EramTheLiar wrote: »It's not useless, it's pretty much what you expect a spammable to be, and if you're using the frost morph of tentacles the rotation is exactly how you describe. Also it has more range than tentacles. But cephilarcs flail is just plain nuts and it builds crux, so it's hard to justify not using it. And this comes from someone who REALLY likes the runeblades animation and sound.
LittlePinkDot wrote: »EramTheLiar wrote: »It's not useless, it's pretty much what you expect a spammable to be, and if you're using the frost morph of tentacles the rotation is exactly how you describe. Also it has more range than tentacles. But cephilarcs flail is just plain nuts and it builds crux, so it's hard to justify not using it. And this comes from someone who REALLY likes the runeblades animation and sound.
I can't participate in PTS.
Doesn't the frost morph of tentacles do more damage than the Flail morph?
I'm trying to fit one arcanist damage skill in to a bow based poison damage PvP arcanist build. But trying to be a decent hybrid. I was looking at the frost tentacles to be a kind of nuke skill when I spend Crux gained from Chakram of Destiny buff skill.
Is frost tentacles good enough?
Does it chill or freeze target?
EramTheLiar wrote: »LittlePinkDot wrote: »EramTheLiar wrote: »It's not useless, it's pretty much what you expect a spammable to be, and if you're using the frost morph of tentacles the rotation is exactly how you describe. Also it has more range than tentacles. But cephilarcs flail is just plain nuts and it builds crux, so it's hard to justify not using it. And this comes from someone who REALLY likes the runeblades animation and sound.
I can't participate in PTS.
Doesn't the frost morph of tentacles do more damage than the Flail morph?
I'm trying to fit one arcanist damage skill in to a bow based poison damage PvP arcanist build. But trying to be a decent hybrid. I was looking at the frost tentacles to be a kind of nuke skill when I spend Crux gained from Chakram of Destiny buff skill.
Is frost tentacles good enough?
Does it chill or freeze target?
The frost morph does more damage (or at least, the damage buff it gives other attacks is larger) but I didn't find it a compelling boost. And the shining spotlight of radiant chlorophyll will do far more damage with max crux than the tentacle will. Cephilarch, on the other hand, is a generator. That makes it a spammable that is ALSO a buff on your beam attack and ALSO an immobilize and ALSO a self-heal and ALSO an execute when target health falls below 50%.
Also both tentacles only have a 15m range so I think you'd find either frustrating with a bow.
LittlePinkDot wrote: »
Oh I'm not going to use beam at all.
I need a spender, not a generator.
My main spammable skills will be Snipe(Lethal arrow) and acid spray or poison injection.
I will only generate Crux from defensive skills.
Shadowbinder7 wrote: »Hey ZOS devs remember this thread from last year? I am still so sad since the Arcanist was released last year that you have designed this class so that stamina will always be superior to magicka!
I like the stamina Arcanist but on my magicka Arcanist I still want to use runeblades and ideally tentacular dread over cephaliarchs flail, in a combination with the beam that makes it worth it doing so for the magicka arcanist, over simply forcing them to play like a stamina Arcanists (flail+beam).
Please if you read this can you not understand that this is not “play how you want” but more “here are a bunch of abilities in a new class, some are defunct in combination and will perform a lot worse for one spec of dd compared to another”
It’s just like dragonknight with stone fist and lava whip. Stone fist should have been optimised for stamdk and lava whip for Magdk, or at least, stone fist and whip in combination should be somehow the optimal stamdk set up, and magdk just whip.
If any of the combat team devs read this I implore you to please start balancing your combat system to be more fair across each mag and stam spec of each class, maybe the scribing system will help you to accomplish this? Please don’t let the game fall to combat system ruin due to neglecting many old changes, skill and abilitiy tweaks etc. Leaving passives and skills and so on defunct or not useful and approximately equal in output in a different play style for every class whatever the scenario may be, will simply leave more mess for the combat system unaccounted for.
Even things like vampire and psijic skill lines as a side. It’s such a shame they were left behind lacklustre, when they could be made so much more involved in both mag and stam builds, as well as healers/tanks in pve, as well as pvp
Please consider, I like many long term players, only want the game to improve and be more flexible and fun, and not awkward and stressful to play.