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Make Recipes Learned Account-Wide

  • Shagreth
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    If you want to forget one main ever existed, then it makes sense that you'd have to pay for it all again wouldn't it?
    If it never existed, then you never farmed them in the first place.
    No, it doesn't make sense, that's why I'm asking for this. [snip]

    Or, you know, they can just give us the class change token and call it a day. ;) But that will probably anger those that are obsessed with preserving the value of the grind even more.

    [edited for baiting]
    Edited by ZOS_Icy on May 13, 2023 10:04AM
  • opalcity
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    I'm not pro making recipes account-wide, but I would be happier if there was an easier way of learning recipes.

    What if you could learn a recipe just by eating the food item? This way you don't need to grind out recipes on alts, instead you can have one alt make food for the others to eat and learn.

    Thinking about it, there might need to be an exception with things like colovian war torte, or the quest-based recipes. Some things should be hard to get.
  • Shagreth
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    opalcity wrote: »
    I'm not pro making recipes account-wide, but I would be happier if there was an easier way of learning recipes.
    The devs saw the problem before with sets, too many sets that are relevant, then they gave us transmutation crystals and the ability to craft missing pieces that you've previously collected. Recipes even have a smaller impact than that, in my eyes at least. Again, a class change token would solve literally everything, but alas...
  • Kendaric
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    Shagreth wrote: »
    Again, a class change token would solve literally everything, but alas...

    Then ask for class change token. (yes, I know ZOS doesn't have plans for that, but class change tokens I can get behind :) ).

    I only learn furnishing recipes based on a character's race for example. It's similiar for food, e.g. my Bosmeri characters learn only meat recipes, etc.
    Account-wide recipes would destroy that that and thus a lot of the fun of having alts from different races for me.
    Edited by Kendaric on May 13, 2023 9:04AM
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • MreeBiPolar
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      Kendaric wrote: »
      Shagreth wrote: »
      Again, a class change token would solve literally everything, but alas...

      Then ask for class change token. (yes, I know ZOS doesn't have plans for that, but class change tokens I can get behind :) ).

      I only learn furnishing recipes based on a character's race for example. It's similiar for food, e.g. my Bosmeri characters learn only meat recipes, etc.
      Account-wide recipes would destroy that that and thus a lot of the fun of having alts from different races for me.

      I hope you realize that you are essentially a singular example who has invented an artificial personal way to play the game, and hence if you want your argument to be considered valid, you /should/ accept everyone's similar arguments about their own ways they invented to play the game, and hence some game parts needing to be tailored to their particular (role)play style.

      But yeah, class change is a long overdue thing... Even if it would make the character start from level 1, but retain the /knowledge/.

      E.g., I have a templar character who is essentially an ice warden focusing on bear spirits... Built back way before they made the warden class. I would love to change her class to warden, but I would hate to "reroll" a new one and have to learn everything from scratch. Two ways to solve that are class change, or account-wide knowledge.

      From a technical standpoint, I suspect it would be much more likely for ZoS to implement the latter though (their numerous responses about class change were that it hits some technical complication, without details, which I suspect to be how class-specific skills are stored in the DB), whereas going from character- to account-wide knowledge significantly reduces the DB footprint. Actually, it might be the close to half of the character data at the moment, comparable to the quest progression and definitely much larger than the inventory.

      So yeah, having the progress wiped off would definitely irk many people (myself included) who have worked on building up knowledge libraries over multiple characters (just like the way AWA was implemented did), but can I totally see it happen given the significantly growing (and generally more casual/diverse) player base.

      Don't forget also the fact that player accounts/characters do not currently expire if you don't play for a while.

      ... I hope that when/if they implement the account-wide knowledge, they also don't forget the class change tokens though...
    • tmbrinks
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      Kendaric wrote: »
      Shagreth wrote: »
      Again, a class change token would solve literally everything, but alas...

      Then ask for class change token. (yes, I know ZOS doesn't have plans for that, but class change tokens I can get behind :) ).

      I only learn furnishing recipes based on a character's race for example. It's similiar for food, e.g. my Bosmeri characters learn only meat recipes, etc.
      Account-wide recipes would destroy that that and thus a lot of the fun of having alts from different races for me.

