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Romance. Scrapped or not?

  • AScarlato
    AScarlato
    ✭✭✭✭✭
    Scrapped
    AScarlato wrote: »
    At this point adding it for characters like Isabel and Sharp will probably open the floodgates of Twitter criticism and various outrage, so I won’t hold my breath.

    I am curious why do you think it would happen especially with these two.

    Because Isobel thus far has been coded in some eyes solely as a lesbian. If they keep her as such, it would exclude male characters which would be controversial. If they make her player-sexual, there will be people upset they removed a lesbian character (in their view, based on the dialogue she has now).

    Sharp's storyline may cause some to find it questionable if we just had a romance with the character with no real healing arc, and some may find romantic advances questionable regardless due to the subject matter.

    I'm not saying everyone would have these concerns, but we are talking about Twitter - and the uproars I've seen there about just about everything it would not surprise me. I already seen people tweet about how they did not play Sharp's storyline but then joined the chorus of how terrible the writers were with second-hand outrage; it picks up quickly.
    Edited by AScarlato on May 20, 2023 1:50AM
  • ArchangelIsraphel
    ArchangelIsraphel
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    Scrapped
    ZOS_Kevin wrote: »
    @Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.

    @ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.

    I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.

    Thank you for reading.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Czeri
    Czeri
    ✭✭✭✭✭
    Is ring of Mara still a thing, or was that scrapped too? That was "romance" between two players rather than a player and a companion, but it gave a nice perk when you were starting off a new alt...
  • Treselegant
    Treselegant
    ✭✭✭✭✭
    Still in development.
    ZOS_Kevin wrote: »
    @Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.

    @ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.

    I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.

    Thank you for reading.

    I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.
  • ArchangelIsraphel
    ArchangelIsraphel
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    Scrapped
    ZOS_Kevin wrote: »
    @Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.

    @ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.

    I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.

    Thank you for reading.

    I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.

    Ah okay, thank you for the reassurance :) I've never played fallout so I didn't know that it was handled like this. That's a relief.

    I've really grown to like some of the companions I initially disliked, and love having them as friends for my characters within their stories.

    Very much looking forwards to bringing the new companions home and making them part of the family too.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • spartaxoxo
    spartaxoxo
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    ✭✭✭✭✭
    Still in development.
    ZOS_Kevin wrote: »
    @Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.

    @ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.

    I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.

    Thank you for reading.

    Most romance options in video games work this way. I can't recall a single game that didn't that released in the past 10 years. Many of the romance options also let you deepen friendships rather than go for romance. A lot of times it's something decided towards the end of a series of quests too, so you only miss a small amount of the character's romance scenes rather than deeper backstory.
    Edited by spartaxoxo on May 21, 2023 2:24AM
  • Jaimeh
    Jaimeh
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    I don't know if it was ever in actual development, from the comments it sounded more like an idea they had in mind for the game down along the line, same with many other ideas... whether it will ever come to fruition, who knows, but it's definitely possible because the framework with the companions is already there. Personally, I'm not a fan, but if it was an optional feature, then why not, at the very least it would make companions more involved.
  • AScarlato
    AScarlato
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    Scrapped
    Jaimeh wrote: »
    I don't know if it was ever in actual development, from the comments it sounded more like an idea they had in mind for the game down along the line, same with many other ideas... whether it will ever come to fruition, who knows, but it's definitely possible because the framework with the companions is already there. Personally, I'm not a fan, but if it was an optional feature, then why not, at the very least it would make companions more involved.

    Honestly I’d settle for one new story quest for each per year, along with having their voice actors return so they have dialogue responsive to the main story quest. Would make the zones more replayable if our companions had thoughts on it depending on who we bring.

    Edit: iPad typo
    Edited by AScarlato on May 22, 2023 5:53PM
  • jtm1018
    jtm1018
    ✭✭✭✭✭
    Still in development.
    Please oh please, let me marry Mirri!!!
    Please Please Please Please Please
    You wont let me marry Naryu?
    You wont let me marry Almalexia?
    Cant you give me Mirri?
  • Treselegant
    Treselegant
    ✭✭✭✭✭
    Still in development.
    AScarlato wrote: »
    Jaimeh wrote: »
    I don't know if it was ever in actual development, from the comments it sounded more like an idea they had in mind for the game down along the line, same with many other ideas... whether it will ever come to fruition, who knows, but it's definitely possible because the framework with the companions is already there. Personally, I'm not a fan, but if it was an optional feature, then why not, at the very least it would make companions more involved.

