chessalavakia_ESO wrote: »For High Isle, they deliberately spun up a bunch of instances so it wouldn't be too crowded.
I'd assume they did the same thing for Necrom.
It works great for the solo content but, it can be sub-optimal for group content.
This Chapter has two large zones to split up the players, and that is going to work against seeing people. I see players in both zones, all the time. They are hardly abandoned, but I do feel they are spread out quite a bit. In my mind, this is how it should be. I don't feel that I need to see mobs of players, and prefer not to.
This Chapter also has a class. I know a few people can level up in hours, but I think most people who started on launch day are still working on it. They probably won't be doing it in the Chapter zones. so they are going to be off in other parts of the game doing that thing.
On PC EU, even on off-times people show up at world bosses. And everywhere I go I keep running into other players, like every 5 seconds I run into someone. Also everywhere I go, I run into dead mobs, so players were just there. Rarely do I have a fishing spot to myself, as players are leveling rapport for sharp.
Due to the expansion being new, players are out in the world doing stuff. They aren't done with everything and waiting at the main hub yet, though that will happen more and more when the expansion becomes older.
The daily crafting hubs, like vivec city, are filled to the brim with players.
Its almost as if they need to find a new way to approach LFG. Like perhaps a new LFG section that lists out groups that are currently looking for members . And its categorized by zone and then activities in that zone. Exploration, Questing, World Bosses, Public Dungeons, and then the group world events (dragons, harrowstorms, etc) for that respective zone. Right now you're just relying on discords/guilds or hoping people are paying attention to chat. Which sadly people seem to rarely be doing.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Agree, now Morrowind was pretty insane as it was so many people in instances, was in an sneak mission but so many people around it felt more like taking the last emperor keep in Cyrodil at prime time.chessalavakia_ESO wrote: »For High Isle, they deliberately spun up a bunch of instances so it wouldn't be too crowded.
I'd assume they did the same thing for Necrom.
It works great for the solo content but, it can be sub-optimal for group content.
It's all that book reading. "Never run with books", my ma always told me. Run with books, and you'll end up falling over yourself.Wherever I go in the rest of the world, arcanists are falling over themselves. I assume from their levels that they haven't rushed through the expansion and moved on but bought it primarily for the new class which they're focussed on levelling up on familiar content including wayshrines and guild skills etc, with a view to exploring the Telvanni Peninsular later. I suspect that when there isn't a new class the expansion zones are more populated in the early weeks.
On PC EU, even on off-times people show up at world bosses. And everywhere I go I keep running into other players, like every 5 seconds I run into someone. Also everywhere I go, I run into dead mobs, so players were just there. Rarely do I have a fishing spot to myself, as players are leveling rapport for sharp.
Due to the expansion being new, players are out in the world doing stuff. They aren't done with everything and waiting at the main hub yet, though that will happen more and more when the expansion becomes older.
The daily crafting hubs, like vivec city, are filled to the brim with players.
World Bosses drop trash, at least with Galen release we had sets that you might use. Now we got sets that you have to stand still to benefit from or get EXP off monsters to see benefit. One forces you to stay on a bar for 15 seconds then swap to get some resources back... why? Galen's drops were 2/3 for wins (Back Alley Gourmand seems better in theory than in practice, so not as good any more) and we saw people farming bosses for a long time to the point where items oversaturated the market, and some people still do. Galen/High Isle also had more vendor trash drops which incentivized farming the bosses for a different part of the population who depends on that for income.