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https://forums.elderscrollsonline.com/en/discussion/643631/eu-megaserver-maintenance-tuesday-sept-26-2023-8am-to-4pm-utc

End of the world plots

MreeBiPolar
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In ESO, we have the whole main Three Banners War and Planemeld plot starting with the Emperor deserting, and, well, kind of ending-not-ending with the defeat of Molag Bal.

Then we have a whole lot of other plot arcs threatening all of {Tamriel; Nirn; whole creation}. Many of them start really low-key, like a completely local disturbance, but then unfold to be yet another end-of-the-world plot.

And that's all fine and fun until you put it into the perspective of IT ALL HAPPENING AT THE SAME TIME.

And then we have (had?) expansions which didn't have existential cataclysms coinciding with all the others. Take Orsinium (which I personally consider if not the best, then definitely one of the top three ESO plots), the Thieves' Guild and Dark Brotherhood questlines of old, and Murkmire of more recent. Somewhere along that line, the High Isle looked like it might possibly be something along those lines... Then Galen turned that into yet another global crisis. The Elsweyr has managed to walk the middle line, with the return of dragons (demon weapons) both tying in to the Three Banners War, not just being sideslapped onto the whole thing, and being only about 3 out of 5 stars on the "potential end of the world" scale.

So I am curious what you people all think about the plot arcs...

Oh, and I am intentionally do not include an "I don't care" option.
Edited by ZOS_Hadeostry on May 20, 2023 3:38AM

End of the world plots 98 votes

I would have liked more (or even mostly) plots not turning into another end of the world prevention.
75%
chessalavakia_ESOdaryl.rasmusenb14_ESOKendaricZigoSidKhenarthiMuizerfalcasternub18_ESOTreselegantElsonsoWolfchild07tygyrCP5AuroranGoldenEagleGorbazzurklillybitADarklorenetch_a_sketchfizl101menedhynRaddlemanNumber7 74 votes
I like that 2E583 (or at least 2E58x) is when everything collides, crashes and burns.
12%
ssewallb14_ESOXoelarasizererTornaadJaimehHamish999hiziumYe_Olde_CroweDiscountJaneAustenZavijah_ArventiMesiteSithisKhajitiiLamaeBraffin 12 votes
I prefer these cataclysmic plots, but would have liked them to take place in different times, even if that breaks character continuity.
12%
CoolBlast3DestaiAntonShanRedBranchBrucciusLugalduAngryLorekeeperMafiaCat115DivineKittyTenebrisEquitemNoticeMeArkayLunaFlora 12 votes
  • Northwold
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    I think ZOS have already said they have made a conscious decision to move away from those plots. Opinion around the time of Greymoor and Blackwood (between them probably the nadir of ESO, although I haven't played High Isle to comment -- because Greymoor and Blackwood were so bad I refused to pay for it) seemed to be that it was becoming utterly ridiculous and evidence of lazy writing that made it really hard to care.
    Edited by Northwold on May 19, 2023 10:50AM
  • MreeBiPolar
    MreeBiPolar
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    I would have liked more (or even mostly) plots not turning into another end of the world prevention.
    Northwold wrote: »
    I think ZOS have already said they have made a conscious decision to move away from those plots. Opinion around the time of Greymoor and Blackwood (between them probably the nadir of ESO, although I haven't played High Isle to comment -- because Greymoor and Blackwood were so bad I refused to pay for it) seemed to be that it was becoming utterly ridiculous and evidence of lazy writing that made it really hard to care.

    The main problem with Blackwood was not the plot though, but that it was released not even in beta quality, and half the issues have never been fixed... But yeah, it adds up.
  • Northwold
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    Snamyap wrote: »
    Northwold wrote: »
    I think ZOS have already said they have made a conscious decision to move away from those plots.

    From what I understand Necrom is another end of the world plot.

    Oh dear. So that lasted all of one chapter!!
  • amig186
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    I would have liked more (or even mostly) plots not turning into another end of the world prevention.
    Snamyap wrote: »
    Northwold wrote: »
    I think ZOS have already said they have made a conscious decision to move away from those plots.

    From what I understand Necrom is another end of the world plot.

