endgamesmug wrote: »Is it possible to just avoid being around mobs getting heavied?
In pvp content, there is some kind of crazy bug on heavy attack. When you hit a mob you will also attack nearby units. It's funny to see how you die on the first hit since the power attack dealt you 30k damage. Not in 5-10 seconds, but instantly. For the first hit.If we talk about what the bug does, it is that the mobs take huge damage from heavy attacks. And everyone who stands next to the mob will receive just crazy damage. This is especially true of the imperial city.
It’s a known bug with lightning heavy attacks that people are abusing in IC. The splash damage isn’t being reduced by Battle Spirit, so people fighting IC bosses are getting 1-shotted. So far ZOS hasn’t done anything about it I guess it’s a feature.
UnabashedlyHonest wrote: »In pvp content, there is some kind of crazy bug on heavy attack. When you hit a mob you will also attack nearby units. It's funny to see how you die on the first hit since the power attack dealt you 30k damage. Not in 5-10 seconds, but instantly. For the first hit.If we talk about what the bug does, it is that the mobs take huge damage from heavy attacks. And everyone who stands next to the mob will receive just crazy damage. This is especially true of the imperial city.
Are you sure you're not just getting hit with Occult Overload? So one of your team mates dies and blows you up?

UnabashedlyHonest wrote: »In pvp content, there is some kind of crazy bug on heavy attack. When you hit a mob you will also attack nearby units. It's funny to see how you die on the first hit since the power attack dealt you 30k damage. Not in 5-10 seconds, but instantly. For the first hit.If we talk about what the bug does, it is that the mobs take huge damage from heavy attacks. And everyone who stands next to the mob will receive just crazy damage. This is especially true of the imperial city.
Are you sure you're not just getting hit with Occult Overload? So one of your team mates dies and blows you up?
UnabashedlyHonest wrote: »In pvp content, there is some kind of crazy bug on heavy attack. When you hit a mob you will also attack nearby units. It's funny to see how you die on the first hit since the power attack dealt you 30k damage. Not in 5-10 seconds, but instantly. For the first hit.If we talk about what the bug does, it is that the mobs take huge damage from heavy attacks. And everyone who stands next to the mob will receive just crazy damage. This is especially true of the imperial city.
Are you sure you're not just getting hit with Occult Overload? So one of your team mates dies and blows you up?
when it happened to me, it seemed instant, however the sheer buffoonery of dying just because a mob was heavy attacked might not have processed in my head (so 2 seconds instead of instant, which is practically instant)

Tri focus passive is bugged, why I got out of my way to kill anyone with a lightning staff in IC at the moment, I don't care that they're just there for a daily quest or something, holding a lightning staff in IC at the moment is KOS.
Tri focus passive is bugged, why I got out of my way to kill anyone with a lightning staff in IC at the moment, I don't care that they're just there for a daily quest or something, holding a lightning staff in IC at the moment is KOS.
Or, you know, take a normal approach. Anyone on the opposite alliances in IC is kill on sight, all the time, any build.

