spartaxoxo wrote: »They need to fix this ASAP for both the people getting killed and the lightning staff users that just want to play the game and aren't trying to exploit anything on purpose.
Dalsinthus wrote: »spartaxoxo wrote: »They need to fix this ASAP for both the people getting killed and the lightning staff users that just want to play the game and aren't trying to exploit anything on purpose.
100% agree. During this event it's pretty obvious who is trying to farm bosses and just play in IC vs. who is trying to exploit this to get instant player kills. The exploiters are ruining it for others.
Turtle_Bot wrote: »It's not specifically a bug (something that is not working as programmed) since heavy attacks and the tri-focus passive are working exactly how they were programmed into the game. However it is definitely an oversight of an unintended consequence from when they made all the changes to heavy attack sets and the empower buff back in U35 that needs to be fixed.
In saying that, I do hope it gets fixed soon.
Maybe make tri-focus only deal its full damage to monsters and it only deals 1/2 or 1/4 damage to other players, or make it so it doesn't ignore other players mitigation values when dealing that splash damage?
That way its not completely dead in PvP, but it won't be able to 1 shot anymore since, based on the numbers people have given here, it would cap out at like 18k (if its at 50%, about the same as a high end burst skill/2GCD burst combo) or 9k (if its at 25%, about the same as a hard hitting spammable or 1GCD burst ability), which is quite reasonable considering the 2 second channel time to achieve that damage value.
Rogue_WolfESO wrote: »The best part of Tri Focus is it doesn't matter if your toon is squishy or tanky. You're equally dead. If it's OK to have a class that kills in 1 second from invisibility then it's OK to counter that class with a HA splash
YetAnotherLinuxUser wrote: »Stop calling for HA nerf please and thank you
This is not a nerf to heavy attacks. This is fixing what shouldn't be happening.
The bug is coming from Empower which is only supposed to work in PVE(against monsters) and not PVP(against players). But Tri-focus is causing an interaction where PVE damage is transferring onto players(lightning staff 100% damage done passive), and ignoring the battle spirit separation for PVP.
Empower should not be buffing lightning staff heavy attacks(because it's a monster only buff), but tri-focus is making it happen. It's a clear oversight by the devs, that needs to be fixed.
Tri focus passive is bugged, why I got out of my way to kill anyone with a lightning staff in IC at the moment, I don't care that they're just there for a daily quest or something, holding a lightning staff in IC at the moment is KOS.

SimonThesis wrote: »@ZOS_Volpe Is the team aware of this bug? Is this considered a reportable exploit? What is the teams status towards fixing this bug?
spartaxoxo wrote: »They need to fix this ASAP for both the people getting killed and the lightning staff users that just want to play the game and aren't trying to exploit anything on purpose.
Alienoutlaw wrote: »yet another nerf this thread.
has anyone ever thought that their build maybe the issue? if your running round with 20k health and even less resistances a gentle breeze will one shot you in PVP, most PVP players are running 30k+ health and pushing 35k resistances when buffed and thats not even the "tanky" players, we spend hourss theory crafting the "perfect build" to do kill enemies faster, i find it very odd that tri-focus would even show up on a recap with no other skills not even the heavy attack, as to the screenshot posted i would say it is deffinately a build issue to have taken that much damage in the 1st place.
Alienoutlaw wrote: »yet another nerf this thread.
has anyone ever thought that their build maybe the issue? if your running round with 20k health and even less resistances a gentle breeze will one shot you in PVP, most PVP players are running 30k+ health and pushing 35k resistances when buffed and thats not even the "tanky" players, we spend hourss theory crafting the "perfect build" to do kill enemies faster, i find it very odd that tri-focus would even show up on a recap with no other skills not even the heavy attack, as to the screenshot posted i would say it is deffinately a build issue to have taken that much damage in the 1st place.
You don't know what you are talking about. This is about targeting a pve enemy in pvp areas and dealing full unmitigated damage to all players within range. This is a bug that kills people with 40k+ hp within a second.
endgamesmug wrote: »Is it possible to just avoid being around mobs getting heavied?
Alienoutlaw wrote: »Alienoutlaw wrote: »yet another nerf this thread.
has anyone ever thought that their build maybe the issue? if your running round with 20k health and even less resistances a gentle breeze will one shot you in PVP, most PVP players are running 30k+ health and pushing 35k resistances when buffed and thats not even the "tanky" players, we spend hourss theory crafting the "perfect build" to do kill enemies faster, i find it very odd that tri-focus would even show up on a recap with no other skills not even the heavy attack, as to the screenshot posted i would say it is deffinately a build issue to have taken that much damage in the 1st place.
You don't know what you are talking about. This is about targeting a pve enemy in pvp areas and dealing full unmitigated damage to all players within range. This is a bug that kills people with 40k+ hp within a second.
an enemy is an enemy, and IC is a PVEPVP zone not a PVP zone, tri-focus works as intended
Alienoutlaw wrote: »Alienoutlaw wrote: »yet another nerf this thread.
has anyone ever thought that their build maybe the issue? if your running round with 20k health and even less resistances a gentle breeze will one shot you in PVP, most PVP players are running 30k+ health and pushing 35k resistances when buffed and thats not even the "tanky" players, we spend hourss theory crafting the "perfect build" to do kill enemies faster, i find it very odd that tri-focus would even show up on a recap with no other skills not even the heavy attack, as to the screenshot posted i would say it is deffinately a build issue to have taken that much damage in the 1st place.
You don't know what you are talking about. This is about targeting a pve enemy in pvp areas and dealing full unmitigated damage to all players within range. This is a bug that kills people with 40k+ hp within a second.
an enemy is an enemy, and IC is a PVEPVP zone not a PVP zone, tri-focus works as intended