Accessibility will never work in this game. Why?
There's nothing better than HA for those with accessibility needs, and we all know what happens with these players.
If players can't accept the easiest accessibility option we have (HA), and if even ZoS keeps these HA players out of trials like vCR... What do you really expect from ZoS?!
ESO Accessibility = RIP
And this is exactly what I'm talking about. Most players don't care at all about accessibility.PrincessOfThieves wrote: »Accessibility will never work in this game. Why?
There's nothing better than HA for those with accessibility needs, and we all know what happens with these players.
If players can't accept the easiest accessibility option we have (HA), and if even ZoS keeps these HA players out of trials like vCR... What do you really expect from ZoS?!
ESO Accessibility = RIP
Believe it or not, but there is a game mode where any kind of build works. It's called normal difficulty. And it is made specifically for people with accessibility needs and more casual players.
If you're too proud to play on normal, it's not an accessibility problem.
Also, HA players are pugging the new trial since the first day. So it's still an OP build, nothing had changed.
You don't like Arcanist skills? Go play with any other class. I also paid for DK and Necro, but I don't use them either. I have to play with the only class available to me, which is Sorcerer.
PrincessOfThieves wrote: »Accessibility will never work in this game. Why?
There's nothing better than HA for those with accessibility needs, and we all know what happens with these players.
If players can't accept the easiest accessibility option we have (HA), and if even ZoS keeps these HA players out of trials like vCR... What do you really expect from ZoS?!
ESO Accessibility = RIP
Believe it or not, but there is a game mode where any kind of build works. It's called normal difficulty. And it is made specifically for people with accessibility needs and more casual players.
If you're too proud to play on normal, it's not an accessibility problem.
Also, HA players are pugging the new trial since the first day. So it's still an OP build, nothing had changed.
Believe it or not, there are 6 other classes people can use to avoid Arcanist. And if you find a group with someone using that class, move out and queue again or create your own group to support and connect with Arcanist players. The same applies to any other content. So, what's the problem with accessibility ?
I also paid for the game, but I effectively can't play it at present. Even if I don't play the class myself, other people's arcanist effects are forced on me.
I don't think anyone actually wants to take the class away from people that enjoy playing it, they want a toggle to not see the effects, as a basic functionality.
[snip]PrincessOfThieves wrote: »Believe it or not, but there is a game mode where any kind of build works. It's called normal difficulty. And it is made specifically for people with accessibility needs and more casual players.
There's nothing better than HA for those with accessibility needs, and we all know what happens with these players.
If we can't accept the easiest accessibility option we have (HA), and if even ZoS keeps these HA players out of trials like vCR... What do you really expect from ZoS?!
Players don't gatekeep HM content, trial leads create specific requirements for their runs in order to give the group the best chance of clearing veteran or veteran HM content because the time of 11 people shouldn't be wasted because 1 or more people weren't capable enough in their role to pull their own weight in the specified veteran or hard mode content and are being carried. Everyone is harping about the ill defined bogeyman of "accessibility" yet nobody is telling players that if they want to participate in the hardest (and optional) content in the game the onus is on them to practice their role, research their class/role as well as read up or watch videos on the content they want to do so, and farm and improve gear to meet the raid lead's requirements and perform well. If you're not in an established HM progression group it's unlikely that anyone - HA player or 2 bar player - will be randomly picked up for a HM run in Craglorn or even in a guild run until you have a clear to link so once again the onus is on the player to network, find a guild and progression group that they like and that wants them to be part of the team to get the clear before you can volunteer and be accepted for a HM run. The jump in difficulty between veteran and veteran hard mode is about the same jump in difficulty between normal and veteran so just because you cleared the veteran version of the trial doesn't mean you're ready for the hard mode.
When players engage in gatekeeping for Hard Mode content by blocking others who use HA build, they are not considering accessibility. And now, players want to discuss accessibility by changing skill colors?!
But these changes can happen, yes, if the same top-tier players ask for them!
PrincessOfThieves wrote: »People cannot avoid the arcanist effects because it's a multiplayer game.
markulrich1966 wrote: »game was accessable for me 3 years ago.
I mained sorcerers.