Gaeliannas wrote: »What exactly is the bug? Tri-Focus does exactly what it says it does and has as long as I can remember, are people just now realizing this? With the right build, never mind a crit even, heavy attacks can do some serious damage. The NPC is an enemy, players of the opposing factions are enemies, why wouldn't they get hit?
Gaeliannas wrote: »What exactly is the bug? Tri-Focus does exactly what it says it does and has as long as I can remember, are people just now realizing this? With the right build, never mind a crit even, heavy attacks can do some serious damage. The NPC is an enemy, players of the opposing factions are enemies, why wouldn't they get hit?
The issue is that battle spirit should reduce damage to players, which it does with direct attacks to players, but it doesn’t when the damage comes from tri-focus.
YetAnotherLinuxUser wrote: »Stop calling for HA nerf please and thank you
Gaeliannas wrote: »What exactly is the bug? Tri-Focus does exactly what it says it does and has as long as I can remember, are people just now realizing this? With the right build, never mind a crit even, heavy attacks can do some serious damage. The NPC is an enemy, players of the opposing factions are enemies, why wouldn't they get hit?
YetAnotherLinuxUser wrote: »Stop calling for HA nerf please and thank you
YetAnotherLinuxUser wrote: »Stop calling for HA nerf please and thank you
This is not a nerf to heavy attacks. This is fixing what shouldn't be happening.
The bug is coming from Empower which is only supposed to work in PVE(against monsters) and not PVP(against players). But Tri-focus is causing an interaction where PVE damage is transferring onto players(lightning staff 100% damage done passive), and ignoring the battle spirit separation for PVP.
Empower should not be buffing lightning staff heavy attacks(because it's a monster only buff), but tri-focus is making it happen. It's a clear oversight by the devs, that needs to be fixed.
YetAnotherLinuxUser wrote: »YetAnotherLinuxUser wrote: »Stop calling for HA nerf please and thank you
This is not a nerf to heavy attacks. This is fixing what shouldn't be happening.
The bug is coming from Empower which is only supposed to work in PVE(against monsters) and not PVP(against players). But Tri-focus is causing an interaction where PVE damage is transferring onto players(lightning staff 100% damage done passive), and ignoring the battle spirit separation for PVP.
Empower should not be buffing lightning staff heavy attacks(because it's a monster only buff), but tri-focus is making it happen. It's a clear oversight by the devs, that needs to be fixed.
well ok .
But the Police have a suggestion that may seem obvious...
YetAnotherLinuxUser wrote: »YetAnotherLinuxUser wrote: »Stop calling for HA nerf please and thank you
This is not a nerf to heavy attacks. This is fixing what shouldn't be happening.
The bug is coming from Empower which is only supposed to work in PVE(against monsters) and not PVP(against players). But Tri-focus is causing an interaction where PVE damage is transferring onto players(lightning staff 100% damage done passive), and ignoring the battle spirit separation for PVP.
Empower should not be buffing lightning staff heavy attacks(because it's a monster only buff), but tri-focus is making it happen. It's a clear oversight by the devs, that needs to be fixed.
well ok .
But the Police have a suggestion that may seem obvious...

YetAnotherLinuxUser wrote: »YetAnotherLinuxUser wrote: »Stop calling for HA nerf please and thank you
This is not a nerf to heavy attacks. This is fixing what shouldn't be happening.
The bug is coming from Empower which is only supposed to work in PVE(against monsters) and not PVP(against players). But Tri-focus is causing an interaction where PVE damage is transferring onto players(lightning staff 100% damage done passive), and ignoring the battle spirit separation for PVP.
Empower should not be buffing lightning staff heavy attacks(because it's a monster only buff), but tri-focus is making it happen. It's a clear oversight by the devs, that needs to be fixed.
well ok .
But the Police have a suggestion that may seem obvious...
Zos have stated that you shouldn't be able to nuke players from NPCS that don't understand counterplay, hence why the nerfed Plaguebreak(see the dev note)
This is literally the exact same precedent, they use mindless npcs to nuke down a player. if I wanted to I could just aggro a boss open world, run to a player I want to kill and heavy attack the boss.
So if logic dictates that plaguebreak should not be able to be put on an NPC because they lack game knowledge, you should not be able to use empower to work around battle spirit's mitigation to kill players.
If devs don't believe you should use mobs to kill players, they need to thorough and fix this interaction because there's literally no difference in the outcomes (nuking players with mindless monsters)
YetAnotherLinuxUser wrote: »YetAnotherLinuxUser wrote: »YetAnotherLinuxUser wrote: »Stop calling for HA nerf please and thank you
This is not a nerf to heavy attacks. This is fixing what shouldn't be happening.
The bug is coming from Empower which is only supposed to work in PVE(against monsters) and not PVP(against players). But Tri-focus is causing an interaction where PVE damage is transferring onto players(lightning staff 100% damage done passive), and ignoring the battle spirit separation for PVP.
Empower should not be buffing lightning staff heavy attacks(because it's a monster only buff), but tri-focus is making it happen. It's a clear oversight by the devs, that needs to be fixed.
well ok .
But the Police have a suggestion that may seem obvious...
Zos have stated that you shouldn't be able to nuke players from NPCS that don't understand counterplay, hence why the nerfed Plaguebreak(see the dev note)
This is literally the exact same precedent, they use mindless npcs to nuke down a player. if I wanted to I could just aggro a boss open world, run to a player I want to kill and heavy attack the boss.
So if logic dictates that plaguebreak should not be able to be put on an NPC because they lack game knowledge, you should not be able to use empower to work around battle spirit's mitigation to kill players.
If devs don't believe you should use mobs to kill players, they need to thorough and fix this interaction because there's literally no difference in the outcomes (nuking players with mindless monsters)
The humor went right past you i see... please have a wonderful day.