    Necrom is a bit different, it's more about the beef between Daedric princes, with the end of the world just being a side effect to get the player character involved. But you do have to save Apocrypha so I guess it fits the bill.
    PC EU
  • bmnoble
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    I would have liked more (or even mostly) plots not turning into another end of the world prevention.
    Kinda wish they would get on with the Three Banners war, either end it with the peace treaty plot line or show it failing and the start of some new offensive being launched by one of the Alliances.
  • gabbo1928
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    I would have liked more (or even mostly) plots not turning into another end of the world prevention.
    Yeah, the world-ending threats are overdone. I just recently replayed all of Vvardenfell, and I had forgotten about some of the great, story driven quests in that zone. Some of the side quests in that zone are better than the complete story arc of some of the more recent chapters.
    Snamyap wrote: »
    ...the main issue I have with world ending story plots is that they are hard to take seriously considering you can kill all the plotters with one hand tied behind your back.

    Personally, I would love to see more challenging "big boss" fights. Most of the time it's just "kill them the same way you do everything else, it just takes a little longer." Some of the fights try to spice things up, but it ends up being little more than "fight like you normally do and hit a synergy when you're told to" (ie, Mehrunes Dagon, and the final fight of High Isle).

    There have been a couple of fight or other mechanics from the end of a story arc that were memorable. I thought the
    escape from the rising lava
    at the end of Galen was pretty cool. And the Markarth boss fight where you have to
    use void portals to dodge attacks
    added a nice, strategic element beyond just the usual synergy. I'd like to see more of that kind of thing. Environmental interactions and such. Even stuff like the troll boss in the Zenithar's Abbey public dungeon, where you can
    destroy the support pillar in the center of the cave to stun him
    is a nice change of pace.
  • Destai
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    I prefer these cataclysmic plots, but would have liked them to take place in different times, even if that breaks character continuity.
    I don't mind the world-ending plots, as long as they're well written and have unique flavors. What I do mind is the insistency that it's all happening at once and how that impacts quest delivery.
    Suggestions & Questions (mostly unacknowledged) for better forum management & community relations: 1, 2, 3, 4, 5, 6
  • gabbo1928
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    I would have liked more (or even mostly) plots not turning into another end of the world prevention.
    I feel like having all of these horrible things happen in the same year is detrimental to the plot.

    Honestly, I've never thought of all the things in the game taking place simultaneously. I know ZOS has confirmed this externally, but if there's some sort of lore within the game itself that makes it clear that everything takes place in a single year, it went right over my head.

    I only have one character that has done everything in the game "chronologically" in terms of when the content was released. My alts just do whatever to get skill points in any order that's convenient. Some of them have met Lyris or Sai in chapter content before doing the original main story. World bosses I kill are alive again in 10 minutes. The dungeon or trial I conquered is immediately in peril again once I leave. There are some things that are the way they are because that's the way they have to be for an MMORPG to function. I don't see the point in obsessing over the chronology. As far as I'm concerned, the chronology is whatever order the particular character I'm playing has done things in.

  • I_killed_Vivec
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    Destai wrote: »
    I don't mind the world-ending plots, as long as they're well written and have unique flavors. What I do mind is the insistency that it's all happening at once and how that impacts quest delivery.



    I choose to view it that while Ole Moley was staging his big take over plan, several other Daedric Princes were biding their time waiting to see how things would turn out... as each attempt was foiled because of the unforeseen intervention of a mild-mannered superhero
    that would be me!
    another has lined up their attempt, hoping to catch us on the hop, resting from our exertions defeating the previous assault.

    It kind of makes sense, and certainly paints my character as the Hero of Nirn, repeatedly called upon to repel all these threats... certainly preferable to the mere "mercenary" of High Isle.
  • whitecrow
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    I would have liked more (or even mostly) plots not turning into another end of the world prevention.
    This is (one of the reasons) why I think players should take their time, play in release sequence, and finish each zone before moving on to the next.

    They claim to be moving away from the cataclysmic plots, but we'll see.
  • DMuehlhausen
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    What other plot lines are there though? they moved away from Daedric prince for a time. That's what RPG are though heros saving the world.

    What are we suppose to have an expansion where we only save a dog and the trial is a bunch mean street cats?
  • LalMirchi
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    I would have liked more (or even mostly) plots not turning into another end of the world prevention.
    The End Of The World cliche is a gimmick that unfortunately exists in may creative universes, not just ESO.

    In-game I find that just as enervating as the lazy blinding flash to white in any and every scenario ad nauseum.

    Something (World is Ending) that functions well can, when overused can be the very opposite, exciting content becoming rather boring/irritating when the creators cry wolf too often.

    I prize and praise the very few plotlines that eschew this boring "Save the World" routine trope.