Used crystal blast as spammable (strong AOE, instant cast) and
heavy staff attacks without being forced to level up scrying and getting leads for Oakensoul and grinding dungeons for sergeants mail. Using easy to access sets, Mothers Sorrow and Torugs Pact.
The changes afterwards (removal of crystal blast, reducing HA damage by 50%, now requiring Oakensoul to gain back the former damage) made it LESS accessable for me.
I am not disabled, I'm simply old (57), so can't keep up with a dynamic gameplay like light attack weaving.
As a result, I simply skip lots of content, vet dungeons, trials, meanwhile also soloing some DLC worldboss dailies I did in the past. As a result, I stopped spending money for the game, cancelled eso+, skip chapter like Necrom, don't buy goodies like houses any longer.
As an old player, I could spend a lot of money, and did it in the past, I think I payed more than 1000 Euro.
This is actually why reducing accessability means a loss for companies - those who have the time and money to help to keep the game alive resignate and stop their support.
markulrich1966 wrote: »game was accessable for me 3 years ago.
I mained sorcerers.
Used crystal blast as spammable (strong AOE, instant cast) and
heavy staff attacks without being forced to level up scrying and getting leads for Oakensoul and grinding dungeons for sergeants mail. Using easy to access sets, Mothers Sorrow and Torugs Pact.
The changes afterwards (removal of crystal blast, reducing HA damage by 50%, now requiring Oakensoul to gain back the former damage) made it LESS accessable for me.
I am not disabled, I'm simply old (57), so can't keep up with a dynamic gameplay like light attack weaving.
As a result, I simply skip lots of content, vet dungeons, trials, meanwhile also soloing some DLC worldboss dailies I did in the past. As a result, I stopped spending money for the game, cancelled eso+, skip chapter like Necrom, don't buy goodies like houses any longer.
As an old player, I could spend a lot of money, and did it in the past, I think I payed more than 1000 Euro.
This is actually why reducing accessability means a loss for companies - those who have the time and money to help to keep the game alive resignate and stop their support.
I think you make an important, but mostly not discussed, point here:
The current iteration of easier builds rely almost completely on oakensoul mythic, which can only be obtained by purchasing specific content (or activating eso+ since necrom release). I don't think that's fitting for builds, which are implemented to increase accessibility. There should always be viable options to reach this goal without paying for it.
I want to note, that I'm not talking about the current monetization model in general here, but only about accessibility options. The last thing I wanna see is, that some players, which are already struggling with this game due to disabilities or age, are "gatekept" from content only because they cannot afford the existing solution.
markulrich1966 wrote: »game was accessable for me 3 years ago.
I mained sorcerers.
Used crystal blast as spammable (strong AOE, instant cast) and
heavy staff attacks without being forced to level up scrying and getting leads for Oakensoul and grinding dungeons for sergeants mail. Using easy to access sets, Mothers Sorrow and Torugs Pact.
The changes afterwards (removal of crystal blast, reducing HA damage by 50%, now requiring Oakensoul to gain back the former damage) made it LESS accessable for me.
I am not disabled, I'm simply old (57), so can't keep up with a dynamic gameplay like light attack weaving.
As a result, I simply skip lots of content, vet dungeons, trials, meanwhile also soloing some DLC worldboss dailies I did in the past. As a result, I stopped spending money for the game, cancelled eso+, skip chapter like Necrom, don't buy goodies like houses any longer.
As an old player, I could spend a lot of money, and did it in the past, I think I payed more than 1000 Euro.
This is actually why reducing accessability means a loss for companies - those who have the time and money to help to keep the game alive resignate and stop their support.
I think you make an important, but mostly not discussed, point here:
The current iteration of easier builds rely almost completely on oakensoul mythic, which can only be obtained by purchasing specific content (or activating eso+ since necrom release). I don't think that's fitting for builds, which are implemented to increase accessibility. There should always be viable options to reach this goal without paying for it.
I want to note, that I'm not talking about the current monetization model in general here, but only about accessibility options. The last thing I wanna see is, that some players, which are already struggling with this game due to disabilities or age, are "gatekept" from content only because they cannot afford the existing solution.
markulrich1966 wrote: »game was accessable for me 3 years ago.
