Nine leads are found within treasure map chests in Necrom

  • Peppo_Lives
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    codex-wise, there's more codex entries that depend from a treasure map lead (ancestral motif only has 1 codex) than before.....not encouraging :|
    PC-EU - Eidetic Memory / Codex / Recipes Collector - 60K+ Achievement Points
  • CGPsaint
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    So, they just replaced ancestral stuff with something else. And here I was thinking they had started to listen to us with Galen's reduced leads from maps. Silly me, I know.

    Wishful thinking. Everything revolves around keeping players grinding as much as possible, whether that grind be fun or otherwise.

  • jle30303
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    We really, Really, REALLY need a way to target the farming of specific-zone treasure maps.
  • Virenic
    Virenic
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    codex-wise, there's more codex entries that depend from a treasure map lead (ancestral motif only has 1 codex) than before.....not encouraging :|

    Yep. Im sure plenty of people will be happy that there's no ancestral motif gated behind treasure maps, but for people who care about these furnishings, or want to complete the antiquity codex, it's so much worse.

    Instead of 14 codex entries found from treasure maps, there are 27 (tbc). What's worse, you can't sell any duplicates to fund buying more maps. Completing the codex entries will be incredibly expensive unless map prices drop significantly. As has been suggested many times before, there really needs to be a way to farm maps for a specific zone.
  • CGPsaint
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    Virenic wrote: »
    codex-wise, there's more codex entries that depend from a treasure map lead (ancestral motif only has 1 codex) than before.....not encouraging :|

    Yep. Im sure plenty of people will be happy that there's no ancestral motif gated behind treasure maps, but for people who care about these furnishings, or want to complete the antiquity codex, it's so much worse.

    Instead of 14 codex entries found from treasure maps, there are 27 (tbc). What's worse, you can't sell any duplicates to fund buying more maps. Completing the codex entries will be incredibly expensive unless map prices drop significantly. As has been suggested many times before, there really needs to be a way to farm maps for a specific zone.

    This is why people keep questioning whether or not the people who handle implementation (for things such as leads from treasure maps) are actively playing the game. It's a terrible design choice that just leads to players being frustrated. I play games to have fun, not to bang my head against the wall as I mindlessly do the same activity over and over and over and over again in the hopes that RNG will smile upon me at some point.

  • alternatelder
    alternatelder
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    There are 100 other sources Zos could put other leads but they opt for the source with a hard to find/expensive item and put 9 different leads in it. Brilliant...
  • praxis
    praxis
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    Unlike all the others, these antiquities furnishings do not seem to be available for purchase from the achievement vendor once all three codecs are acquired (no I don’t have 3 of any of them, but the other antiquities furnishings show up as non-purchasable once one codec has been acquired). The fossil furnishings from these leads do not show up for purchase at all.

    Additionally, the furnishings themselves are bound (unlike the ancestral motifs) and can't even be bought and sold via traders if your map lead rng is inevitably terrible.

    Also putting a three part gold-difficulty lead (Apocrypha Well) in the rng on top of rng treasure map lead hunt is just discouraging.
    Edited by praxis on June 24, 2023 2:19PM
  • Carcamongus
    Carcamongus
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    Look on the bright side: no new treasure map leads for a year. Yeah, I know, that's a very depressing bright side.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • SeaGtGruff
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    Personally, I don't understand why everyone feels the need to grind for leads.

    I dabbled with lead-grinding on at least three occasions: (1) Grinding for leads in Stros M'kai. (2) Grinding for "that lead" from water plants and pure water nodes in Shadowfen. (3) Grinding for some other lead in Bad Man's Hollow. There may have been another occasion or two, but those are the only ones that come to mind.

    The first occasion was inspired by a brief desire to "get serious" about Antiquities and go through each zone collecting all of the leads from it. I started with Stros M'kai simply because it's the starter zone for my alliance. I never got all of the leads, but I got several, and the time spent didn't really justify the rewards.

    The Shadowfen grind was done on a lark, because there was such an uproar in the forums that I decided to see what all the fuss was about. I forget how long it took me to get that lead on each server, but one was quick (a few hours) and on the other server it took a bit longer (a few days).

    The Bad Man's Hollow grind was also done primarily on a lark, but only because I consider that particular public dungeon to be conveniently located and one of the smaller, easier, and quicker ones in the game, so I don't mind running it occasionally for a short diversion between doing other things.

    As a general rule, I would rather discover or learn things on my own when playing games rather than looking up everything on the internet. To be sure, I do use sites such as the UESPWiki a lot, but I normally look things up to read about them after the fact, or when someone mentions something and I need to go look it up to see what they're talking about. But I'd rather not use the UESPWiki and The ESO App as "cheat sheets" to look up the locations of things except as a last resort, because it's more fun for me when I find something on my own or discover something by surprise.

