In my opinion:
- Stamsorc is not supposed to fight with shields.
- That was always the main difference between stam and mag Sorcs. Stam were fighting melee with heal and no shield - Mag the opposite.
- Shields should scale from SD and max. mag only - not from stam or WD at all.
- Even with the hybrid blabla I still like the (last?) small "identity" of a magSorc: Shields
But that is only my opinionEdit: I know that SD almost always equals WD. It's more about illustrating where we come from.
ItsNotLiving wrote: »In my opinion:
- Stamsorc is not supposed to fight with shields.
- That was always the main difference between stam and mag Sorcs. Stam were fighting melee with heal and no shield - Mag the opposite.
- Shields should scale from SD and max. mag only - not from stam or WD at all.
- Even with the hybrid blabla I still like the (last?) small "identity" of a magSorc: Shields
But that is only my opinionEdit: I know that SD almost always equals WD. It's more about illustrating where we come from.
One of the light armor “bonuses” should be an big increase to shield strength.
ItsNotLiving wrote: »
One of the light armor “bonuses” should be an big increase to shield strength.
i11ionward wrote: »Can someone explain to me why sorc's healing is considered weak? My opinion is that sorc has great offensive healing. How much and how sorc heals is normal for a DD class.
Sorc has great healing for DD, it's other DD classes that have overpowered healing, in my opinion. Sorc doesn't need to improve healing, other DD classes need to nerf their healing.
StaticWave wrote: »When is HP shield OP? I’ve literally been using it for 2 weeks lol. HP shield is just tanky. Your damage is not as good as a pure magsorc build, and you still get destroyed by certain classes.
Scaling off highest resource mean you could have some insane high shield numbers and would need to be tone down.
i11ionward wrote: »Can someone explain to me why sorc's healing is considered weak? My opinion is that sorc has great offensive healing. How much and how sorc heals is normal for a DD class.
Sorc has great healing for DD, it's other DD classes that have overpowered healing, in my opinion. Sorc doesn't need to improve healing, other DD classes need to nerf their healing.
It's 2023, there is no such thing as a DD class. Every class is meant to be able to perform every role.
Sorc healing suffers due to the following:
- No healing improvement passives, so even out of class sourced heals are less effective for a sorc than for other classes.
- Dark Deal: Has a cast time that can be interrupted. So, you need a heal immediately but you have to wait 1 second for the heal. And if an enemy interrupts you, including PVE enemies, you get stunned and locked out of the skill for a beat. So, so much for that heal you needed.
- Matriarch: Requires two bar slots. Can die. If it dies, see Dark Deal problems, only two fold. The recast can be interrupted. And even if you get the recast, which take a second, you still have to hit it again to heal. And again, two bar slots for a heal.
- Crit Surge: Great in PVE against a lot of enemies or with a lot of dots out. But awful in PVP. It requires you to always be on the offensive in order to get heals. It doesn't scale, and requires crit chance to be high to be useful. And Sorc doesn't have good class sourced crit chance.
- Blood Magic: I mean, if you are relying on this for your heals you are not really trying to heal yourself. Not only can the impacts of this heal be mitigated by your opponent, it requires a skill to hit in a skill line that only has two skills people actively use that hit other players, Frags and Curse. Curse is a delay, so you really can't rely on the heal from this passive, and Frags is only reliable for the heal if you are using it as the spammable. If so, good luck (see Dark Deal interrupt).
StaticWave wrote: »When is HP shield OP? I’ve literally been using it for 2 weeks lol. HP shield is just tanky. Your damage is not as good as a pure magsorc build, and you still get destroyed by certain classes.
Scaling off highest resource mean you could have some insane high shield numbers and would need to be tone down.
I'm not saying the HP shield is good. You'd know better than me.
I'm asking why you want it returned to the way it was.
Why not propose something new? Nobody was happy with mag-shields.
It's almost like you're saying the only problem with the old shields was that stamsorc couldn't use them. Is that what you're saying?
I don't think there are any ways to apply modifiers to max stam. Max stam shields would suck more than max mag shields ever did, LOL.
Turtle_Bot wrote: »Bound armaments increases Max Stamina (commonly slotted already).
Tbh, the shield change was ok for magsorc, not enough to fix the class but enough to at least allow it to play again in the hands of skilled players, since they can now focus their build on max health, damage, crit chance, crit damage and recovery instead of trying to also force max magicka into the build as well, a stat that takes up far too much investment for the minimal payoff it grants.
Yes I was there. A lot was said, lol, I don't know if my memory of it is as good now as it was. But yea, it's weird how it got these little oddball buffs here and there... Basically none of which were asked for.
But still. Talking about Ward. It still got buffed for mag-scaling, right? Didn't it get buffed by like 10%? And also given an alternative way to scale?