I mained sorcerers.
Used crystal blast as spammable (strong AOE, instant cast) and
heavy staff attacks without being forced to level up scrying and getting leads for Oakensoul and grinding dungeons for sergeants mail. Using easy to access sets, Mothers Sorrow and Torugs Pact.
The changes afterwards (removal of crystal blast, reducing HA damage by 50%, now requiring Oakensoul to gain back the former damage) made it LESS accessable for me.
I am not disabled, I'm simply old (57), so can't keep up with a dynamic gameplay like light attack weaving.
As a result, I simply skip lots of content, vet dungeons, trials, meanwhile also soloing some DLC worldboss dailies I did in the past. As a result, I stopped spending money for the game, cancelled eso+, skip chapter like Necrom, don't buy goodies like houses any longer.
As an old player, I could spend a lot of money, and did it in the past, I think I payed more than 1000 Euro.
This is actually why reducing accessability means a loss for companies - those who have the time and money to help to keep the game alive resignate and stop their support.
I think you make an important, but mostly not discussed, point here:
The current iteration of easier builds rely almost completely on oakensoul mythic, which can only be obtained by purchasing specific content (or activating eso+ since necrom release). I don't think that's fitting for builds, which are implemented to increase accessibility. There should always be viable options to reach this goal without paying for it.
I want to note, that I'm not talking about the current monetization model in general here, but only about accessibility options. The last thing I wanna see is, that some players, which are already struggling with this game due to disabilities or age, are "gatekept" from content only because they cannot afford the existing solution.
The problem is, too many players are conflating accessibility meanings.
Oakensoul is not an accessibility item for lesser abled player. It is not, and it has never been that.
IT IS an accessibility option for lesser skilled players.
The intent with heavy attack focus, as well as the intent with the changes to the game last year, was to raise the skill floor, and subsequently lower the skill entrance for content. Making that content more approachable for players.
It was never intended for players with actual physical ailments. Game balance should NEVER take that into account, because that is not a reasonable factor when it comes to game and mechanics difficulty. Is there overlap, absolutely there is. But the accessibility that ZOS speaks to when they implement sets and balance changes are solely focused on the skill gap, not on physical accessibility.
Dreaders123 wrote: »Zenimax has created a great design for accessibility.yet...The design is well-rounded.etchedpixels wrote: »The reticule doesn't resize, either in game anywhere I can find or follow the Windows accessibility settings. That's incredibly basic stuff. Likewise whilst there is now some screen reading there's still none for quest options, which prevents people like my stepdaughter with severe dyslexia even playing.
We have to stop thinking in terms of hot topics that cause disagreement with other players. Accessibility as a fundamental part of design benefits everyone.
PrincessOfThieves wrote: »Accessibility will never work in this game. Why?
There's nothing better than HA for those with accessibility needs, and we all know what happens with these players.
If players can't accept the easiest accessibility option we have (HA), and if even ZoS keeps these HA players out of trials like vCR... What do you really expect from ZoS?!
ESO Accessibility = RIP
Believe it or not, but there is a game mode where any kind of build works. It's called normal difficulty. And it is made specifically for people with accessibility needs and more casual players.
If you're too proud to play on normal, it's not an accessibility problem.
Also, HA players are pugging the new trial since the first day. So it's still an OP build, nothing had changed.
I_killed_Vivec wrote: »PrincessOfThieves wrote: »Accessibility will never work in this game. Why?
There's nothing better than HA for those with accessibility needs, and we all know what happens with these players.
If players can't accept the easiest accessibility option we have (HA), and if even ZoS keeps these HA players out of trials like vCR... What do you really expect from ZoS?!
ESO Accessibility = RIP
Believe it or not, but there is a game mode where any kind of build works. It's called normal difficulty. And it is made specifically for people with accessibility needs and more casual players.
If you're too proud to play on normal, it's not an accessibility problem.
Also, HA players are pugging the new trial since the first day. So it's still an OP build, nothing had changed.
I have many mixed emotions about this.
