Maybe they will rethink their intent regarding writing off Plaguebreak from PvE.
There are other sets I can (and do) use for trash pulls but where they might be as effective or viable none are as satisfying.
Sad to see this small island of fun disappear under the rising tide of homogeneous blandness.
Maybe they will rethink their intent regarding writing off Plaguebreak from PvE.
There are other sets I can (and do) use for trash pulls but where they might be as effective or viable none are as satisfying.
Sad to see this small island of fun disappear under the rising tide of homogeneous blandness.
They won't rethink anything, never have. Normally once you see the very first Update on PTS, you see the direction they are going. They may tweak here and there, but normally, what you see in the beginning is what you see at the end. The devs have a 'vision' for the game, which many times conflicts with the vision us players have for how WE want to play the game.
I would say why? Just launch the update already and let the people who want the new class to have it. The rest of us are left out because there is nothing else in the chapter that will really be of benefit. They have clearly tuned and designed everything in this chapter around the Archanist which screams a pitiful cash grab imo to drive people to the crown store for mount speed upgrades, skyshards, and skill line skips.
At this point I almost hope they go broke. I am not getting the chapter, or continuing my sub.
Maybe they will rethink their intent regarding writing off Plaguebreak from PvE.
There are other sets I can (and do) use for trash pulls but where they might be as effective or viable none are as satisfying.
Sad to see this small island of fun disappear under the rising tide of homogeneous blandness.
They won't rethink anything, never have. Normally once you see the very first Update on PTS, you see the direction they are going. They may tweak here and there, but normally, what you see in the beginning is what you see at the end. The devs have a 'vision' for the game, which many times conflicts with the vision us players have for how WE want to play the game.