I do think shields should scale with stam. It'd just be like another step towards full hybridization, because there are still some inconsistencies and shields are one.
But it wouldn't be as strong as mag-shields because I can't think of a single thing you can slot or do that'll provide you with max stam modifiers. It wouldn't be a buff.
Come on brother I feel like you're avoiding the question. You know what I'm asking!
It is reasonable. I think I've admitted that. It should scale with max stam OR mag, whichever is higher, as an extension of hybridization.
I just don't think it's going to really benefit anyone. It will be more proper, but in no way do I think it'll help sorcs.
Saying they can wear hulking draugr is like saying they can wear necropotence and crafty alfiq. Sure they can. And they will end up with a decent shield. But after years of this I thought most of you sorcs had reached the conclusion that stacking max stat is an inefficient tactic... Shields still are only borderline, and damage is sub-par.
So unfortunately I have to ask again: can we skip all this elementary talk about things we both already know and get to the crux of why you are proposing this now?
What has changed? What am I missing? Will it work better because stam is more useful than mag overall? Dodge rolls? I'm sorry I still don't see the difference. And this is what you seem unwilling to explain.
Okay. I think I get you. So basically it's easier to have innately high weapon damage using, for example, dual wield swords, so stamsorc stacking max stam would have higher weapon damage than a traditional fire staff magsorc stacking mag. See I knew you must be thinking of something I hadn't thought of. Nailed it
I will say though, I still think you can stack max mag slightly higher. And the fact that it costs mag would perhaps be a problem for stamsorc. If it scales with whichever stat is higher maybe it could cost that stat as well?
I don't know though, I still think the HP scaling option is a decent option. It may not be what you like and it might not be super good but, like you said, it isn't that hard to get 40k HP, 6k damage, with decent recoveries. I'm surprised that under these conditions it isn't fairly viable. Maybe not the build experienced sorcs will choose but perhaps nice for others. I wouldn't want to see the choice removed to be honest.
Sorcs are in an excellent spot. The changes to how their shields work have given them the option to use shields again as an effective tool to mitigate damage long enough to outlast an opponent in PvP. If you look at it holistically, the shield power is strong enough now to build in a way that keeps you having enough health to stay alive to counter punch or get away effectively. In conjunction with the skills at their disposal like streak. There are real trade offs between damage mitigation and damage output, depending on how you build and invest into your sorc. These narratives about sorcs needing buffs or not competing well against other classes is not accurate. Sorcs absolutely murder in PvP in various playstyles. Bash Builds, Speed Builds, Overload Builds, Kill Steal Builds, Solo Builds, Group Builds, Healers. That’s some of the more prominent builds out there.
Turtle_Bot wrote: »Bound armaments increases Max Stamina (commonly slotted already).
Tbh, the shield change was ok for magsorc, not enough to fix the class but enough to at least allow it to play again in the hands of skilled players, since they can now focus their build on max health, damage, crit chance, crit damage and recovery instead of trying to also force max magicka into the build as well, a stat that takes up far too much investment for the minimal payoff it grants.
Aaaah, so it does. Well silly me then. I don't know why I was thinking it didn't, but the other morph granted max mag. My brain is stuck a year or two back I guess.
Still you can't stack it as high though, right? You can still slot inner light, other mages guild skills, and bound aegis for more mag right? It still seems like stam wouldn't be as good as mag. Not to mention the mag cost.
I'm surprised, honestly, a sorc can't run Clever Alchemist and make the HP ward work AND have reasonable damage.
But none of that is important to me. I'm still just curious why, more or less, Static wants it back to the way it was. Better or worse, at least now there's build options. Stacking stam instead of mag doesn't seem like a build option to me. Very much the same, isn't it?
In my opinion:
- Stamsorc is not supposed to fight with shields.
- That was always the main difference between stam and mag Sorcs. Stam were fighting melee with heal and no shield - Mag the opposite.
- Shields should scale from SD and max. mag only - not from stam or WD at all.
- Even with the hybrid blabla I still like the (last?) small "identity" of a magSorc: Shields
But that is only my opinionEdit: I know that SD almost always equals WD. It's more about illustrating where we come from.
Turtle_Bot wrote: »Sorcs are in an excellent spot. The changes to how their shields work have given them the option to use shields again as an effective tool to mitigate damage long enough to outlast an opponent in PvP. If you look at it holistically, the shield power is strong enough now to build in a way that keeps you having enough health to stay alive to counter punch or get away effectively. In conjunction with the skills at their disposal like streak. There are real trade offs between damage mitigation and damage output, depending on how you build and invest into your sorc. These narratives about sorcs needing buffs or not competing well against other classes is not accurate. Sorcs absolutely murder in PvP in various playstyles. Bash Builds, Speed Builds, Overload Builds, Kill Steal Builds, Solo Builds, Group Builds, Healers. That’s some of the more prominent builds out there.