To declare self-interest: I've been playing since beta; I can solo dungeons on normal; I can complete most WBs solo; I've soloed Craglorn, except from Shada's Tear (I know I can do it, but it's such a grind to get to Shada I can't be bothered trying that often); I've killed a few in PvP
I should also say that I'm old, clumsy, and have arthritis in my wrists/hands (but not hips, coz they are now titanium!). I cannot direct my char with WASD, I use a mouse button for go/stop and simply move in the direction I'm facing. This (and my predisposition) has caused me to adopt an "in your face" fighting style... supposedly supported with my choice of StamDK as my main...
I accept my "accessibility" issues, indeed I challenge them... when I get time I will complete the vet dungeons, inspired by Clumsy Guy:
https://forums.elderscrollsonline.com/en/discussion/519975/group-dungeons-solo-by-a-clumsy-guy
But now I see people saying they can do all the vet dungeons "solo". All the WBs "solo". Dragons "solo".
It turns out that they aren't solo, they are using companions. Now I've been told that using companions is no bonus because they are more trouble than they are worth. Others admit they can now do content with a companion that they couldn't without...
Further inspection shows that they are HA Oakensorc pet bulids.
I hear people say that they can use the HA build because it's less stress on their hands. In common with many other arthritic/carpal syndrome suffers I find tapping much less stressful than holding down a button... but each to their own.
And yet I marvel (and yes, I am envious) at what these people can now achieve, and I do not seek to belittle their achievements, but I know I will never match them.
Now I know that it is my choice to not use a companion and not use the HA Oakensorc pet build, but is "accessibility" to be restricted to those that do?
Though ultimately, what's wrong with being, as my children keep telling me, "a rubbish gamer", and being happy with completing content at normal?
With the occasional foray into vet;)
Dreaders123 wrote:Absolutely nothing
You can be whoever you want to be.
Or, at least, that's the aim.
I_killed_Vivec wrote: »PrincessOfThieves wrote: »Accessibility will never work in this game. Why?
There's nothing better than HA for those with accessibility needs, and we all know what happens with these players.
If players can't accept the easiest accessibility option we have (HA), and if even ZoS keeps these HA players out of trials like vCR... What do you really expect from ZoS?!
ESO Accessibility = RIP
Believe it or not, but there is a game mode where any kind of build works. It's called normal difficulty. And it is made specifically for people with accessibility needs and more casual players.
If you're too proud to play on normal, it's not an accessibility problem.
Also, HA players are pugging the new trial since the first day. So it's still an OP build, nothing had changed.
I have many mixed emotions about this.
To declare self-interest: I've been playing since beta; I can solo dungeons on normal; I can complete most WBs solo; I've soloed Craglorn, except from Shada's Tear (I know I can do it, but it's such a grind to get to Shada I can't be bothered trying that often); I've killed a few in PvP
I should also say that I'm old, clumsy, and have arthritis in my wrists/hands (but not hips, coz they are now titanium!). I cannot direct my char with WASD, I use a mouse button for go/stop and simply move in the direction I'm facing. This (and my predisposition) has caused me to adopt an "in your face" fighting style... supposedly supported with my choice of StamDK as my main...
I accept my "accessibility" issues, indeed I challenge them... when I get time I will complete the vet dungeons, inspired by Clumsy Guy:
https://forums.elderscrollsonline.com/en/discussion/519975/group-dungeons-solo-by-a-clumsy-guy
But now I see people saying they can do all the vet dungeons "solo". All the WBs "solo". Dragons "solo".
It turns out that they aren't solo, they are using companions. Now I've been told that using companions is no bonus because they are more trouble than they are worth. Others admit they can now do content with a companion that they couldn't without...
Further inspection shows that they are HA Oakensorc pet bulids.
I hear people say that they can use the HA build because it's less stress on their hands. In common with many other arthritic/carpal syndrome suffers I find tapping much less stressful than holding down a button... but each to their own.
And yet I marvel (and yes, I am envious) at what these people can now achieve, and I do not seek to belittle their achievements, but I know I will never match them.
Now I know that it is my choice to not use a companion and not use the HA Oakensorc pet build, but is "accessibility" to be restricted to those that do?
