As others have said, it doesn't matter *which* slottables you think are most valuable in the green tree, it's that almost the entirety of the tree shouldn't be slottables at all. ALL OF THEM are nice-to-haves, NONE OF THEM is essential to any particular playstyle unless all you do with ESO is farming, say, or stealing -- the types of gameplay activity that were supposed to enrich the overall experience, not to be the *totality* of it.
Your mount speed / sustain doesn't matter. Getting an extra 10 gold from a chest doesn't matter. Getting two furnishing plans instead of one doesn't matter. Picking a flower in half a second rather than three doesn't matter.
But add them all together and then *remove them because you can only slot so many at a time* and you make doing certain things casually from time to time unbearable.
I no longer pick flowers unless I absolutely need them right now in the game because it takes a stupidly long time that it did not used to take. Why would I do that? I no longer move as fast as I used to because there are better things to slot. I don't pickpocket because the loot will be rubbish without slotting the perk.
There is no logic to it. It made the game more boring and made the really irritating grind on things that didn't need to be grindy, that used to go away as you got to a higher level, permanent.
Seriously, why? What possible advantage or pleasure does that bring to the game? "The all new, more painfully boring ESO"?
As others have said, it doesn't matter *which* slottables you think are most valuable in the green tree, it's that almost the entirety of the tree shouldn't be slottables at all. ALL OF THEM are nice-to-haves, NONE OF THEM is essential to any particular playstyle unless all you do with ESO is farming, say, or stealing -- the types of gameplay activity that were supposed to enrich the overall experience, not to be the *totality* of it.
Your mount speed / sustain doesn't matter. Getting an extra 10 gold from a chest doesn't matter. Getting two furnishing plans instead of one doesn't matter. Picking a flower in half a second rather than three doesn't matter.
But add them all together and then *remove them because you can only slot so many at a time* and you make doing certain things casually from time to time unbearable.
I no longer pick flowers unless I absolutely need them right now in the game because it takes a stupidly long time that it did not used to take. Why would I do that? I no longer move as fast as I used to because there are better things to slot. I don't pickpocket because the loot will be rubbish without slotting the perk.
There is no logic to it. It made the game more boring and made the really irritating grind on things that didn't need to be grindy, that used to go away as you got to a higher level, permanent.
Seriously, why? What possible advantage or pleasure does that bring to the game? "The all new, more painfully boring ESO"?
Have people forgotten this is an mmoRPG?
This isnt a math class where the only thing that matters is the maths, its an RPG for boethias sake. We have 2 champ trees that are soley for critical things. If you create a viable rp build, its nice to ACTUALLY have some RP options, and not just some passives that you forget exist most of the time. Those things might not matter to you, but to others they do. Your experience is not others experience. Yeesh
As others have said, it doesn't matter *which* slottables you think are most valuable in the green tree, it's that almost the entirety of the tree shouldn't be slottables at all. ALL OF THEM are nice-to-haves, NONE OF THEM is essential to any particular playstyle unless all you do with ESO is farming, say, or stealing -- the types of gameplay activity that were supposed to enrich the overall experience, not to be the *totality* of it.
Your mount speed / sustain doesn't matter. Getting an extra 10 gold from a chest doesn't matter. Getting two furnishing plans instead of one doesn't matter. Picking a flower in half a second rather than three doesn't matter.
But add them all together and then *remove them because you can only slot so many at a time* and you make doing certain things casually from time to time unbearable.
I no longer pick flowers unless I absolutely need them right now in the game because it takes a stupidly long time that it did not used to take. Why would I do that? I no longer move as fast as I used to because there are better things to slot. I don't pickpocket because the loot will be rubbish without slotting the perk.
There is no logic to it. It made the game more boring and made the really irritating grind on things that didn't need to be grindy, that used to go away as you got to a higher level, permanent.
Seriously, why? What possible advantage or pleasure does that bring to the game? "The all new, more painfully boring ESO"?
Have people forgotten this is an mmoRPG?
This isnt a math class where the only thing that matters is the maths, its an RPG for boethias sake. We have 2 champ trees that are soley for critical things. If you create a viable rp build, its nice to ACTUALLY have some RP options, and not just some passives that you forget exist most of the time. Those things might not matter to you, but to others they do. Your experience is not others experience. Yeesh
The cp system and the green tree too are as mathematical as a system can be. It doesn’t really add flourishes and the late game reward of the system is its flexibility in changing a build which is not a RP oriented thing. I wouldn’t mind RP friendly oriented changes to the cp system but the green tree isn’t it right now. It’s also reasonable to debate about the numbers of a system that’s about increasing and decreasing odds and values.