      I hope you realize that you are essentially a singular example who has invented an artificial personal way to play the game, and hence if you want your argument to be considered valid, you /should/ accept everyone's similar arguments about their own ways they invented to play the game, and hence some game parts needing to be tailored to their particular (role)play style.

      No, because they play a specific way, they have every right to explain that play style, to not want their style completely eradicated. All so that somebody doesn't have to "swap characters" to make food.
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    • UNSeki
      UNSeki
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      Tandor wrote: »
      UNSeki wrote: »
      The argument that characted based features shouldn't be made account-wide because older players went through the grind before is not good, it has never been. You're just defending tortuous grind because you were forced to do it. It doesn't justify the grind, only tries to place one group's feelings over the other.

      It's nothing to do with "because older players went through the grind before", it's to do with the fact that many players of all ages want to play the game multiple times, they do it in offline games like Skyrim (and other, including non-TES, games) and they do it in MMORPGs like ESO among others. They do it because they never see progressing characters through the content as a grind, rather as something they enjoy. They will do it in different ways each time, because it's a role-playing game and each of their characters is different.

      They respect the fact that some other players approach the game differently, they would just like those players to respect the way they approach the game and not assert false reasons for why they want to preserve a balance that enables both them and the other players to follow their respective approaches to the game.

      Still a moot point. There are multiple ways to keep rewards for getting recipes without forcing everyone to grind them.
      1. Consuming already known recipes could give a temporary buff to items crafted with that recipe (like longer duration, slightly better effects, one or two extra units crafted, costing less resources).
      2. You could still be able to consume recipes that are known account-wide, if only to increase the drop rate for master writs. Obviously, the game should inform you whether that recipe is known only account wide or also by that specific character.
      3. Provisioning achievements related to recipes could go back to being character based.
      4. You could even have all of the above simultaneously.

      Really, no one is asking this because we want to have an easy way to get the highest value items and rewards on every toon. We want it because we don't want to/can't afford to waste time repeating a grind on every character. Obviously, our perspective is that having to repeat this senseless grind is actually what devalues our previous time, effort and work done with a main character.
    • tmbrinks
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      UNSeki wrote: »

      Really, no one is asking this because we want to have an easy way to get the highest value items and rewards on every toon. We want it because we don't want to/can't afford to waste time repeating a grind on every character. Obviously, our perspective is that having to repeat this senseless grind is actually what devalues our previous time, effort and work done with a main character.

      I just want one person to explain WHY they need to "repeat this pointless grind" on every character... when anything created by a provisioning recipe or furnishing plan is completely unbound and can be used by any character on your entire account (or even sold to any other player in the game).

      Why should some people see their playstyle eliminated to accommodate a few who "don't want to swap characters"?
      Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
      The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
      65,385 achievement points
    • UNSeki
      UNSeki
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      tmbrinks wrote: »
      UNSeki wrote: »

      Really, no one is asking this because we want to have an easy way to get the highest value items and rewards on every toon. We want it because we don't want to/can't afford to waste time repeating a grind on every character. Obviously, our perspective is that having to repeat this senseless grind is actually what devalues our previous time, effort and work done with a main character.

      I just want one person to explain WHY they need to "repeat this pointless grind" on every character... when anything created by a provisioning recipe or furnishing plan is completely unbound and can be used by any character on your entire account (or even sold to any other player in the game).

      Why should some people see their playstyle eliminated to accommodate a few who "don't want to swap characters"?

      We have to if we want to spare our time swapping characters every time we need food. It might not seem a lot to you, but for many of us, the load times between screens can take several minutes. You also need to include the time to write down everything you need on each character, make sure you have all the ingredients — or go around looking for what you don't have yet (which might as well be on the original character you just logged off of, since we have terribly limited storage options and we don't have access to the whole of our storage unless you use addons that don't always work) — then actually go to the nearest provisioning station and start crafting. And if you're a new player or don't have much gold, ingredients, and storage, you'll need to do that more frequently too, as you can't just craft surplus amounts of food/drinks to store for later.

