MreeBiPolar wrote: »
@Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.
ArchangelIsraphel wrote: »@Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.
@ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.
I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.
Thank you for reading.
Treselegant wrote: »ArchangelIsraphel wrote: »@Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.
@ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.
I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.
Thank you for reading.
I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.
ArchangelIsraphel wrote: »@Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.
@ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.
I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.
Thank you for reading.
I don't know if it was ever in actual development, from the comments it sounded more like an idea they had in mind for the game down along the line, same with many other ideas... whether it will ever come to fruition, who knows, but it's definitely possible because the framework with the companions is already there. Personally, I'm not a fan, but if it was an optional feature, then why not, at the very least it would make companions more involved.
I don't know if it was ever in actual development, from the comments it sounded more like an idea they had in mind for the game down along the line, same with many other ideas... whether it will ever come to fruition, who knows, but it's definitely possible because the framework with the companions is already there. Personally, I'm not a fan, but if it was an optional feature, then why not, at the very least it would make companions more involved.
Honestly I’d settle for one new story quest for each per year, along with having their voice actors return so they have dialogue responsive to the main story quest. Would make the zones more replaceable if our companions had thoughts on it depending on who we bring.
Treselegant wrote: »ArchangelIsraphel wrote: »@Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.
@ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.
I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.
Thank you for reading.
I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.
colossalvoids wrote: »Treselegant wrote: »ArchangelIsraphel wrote: »@Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.
@ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.
I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.
Thank you for reading.
I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.
In this exact title it might be a "railroad" one by including new achievements with it, as many people pursue those quite heavily deciding their gameplay choices. Personally won't care a second if feature would be added but if achievements would come along for romancing every companion it might get a smallish uproar pretty easily.
ArchangelIsraphel wrote: »,colossalvoids wrote: »Treselegant wrote: »ArchangelIsraphel wrote: »@Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.
@ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.
I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.
Thank you for reading.
I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.
In this exact title it might be a "railroad" one by including new achievements with it, as many people pursue those quite heavily deciding their gameplay choices. Personally won't care a second if feature would be added but if achievements would come along for romancing every companion it might get a smallish uproar pretty easily.
From what others have been saying in response to my concerns, I'm going to guess that they'd make any achievement related to the system flexible so that you earn it regardless of whether the path to romance or friendship is taken to avoid this sort of thing.
colossalvoids wrote: »Treselegant wrote: »ArchangelIsraphel wrote: »@Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.
@ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.
I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.
Thank you for reading.
I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.
In this exact title it might be a "railroad" one by including new achievements with it, as many people pursue those quite heavily deciding their gameplay choices. Personally won't care a second if feature would be added but if achievements would come along for romancing every companion it might get a smallish uproar pretty easily.
Treselegant wrote: »colossalvoids wrote: »Treselegant wrote: »ArchangelIsraphel wrote: »@Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.
@ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.
I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.
Thank you for reading.
I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.
In this exact title it might be a "railroad" one by including new achievements with it, as many people pursue those quite heavily deciding their gameplay choices. Personally won't care a second if feature would be added but if achievements would come along for romancing every companion it might get a smallish uproar pretty easily.
I doubt achievements will be attatched to any romance system added to ESO.
Recent Bethesda IPs with romance as a system:
Fallout 4 - you have the 'lovable' achievement. It rewards reaching the highest level of rapport with any companion. It doesn't have to be romantic. Only has to be done once with any companion.
Fallout 76: A more recent game which simply rewards an achievement for completing an ally's storyline. Whether you engage in the romance system or not is not recorded by achievements.
The Fallout 76 route is the most likely for ESO to take here. If additional content is added for companions there will be a way to finish that story without ever having to engage with the romance system and you'd still get the "finished *whatever's* story". If anything is added at all. Achievement hunters are very unlikely to be troubled here.
Treselegant wrote: »colossalvoids wrote: »Treselegant wrote: »ArchangelIsraphel wrote: »@Treselegant That was not the intention. Side effect of trying to answer succinctly. We are trying to convey this is something on our radar but nothing added to share at this time. The "many other requests" is just to note that we have other requests like this, where there is mutual interest from the community and Dev Team. And we as a team need to do a ton of research before committing to a feature. So nothing has been scrapped or fully decided on. My original comment was not to diminish interest in the romance system. Sorry if that is how it came across.
@ZOS_Kevin If there is to be a romance option, could you put it out there that some of us would also like an option to simply deepen platonic friendship? I find many of the companions interesting, but really wouldn't choose them as romance options for any of my characters. I much prefer them as friends.
I'd also really like some reassurance that we won't loose rapport/have them hate us if we refuse a romantic advance. The system should not pressure the player into saying yes.
Thank you for reading.
