I guess I'm trying to see where the magicka sustain problem is coming from. It appears that people seem to think that throwing in a HA during their rotation is such a DPS loss, that they'd rather nerf themselves and then complain about it. From my own personal experience running a Magcanist, I've not had a single problem with sustain, as I'm always throwing in a staff HA after my Fatecarver rotation. Am I losing some DPS, probably, but is it detrimental to my success in completing content, NO. Am I an elitists who chases scoreboards, NO.
I think that is what I'm trying to understand. Because the idea that magicka has a sustain problem is only due to people not utilizing HA's into their rotation. New players or even some existing players are going to read all this hype about Arcanist and magicka sustain problems and get the wrong impression... the sustain issues are player created because of how they are choosing to play Magicka Arcanist. You cannot sit and spam skills over and over and not even attempt to regen some of your spent resources, that is completely unrealistic, you cannot even do that on other classes. Even on my Magplar I always threw in HA's to regen resources.
So my advice for new players and non-elitist players, is try Arcanist for yourself and don't just follow what someone else says. Initially I was very concerned about Magcanist because I hate playing strictly melee builds, and I'd much rather use a staff than any melee weapon. However, I downloaded PTS and tried it for myself. I equipped the gear that I plan to use and ran dungeons, a few world bosses, and didn't have any sustain issues because I included HA's into my rotation.
phaneub17_ESO wrote: »If you're a solo player and have problems with sustain, Azandar makes a great companion choice, if using nothing but Zone of Recuperation. His Zone of Recuperation can stack multiple times and the recovery effect adds up for each zone that is active. With all Quickened and Telvanni Efficiency it's possible for him to drop 2-3 stacks regularly at a time, with Light armor and Haste in the second slot he can have 4 up at once briefly every 6.3 seconds. There are diminishing returns though; 1 stack is 150 recovery as the ability states, 2 stacks is 275 (+125), 3 stacks is 375 (+100), and 4 stacks is 450 (+75). The healing done by each Zone of Recuperation does not diminish so everyone standing in it can be healed by 1552 per stack.
I reported this early in the PTS when they made Quickened additive, since they haven't fixed it I assume its intentional to stack this way from a single Azandar. I did not test it with 2 players or multiple numbers of him, I assume they just keep stacking up to 6 since each one goes down by 25 recovery each stack.