LukosCreyden wrote: »What I mean by this is, does it feel smooth to play? Or does it feel clunky and janky to play? Necromancer, for example, is very clunky and janky and often feels like it delays or stops other buttons and bar swaps.
LukosCreyden wrote: »What I mean by this is, does it feel smooth to play? Or does it feel clunky and janky to play? Necromancer, for example, is very clunky and janky and often feels like it delays or stops other buttons and bar swaps.
I am not a meta theory player, so this is just a common “every day” player impression.
To me it’s very smooth to play,
It also does not feel very weapon dependent (dps wise). As in I am not sure what, if any, weapon skills I will use as the class feels better while I am gaining and spending crux.
The weapons themselves become basically “stat sticks” to me.
So to me there is little point in making a stam vs magika dps as they seem to play essentially the same in the end. I am sure there will be a meta preference based on some passives somewhere though.
That being said I may make arc tank eventually as they posses some interesting tools such as a ranged taunt. (The concept of using a frost staff as a ranged taunt for tanks is very off putting for me, so I have basically redone my former tanks as dps.)
Necrotech_Master wrote: »LukosCreyden wrote: »What I mean by this is, does it feel smooth to play? Or does it feel clunky and janky to play? Necromancer, for example, is very clunky and janky and often feels like it delays or stops other buttons and bar swaps.
I am not a meta theory player, so this is just a common “every day” player impression.
To me it’s very smooth to play,
It also does not feel very weapon dependent (dps wise). As in I am not sure what, if any, weapon skills I will use as the class feels better while I am gaining and spending crux.
The weapons themselves become basically “stat sticks” to me.
So to me there is little point in making a stam vs magika dps as they seem to play essentially the same in the end. I am sure there will be a meta preference based on some passives somewhere though.
That being said I may make arc tank eventually as they posses some interesting tools such as a ranged taunt. (The concept of using a frost staff as a ranged taunt for tanks is very off putting for me, so I have basically redone my former tanks as dps.)
most of my tanks use the undaunted taunt as a ranged taunt, you dont need ice staff for a ranged taunt as is
i could see arcanist though fitting a theme better using a built in class taunt than the generic undaunted ranged taunt
Necrotech_Master wrote: »LukosCreyden wrote: »What I mean by this is, does it feel smooth to play? Or does it feel clunky and janky to play? Necromancer, for example, is very clunky and janky and often feels like it delays or stops other buttons and bar swaps.
I am not a meta theory player, so this is just a common “every day” player impression.
To me it’s very smooth to play,
It also does not feel very weapon dependent (dps wise). As in I am not sure what, if any, weapon skills I will use as the class feels better while I am gaining and spending crux.
The weapons themselves become basically “stat sticks” to me.
So to me there is little point in making a stam vs magika dps as they seem to play essentially the same in the end. I am sure there will be a meta preference based on some passives somewhere though.
That being said I may make arc tank eventually as they posses some interesting tools such as a ranged taunt. (The concept of using a frost staff as a ranged taunt for tanks is very off putting for me, so I have basically redone my former tanks as dps.)
most of my tanks use the undaunted taunt as a ranged taunt, you dont need ice staff for a ranged taunt as is
i could see arcanist though fitting a theme better using a built in class taunt than the generic undaunted ranged taunt
But you know what I mean, frost staffs on the back bar seems so jarring from a lore perspective. Did orc and nord warriors secretly carry frost staffs in Skyrim, along with their swords and shields? I wish they added that taunt to a bow ability, to me that fits thematically a lot better.
Arcanist has a nice range taunt that does more than just taunt. It’s a nice (potentially front bar) skill.
Necrotech_Master wrote: »LukosCreyden wrote: »What I mean by this is, does it feel smooth to play? Or does it feel clunky and janky to play? Necromancer, for example, is very clunky and janky and often feels like it delays or stops other buttons and bar swaps.
I am not a meta theory player, so this is just a common “every day” player impression.
To me it’s very smooth to play,
It also does not feel very weapon dependent (dps wise). As in I am not sure what, if any, weapon skills I will use as the class feels better while I am gaining and spending crux.
The weapons themselves become basically “stat sticks” to me.
So to me there is little point in making a stam vs magika dps as they seem to play essentially the same in the end. I am sure there will be a meta preference based on some passives somewhere though.
That being said I may make arc tank eventually as they posses some interesting tools such as a ranged taunt. (The concept of using a frost staff as a ranged taunt for tanks is very off putting for me, so I have basically redone my former tanks as dps.)
most of my tanks use the undaunted taunt as a ranged taunt, you dont need ice staff for a ranged taunt as is
i could see arcanist though fitting a theme better using a built in class taunt than the generic undaunted ranged taunt
But you know what I mean, frost staffs on the back bar seems so jarring from a lore perspective. Did orc and nord warriors secretly carry frost staffs in Skyrim, along with their swords and shields? I wish they added that taunt to a bow ability, to me that fits thematically a lot better.
Arcanist has a nice range taunt that does more than just taunt. It’s a nice (potentially front bar) skill.
ESO_Nightingale wrote: »Necrotech_Master wrote: »LukosCreyden wrote: »What I mean by this is, does it feel smooth to play? Or does it feel clunky and janky to play? Necromancer, for example, is very clunky and janky and often feels like it delays or stops other buttons and bar swaps.
I am not a meta theory player, so this is just a common “every day” player impression.
To me it’s very smooth to play,
It also does not feel very weapon dependent (dps wise). As in I am not sure what, if any, weapon skills I will use as the class feels better while I am gaining and spending crux.
The weapons themselves become basically “stat sticks” to me.
