Carcamongus wrote: »So, they just replaced ancestral stuff with something else. And here I was thinking they had started to listen to us with Galen's reduced leads from maps. Silly me, I know.
Peppo_Lives wrote: »codex-wise, there's more codex entries that depend from a treasure map lead (ancestral motif only has 1 codex) than before.....not encouraging
Peppo_Lives wrote: »codex-wise, there's more codex entries that depend from a treasure map lead (ancestral motif only has 1 codex) than before.....not encouraging
Yep. Im sure plenty of people will be happy that there's no ancestral motif gated behind treasure maps, but for people who care about these furnishings, or want to complete the antiquity codex, it's so much worse.
Instead of 14 codex entries found from treasure maps, there are 27 (tbc). What's worse, you can't sell any duplicates to fund buying more maps. Completing the codex entries will be incredibly expensive unless map prices drop significantly. As has been suggested many times before, there really needs to be a way to farm maps for a specific zone.
SeaGtGruff wrote: »Personally, I don't understand why everyone feels the need to grind for leads.I dabbled with lead-grinding on at least three occasions: (1) Grinding for leads in Stros M'kai. (2) Grinding for "that lead" from water plants and pure water nodes in Shadowfen. (3) Grinding for some other lead in Bad Man's Hollow. There may have been another occasion or two, but those are the only ones that come to mind.
The first occasion was inspired by a brief desire to "get serious" about Antiquities and go through each zone collecting all of the leads from it. I started with Stros M'kai simply because it's the starter zone for my alliance. I never got all of the leads, but I got several, and the time spent didn't really justify the rewards.
The Shadowfen grind was done on a lark, because there was such an uproar in the forums that I decided to see what all the fuss was about. I forget how long it took me to get that lead on each server, but one was quick (a few hours) and on the other server it took a bit longer (a few days).
The Bad Man's Hollow grind was also done primarily on a lark, but only because I consider that particular public dungeon to be conveniently located and one of the smaller, easier, and quicker ones in the game, so I don't mind running it occasionally for a short diversion between doing other things.
As a general rule, I would rather discover or learn things on my own when playing games rather than looking up everything on the internet. To be sure, I do use sites such as the UESPWiki a lot, but I normally look things up to read about them after the fact, or when someone mentions something and I need to go look it up to see what they're talking about. But I'd rather not use the UESPWiki and The ESO App as "cheat sheets" to look up the locations of things except as a last resort, because it's more fun for me when I find something on my own or discover something by surprise.
Also, when you receive a lead without grinding for it, just by doing something that you were doing anyway without even being aware that a lead could drop from it, the rewards are much better as far as time spent, because you were playing the game in your normal fashion, doing the things you enjoy, rather than repetitively grinding for hours, days, or weeks in sheet agony and frustration when you could have been having fun instead.
For that The Deadlands currently takes the mouldy, stale biscuit.y
We might get a Blackwood + The Deadlands event in late autumn but given that this year's Q3 is different (no DLC) and the event schedule is all over the place due to the EU megaserver upgrades idk...
Hapexamendios wrote: »The fact that they keep putting so many with treasure maps shows they have neither understanding nor consideration for how a good portion of the player base feels about these types of leads. One or two is tolerable, but 9 for this and the 14 required for motifs is egregious.
Thankfully there isn't an Ancestral motif in Necrom, so those 14 leads in treasure maps are gone, but 9 other leads seems a bit much. It was weeks before I saw my first Galen map, and to-date I've personally looted maybe 5-6 Galen maps, so hopefully the drop rate on the new maps is considerably higher, or else I'll be skipping all of the new antiquities as well.
laniakea_0 wrote: »Hapexamendios wrote: »The fact that they keep putting so many with treasure maps shows they have neither understanding nor consideration for how a good portion of the player base feels about these types of leads. One or two is tolerable, but 9 for this and the 14 required for motifs is egregious.
Thankfully there isn't an Ancestral motif in Necrom, so those 14 leads in treasure maps are gone, but 9 other leads seems a bit much. It was weeks before I saw my first Galen map, and to-date I've personally looted maybe 5-6 Galen maps, so hopefully the drop rate on the new maps is considerably higher, or else I'll be skipping all of the new antiquities as well.
no ancestral style yet! with all the motifs they've been holding back over the past years, it may yet come.
There might be an event similar to High Isle one last year. Where there were a lot of treasure maps dropping from event coffers. It will reduce their price for sure if this event also happens for Necrom.
SeaGtGruff wrote: »Personally, I don't understand why everyone feels the need to grind for leads.
I dabbled with lead-grinding on at least three occasions: (1) Grinding for leads in Stros M'kai. (2) Grinding for "that lead" from water plants and pure water nodes in Shadowfen. (3) Grinding for some other lead in Bad Man's Hollow. There may have been another occasion or two, but those are the only ones that come to mind.