      Now explain me how going around looking for recipes when you could actually be using the recipes and playing the game is a playstyle? This isn't a cooking simulator... it's a full scale MMORPG. Players should generally come into the game with adequate expectations. Why does the majority need to cater to the minority here, even when I've given multiple alternatives that appease to both?
    • Shagreth
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      UNSeki wrote: »
      We have to if we want to spare our time swapping characters every time we need food. It might not seem a lot to you, but for many of us, the load times between screens can take several minutes. You also need to include the time to write down everything you need on each character, make sure you have all the ingredients — or go around looking for what you don't have yet (which might as well be on the original character you just logged off of, since we have terribly limited storage options and we don't have access to the whole of our storage unless you use addons that don't always work) — then actually go to the nearest provisioning station and start crafting. And if you're a new player or don't have much gold, ingredients, and storage, you'll need to do that more frequently too, as you can't just craft surplus amounts of food/drinks to store for later.

      Now explain me how going around looking for recipes when you could actually be using the recipes and playing the game is a playstyle? This isn't a cooking simulator... it's a full scale MMORPG. Players should generally come into the game with adequate expectations. Why does the majority need to cater to the minority here, even when I've given multiple alternatives that appease to both?
      Couldn't have said it any better. [snip] Anyway, I've shared my feedback, there's little more to say, hopefully something will be done.

      [edited for baiting]
      Edited by ZOS_Icy on May 13, 2023 11:31AM
    • tmbrinks
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      UNSeki wrote: »
      tmbrinks wrote: »
      UNSeki wrote: »

      Really, no one is asking this because we want to have an easy way to get the highest value items and rewards on every toon. We want it because we don't want to/can't afford to waste time repeating a grind on every character. Obviously, our perspective is that having to repeat this senseless grind is actually what devalues our previous time, effort and work done with a main character.

      I just want one person to explain WHY they need to "repeat this pointless grind" on every character... when anything created by a provisioning recipe or furnishing plan is completely unbound and can be used by any character on your entire account (or even sold to any other player in the game).

      Why should some people see their playstyle eliminated to accommodate a few who "don't want to swap characters"?

      We have to if we want to spare our time swapping characters every time we need food. It might not seem a lot to you, but for many of us, the load times between screens can take several minutes. You also need to include the time to write down everything you need on each character, make sure you have all the ingredients — or go around looking for what you don't have yet (which might as well be on the original character you just logged off of, since we have terribly limited storage options and we don't have access to the whole of our storage unless you use addons that don't always work) — then actually go to the nearest provisioning station and start crafting. And if you're a new player or don't have much gold, ingredients, and storage, you'll need to do that more frequently too, as you can't just craft surplus amounts of food/drinks to store for later.

      Now explain me how going around looking for recipes when you could actually be using the recipes and playing the game is a playstyle? This isn't a cooking simulator... it's a full scale MMORPG. Players should generally come into the game with adequate expectations. Why does the majority need to cater to the minority here, even when I've given multiple alternatives that appease to both?

      There's an example up above of another player whose playstyle would be irrevocably eliminated by your proposal. I'm not sure how that appeases both. Theirs gets eliminated and you get what you want? Doesn't seem fair to me.

      I'm also wondering how you conclude that your opinion is the "majority" here... there seems to be quite a bit of dissent from multiple players in the thread that do not want this.
      Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
      The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
      65,385 achievement points
    • Shagreth
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      tmbrinks wrote: »
      There's an example up above of another player whose playstyle would be irrevocably eliminated by your proposal. I'm not sure how that appeases both. Theirs gets eliminated and you get what you want? Doesn't seem fair to me.

      I'm also wondering how you conclude that your opinion is the "majority" here... there seems to be quite a bit of dissent from multiple players in the thread that do not want this.
      I've played mmorpg games for the biggest part of my life and I can tell you with 100% certainty that the kind of players that want to do 'everything' with multiple alts, max every profession, get every achievement etc. are a super tiny minority. Most players don't have that kind of time/energy. An indicator of this is how much more casual games are becoming now, especially true for the MMORPG genre. If it hurts said person's time invested somehow but benefits the majority of the playerbase, then so be it. And yes, not everyone is deep into crafting to benefit fully from this, but still. Another thing to consider is, of course, inventory space, which is a big weakness of this game.