I doubt any romance system would railroad the player into a romantic relationship with their companions. A good example is in Fallout 4 - you have to choose to flirt with your companions to open up romance as an option and you can continue without it with dialogue at the end of the companion storyline that affirms that the companion considers you a good friend/like a brother/sister. The choice to pursue the romance options is completely in the hands of the player and that appears to the be standard for most romance systems in modern rpgs. The only example of an rpg which fudged this was Dragon Age 2 which caused a lot of contraversy back in 2012 for having a companion lose rapport when turning them down. No game I'm aware of has done this since.
In this exact title it might be a "railroad" one by including new achievements with it, as many people pursue those quite heavily deciding their gameplay choices. Personally won't care a second if feature would be added but if achievements would come along for romancing every companion it might get a smallish uproar pretty easily.
I doubt achievements will be attatched to any romance system added to ESO.
Recent Bethesda IPs with romance as a system:
Fallout 4 - you have the 'lovable' achievement. It rewards reaching the highest level of rapport with any companion. It doesn't have to be romantic. Only has to be done once with any companion.
Fallout 76: A more recent game which simply rewards an achievement for completing an ally's storyline. Whether you engage in the romance system or not is not recorded by achievements.
The Fallout 76 route is the most likely for ESO to take here. If additional content is added for companions there will be a way to finish that story without ever having to engage with the romance system and you'd still get the "finished *whatever's* story". If anything is added at all. Achievement hunters are very unlikely to be troubled here.
I know games like Dragon Age had achievements for each romance option. If they did that here it wouldn't be a big thing. There are lots of achievements related to content X people are not interested in, so there would be little difference here.
That said I don't care either way as someone who doesn't pay attention to achievements outside rewards.
Well Mass Effect Andromeda has an achievement from 2017:
Matchmaker
Complete romances with three different characters across all playthroughs.
Greedfall 2019:
Guardian of love
Be in a relationship with Kurt
Minundhanem
Be in a relationship with Siora
Love and botany
Be in a relationship with Aphra
Love and the sea
Be in a relationship with Vasco
I don't really follow achievements or really all games with romance options but I know there were others out there.
Treselegant wrote: »Well Mass Effect Andromeda has an achievement from 2017:
Matchmaker
Complete romances with three different characters across all playthroughs.
Greedfall 2019:
Guardian of love
Be in a relationship with Kurt
Minundhanem
Be in a relationship with Siora
Love and botany
Be in a relationship with Aphra
Love and the sea
Be in a relationship with Vasco
I don't really follow achievements or really all games with romance options but I know there were others out there.
Ok, two games. One by Bioware and the other trying to fill the gap left by Bioware. None of which were made by Bethesda or related to any of their games like ESO. I just think it's very unlikely there will be any achievements attached to romance in particular. What is more likely - that ESO will follow games previously made by Bethesda or create a much more complicated system like Bioware? It's just not comparable.
I don't see the point of putting up artificial roadblocks as to why this system can't possibly happen in ESO the way I describe because of games created with totally different studios with games that have more of a focus on romance exist.
Treselegant wrote: »Well Mass Effect Andromeda has an achievement from 2017:
Matchmaker
Complete romances with three different characters across all playthroughs.
Greedfall 2019:
Guardian of love
Be in a relationship with Kurt
Minundhanem
Be in a relationship with Siora
Love and botany
Be in a relationship with Aphra
Love and the sea
Be in a relationship with Vasco
I don't really follow achievements or really all games with romance options but I know there were others out there.
Ok, two games. One by Bioware and the other trying to fill the gap left by Bioware. None of which were made by Bethesda or related to any of their games like ESO. I just think it's very unlikely there will be any achievements attached to romance in particular. What is more likely - that ESO will follow games previously made by Bethesda or create a much more complicated system like Bioware? It's just not comparable.
I don't see the point of putting up artificial roadblocks as to why this system can't possibly happen in ESO the way I describe because of games created with totally different studios with games that have more of a focus on romance exist.
Must have crossed paths, I saw I misread your post by a word, and missing that word was significant.
I have very little skin in the game. Romances are no where close to release so I'm not going to speculate on whether they would have an achievement here.
My only point was about the poster who said that *some* people would not be happy if they had a related achievement; I think it's nonsensical to consider such feedback. Why should a sub-section of achievement hunters dictate what content has achievements and which doesn't based on their individual preferences?
Everyone probably has some achievements they don't want to do.
Is ring of Mara still a thing, or was that scrapped too? That was "romance" between two players rather than a player and a companion, but it gave a nice perk when you were starting off a new alt...
Necrotech_Master wrote: »Is ring of Mara still a thing, or was that scrapped too? That was "romance" between two players rather than a player and a companion, but it gave a nice perk when you were starting off a new alt...
its still there, and you can still buy the pledge of mara in the crown store
however this is really basically useless
the ring it gives you is an item that has to be equipped and +5% xp gain (only when you are grouped with the character you did the pledge with)
so its not very useful because it takes up a ring slot, gives no stats, but could be still seen as symbolic (i personally still have not used the pledge of mara i got with my imperial edition when i started playing in 2014 lol)
barney2525 wrote: »Romance is for single player games, IMHO