The first occasion was inspired by a brief desire to "get serious" about Antiquities and go through each zone collecting all of the leads from it. I started with Stros M'kai simply because it's the starter zone for my alliance. I never got all of the leads, but I got several, and the time spent didn't really justify the rewards.
The Shadowfen grind was done on a lark, because there was such an uproar in the forums that I decided to see what all the fuss was about. I forget how long it took me to get that lead on each server, but one was quick (a few hours) and on the other server it took a bit longer (a few days).
The Bad Man's Hollow grind was also done primarily on a lark, but only because I consider that particular public dungeon to be conveniently located and one of the smaller, easier, and quicker ones in the game, so I don't mind running it occasionally for a short diversion between doing other things.
As a general rule, I would rather discover or learn things on my own when playing games rather than looking up everything on the internet. To be sure, I do use sites such as the UESPWiki a lot, but I normally look things up to read about them after the fact, or when someone mentions something and I need to go look it up to see what they're talking about. But I'd rather not use the UESPWiki and The ESO App as "cheat sheets" to look up the locations of things except as a last resort, because it's more fun for me when I find something on my own or discover something by surprise.
Also, when you receive a lead without grinding for it, just by doing something that you were doing anyway without even being aware that a lead could drop from it, the rewards are much better as far as time spent, because you were playing the game in your normal fashion, doing the things you enjoy, rather than repetitively grinding for hours, days, or weeks in sheet agony and frustration when you could have been having fun instead.
Peppo_Lives wrote: »codex-wise, there's more codex entries that depend from a treasure map lead (ancestral motif only has 1 codex) than before.....not encouraging
Yep. Im sure plenty of people will be happy that there's no ancestral motif gated behind treasure maps, but for people who care about these furnishings, or want to complete the antiquity codex, it's so much worse.
Instead of 14 codex entries found from treasure maps, there are 27 (tbc). What's worse, you can't sell any duplicates to fund buying more maps. Completing the codex entries will be incredibly expensive unless map prices drop significantly. As has been suggested many times before, there really needs to be a way to farm maps for a specific zone.
This is why people keep questioning whether or not the people who handle implementation (for things such as leads from treasure maps) are actively playing the game. It's a terrible design choice that just leads to players being frustrated. I play games to have fun, not to bang my head against the wall as I mindlessly do the same activity over and over and over and over again in the hopes that RNG will smile upon me at some point.
kaisernick wrote: »[snip]
UntilValhalla13 wrote: »Antiquities were literally designed to increase the grind and pad out active player hours.
LadyLethalla wrote: »I'm happy to know that leads are obtainable from those CE maps; since the only items obtained from those (on past CE maps) weren't worth anything I would have destroyed them rather than waste time using them.
SeaGtGruff wrote: »Personally, I don't understand why everyone feels the need to grind for leads.I dabbled with lead-grinding on at least three occasions: (1) Grinding for leads in Stros M'kai. (2) Grinding for "that lead" from water plants and pure water nodes in Shadowfen. (3) Grinding for some other lead in Bad Man's Hollow. There may have been another occasion or two, but those are the only ones that come to mind.
The first occasion was inspired by a brief desire to "get serious" about Antiquities and go through each zone collecting all of the leads from it. I started with Stros M'kai simply because it's the starter zone for my alliance. I never got all of the leads, but I got several, and the time spent didn't really justify the rewards.
The Shadowfen grind was done on a lark, because there was such an uproar in the forums that I decided to see what all the fuss was about. I forget how long it took me to get that lead on each server, but one was quick (a few hours) and on the other server it took a bit longer (a few days).
The Bad Man's Hollow grind was also done primarily on a lark, but only because I consider that particular public dungeon to be conveniently located and one of the smaller, easier, and quicker ones in the game, so I don't mind running it occasionally for a short diversion between doing other things.
As a general rule, I would rather discover or learn things on my own when playing games rather than looking up everything on the internet. To be sure, I do use sites such as the UESPWiki a lot, but I normally look things up to read about them after the fact, or when someone mentions something and I need to go look it up to see what they're talking about. But I'd rather not use the UESPWiki and The ESO App as "cheat sheets" to look up the locations of things except as a last resort, because it's more fun for me when I find something on my own or discover something by surprise.
Also, when you receive a lead without grinding for it, just by doing something that you were doing anyway without even being aware that a lead could drop from it, the rewards are much better as far as time spent, because you were playing the game in your normal fashion, doing the things you enjoy, rather than repetitively grinding for hours, days, or weeks in sheet agony and frustration when you could have been having fun instead.
The odds of you accidentally getting some of the new leads from organic gameplay are really low. Either you set out to get them (aka grinding), or you probably won't get them.