I don’t follow… so you only lose access to your passives if actively try to cheat and bug out the game? This is the first I’ve heard of werewolves adding points to passives while transformed because naturally you have your points allocated before transforming at all. Werewolves are not supposed to have access to weapon passives, that’s been a rule since the beginning. There shouldn’t be videos out there teaching people how to hack werewolves. We get nerfed and messed around with constantly. There are better ways to report this kind of thing.
I don’t follow… so you only lose access to your passives if actively try to cheat and bug out the game? This is the first I’ve heard of werewolves adding points to passives while transformed because naturally you have your points allocated before transforming at all. Werewolves are not supposed to have access to weapon passives, that’s been a rule since the beginning. There shouldn’t be videos out there teaching people how to hack werewolves. We get nerfed and messed around with constantly. There are better ways to report this kind of thing.
I don’t follow… so you only lose access to your passives if actively try to cheat and bug out the game? This is the first I’ve heard of werewolves adding points to passives while transformed because naturally you have your points allocated before transforming at all. Werewolves are not supposed to have access to weapon passives, that’s been a rule since the beginning. There shouldn’t be videos out there teaching people how to hack werewolves. We get nerfed and messed around with constantly. There are better ways to report this kind of thing.
I’m actually really curious to know if there are patch notes or developer comments on this, since weapon passives don’t work but armor passives do. We also get the weapon damage value and trait of the weapon (like we do the resistances and traits of armor), so something about it does apply. It’s not as if we’ve lost all our weapons and armor when we transform. It’s just the weapon skill line passives not applying. Why were those specifically exempted?
The reason why weapon passives don’t work is because when the game first came out, the werewolf transformation had way more burst damage and was used mainly as a way to grant temporary extreme amounts of killing power vs other classes, skill lines, etc.
I don’t follow… so you only lose access to your passives if actively try to cheat and bug out the game? This is the first I’ve heard of werewolves adding points to passives while transformed because naturally you have your points allocated before transforming at all. Werewolves are not supposed to have access to weapon passives, that’s been a rule since the beginning. There shouldn’t be videos out there teaching people how to hack werewolves. We get nerfed and messed around with constantly. There are better ways to report this kind of thing.
I’m actually really curious to know if there are patch notes or developer comments on this, since weapon passives don’t work but armor passives do. We also get the weapon damage value and trait of the weapon (like we do the resistances and traits of armor), so something about it does apply. It’s not as if we’ve lost all our weapons and armor when we transform. It’s just the weapon skill line passives not applying. Why were those specifically exempted?
The reason why weapon passives don’t work is because when the game first came out, the werewolf transformation had way more burst damage and was used mainly as a way to grant temporary extreme amounts of killing power vs other classes, skill lines, etc. The use of the werewolf ultimate has changed over the years to the point people try to play it is a perma-wolf style and their overall killing power has gone way down but no reconsideration of how the ultimate fundamentally performs.
So the request to ZOS should be for the weapon passives to work in werewolf form and to avoid the argument that if it’s supposed to work in form right now, because it’s not. So the video and post are essentially showing people how to exploit a bug because the game is working as intended right now.
I agree that the passives should work but don’t agree that the knowledge of how the bug can be used be put out there for widespread consumption. My fear is that ZOS messes around with werewolf code and breaks it. They always break the code and take months if not years to fix stuff for werewolf.
I don’t follow… so you only lose access to your passives if actively try to cheat and bug out the game? This is the first I’ve heard of werewolves adding points to passives while transformed because naturally you have your points allocated before transforming at all. Werewolves are not supposed to have access to weapon passives, that’s been a rule since the beginning. There shouldn’t be videos out there teaching people how to hack werewolves. We get nerfed and messed around with constantly. There are better ways to report this kind of thing.
I’m actually really curious to know if there are patch notes or developer comments on this, since weapon passives don’t work but armor passives do. We also get the weapon damage value and trait of the weapon (like we do the resistances and traits of armor), so something about it does apply. It’s not as if we’ve lost all our weapons and armor when we transform. It’s just the weapon skill line passives not applying. Why were those specifically exempted?
The reason why weapon passives don’t work is because when the game first came out, the werewolf transformation had way more burst damage and was used mainly as a way to grant temporary extreme amounts of killing power vs other classes, skill lines, etc. The use of the werewolf ultimate has changed over the years to the point people try to play it is a perma-wolf style and their overall killing power has gone way down but no reconsideration of how the ultimate fundamentally performs.
So the request to ZOS should be for the weapon passives to work in werewolf form and to avoid the argument that if it’s supposed to work in form right now, because it’s not. So the video and post are essentially showing people how to exploit a bug because the game is working as intended right now.
I agree that the passives should work but don’t agree that the knowledge of how the bug can be used be put out there for widespread consumption. My fear is that ZOS messes around with werewolf code and breaks it. They always break the code and take months if not years to fix stuff for werewolf.
I also know it isn’t just werewolf - anything they touch has the potential to become less functional and stay that way for a long time. Templars, lorebooks, controller mode (Spear still won’t cast reliably, bash + light attack is back, and the fix they tried for that actually broke controller input to the point where they had to revert the whole fix). It’s not a ww thing. It’s a game-wide thing. I definitely understand the apprehension there.
After a bit more testing, I've discovered more evidence to support this idea. Here is the experiment I performed:Erickson9610 wrote: »I think that when you transform, the game saves your weapon type so that it can apply weapon passives to it, but when it switches the weapon type to "werewolf", it fails to register most of the original weapon passives unless you activate them again by learning the passives.