    Also, when you receive a lead without grinding for it, just by doing something that you were doing anyway without even being aware that a lead could drop from it, the rewards are much better as far as time spent, because you were playing the game in your normal fashion, doing the things you enjoy, rather than repetitively grinding for hours, days, or weeks in sheet agony and frustration when you could have been having fun instead.
    I've fought mudcrabs more fearsome than me!
  • CGPsaint
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    SeaGtGruff wrote: »
    Personally, I don't understand why everyone feels the need to grind for leads.
    I dabbled with lead-grinding on at least three occasions: (1) Grinding for leads in Stros M'kai. (2) Grinding for "that lead" from water plants and pure water nodes in Shadowfen. (3) Grinding for some other lead in Bad Man's Hollow. There may have been another occasion or two, but those are the only ones that come to mind.

    The first occasion was inspired by a brief desire to "get serious" about Antiquities and go through each zone collecting all of the leads from it. I started with Stros M'kai simply because it's the starter zone for my alliance. I never got all of the leads, but I got several, and the time spent didn't really justify the rewards.

    The Shadowfen grind was done on a lark, because there was such an uproar in the forums that I decided to see what all the fuss was about. I forget how long it took me to get that lead on each server, but one was quick (a few hours) and on the other server it took a bit longer (a few days).

    The Bad Man's Hollow grind was also done primarily on a lark, but only because I consider that particular public dungeon to be conveniently located and one of the smaller, easier, and quicker ones in the game, so I don't mind running it occasionally for a short diversion between doing other things.

    As a general rule, I would rather discover or learn things on my own when playing games rather than looking up everything on the internet. To be sure, I do use sites such as the UESPWiki a lot, but I normally look things up to read about them after the fact, or when someone mentions something and I need to go look it up to see what they're talking about. But I'd rather not use the UESPWiki and The ESO App as "cheat sheets" to look up the locations of things except as a last resort, because it's more fun for me when I find something on my own or discover something by surprise.

    Also, when you receive a lead without grinding for it, just by doing something that you were doing anyway without even being aware that a lead could drop from it, the rewards are much better as far as time spent, because you were playing the game in your normal fashion, doing the things you enjoy, rather than repetitively grinding for hours, days, or weeks in sheet agony and frustration when you could have been having fun instead.

    The odds of you accidentally getting some of the new leads from organic gameplay are really low. Either you set out to get them (aka grinding), or you probably won't get them.
  • HappyTheCamper
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    ApoAlaia wrote: »
    For that The Deadlands currently takes the mouldy, stale biscuit.y

    We might get a Blackwood + The Deadlands event in late autumn but given that this year's Q3 is different (no DLC) and the event schedule is all over the place due to the EU megaserver upgrades idk...

    I noticed the Ancestral Reach motif became very cheap following Greymoor event so hopefully this will happen!
  • Hapexamendios
    Hapexamendios
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    These map leads are the most prolific and the worst ones in the game. Far too much RNG involved with them imo.
  • laniakea_0
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    CGPsaint wrote: »
    The fact that they keep putting so many with treasure maps shows they have neither understanding nor consideration for how a good portion of the player base feels about these types of leads. One or two is tolerable, but 9 for this and the 14 required for motifs is egregious.

    Thankfully there isn't an Ancestral motif in Necrom, so those 14 leads in treasure maps are gone, but 9 other leads seems a bit much. It was weeks before I saw my first Galen map, and to-date I've personally looted maybe 5-6 Galen maps, so hopefully the drop rate on the new maps is considerably higher, or else I'll be skipping all of the new antiquities as well.

    no ancestral style yet! with all the motifs they've been holding back over the past years, it may yet come.
  • CGPsaint
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    laniakea_0 wrote: »
    CGPsaint wrote: »
    The fact that they keep putting so many with treasure maps shows they have neither understanding nor consideration for how a good portion of the player base feels about these types of leads. One or two is tolerable, but 9 for this and the 14 required for motifs is egregious.

    Thankfully there isn't an Ancestral motif in Necrom, so those 14 leads in treasure maps are gone, but 9 other leads seems a bit much. It was weeks before I saw my first Galen map, and to-date I've personally looted maybe 5-6 Galen maps, so hopefully the drop rate on the new maps is considerably higher, or else I'll be skipping all of the new antiquities as well.

    no ancestral style yet! with all the motifs they've been holding back over the past years, it may yet come.

    It's a possibility, but then again I won't bother trying to get them. I'm tired of the love/hate relationship with ZOS and won't be participating in the ridiculous grind for those motifs, should they find their way back into the game.