Though ultimately, what's wrong with being, as my children keep telling me, "a rubbish gamer", and being happy with completing content at normal?
With the occasional foray into vet;)
I can solo and I can "solo" the same content with a companion. Trust me, my lousy <10K DPS companion who is dying to most encounters isn't making any difference in vet dungeons or world boss fights. If anything, the only benefit is their ability to provide interrupts for some "unsoloable" mechanics.
This is the problem with the whole debate: Accessibility is defined way beyond its original purpose of making a product usable for people who have disabilities, which is a concept I fully agree with and support. But if accessibility can be anything related to "user experience [...] for all users", then this definition becomes meaningless and unhelpful.Dreaders123 wrote: »Accessibility is largely covering two fronts. One is the specific area that people with restrictions (including disability) are able to achieve a similar result in a digital product, with a similar amount of time and effort as those without restrictions. Accessibility needs can be permanent or temporary, can be disability based, or some other factor such as age.
The second front is that Accessibility is about the user experience of a digital product for all users including those with specific accessibility needs. This is a newer interpretation with traction due to the links between focusing on accessibility and the improvements seen across a wider spectrum of measures for all users.
Not being able to clear certain content (yet) because you still lack experience/skill is not a disability and doesn't deserve the same level of attention with regards to accessibility.
Now, you might argue that this is a price worth paying to help people overcome disabilities and I would mostly agree. But we also need to see the nuance between providing a wheelchair and building a ramp versus giving able-bodied people a go-kart to compete in the 100m dash.
You're also not doing your argument any favors by accusing people of seeing "accessibility as the enemy", just generally being "shameful", and calling your side "liars and lazy". The words of a few loudmouths don't represent everyone on the other side of the debate and it's worthwhile to assume more positive intent. You will find that far fewer people actually oppose accessibility than you make it seem.
This is the problem with the whole debate: Accessibility is defined way beyond its original purpose of making a product usable for people who have disabilities, which is a concept I fully agree with and support. But if accessibility can be anything related to "user experience [...] for all users", then this definition becomes meaningless and unhelpful.Dreaders123 wrote: »Accessibility is largely covering two fronts. One is the specific area that people with restrictions (including disability) are able to achieve a similar result in a digital product, with a similar amount of time and effort as those without restrictions. Accessibility needs can be permanent or temporary, can be disability based, or some other factor such as age.
The second front is that Accessibility is about the user experience of a digital product for all users including those with specific accessibility needs. This is a newer interpretation with traction due to the links between focusing on accessibility and the improvements seen across a wider spectrum of measures for all users.
In fact, I think practically everybody supports accessibility features that help people with disabilities experience the game as much or close to as everyone else. I have never met anyone who objects to the ability to change AOE hues for the color-blind or to subtitles for the hearing impaired, for example. It only gets contentious, when accessibility features impact game difficulty. For single-player, a story or assist mode is great to allow people to experience the game in spite of physical or cognitive impairments. But in an MMO with competitive elements, this can quickly turn into a balancing issue.
Take the Empower and Oakensoul changes: Nobody is complaining about the player with cerebral palsy, who managed to clear their first vet trial with those builds, or someone with arthritis who can enjoy the game with less pain now. It's awesome that the floor has been lifted for them and others, allowing them to partake in more parts of the game. At the same time, it also massively benefited perfectly able players. Not being able to clear certain content (yet) because you still lack experience/skill is not a disability and doesn't deserve the same level of attention with regards to accessibility.
Now, you might argue that this is a price worth paying to help people overcome disabilities and I would mostly agree. But we also need to see the nuance between providing a wheelchair and building a ramp versus giving able-bodied people a go-kart to compete in the 100m dash. We need to discuss the line between accommodating as many people as practicable and individuals accepting that not every game element can be tailored to them. That's where the balancing comes in and that's where most of the debate is and should be. It's not about accessibility per se.
You're also not doing your argument any favors by accusing people of seeing "accessibility as the enemy", just generally being "shameful", and calling your side "liars and lazy". The words of a few loudmouths don't represent everyone on the other side of the debate and it's worthwhile to assume more positive intent. You will find that far fewer people actually oppose accessibility than you make it seem.