As others have said, it doesn't matter *which* slottables you think are most valuable in the green tree, it's that almost the entirety of the tree shouldn't be slottables at all. ALL OF THEM are nice-to-haves, NONE OF THEM is essential to any particular playstyle unless all you do with ESO is farming, say, or stealing -- the types of gameplay activity that were supposed to enrich the overall experience, not to be the *totality* of it.
Your mount speed / sustain doesn't matter. Getting an extra 10 gold from a chest doesn't matter. Getting two furnishing plans instead of one doesn't matter. Picking a flower in half a second rather than three doesn't matter.
But add them all together and then *remove them because you can only slot so many at a time* and you make doing certain things casually from time to time unbearable.
I no longer pick flowers unless I absolutely need them right now in the game because it takes a stupidly long time that it did not used to take. Why would I do that? I no longer move as fast as I used to because there are better things to slot. I don't pickpocket because the loot will be rubbish without slotting the perk.
There is no logic to it. It made the game more boring and made the really irritating grind on things that didn't need to be grindy, that used to go away as you got to a higher level, permanent.
Seriously, why? What possible advantage or pleasure does that bring to the game? "The all new, more painfully boring ESO"?
Have people forgotten this is an mmoRPG?
This isnt a math class where the only thing that matters is the maths, its an RPG for boethias sake. We have 2 champ trees that are soley for critical things. If you create a viable rp build, its nice to ACTUALLY have some RP options, and not just some passives that you forget exist most of the time. Those things might not matter to you, but to others they do. Your experience is not others experience. Yeesh
Who are these players who only fish and loot chests, or only move fast and pickpocket. So instead of what we had before, now we have a situation where a good half of the casual open world activities in the game at any one time are artificially crimped. It is absolutely ridiculous.
As others have said, it doesn't matter *which* slottables you think are most valuable in the green tree, it's that almost the entirety of the tree shouldn't be slottables at all. ALL OF THEM are nice-to-haves, NONE OF THEM is essential to any particular playstyle unless all you do with ESO is farming, say, or stealing -- the types of gameplay activity that were supposed to enrich the overall experience, not to be the *totality* of it.
Your mount speed / sustain doesn't matter. Getting an extra 10 gold from a chest doesn't matter. Getting two furnishing plans instead of one doesn't matter. Picking a flower in half a second rather than three doesn't matter.
But add them all together and then *remove them because you can only slot so many at a time* and you make doing certain things casually from time to time unbearable.
I no longer pick flowers unless I absolutely need them right now in the game because it takes a stupidly long time that it did not used to take. Why would I do that? I no longer move as fast as I used to because there are better things to slot. I don't pickpocket because the loot will be rubbish without slotting the perk.
There is no logic to it. It made the game more boring and made the really irritating grind on things that didn't need to be grindy, that used to go away as you got to a higher level, permanent.
Seriously, why? What possible advantage or pleasure does that bring to the game? "The all new, more painfully boring ESO"?
Have people forgotten this is an mmoRPG?
This isnt a math class where the only thing that matters is the maths, its an RPG for boethias sake. We have 2 champ trees that are soley for critical things. If you create a viable rp build, its nice to ACTUALLY have some RP options, and not just some passives that you forget exist most of the time. Those things might not matter to you, but to others they do. Your experience is not others experience. Yeesh
The cp system and the green tree too are as mathematical as a system can be. It doesn’t really add flourishes and the late game reward of the system is its flexibility in changing a build which is not a RP oriented thing. I wouldn’t mind RP friendly oriented changes to the cp system but the green tree isn’t it right now. It’s also reasonable to debate about the numbers of a system that’s about increasing and decreasing odds and values.
Again, you have 2 trees for combat. We do not need a third. Period. If they want to spruce up some of the perks in the green tree, thatd be great. But I much prefer the way it is now, to what is being suggested.
I.e. a perk that increase the speed that you get fish but also significantly decrease the odds of getting rare fishes. This is great to farm roe but sucks if you want to get the fishing achievements. A perk that does the opposite could also be part of the secondary fishing perk tree.
As others have said, it doesn't matter *which* slottables you think are most valuable in the green tree, it's that almost the entirety of the tree shouldn't be slottables at all. ALL OF THEM are nice-to-haves, NONE OF THEM is essential to any particular playstyle unless all you do with ESO is farming, say, or stealing -- the types of gameplay activity that were supposed to enrich the overall experience, not to be the *totality* of it.