    Honestly I’d settle for one new story quest for each per year, along with having their voice actors return so they have dialogue responsive to the main story quest. Would make the zones more replaceable if our companions had thoughts on it depending on who we bring.

    I think they should do both but more dialogue in general would be great. Companions were sold to the playerbase on the promise that they were going to do something more with them than just push them out each expansion and never touch them again. Companions are used along all new content so it's not like they are confined to their own expansions. The Blackwood pair don't even react to events in Blackwood. One or two words about being flung into The Deadlands would have been nice it's not exactly something that happens every day to the average person on Nirn. A line when you travel to Oblivion in general - anything!

    Ultimately, it's my impression that no-one is really getting a handle on this feature. There is a lack of direction. It needs someone to sit down with the team and wrangle these ideas into a fuctional system rather than leaving companions in this half this/half that state. It feels like the team are just throwing things at the wall with no-one overall leading the feature's direction, making decisions and sifting through reasonable feedback. Perhaps someone can take a look at how other games handle their companions and take notes. As previously mentioned, Fallout 4 is a decent example (and a Bethesda IP) despite not being perfect it has very memorable companions which were a step up from Skyrim's barebones marriage system. Years later, it is the interesting, well crafted companions that people remember and still make fan content for.

    The companion system was both the thing at brought me back to playing ESO and my biggest disappointment. I had lost interest after Greymoor and had no particular love for Oblivion nostalgia but liked the idea of ESO having companions so I returned. It's probably why I keep coming back to wave my banner - because I expected better. I suppose lovers of other neglected features are giving me the "first time huh" look here but generally up until that point I'd had a fairly decent experience with ESO over the years since returning periodly after One Tamriel (after being a beta tester). If anything I'm saying is getting though I suspect it's been recieved as "oh that pain in the behind commenter is at again" and being thoroughly ignored but I keep trying because I still have some hope that things can improve.
  • colossalvoids
    colossalvoids
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    Scrapped
    ZOS_Kevin wrote: »
    @Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.

    @ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.

    I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.

    Thank you for reading.

    I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.

    In this exact title it might be a "railroad" one by including new achievements with it, as many people pursue those quite heavily deciding their gameplay choices. Personally won't care a second if feature would be added but if achievements would come along for romancing every companion it might get a smallish uproar pretty easily.
  • ArchangelIsraphel
    ArchangelIsraphel
    ✭✭✭✭✭
    ✭✭✭✭
    Scrapped
    ,
    ZOS_Kevin wrote: »
    @Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.

    @ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.

    I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.

    Thank you for reading.

    I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.

    In this exact title it might be a "railroad" one by including new achievements with it, as many people pursue those quite heavily deciding their gameplay choices. Personally won't care a second if feature would be added but if achievements would come along for romancing every companion it might get a smallish uproar pretty easily.

    From what others have been saying in response to my concerns, I'm going to guess that they'd make any achievement related to the system flexible so that you earn it regardless of whether the path to romance or friendship is taken to avoid this sort of thing.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Still in development.
    ,
    ZOS_Kevin wrote: »
    @Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.

    @ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.

    I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.

    Thank you for reading.

    I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.

    In this exact title it might be a "railroad" one by including new achievements with it, as many people pursue those quite heavily deciding their gameplay choices. Personally won't care a second if feature would be added but if achievements would come along for romancing every companion it might get a smallish uproar pretty easily.

    From what others have been saying in response to my concerns, I'm going to guess that they'd make any achievement related to the system flexible so that you earn it regardless of whether the path to romance or friendship is taken to avoid this sort of thing.

    Yeah how many games that I have played do this is you do something to activate their personal missions e.g. buy them gifts. You learn more about them as people on these missions. During these missions you can choose to flirt or not. At the end, whether or not they try to become romantic with you or give a big "your friendship means so much to me speech" depends on how much you've been flirting (so the player can flirt a little just to see what it's like but still be platonic). And then you decide if you want to be with them or just remain friends. If you become lovers, they from then on do minor things to acknowledge this interaction like call you honey or whatever.
    Edited by spartaxoxo on May 22, 2023 5:40PM
  • Treselegant
    Treselegant
    ✭✭✭✭✭
    Still in development.
    ZOS_Kevin wrote: »
    @Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.