  • TaSheen
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    I scry/dig motifs when I get them (mostly accidentally). Otherwise.... not interested.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Treeshka
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    There might be an event similar to High Isle one last year. Where there were a lot of treasure maps dropping from event coffers. It will reduce their price for sure if this event also happens for Necrom.
  • CGPsaint
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    Treeshka wrote: »
    There might be an event similar to High Isle one last year. Where there were a lot of treasure maps dropping from event coffers. It will reduce their price for sure if this event also happens for Necrom.

    Deadlands have been out for a while and we still haven't had a Deadlands event, so I'm not holding my breath.

  • XoXJulietteXoX
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    SeaGtGruff wrote: »
    Personally, I don't understand why everyone feels the need to grind for leads.

    I dabbled with lead-grinding on at least three occasions: (1) Grinding for leads in Stros M'kai. (2) Grinding for "that lead" from water plants and pure water nodes in Shadowfen. (3) Grinding for some other lead in Bad Man's Hollow. There may have been another occasion or two, but those are the only ones that come to mind.

    The first occasion was inspired by a brief desire to "get serious" about Antiquities and go through each zone collecting all of the leads from it. I started with Stros M'kai simply because it's the starter zone for my alliance. I never got all of the leads, but I got several, and the time spent didn't really justify the rewards.

    The Shadowfen grind was done on a lark, because there was such an uproar in the forums that I decided to see what all the fuss was about. I forget how long it took me to get that lead on each server, but one was quick (a few hours) and on the other server it took a bit longer (a few days).

    The Bad Man's Hollow grind was also done primarily on a lark, but only because I consider that particular public dungeon to be conveniently located and one of the smaller, easier, and quicker ones in the game, so I don't mind running it occasionally for a short diversion between doing other things.

    As a general rule, I would rather discover or learn things on my own when playing games rather than looking up everything on the internet. To be sure, I do use sites such as the UESPWiki a lot, but I normally look things up to read about them after the fact, or when someone mentions something and I need to go look it up to see what they're talking about. But I'd rather not use the UESPWiki and The ESO App as "cheat sheets" to look up the locations of things except as a last resort, because it's more fun for me when I find something on my own or discover something by surprise.

    Also, when you receive a lead without grinding for it, just by doing something that you were doing anyway without even being aware that a lead could drop from it, the rewards are much better as far as time spent, because you were playing the game in your normal fashion, doing the things you enjoy, rather than repetitively grinding for hours, days, or weeks in sheet agony and frustration when you could have been having fun instead.

    So, this just does not work for housing items, and WTP who 100% do housing must grind that item up to 3x to be able to buy it, or if we're broke cause console players always be broke, then we just keep grinding that furnishing.
  • XoXJulietteXoX
    XoXJulietteXoX
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    CGPsaint wrote: »
    Virenic wrote: »
    codex-wise, there's more codex entries that depend from a treasure map lead (ancestral motif only has 1 codex) than before.....not encouraging :|

    Yep. Im sure plenty of people will be happy that there's no ancestral motif gated behind treasure maps, but for people who care about these furnishings, or want to complete the antiquity codex, it's so much worse.

    Instead of 14 codex entries found from treasure maps, there are 27 (tbc). What's worse, you can't sell any duplicates to fund buying more maps. Completing the codex entries will be incredibly expensive unless map prices drop significantly. As has been suggested many times before, there really needs to be a way to farm maps for a specific zone.

    This is why people keep questioning whether or not the people who handle implementation (for things such as leads from treasure maps) are actively playing the game. It's a terrible design choice that just leads to players being frustrated. I play games to have fun, not to bang my head against the wall as I mindlessly do the same activity over and over and over and over again in the hopes that RNG will smile upon me at some point.

    They don't. Same with the Twitch Bethesda stream team, I don't think they play. I get drops by muting their stream can't listen to the heavy breather, the mispronouncing of names/words, and them not answering a single question we have.
  • asttreb17_ESO
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    nothings ever complete from all sides of the game never ending grinds to complete game collectibles items, never ending new ideas introduced in game to never ending updates to fix game just come to accept its been like this since i started play about 8 years. zos is hard at work making a game putting tons of man hours and i'm hard at work trying to put in the insane amount of time trying to get stuff complete Easy option will be sell tons of crowns and buy everything to complete. Only if i could grind endless money in real life to spend in ESO to get all items and achievements.
  • kaisernick
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    this crap need to stop NOW it isnt fun and just puts me off playing the dam game.

    you expect antiquities system to be fun [snip]

    [edited for minor bashing]
    Edited by ZOS_Icy on July 11, 2023 4:12PM
  • Gruumsh1
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    kaisernick wrote: »
    [snip]

    Sadly, I think they do.... [snip] Either way it's highly disappointing and unimaginative.

