I didn't play beta, but the monsters in the 1st 3 dungeons are giving 1-3 exp each at level 14!
A normal monster outside gives nearly 100. It's got to be broken, I really hope they wouldn't do this on purpose.
If I can kill 5 weak monsters in 2 minutes and get as much exp as clearing an entire dungeon, something is very wrong.
Reducing by 50% so they can hit level 50 in 2 days is not the solution. I like solution they came up with, now when I enter a public dungeon it isn't rammed full of people spamming AoE absolutely everywhere with everything dying in seconds. I went through... forget the name but it was in Auridon and partied with a random stranger at the entrance and we had a great time going through the dungeon without 100 others grinding levels all around us. We actually enjoyed the content! and I look forward to the next dungeon I crawl through.
This really needs to be fixed, part of the appeal to grouping up and running dungeons is the increase to xp due to increased difficulty. All forms of leveling need to be viable and not just running quests.
Private 4 man dungeons are also giving no exp.
Could you imagine if they actually did this on purpose? I mean if they are really punishing players for working together in an mmo, that's completely insane. If people were leveling too fast doing something, bring that thing back in line with everything else. Removing exp from group activities in an mmo is one of the worst things they could possibly do.
Why should some simple fetch quest give more exp than an ENTIRE dungeon? This is so broken I don't even know where to begin...
This will cause some major problems for the game if it doesn't get fixed. People are going to get really bored once they realize that dungeons have been taken out of the mix.
just so you know the level 50's you are seeing in two days have cheating and missed the main concept of the game. They will be unorganized and inexperienced with there character. This MMO is alot different from many and makes you continue the quests in an organized fashion,
reagen_lionel wrote: »Grinding monsters by fighting needs to still be a viable way to level up than just sticking to quests.
This really needs to be fixed, part of the appeal to grouping up and running dungeons is the increase to xp due to increased difficulty. All forms of leveling need to be viable and not just running quests.
wounded_graywolf wrote: »What's sad is that things like XP curves and making a PvP quest daily (instead of repeatable) are the kinds of things that can be designed and explored on paper. They are *design* problems, not software bugs, and could have (and should have) been resolved/implemented months (if not a year or more) ago. You don't wait until the last few weeks of beta or early access to test a design.
Unfortunately, design bugs like these "seem" to be easy to fix (i.e. nerf XP or make a quest repeatable daily instead of constantly), but those are one-shot band-aids and don't truly address or answer questions such as "how fast do we want the average person to progress in levels?" and "how many paths for advancement do we want to offer?" and "should all paths of advancement offer identical rates of advancement?" etc.
Our highest level guild member has focused solely on questing (no crafting, no PvP and has not farmed dungeons). He is level 25 after 2 days. He says he thinks the key to his advancement was completing quests that were above his level -- he skipped the starter islands. He's also playing a Nightblade, which seems to be very survivable in solo PvE content. Also, you apparently get a lot of XP from opening chests -- since he's solo out in front of the main horde of people, he has a lot of chests to himself.
Some of us in guild chat were astonished at how around level 18, he advanced to level 22 in the same amount of time it took most of the rest of us to advance from level 11 or 12 to level 13 or 14. It's also possible the game has been designed to allow rapid advancement to 50 because at 50 you're only through 1/3 of the content. Perhaps the Vet ranks (50+ and 50++) are where things are supposed to be slower and more challenging? Plus you get to explore the other 2/3 of the content.
snakekennyb14_ESO wrote: »I do dungeons for XP, why? because I like the group experience. As it stands now, I will only do each dungeon once until I hit level cap (and only for the exp from the quest) I enjoy questing as well, but generally speaking I find it is less fun because it is done SOLO. I Enjoy grouping to complete content. Its the entire reason I play MMO's over just going and playing skyrim again.
Mob exp is ridiculous.
no exp for killing monsters in a dungeon because the only reason we are there is to get the loot. you can delude yourselves into thinking you want exp from this but if that were the case you would take your little group outside and just farm an area full of mobs. group dungeons have always been about accomplishing an objective like killing a boss to get the treasure. i can't get that treasure so i group up with other people (sometimes whiny kids who cry about experience from trash mobs). now if you wanted some kind of experience reward from bosses sure why not but still its all about the loot. no one raids to level why should you expect to level by doing what is essentially a small form of raiding?
No. Easymode afk dungeon grinding does not need to be a viable form of leveling. Nor does afk kill 20 player farming need to be a 'viable form of leveling'.
oh gohlar so i dont agree with your point of view that makes me "new to MMOs".
Nox_Aeterna wrote: »The exp should be proportional , so that you can lvl in both ways without one being clearly the best choice and forcing people to lvl in a position they dont enjoy. Just good and equivalent paths to the same PvE end game.
Attorneyatlawl wrote: »I don't see any reason for PVP to be so inefficient for leveling either... they claimed you'd be able to level viably in there, but it's dog slow even if the action's plentiful due to the extremely low kill XP in Cyrodiil for enemy players
We won't get a answer any time soon, devs are too busy getting ready for the consol launch, they have our money already.