Thee_Cheshire_Cat wrote: »Please, can't there be something done to prevent this, OTHER THAN having to form your own groups.
i get ques can be long if you're not a tank or healer, but my goodness, it is getting real old, real fast, dying when you don't have an ACTUAL tank in your dungeon group coz some impatient person decided to que as one to get in faster.
What is a fake tank?
Ragnarok0130 wrote: »What is a fake tank?
A DPS that queues as a tank for the faster queue pop but is not a tank, has no taunt slotted, has little health, and has no intention of performing the tank role that he queued for. Basically a self centered player who doesn't care if he ruins the dungeon experience of 3 other players.
I don’t think you should be able to queue as a support role without evidence on your bar that you have something specific to that role.
Tanks should have at least one taunt on their bar and healers should have at least one heal or group shield ability in their bar at a bare minimum. Never understood why this is difficult to implement.
I don’t think you should be able to queue as a support role without evidence on your bar that you have something specific to that role.
Tanks should have at least one taunt on their bar and healers should have at least one heal or group shield ability in their bar at a bare minimum. Never understood why this is difficult to implement.
I don't think that's difficult to implement, but won't help much. People still could change their skills after entering the dungeon or simply not use all of their abilities for example.
The problem is: Fighting "fake tanks" won't increase the amount of real tanks in group finder scenarios thus leading to longer queues.
Make tanking rewarding and you'll solve the original problem to some extent. Most tanks still will prefer premades tho.
I don’t think you should be able to queue as a support role without evidence on your bar that you have something specific to that role.
Tanks should have at least one taunt on their bar and healers should have at least one heal or group shield ability in their bar at a bare minimum. Never understood why this is difficult to implement.
I don't think that's difficult to implement, but won't help much. People still could change their skills after entering the dungeon or simply not use all of their abilities for example.
The problem is: Fighting "fake tanks" won't increase the amount of real tanks in group finder scenarios thus leading to longer queues.
Make tanking rewarding and you'll solve the original problem to some extent. Most tanks still will prefer premades tho.
We’re going to run into this problem no matter how you look at it in this game due to the fact that you can play every role competently with every class. I believe this would definitely be a step in the right direction though no? If it locked it to your bar and required the ability to use it in some way?
With a game like ESO that is SO solo friendly and casual, not many people play together, so finding premade is more difficult than you think. I think the premade group finder is going to be huge though. People will form story dungeon groups, “premade” vet dungeon groups, pledge groups, etc. Then at that point the only people that will be in the dungeon finder will be there for the random daily where you are truly inviting randomness into your group.
easy to stop fake ques. Do as most other Mmo´s - role checks ( healer also). The plus side more tanks in que, same for healers.
And without fake roles, queue times for DDs will be 30+ minutes for random dungeon, instead of 5 minutes. This is a really smart thing to do, and everybody will be happy.
easy to stop fake ques. Do as most other Mmo´s - role checks ( healer also). The plus side more tanks in que, same for healers.
This is unfortunately impossible in ESO because a character has no role other than what they say they are in the group finder. In other games, WoW as an example, you choose a specialization that is either tank, healer, or dps. Such a thing does not exist in ESO.
The only way to actually get people to stop fake tanking/heal is to make them want to actually play real tanks or healers in PuGs.
Currently (at least from my experience) playing in PuGs as heal or tank is often a very bad experience, because you are playing with incompetent DDs who make a dungeon you could do with decent DDs in about 15 minutes take over an hour.
DDs need to actually do reliable damage for a dungeon to be any kind of enjoyable for most tanks/healers, especially if they know it would be considerably quicker if they changed to DD setups and just didnt play as actual tanks.
DDs can carry an entire group through a (normal) dungeon a lot easier and faster than a tank or healer if they are decent and as long as that is the case people are always going to mainly play DD.
I don’t think you should be able to queue as a support role without evidence on your bar that you have something specific to that role.
Tanks should have at least one taunt on their bar and healers should have at least one heal or group shield ability in their bar at a bare minimum. Never understood why this is difficult to implement.
I don't think that's difficult to implement, but won't help much. People still could change their skills after entering the dungeon or simply not use all of their abilities for example.
The problem is: Fighting "fake tanks" won't increase the amount of real tanks in group finder scenarios thus leading to longer queues.
Make tanking rewarding and you'll solve the original problem to some extent. Most tanks still will prefer premades tho.
We’re going to run into this problem no matter how you look at it in this game due to the fact that you can play every role competently with every class. I believe this would definitely be a step in the right direction though no? If it locked it to your bar and required the ability to use it in some way?
With a game like ESO that is SO solo friendly and casual, not many people play together, so finding premade is more difficult than you think. I think the premade group finder is going to be huge though. People will form story dungeon groups, “premade” vet dungeon groups, pledge groups, etc. Then at that point the only people that will be in the dungeon finder will be there for the random daily where you are truly inviting randomness into your group.
Being locked to the skills I have on my bar while doing content would drastically worsen my playing experience, as I prefer eso to other mmos among other things especially because of the freedom of choice regarding character builds as well as the flexible group mechanics without need for rigid roles.
I also run in premades exclusively since I gave up on group finder years ago due to bad experiences, especially as (real) tank. Don't have any problems since then.
Don't get me wrong tho: I don't appreciate "fake tanking", but I don't want to see any solution, which also affects us others. Trying to correct human error and bad manners in pugs by implementing rigid rules for everyone will fail.