    • Elsonso
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      UNSeki wrote: »
      tmbrinks wrote: »
      UNSeki wrote: »

      Really, no one is asking this because we want to have an easy way to get the highest value items and rewards on every toon. We want it because we don't want to/can't afford to waste time repeating a grind on every character. Obviously, our perspective is that having to repeat this senseless grind is actually what devalues our previous time, effort and work done with a main character.

      I just want one person to explain WHY they need to "repeat this pointless grind" on every character... when anything created by a provisioning recipe or furnishing plan is completely unbound and can be used by any character on your entire account (or even sold to any other player in the game).

      Why should some people see their playstyle eliminated to accommodate a few who "don't want to swap characters"?

      We have to if we want to spare our time swapping characters every time we need food. It might not seem a lot to you, but for many of us, the load times between screens can take several minutes. You also need to include the time to write down everything you need on each character, make sure you have all the ingredients — or go around looking for what you don't have yet (which might as well be on the original character you just logged off of, since we have terribly limited storage options and we don't have access to the whole of our storage unless you use addons that don't always work) — then actually go to the nearest provisioning station and start crafting. And if you're a new player or don't have much gold, ingredients, and storage, you'll need to do that more frequently too, as you can't just craft surplus amounts of food/drinks to store for later.

      Now explain me how going around looking for recipes when you could actually be using the recipes and playing the game is a playstyle? This isn't a cooking simulator... it's a full scale MMORPG. Players should generally come into the game with adequate expectations. Why does the majority need to cater to the minority here, even when I've given multiple alternatives that appease to both?

      The way that I did it was that my provisioning crafter, and I had only one across all characters _and_ accounts, made the selection of food that I need. That usually only takes up a small number of spaces in the account bank and guild bank. I craft and stack. It is a lot faster and easier to use a banking assistant to get stuff out of the bank than to craft it when I need it.

      And... yes, this is an MMORPG... and in an RPG game, whether it is an MMO or not, you should go in with the expectation that not every character is going to have the same skills, knowledge, and abilities just because the same player is playing. It should be expected that, if the player wants this, then they will progress the character to those ends. That is sort of the cornerstone of an RPG.





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    • tmbrinks
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      Shagreth wrote: »
      tmbrinks wrote: »
      There's an example up above of another player whose playstyle would be irrevocably eliminated by your proposal. I'm not sure how that appeases both. Theirs gets eliminated and you get what you want? Doesn't seem fair to me.

      I'm also wondering how you conclude that your opinion is the "majority" here... there seems to be quite a bit of dissent from multiple players in the thread that do not want this.
      I've played mmorpg games for the biggest part of my life and I can tell you with 100% certainty that the kind of players that want to do 'everything' with multiple alts, max every profession, get every achievement etc. are a super tiny minority. Most players don't have that kind of time/energy. An indicator of this is how much more casual games are becoming now, especially true for the MMORPG genre. If it hurts said person's time invested somehow but benefits the majority of the playerbase, then so be it. And yes, not everyone is deep into crafting to benefit fully from this, but still. Another thing to consider is, of course, inventory space, which is a big weakness of this game.

      Oh, I agree with you there. Games have become much more casual. They've become simpler, easier, and the primary goal in MMOs especially has become "to make money" rather than creating a game and world for the players. It's one of the most disappointing changes over the last 30 years I've been gaming.
      Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
      The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
      65,385 achievement points
    • redlink1979
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      tmbrinks wrote: »
      (...) You can share all food/potions/furnishings account wide. (...)
      ^
      "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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    • Shagreth
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      tmbrinks wrote: »
      Oh, I agree with you there. Games have become much more casual. They've become simpler, easier, and the primary goal in MMOs especially has become "to make money" rather than creating a game and world for the players. It's one of the most disappointing changes over the last 30 years I've been gaming.
      I know the type of player that you are just by looking at your sig and yes, you are the minority. Those pining for the olden days, I get it, I really do, but things change, and we have to adapt. I can still get these kind of feelings from games like Gothic 1 & 2 etc. If I looked for that in modern mmorpg's -- I would have stopped playing them 15 years ago. I somewhat disagree about the money making part, most of us players can't even begin to understand the costs of making games and maintaining them nowadays, especially true for the aforementioned genre. Even an action RPG like Diablo 4 has become a live service, it's almost sickening, but necessary (to an extent) and people have to choose where they throw their money & time at.