    [edited for bashing & to remove quote]
    Edited by ZOS_Icy on July 11, 2023 4:11PM
    Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
  • Gruumsh1
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    I wonder if they do this to force people to spend their hoarded gold...?
    Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
  • joergino
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    Gruumsh1 wrote: »
    I wonder if they do this to force people to spend their hoarded gold...?

    Extremely unlikely. That gold is only moved around to the flippers who already have plentiful of gold.
  • UntilValhalla13
    UntilValhalla13
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    Antiquities were literally designed to increase the grind and pad out active player hours.
  • CGPsaint
    CGPsaint
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    Antiquities were literally designed to increase the grind and pad out active player hours.

    It's working...

  • LadyLethalla
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    I'm happy to know that leads are obtainable from those CE maps; since the only items obtained from those (on past CE maps) weren't worth anything I would have destroyed them rather than waste time using them.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Haenk
    Haenk
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    I'm happy to know that leads are obtainable from those CE maps; since the only items obtained from those (on past CE maps) weren't worth anything I would have destroyed them rather than waste time using them.

    Unfortunately, it's still random. So you *might* find a lead in there, or you might not.
    Over all, the lead implementation is still awful, I think - it requires you to do something, you might not want to do or are not able to do.
    Just put the leads in the corresponding zone as a general drop (nodes, loot, containers), but incredibly (or not so) rare. That would support general gameplay, instead of grinding.
  • Necrotech_Master
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    CGPsaint wrote: »
    SeaGtGruff wrote: »
    Personally, I don't understand why everyone feels the need to grind for leads.
    I dabbled with lead-grinding on at least three occasions: (1) Grinding for leads in Stros M'kai. (2) Grinding for "that lead" from water plants and pure water nodes in Shadowfen. (3) Grinding for some other lead in Bad Man's Hollow. There may have been another occasion or two, but those are the only ones that come to mind.

    The first occasion was inspired by a brief desire to "get serious" about Antiquities and go through each zone collecting all of the leads from it. I started with Stros M'kai simply because it's the starter zone for my alliance. I never got all of the leads, but I got several, and the time spent didn't really justify the rewards.

    The Shadowfen grind was done on a lark, because there was such an uproar in the forums that I decided to see what all the fuss was about. I forget how long it took me to get that lead on each server, but one was quick (a few hours) and on the other server it took a bit longer (a few days).

    The Bad Man's Hollow grind was also done primarily on a lark, but only because I consider that particular public dungeon to be conveniently located and one of the smaller, easier, and quicker ones in the game, so I don't mind running it occasionally for a short diversion between doing other things.

    As a general rule, I would rather discover or learn things on my own when playing games rather than looking up everything on the internet. To be sure, I do use sites such as the UESPWiki a lot, but I normally look things up to read about them after the fact, or when someone mentions something and I need to go look it up to see what they're talking about. But I'd rather not use the UESPWiki and The ESO App as "cheat sheets" to look up the locations of things except as a last resort, because it's more fun for me when I find something on my own or discover something by surprise.

    Also, when you receive a lead without grinding for it, just by doing something that you were doing anyway without even being aware that a lead could drop from it, the rewards are much better as far as time spent, because you were playing the game in your normal fashion, doing the things you enjoy, rather than repetitively grinding for hours, days, or weeks in sheet agony and frustration when you could have been having fun instead.

    The odds of you accidentally getting some of the new leads from organic gameplay are really low. Either you set out to get them (aka grinding), or you probably won't get them.

    thats my experience with most leads

    theres very very few leads which can drop from anything, everything else requires a specific activity or source to obtain, which requires actively going to the location to attempt a drop (i wouldnt call it farming or grinding unless you were camping out at the lead location until you got the drop)

    but chances are if you are looking for a specific lead, you have to go to a specific place, theres little to no chance to get it organically

    a few examples mentioned, such as the nodes in shadowfen for the kilt lead, if you never actually harvested from shadowfen, you would never get the lead, period, end of story, so i dont see how any lead except for the handful that can drop from any source (which still are more common in some areas than others) you would ever get organically unless you didnt even know the lead dropped from that source when you were first starting to play the game lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MoonPile
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    Has ANYONE found Mushroom Classification Books, or the Cliff Strider Skeleton Stand?

    I wonder if anything will change. For example could the upcoming Necrom event result in more maps and prices falling? Or would ZOS eventually increase drop rates like they did with past antiquities?

    I only know of one person who found a book and they spent millions. I'm not willing to, and none of the free or cheap maps I've found so far have dropped anything but trash.
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