Anyway, it's all rather depressing, especially how certain armors etc. are censored, like showing a tiny bit of skin in an 18 plus game will bring the wrath of the feminists on them, so they'd rather ruin the look with something like the Timbercrow 'diaper'. @ZOS_GinaBruno Just... why?
Anyway, it's all rather depressing, especially how certain armors etc. are censored, like showing a tiny bit of skin in an 18 plus game will bring the wrath of the feminists on them, so they'd rather ruin the look with something like the Timbercrow 'diaper'. @ZOS_GinaBruno Just... why?
I don't think it has anything to do with a false sense of modesty, as ZOS has no problem with skimpier outfits, such as Almalexia's costume. Look how naturally it fits the derrière :
It almost seems as if they are trolling with the Timbercrow diaper / shaved posterior thing that defies all laws of physics. A dye channel for the skin colored part would be nice, but they don't do what most players want, for the most part.
I mean, does this look even remotely natural? No cloth in the mundus would cling to a bottom like that. Looks flayed, in my opinion. And no option to discard the sports bra for male characters, as they successfully did with the Dark Shaman costume.
Bra for females, no bra for males. As it should be.
Edit: changed it to "posterior," to not offend anyone.
People can argue all day about ratings, what's proper and what isn't etc. etc. [snip] This is nothing, just a drop in the ocean, but it would mean a lot if they actually went back FOR ONCE and fixed something highly problematic that people care for and spent their precious time getting.ArchangelIsraphel wrote: »This. It drives me insane that timbercrow was handled this way. Not only is the diaper annoying on both men and women, but as someone who wants more shirtless costumes for men, its very irritating that they couldn't take the time to edit off the sports bra on the male version.
The Almalexia costume doesn't have the diaper problem, but its very annoying that they couldn't be bothered to remove the bra for male characters on that costume either. Couldn't we at least have a toggle/an optional version so that people who like it the way it is can keep it that way, while those of us who don't can have a shirtless version for men?
This whole thing where we're constantly getting bras on the male version of costumes is really getting annoying for those of us who are not into that aesthetic. I have no issue with those who ARE into it, but I'd like options, a toggle, a totally separate version. Something.
zos_Izaren wrote: »Greetings all,
After removing a few off topic posts, we would like to ask everyone to keep posts on the subject at hand, as well as keeping things civil and constructive.
Thank you for your understanding.
NordSwordnBoard wrote: »
Thong? Well my friend I'm going to have to stop you there, this is taking it too far! But yeah, it would. I'm sure the original artwork was like that, but then the nun committee decided to go with a modest diaper instead.It definitely should be a thong, it otherwise ruins the look but ESO seems averse to showing more than a certain amount of leg. Be it for men or women.
NordSwordnBoard wrote: »
SeaGtGruff wrote: »Regarding Almalexia's costume, it's probably much easier to design a specific costume that flawlessly fits a specific NPC than to design a costume that will look good on every conceivable PC, given the physical differences between the playable races and the effects of moving the sliders around when choosing height, weight, and muscularity.
The fact that they choose not to truly boggles my mind, even if it sounds ridiculous, I really think it's something like their policy. What could be the reason though? I guess they're afraid that the forums will explode with requests after giving in to feedback ONCE about things like this. I have reported so many bugs about looks, homes etc. over the years, all easy stuff mind you, zero have been addressed. I wish I was kidding. It's like the report bug/feedback button is there to mock us.ArchangelIsraphel wrote: »I guess that's what angers me most about it. I know it would have been a mere flick of the wrist to get these outfits right, and they deliberately chose not to.
It probably took them more work to fit that bra to the male than it would have to just remove it =_=
As for the timbercrow panties, removing them/altering them to look good is so darn easy it's scary.
ArchangelIsraphel wrote: »The thing is, the mesh and texture edits required to change that costume for males to not have the bra at all are super easy, an hours work at best.
ZOS_MattFiror wrote: »On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
I'm sorry but this sounds like BS, but then again it does come from Firor, I have heard some bizarre stuff come from him before. In the case of Timbercrow or the dark passion regalia...there are stuff "wrong"with them, like clearly. Same if a house interior doesn't have the proper ambience file playing during a thunderstorm (being a straw house..) or in the case of the Gorinir estate, entering the first OPEN building, every ambient sound gets muffled, but then other two that have a door play them normally.spartaxoxo wrote: »It's not about whether they can or not technically. It's that they have a strict policy in place to never change these costumes once they go live.
On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
I'm sorry but this sounds like BS, but then again it does come from Firor, I have heard some bizarre stuff come from him before. In the case of Timbercrow or the dark passion regalia...there are stuff "wrong"with them, like clearly. Same if a house interior doesn't have the proper ambience file playing during a thunderstorm (being a straw house..) or in the case of the Gorinir estate, entering the first OPEN building, every ambient sound gets muffled, but then other two that have a door play them normally.spartaxoxo wrote: »It's not about whether they can or not technically. It's that they have a strict policy in place to never change these costumes once they go live.
On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
I have a massive list of bugs like this, from big to small, and no matter how many times I have reported them over the course of 8 years, they never got fixed. So yeah, they just don't go back to fix anything period, unless it's a broken quest or something.
spartaxoxo wrote: »ArchangelIsraphel wrote: »The thing is, the mesh and texture edits required to change that costume for males to not have the bra at all are super easy, an hours work at best.
It's not about whether they can or not technically. It's that they have a strict policy in place to never change these costumes once they go live.ZOS_MattFiror wrote: »On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
SeaGtGruff wrote: »Regarding Almalexia's costume, it's probably much easier to design a specific costume that flawlessly fits a specific NPC than to design a costume that will look good on every conceivable PC, given the physical differences between the playable races and the effects of moving the sliders around when choosing height, weight, and muscularity.
spartaxoxo wrote: »It's not about whether they can or not technically. It's that they have a strict policy in place to never change these costumes once they go live.
They have changed costumes such as the Singing Skald and others after they have been released. The difference is that those were paid for with crowns, and the Timbercrow is a not-for-profit costume that is only earnable with in-game currency.
Fixed a visual issue caused when wearing the Timbercrow Wanderer Costume with the Namira’s Bile Skin.
Khajiit is wise, this is actually a good argument LOLkarthrag_inak wrote: »Torture us with the monstrous bottoms of our enemies, but do not allow us to beautify the world with our own posteriors? Khajiit finds it most unjust!
karthrag_inak wrote: »This one is seriously curious as to why Atronach bottoms are ok, but furry, svelte, and quite pleasing khajiit bottoms need to be hidden behind big diaper.
Is there someone khajiit can ask?