Not quite sure what sorcs you are seeing around, but apart from proc stacking bowsorcs (which pop up every few metas when the meta gets stale and people want something different to play), they aren't in a great spot right now outside of the few sorc mains who have the skills to make the class look OP.
- Bash builds haven't been a thing for well over a year now (cro does this better thanks to goliath form).
- Speed builds are laughable because all classes reach speed cap (basically for free) and have been able to for a long time.
- Overload builds haven't been a thing since ZOS reworked crystal weapon and crushing weapon to not stack with each other (about a year ago).
- Kill steal (mages wrath) builds only work against low level, new or unskilled players (plar also does it better with javelin into beam).
- Solo builds are limited exclusively to the very few mains who still make the class work (and the exact same build performs much better on the better classes).
- Group builds are essentially streak + negate bots with the bird heal sometimes thrown in (although this is rare because the bird is a walking (flapping) plaguebreak bomb waiting to wipe the group), also, outside of negate, this can be replaced by a NB with ranged fear and healthy offering/soul tether.
- healers see group builds above (wardens are also the best group healers currently, and far superior to sorcerers without any of the downsides, plars are also well above sorcerers for group healers).
The builds you have mentioned that are doing well, are a year old now (or even older in some cases) and outside of the overload build (which doesn't exist anymore) haven't really been a thing that is unique to sorc (or sorc does best) since back then either. Fyi, I'm not saying overload doesn't get used at all, but the build that focused on overload by stacking it with the crystal and crushing weapon skills got deleted a long time ago when those skills were prevented from stacking with each other).
You said it yourself in the bolded part, and while I agree that this inherent limitation in build decisions means the class is in good spot balance wise, the fact that the top 3 classes (currently DK, NB and warden) aren't bound by these same decision making limitations when building for them means that sorc is not in a good spot for actual gameplay.
Turtle_Bot wrote: »Sorcs are in an excellent spot. The changes to how their shields work have given them the option to use shields again as an effective tool to mitigate damage long enough to outlast an opponent in PvP. If you look at it holistically, the shield power is strong enough now to build in a way that keeps you having enough health to stay alive to counter punch or get away effectively. In conjunction with the skills at their disposal like streak. There are real trade offs between damage mitigation and damage output, depending on how you build and invest into your sorc. These narratives about sorcs needing buffs or not competing well against other classes is not accurate. Sorcs absolutely murder in PvP in various playstyles. Bash Builds, Speed Builds, Overload Builds, Kill Steal Builds, Solo Builds, Group Builds, Healers. That’s some of the more prominent builds out there.
Not quite sure what sorcs you are seeing around, but apart from proc stacking bowsorcs (which pop up every few metas when the meta gets stale and people want something different to play), they aren't in a great spot right now outside of the few sorc mains who have the skills to make the class look OP.
- Bash builds haven't been a thing for well over a year now (cro does this better thanks to goliath form).
- Speed builds are laughable because all classes reach speed cap (basically for free) and have been able to for a long time.
- Overload builds haven't been a thing since ZOS reworked crystal weapon and crushing weapon to not stack with each other (about a year ago).
- Kill steal (mages wrath) builds only work against low level, new or unskilled players (plar also does it better with javelin into beam).
- Solo builds are limited exclusively to the very few mains who still make the class work (and the exact same build performs much better on the better classes).
- Group builds are essentially streak + negate bots with the bird heal sometimes thrown in (although this is rare because the bird is a walking (flapping) plaguebreak bomb waiting to wipe the group), also, outside of negate, this can be replaced by a NB with ranged fear and healthy offering/soul tether.
- healers see group builds above (wardens are also the best group healers currently, and far superior to sorcerers without any of the downsides, plars are also well above sorcerers for group healers).
The builds you have mentioned that are doing well, are a year old now (or even older in some cases) and outside of the overload build (which doesn't exist anymore) haven't really been a thing that is unique to sorc (or sorc does best) since back then either. Fyi, I'm not saying overload doesn't get used at all, but the build that focused on overload by stacking it with the crystal and crushing weapon skills got deleted a long time ago when those skills were prevented from stacking with each other).
You said it yourself in the bolded part, and while I agree that this inherent limitation in build decisions means the class is in good spot balance wise, the fact that the top 3 classes (currently DK, NB and warden) aren't bound by these same decision making limitations when building for them means that sorc is not in a good spot for actual gameplay.
I’ve encountered all the builds I’ve described recently. I wouldn’t feel the need to set the record straight if these types of threads were so successful at gaslighting the developers to giving into demands that in my opinion is a learn to play issue.