    @ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.

    I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.

    Thank you for reading.

    I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.

    In this exact title it might be a "railroad" one by including new achievements with it, as many people pursue those quite heavily deciding their gameplay choices. Personally won't care a second if feature would be added but if achievements would come along for romancing every companion it might get a smallish uproar pretty easily.

    I doubt achievements will be attatched to any romance system added to ESO.

    Recent Bethesda IPs with romance as a system:

    Fallout 4 - you have the 'lovable' achievement. It rewards reaching the highest level of rapport with any companion. It doesn't have to be romantic. Only has to be done once with any companion.

    Fallout 76: A more recent game which simply rewards an achievement for completing an ally's storyline. Whether you engage in the romance system or not is not recorded by achievements.

    The Fallout 76 route is the most likely for ESO to take here. If additional content is added for companions there will be a way to finish that story without ever having to engage with the romance system and you'd still get the "finished *whatever's* story". If anything is added at all. Achievement hunters are very unlikely to be troubled here.
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    Scrapped
    ZOS_Kevin wrote: »
    @Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.

    @ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.

    I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.

    Thank you for reading.

    I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.

    In this exact title it might be a "railroad" one by including new achievements with it, as many people pursue those quite heavily deciding their gameplay choices. Personally won't care a second if feature would be added but if achievements would come along for romancing every companion it might get a smallish uproar pretty easily.

    I doubt achievements will be attatched to any romance system added to ESO.

    Recent Bethesda IPs with romance as a system:

    Fallout 4 - you have the 'lovable' achievement. It rewards reaching the highest level of rapport with any companion. It doesn't have to be romantic. Only has to be done once with any companion.

    Fallout 76: A more recent game which simply rewards an achievement for completing an ally's storyline. Whether you engage in the romance system or not is not recorded by achievements.

    The Fallout 76 route is the most likely for ESO to take here. If additional content is added for companions there will be a way to finish that story without ever having to engage with the romance system and you'd still get the "finished *whatever's* story". If anything is added at all. Achievement hunters are very unlikely to be troubled here.

    I know games like Dragon Age had achievements for each romance option. If they did that here it wouldn't be a big thing. There are lots of achievements related to content X people are not interested in, so there would be little difference here.

    That said I don't care either way as someone who doesn't pay attention to achievements outside rewards.
  • Treselegant
    Treselegant
    ✭✭✭✭✭
    Still in development.
    AScarlato wrote: »
    ZOS_Kevin wrote: »
    @Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.

    @ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.

    I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.

    Thank you for reading.

    I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.

    In this exact title it might be a "railroad" one by including new achievements with it, as many people pursue those quite heavily deciding their gameplay choices. Personally won't care a second if feature would be added but if achievements would come along for romancing every companion it might get a smallish uproar pretty easily.

    I doubt achievements will be attatched to any romance system added to ESO.

    Recent Bethesda IPs with romance as a system:

    Fallout 4 - you have the 'lovable' achievement. It rewards reaching the highest level of rapport with any companion. It doesn't have to be romantic. Only has to be done once with any companion.

    Fallout 76: A more recent game which simply rewards an achievement for completing an ally's storyline. Whether you engage in the romance system or not is not recorded by achievements.

    The Fallout 76 route is the most likely for ESO to take here. If additional content is added for companions there will be a way to finish that story without ever having to engage with the romance system and you'd still get the "finished *whatever's* story". If anything is added at all. Achievement hunters are very unlikely to be troubled here.

    I know games like Dragon Age had achievements for each romance option. If they did that here it wouldn't be a big thing. There are lots of achievements related to content X people are not interested in, so there would be little difference here.

    That said I don't care either way as someone who doesn't pay attention to achievements outside rewards.

    I think Bioware is something of an exception because of their romances being more in depth and being a huge selling point of their games. Still, in the last Dragon Age you only get the one achievement for romancing any of the companions and thats it. There doesn't appear to multiple achievement for romancing characters there. The older ones, maybe, but audience reaction to romance in games has evolved in recent years and this appears to be less common. Skyrim is the only Bethesda IP that I can think of that rewards a particular achievement for 'romancing' a companion and that game is over ten years old now.