    • tmbrinks
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      Shagreth wrote: »
      tmbrinks wrote: »
      Oh, I agree with you there. Games have become much more casual. They've become simpler, easier, and the primary goal in MMOs especially has become "to make money" rather than creating a game and world for the players. It's one of the most disappointing changes over the last 30 years I've been gaming.
      I know the type of player that you are just by looking at your sig and yes, you are the minority. Those pining for the olden days, I get it, I really do, but things change, and we have to adapt. I can still get these kind of feelings from games like Gothic 1 & 2 etc. If I looked for that in modern mmorpg's -- I would have stopped playing them 15 years ago. I somewhat disagree about the money making part, most of us players can't even begin to understand the costs of making games and maintaining them nowadays, especially true for the aforementioned genre. Even an action RPG like Diablo 4 has become a live service, it's almost sickening, but necessary (to an extent) and people have to choose where they throw their money & time at.

      And that's the thing... there are so many options. I get frustrated when some want to turn this option into the same thing as other games. Yes, some games may have some features that would be nice to have, but we've been trending towards every MMO being basically clones of one another for years.
      Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
      The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
      65,385 achievement points
    • Tandor
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      Shagreth wrote: »
      tmbrinks wrote: »
      There's an example up above of another player whose playstyle would be irrevocably eliminated by your proposal. I'm not sure how that appeases both. Theirs gets eliminated and you get what you want? Doesn't seem fair to me.

      I'm also wondering how you conclude that your opinion is the "majority" here... there seems to be quite a bit of dissent from multiple players in the thread that do not want this.
      I've played mmorpg games for the biggest part of my life and I can tell you with 100% certainty that the kind of players that want to do 'everything' with multiple alts, max every profession, get every achievement etc. are a super tiny minority. Most players don't have that kind of time/energy. An indicator of this is how much more casual games are becoming now, especially true for the MMORPG genre. If it hurts said person's time invested somehow but benefits the majority of the playerbase, then so be it. And yes, not everyone is deep into crafting to benefit fully from this, but still. Another thing to consider is, of course, inventory space, which is a big weakness of this game.

      I agree with the part I bolded. However, many players - quite possibly a majority - while not necessarily wanting to max everything on all their characters do want to do everything on all their characters. They may not want or expect to get Master Angler on all their characters, but they do want to do some meaningful fishing with all their characters and now that's impossible because the minute one character has Master Angler all their characters have Master Angler whether they've done any fishing or not. That consequence of achievements being made account-wide has hurt a lot players in a variety of ways and it's understandable that they don't want to see the same thing happen to them with other things like crafting.
      Edited by Tandor on May 13, 2023 3:16PM
    • kargen27
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      "I didn't choose to ignore anything. I simply disagree with most things that were stated. "

      and we disagree with most things you have stated. Our argument is you should play the game and your argument is you want the rewards without playing the content that gives those rewards.
      and then the parrot said, "must be the water mines green too."
    • Shagreth
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      kargen27 wrote: »
      "I didn't choose to ignore anything. I simply disagree with most things that were stated. "

      and we disagree with most things you have stated. Our argument is you should play the game and your argument is you want the rewards without playing the content that gives those rewards.
      This went the argumentative way really fast. *sigh*

      I played the game, an insane amount of hours has gone into gathering recipes over 8 years and I haven't even scratched the surface, your argument is that if I want to ever reach that point again with my new main, is that I should go through the same grind. We're not talking about leveling 1 to 50, or even getting some hard vet achievement, this is literally soul-consuming.
      Edited by Shagreth on May 13, 2023 9:52PM
    • Amottica
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      i personally only feel like i need to learn crafting stuff on the 1 toon i do any crafting with

      i dont do crafting on my other toons cause i already have a toon that can craft

      im far more annoyed at how they did companions (an explicit account unlock that you need to also unlock per character) that provides far more use than crafting recipes

      It's not about crafting - yes, have a crafter toon that knows all the recipes, holds all the ingredients, provides all the food and drink for other toons.