So to me there is little point in making a stam vs magika dps as they seem to play essentially the same in the end. I am sure there will be a meta preference based on some passives somewhere though.
That being said I may make arc tank eventually as they posses some interesting tools such as a ranged taunt. (The concept of using a frost staff as a ranged taunt for tanks is very off putting for me, so I have basically redone my former tanks as dps.)
most of my tanks use the undaunted taunt as a ranged taunt, you dont need ice staff for a ranged taunt as is
i could see arcanist though fitting a theme better using a built in class taunt than the generic undaunted ranged taunt
But you know what I mean, frost staffs on the back bar seems so jarring from a lore perspective. Did orc and nord warriors secretly carry frost staffs in Skyrim, along with their swords and shields? I wish they added that taunt to a bow ability, to me that fits thematically a lot better.
Arcanist has a nice range taunt that does more than just taunt. It’s a nice (potentially front bar) skill.
no, because frost was never a tanking element or weapon until the morrowind patch for eso where now suddenly a clearly dps thing is now for tanking for no reason other than convenience for the developers. which has created a frustrating balancing act between frost dps and tanking. it's kind of in an okay state right now, but it would have been a lot cleaner in the long run if they made a new weapon for it. that being said, creating a new weapon is a full chapter feature that requires a lot of scripting, time, animation work, effects, sound design and testing among other things, so i kind of get it, but it's frustrating that it was at the expense of magicka dps who still only have a destruction staff as the only magic weapon type. we need 1h and rune next year imo for more weapon choices and the frost version of that should have absolutely nothing to do with tanking. We don't need a spear line before a new magic dps weapon.
ESO_Nightingale wrote: »Necrotech_Master wrote: »LukosCreyden wrote: »What I mean by this is, does it feel smooth to play? Or does it feel clunky and janky to play? Necromancer, for example, is very clunky and janky and often feels like it delays or stops other buttons and bar swaps.
I am not a meta theory player, so this is just a common “every day” player impression.
To me it’s very smooth to play,
It also does not feel very weapon dependent (dps wise). As in I am not sure what, if any, weapon skills I will use as the class feels better while I am gaining and spending crux.
The weapons themselves become basically “stat sticks” to me.
So to me there is little point in making a stam vs magika dps as they seem to play essentially the same in the end. I am sure there will be a meta preference based on some passives somewhere though.
That being said I may make arc tank eventually as they posses some interesting tools such as a ranged taunt. (The concept of using a frost staff as a ranged taunt for tanks is very off putting for me, so I have basically redone my former tanks as dps.)
most of my tanks use the undaunted taunt as a ranged taunt, you dont need ice staff for a ranged taunt as is
i could see arcanist though fitting a theme better using a built in class taunt than the generic undaunted ranged taunt
But you know what I mean, frost staffs on the back bar seems so jarring from a lore perspective. Did orc and nord warriors secretly carry frost staffs in Skyrim, along with their swords and shields? I wish they added that taunt to a bow ability, to me that fits thematically a lot better.
Arcanist has a nice range taunt that does more than just taunt. It’s a nice (potentially front bar) skill.
no, because frost was never a tanking element or weapon until the morrowind patch for eso where now suddenly a clearly dps thing is now for tanking for no reason other than convenience for the developers. which has created a frustrating balancing act between frost dps and tanking. it's kind of in an okay state right now, but it would have been a lot cleaner in the long run if they made a new weapon for it. that being said, creating a new weapon is a full chapter feature that requires a lot of scripting, time, animation work, effects, sound design and testing among other things, so i kind of get it, but it's frustrating that it was at the expense of magicka dps who still only have a destruction staff as the only magic weapon type. we need 1h and rune next year imo for more weapon choices and the frost version of that should have absolutely nothing to do with tanking. We don't need a spear line before a new magic dps weapon.
Basically I agree with you. We are coming at it from two different perspectives, but the conclusion was the same. Frost staves for tanks feels weird.
Flail is clunky, otherwise the class is pretty smooth from a pve DPS perspective. Now, is it GOOD at dps? No, not really. I'm sure you can do good DPS with it, but it's definitely more tailored for support roles. I'm definitely gonna make a DPS with it, since I like the kit a lot (it's a bit too bright but I'll get used to it), but it could use a good buff from where it currently is in the PTS. DPS is low for PVE, and even lower for PVP since the main spammable is so easy to counter.
Flail is clunky, otherwise the class is pretty smooth from a pve DPS perspective. Now, is it GOOD at dps? No, not really. I'm sure you can do good DPS with it, but it's definitely more tailored for support roles. I'm definitely gonna make a DPS with it, since I like the kit a lot (it's a bit too bright but I'll get used to it), but it could use a good buff from where it currently is in the PTS. DPS is low for PVE, and even lower for PVP since the main spammable is so easy to counter.
It's funny because every time I read someone say, "Arcanist is OP at launch but will get nerfed later" and I'm thinking, "WHERE did you hear that???" Apparently they've been reading too many Youtube click-bait titles and just believing it, instead of realizing that it's actually below existing classes in both PVE and PVP. To make Arcanist even on-par with existing classes, you have to wear specific gear sets. You also have to focus on your crux building to make certain skills 'on par' with other class skills that don't have to complete a specific "pre-buff" routine just to make their skills more powerful.
With that being said, I'm still enjoying the class and can't wait to make an Arcanist character at launch. Even with the lower performance, it's still a FUN class to play and I enjoy playing as Green Lantern in ESO!
tsaescishoeshiner wrote: »It would be nice to have a sound/visual indicator the moment you reach 3 crux, like with Crystal Fragments/Grim Focus.