place but increase the experience. Since there are already many bosses in each public dungeon, this could act as another grouping dungeon experience outside the 4 man instances.

    I'm not bitter at all, just calling it how I see it.

    Btw I would love EQ1 dungeons again, hate instanced ones.

    What in your right mind makes you think devs are focused on the console version now? Yes, they have our money, so what? That doesnt mean the service stops, the updates stops, etc, etc, etc. Your making it sound like theyre done with the PC version with that kind of snide comment which in turn, sounds extremely bitter. So yes, you are bitter. Im calling it how I see it too.

    Are they working on the console version? Without a doubt but that doesnt mean they arent doing anything about the PC which is their bread and butter. They have a large enough team to be able to work on many different aspects of the game, Pc and console included.

    Yes, I do agree, I'd love to see EQ style open dungeons again. I hate instancing big time. Talking about disconnecting you from the "world" were supposed to be in.

    hahahahaha the irony

    oh man, my sides
  • Gohlar
    Gohlar
    ✭✭✭✭
    Had another look around for F2P, funny to see this thread here.

    Dungeons still don't give exp.

    ESO t('_'t)
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