Your mount speed / sustain doesn't matter. Getting an extra 10 gold from a chest doesn't matter. Getting two furnishing plans instead of one doesn't matter. Picking a flower in half a second rather than three doesn't matter.
But add them all together and then *remove them because you can only slot so many at a time* and you make doing certain things casually from time to time unbearable.
I no longer pick flowers unless I absolutely need them right now in the game because it takes a stupidly long time that it did not used to take. Why would I do that? I no longer move as fast as I used to because there are better things to slot. I don't pickpocket because the loot will be rubbish without slotting the perk.
There is no logic to it. It made the game more boring and made the really irritating grind on things that didn't need to be grindy, that used to go away as you got to a higher level, permanent.
Seriously, why? What possible advantage or pleasure does that bring to the game? "The all new, more painfully boring ESO"?
Have people forgotten this is an mmoRPG?
This isnt a math class where the only thing that matters is the maths, its an RPG for boethias sake. We have 2 champ trees that are soley for critical things. If you create a viable rp build, its nice to ACTUALLY have some RP options, and not just some passives that you forget exist most of the time. Those things might not matter to you, but to others they do. Your experience is not others experience. Yeesh
The cp system and the green tree too are as mathematical as a system can be. It doesn’t really add flourishes and the late game reward of the system is its flexibility in changing a build which is not a RP oriented thing. I wouldn’t mind RP friendly oriented changes to the cp system but the green tree isn’t it right now. It’s also reasonable to debate about the numbers of a system that’s about increasing and decreasing odds and values.
Again, you have 2 trees for combat. We do not need a third. Period. If they want to spruce up some of the perks in the green tree, thatd be great. But I much prefer the way it is now, to what is being suggested.
I never said that the green tree should be about combat and I haven’t seen anyone suggest this.
After years in this game, I'm not fussed about green slottables. Seriously. I have several million in mats in the craft bag, so it's not a problem if I don't swap a star.
I repeat - I'm not into micromanagement.
Yes, this could be a problem for people without the number of CP points to get something they think they want or need. That's not on me - it's on ZOS.
redlink1979 wrote: »What the green tree really needs is to have more passive stars than slottable stars.
wolfie1.0. wrote: »The irony I feel is that based in the comments that people have posted, the green tree actually provides the most varied of selections between the trees. I am curious, tell me this. In your various builds how much variation do you have between your builds?
For example say you have two pve tanks a Warden and a DK which perks do you slot from the blue or brown tree? Now do the same for pvp dps, pve dps, etc.
I personally find that I am slotting the same ones over and over.
Personally, I like the green tree. And don't mock Plentiful Harvest or meticulous disassembly, if player feedback gets those skills nerfed or removed from the green tree then I NEVER want to see another post about how mat prices are too high on these forums. These skill lines are essential to resource farmers
All things considered though, the cp2.0 system has always been about the illusion of choice, and with the armory system that had been reinforced. Because really players are always going to max out their passives and then slot the most useful active skills for what they like to do and then not mess with them. Which means that any cp earned beyond that point... is pointless.
wolfie1.0. wrote: »For example say you have two pve tanks a Warden and a DK which perks do you slot from the blue or brown tree? Now do the same for pvp dps, pve dps, etc.
I personally find that I am slotting the same ones over and over.
wolfie1.0. wrote: »
Personally, I like the green tree. And don't mock Plentiful Harvest or meticulous disassembly, if player feedback gets those skills nerfed or removed from the green tree then I NEVER want to see another post about how mat prices are too high on these forums. These skill lines are essential to resource farmers
redlink1979 wrote: »What the green tree really needs is to have more passive stars than slottable stars.
We can also make everything in the green tree just passives and not bother about slotting them. How the green tree works does not have to mirror the red and blue trees.
We can also make everything in the green tree just passives and not bother about slotting them. How the green tree works does not have to mirror the red and blue trees.
So basically everyone with enough CP would have everything at all times, while newer players with low or no CP get shafted. I can see that go over well...
Some abilities absolutely need to stay as slotable. Want them? Then sacrifice another slotable star for them.
We can also make everything in the green tree just passives and not bother about slotting them. How the green tree works does not have to mirror the red and blue trees.
So basically everyone with enough CP would have everything at all times, while newer players with low or no CP get shafted. I can see that go over well...
Some abilities absolutely need to stay as slotable. Want them? Then sacrifice another slotable star for them.