    As for people just ignoring those achievements even if they are added? Well, it always comes up as a reason why we can't have the system and the "why can't people just not do every achievement?" as an answer never seems to have any effect. Explaining why it's pretty unlikely will hopefully stick a bit more - even if I personally do not understand the need to do every achievement.

    Edited by Treselegant on May 22, 2023 6:10PM
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    Scrapped
    EDIT: Misread your post a bit, you said "only Bethesda IP" where I thought you had said "only IP". Can pretty much ignore the below, other than BioWare being more unique for offering romance achievements.

    Outside BioWare:

    Greedfall 2019:

    Guardian of love
    Be in a relationship with Kurt

    Minundhanem
    Be in a relationship with Siora

    Love and botany
    Be in a relationship with Aphra

    Love and the sea
    Be in a relationship with Vasco

    Outside RPGS:

    Beyond Two Souls

    Achievement: In Love With Ryan
    Description: Slept with Ryan.

    I don't really follow achievements or really all games with romance options but I know there were others out there.
    Edited by AScarlato on May 22, 2023 6:32PM
  • Treselegant
    Treselegant
    ✭✭✭✭✭
    Still in development.
    AScarlato wrote: »
    Well Mass Effect Andromeda has an achievement from 2017:

    Matchmaker
    Complete romances with three different characters across all playthroughs.

    Greedfall 2019:

    Guardian of love
    Be in a relationship with Kurt

    Minundhanem
    Be in a relationship with Siora

    Love and botany
    Be in a relationship with Aphra

    Love and the sea
    Be in a relationship with Vasco

    I don't really follow achievements or really all games with romance options but I know there were others out there.

    Ok, two games. One by Bioware and the other trying to fill the gap left by Bioware. None of which were made by Bethesda or related to any of their games like ESO. I just think it's very unlikely there will be any achievements attached to romance in particular. What is more likely - that ESO will follow games previously made by Bethesda or create a much more complicated system like Bioware? It's just not comparable.

    I don't see the point of putting up artificial roadblocks as to why this system can't possibly happen in ESO the way I describe because of games created with totally different studios with games that have more of a focus on romance exist.
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    Scrapped
    AScarlato wrote: »
    Well Mass Effect Andromeda has an achievement from 2017:

    Matchmaker
    Complete romances with three different characters across all playthroughs.

    Greedfall 2019:

    Guardian of love
    Be in a relationship with Kurt

    Minundhanem
    Be in a relationship with Siora

    Love and botany
    Be in a relationship with Aphra

    Love and the sea
    Be in a relationship with Vasco

    I don't really follow achievements or really all games with romance options but I know there were others out there.

    Ok, two games. One by Bioware and the other trying to fill the gap left by Bioware. None of which were made by Bethesda or related to any of their games like ESO. I just think it's very unlikely there will be any achievements attached to romance in particular. What is more likely - that ESO will follow games previously made by Bethesda or create a much more complicated system like Bioware? It's just not comparable.

    I don't see the point of putting up artificial roadblocks as to why this system can't possibly happen in ESO the way I describe because of games created with totally different studios with games that have more of a focus on romance exist.

    Must have crossed paths, I saw I misread your post by a word, and missing that word was significant.

    I have very little skin in the game. Romances are no where close to release so I'm not going to speculate on whether they would have an achievement here.

    My only point was about the poster who said that *some* people would not be happy if they had a related achievement; I think it's nonsensical to consider such feedback. Why should a sub-section of achievement hunters dictate what content has achievements and which doesn't based on their individual preferences?

    Everyone probably has some achievements they don't want to do.
  • Treselegant
    Treselegant
    ✭✭✭✭✭
    Still in development.
    AScarlato wrote: »
    AScarlato wrote: »
    Well Mass Effect Andromeda has an achievement from 2017:

    Matchmaker
    Complete romances with three different characters across all playthroughs.

    Greedfall 2019:

    Guardian of love
    Be in a relationship with Kurt

    Minundhanem
    Be in a relationship with Siora

    Love and botany
    Be in a relationship with Aphra

    Love and the sea
    Be in a relationship with Vasco

    I don't really follow achievements or really all games with romance options but I know there were others out there.