    Wrothgar story is one of the highest dramatic peaks in this game for me.
  • Soarora
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    I don’t mind the end of the world plots, Nirn is pretty unstable. However, I like it when my Vestige isn’t expected to do all of the main quests. I spread them out amongst characters. Additionally, I refuse to believe everything happened in one year. Absolutely not.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (Heal/DPS/Tank), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • TaSheen
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    Soarora wrote: »
    I don’t mind the end of the world plots, Nirn is pretty unstable. However, I like it when my Vestige isn’t expected to do all of the main quests. I spread them out amongst characters. Additionally, I refuse to believe everything happened in one year. Absolutely not.

    My approach exactly.
    Life's a journey, not a destination.
    
    PC NA, PC EU (non steam)- three accounts, many alts....
    
  • ZigoSid
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    I would have liked more (or even mostly) plots not turning into another end of the world prevention.
    I'm okay with end of the world plots but please, diversify them, it's always destroying or controlling only for the sake of being evil.

    Like High-isle, it could have been for rebuilding something better, like it was hinted with all that "people vs kings/nobles" starting plot. But no, in the end it was just another cliché ego trip "HAHAHAHA I'LL BE THE NEW EVIL EMPEROR AND DOMINATE YOU ALL !"


    Edited by ZigoSid on May 19, 2023 6:26PM
  • Mesite
    Mesite
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    I like that 2E583 (or at least 2E58x) is when everything collides, crashes and burns.
    I thought 2E583 was the code name of an asteroid about to hit the real world, but I've looked it up and it's the year in ESO.

    This sort of thing happens all the time, people just don't know. They just don't want you to know.

    I'd rather the events didn't involve Lyris though. I find her intimidating. Maybe more intimidating than the daedric princes, or dragons.
  • chessalavakia_ESO
    chessalavakia_ESO
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    I would have liked more (or even mostly) plots not turning into another end of the world prevention.
    Northwold wrote: »
    I think ZOS have already said they have made a conscious decision to move away from those plots. Opinion around the time of Greymoor and Blackwood (between them probably the nadir of ESO, although I haven't played High Isle to comment -- because Greymoor and Blackwood were so bad I refused to pay for it) seemed to be that it was becoming utterly ridiculous and evidence of lazy writing that made it really hard to care.

    I think that might have been a mostly marketing/messaging statement rather than the truth.

    High Isle Spoilers:
    A fair portion of the plot is about securing the Alliance leaders. Had the player failed to do so, it's likely that at least the Aldmeri Dominion and possibly the Daggerfall Covenant would fall which would massively alter the world dynamics.

    Galen Spoilers:
    It turns out that the plan of the leadership of the players was to turn the Alliances to ash and cinder.

    PTS Necrom Main Story Spoilers:
    The scale is arguably larger than many of the prior events.

    My impression is that ZOS is aware the much of the audience or at least the vocal audience say that they don't want constant massive scale events and thus the markets/messages at times moving away from that.

    But, I think they run into enough challenges with immersion/appeal that it's questionable if they can actually reliably land smaller scale stories and thus they aren't aiming for them as much.

    In both SWTOR and ESO, I find that much of the time I spend most of my time on the main quests instead of the side quests when I actually spent much of the preceding single player games on side quests rather than the main quest.

    I'm unsure how much of that is because of the inherent design limitations of the MMO vs the design failing to adapt to the shift in audiences.

  • kargen27
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    I know it is kind of nitpicky but I see most the plots as alter the world plots and not end the world plots.

    I don't like comparing the game to real world but if you look at the real world there seems to always be a multitude of world (or at very least country) changing plots/movements happening on any given day.

    Seems natural in game that several charismatic NPCs in their corner of the world with a sense of self grandeur would all simultaneously have their grand ideal and go about making it happen independent of all the others out across the land with their own schemes.
    and then the parrot said, "must be the water mines green too."
  • Carcamongus
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    I don't mind end-of-the-world plots, as long as they're done well. My toon's a mercenary and saving the world is good business, plus the urgency of avoiding a major cataclysm can add to the story. Another reason I like these plots is, well, that I find it funny how almost every year some fool thinks they can destroy Tamriel/Nirn/[insert place here]. This even inspired me to write a story about a fantasy world where no one was trying to destroy anything. After a while, my reaction whenever I see some new villain wants to destroy the world is "hold my beer".
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it has to do with the story of the game.

    Thank you for your understanding
    Staff Post
  • Lugaldu
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    I prefer these cataclysmic plots, but would have liked them to take place in different times, even if that breaks character continuity.
    I like it when the story develops in a classic way, from a harmless bandit attack through various entanglements to the big dramatic climax. But the concept of everything happening at the same time is unfortunate.
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