    Ok, two games. One by Bioware and the other trying to fill the gap left by Bioware. None of which were made by Bethesda or related to any of their games like ESO. I just think it's very unlikely there will be any achievements attached to romance in particular. What is more likely - that ESO will follow games previously made by Bethesda or create a much more complicated system like Bioware? It's just not comparable.

    I don't see the point of putting up artificial roadblocks as to why this system can't possibly happen in ESO the way I describe because of games created with totally different studios with games that have more of a focus on romance exist.

    Must have crossed paths, I saw I misread your post by a word, and missing that word was significant.

    I have very little skin in the game. Romances are no where close to release so I'm not going to speculate on whether they would have an achievement here.

    My only point was about the poster who said that *some* people would not be happy if they had a related achievement; I think it's nonsensical to consider such feedback. Why should a sub-section of achievement hunters dictate what content has achievements and which doesn't based on their individual preferences?

    Everyone probably has some achievements they don't want to do.

    I don't think they should but I'm trying to make a case here that historically games made similar to ESO: Bethesda IP, a large world with the type of companion system that we have - tends not to have achievements attached. What does tend to be attatched is a simple achievement for gaining full rapport or completing their storyline.

    Do I think achievement hunters need to be catered to? No. Do I think there shouldn't be any achievements at all attached to the romance system - I'm not bothered either way. I do, however, see some benefit to trying to explain to some players who lack information about what a romance system usually involves in these sort of games.

    There is a lot of misinformation and scaremongering that gets thrown around on these romance threads and I feel like I've seen most of it now. Fears about being made to do romance content seems a common one and it just seems more productive to say "actually no, that tends not to happen" or "looking at what's currently available out there, it looks unlikely" if I feel the inquiry is genuine.

    edit to add -
    Just highlighting the really important bits here because for some reason there is this impression that just because I happen to think achievements are unlikely that means that somehow I totally agree that there shouldn't be any because the type of person who needs to do every achievement will feel pressured. At no point did I say this in any of my replies.
    Edited by Treselegant on May 23, 2023 9:22AM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Czeri wrote: »
    Is ring of Mara still a thing, or was that scrapped too? That was "romance" between two players rather than a player and a companion, but it gave a nice perk when you were starting off a new alt...

    its still there, and you can still buy the pledge of mara in the crown store

    however this is really basically useless

    the ring it gives you is an item that has to be equipped and +5% xp gain (only when you are grouped with the character you did the pledge with)

    so its not very useful because it takes up a ring slot, gives no stats, but could be still seen as symbolic (i personally still have not used the pledge of mara i got with my imperial edition when i started playing in 2014 lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Einar_Hrafnarsson
    Einar_Hrafnarsson
    ✭✭✭✭
    Still in development.
    Well i totally endorse marriable or romancable Companions. Problem is there is not a lot to romance atm.

    Only good current choice (for hetero males) is Mirri since Isobel appears like a hard Lesbian and probably Ember if you like a lot of hair.

    For a romance system we would need some costumisation ZOS could profit from and many more companions.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Scrapped
    Romance is for single player games, IMHO

    :#
  • Jammy420
    Jammy420
    ✭✭✭✭✭
    Scrapped
    Czeri wrote: »
    Is ring of Mara still a thing, or was that scrapped too? That was "romance" between two players rather than a player and a companion, but it gave a nice perk when you were starting off a new alt...

    its still there, and you can still buy the pledge of mara in the crown store

    however this is really basically useless

    the ring it gives you is an item that has to be equipped and +5% xp gain (only when you are grouped with the character you did the pledge with)

    so its not very useful because it takes up a ring slot, gives no stats, but could be still seen as symbolic (i personally still have not used the pledge of mara i got with my imperial edition when i started playing in 2014 lol)

    You cant enchant it either or add traits, lol. So it is quite literally useless.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Still in development.
    barney2525 wrote: »
    Romance is for single player games, IMHO

    Romance is for any game, it's as old as fiction. What is arguably the very first novel ever written had romance.
    Edited by spartaxoxo on May 25, 2023 2:39AM
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