      But this is about writs, and knowledge.

      If one toon is a master crafter then should all your other toons get that too? Should they have equal access to writs, without learning recipes (or potions, or motifs, or traits)?

      If recipes are AWA then how soon before it's rune knowledge, reagent knowledge, motif and trait knowledge are all AWA?

      The OPs argument seems to be "I did it on one, then why not all?".

      So why not "My magDK should be level 50 in dual wield, just like my stamDK is. I learnt it once, why learn it again?"

      But then you get into money... Wanna buy the skyshards one toon has found? Wanna buy the Undaunted skill line one toon completed?

      Sure, but it will cost you... real money.

      100% on the money. Pun intended.

    • kargen27
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      Shagreth wrote: »
      kargen27 wrote: »
      "I didn't choose to ignore anything. I simply disagree with most things that were stated. "

      and we disagree with most things you have stated. Our argument is you should play the game and your argument is you want the rewards without playing the content that gives those rewards.
      This went the argumentative way really fast. *sigh*

      I played the game, an insane amount of hours has gone into gathering recipes over 8 years and I haven't even scratched the surface, your argument is that if I want to ever reach that point again with my new main, is that I should go through the same grind. We're not talking about leveling 1 to 50, or even getting some hard vet achievement, this is literally soul-consuming.

      yes that is my point. Except I don't consider it a grind. I know it can be if you let it I just choose not to. If something starts feeling grindy I go do something else whether it be a different activity in this game or a different game for a while.

      It is still my opinion that account wide things take away from the replayability of the game. Less incentive to repeat content and try a variety of content. That isn't good for this type of game.
      One of the main reasons I oppose account wide things is ZoS is unwilling to give players the choice. Making things account wide forces many of us to change the way we play and takes away activities we consider fun. For me I like to have a goal in mind when I play. It may or may not be a goal I actively seek to accomplish but for me they are character specific and different characters can have the same goals. Account wide ruins the way I and others play. Let us opt out of account wide and I wouldn't object so strongly. I still think it would be bad for the game but it wouldn't directly change the way I play the game.

      And yes it was way really fast. You dismissed almost everything said that opposed your view with "I simply disagree with most things that were stated." in one sentence.
      and then the parrot said, "must be the water mines green too."
    • Northwold
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      I did once set up an alt. And mistakenly double clicked a rare recipe I didn't have on my main on my alt rather than transferring it to the other one. I stopped bothering with an alt shortly thereafter (they couldn't even craft!).

      Certain things not being cross-account make for a really headachey playing experience of reminding yourself to put things in the bank, not to click them, etc. It's just silly and essentially impossible to keep track of what you have where.
      Edited by Northwold on May 13, 2023 10:41PM
    • spartaxoxo
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      I have never found "things were hard for me so something shouldn't improve for anyone else," to be a compelling argument. It's an anti-progress concept. Games should get better. Headaches should be fixed.


      But, there is legitimate reason not to make the motifs and recipes account wide. It's an area of the economy where players can make profit off of something that is merely convenience, rather than it being something critical to gameplay. In general, I think it's better when economic activity centers around convenience and cosmetics in games, rather than stuff critical to gameplay. Gameplay being sold often leads to a lot of exclusion or makes a particular activity next to impossible for everyone who wants to participate from being able to do so for artificial reasons that have nothing to do with interest or skill.

      The housing mats locking many people out of housing with even very basic furniture is a good example. Ideally, imo, the basic mats would be cheap but the nicer furniture and their plans would be rare. So that you're paying high prices for cosmetic upgrades not basic housing participation.

      Recipes and motifs already function in this way. There's a variety of cheap ones that function as entry into customizing your character. Nicer upgrades can be farmed and sold by players on the market for a cosmetic upgrade. That's as it should be imo.

      ETA 2

      I would be in favor of giving an option to undo learning a motif if you haven't made anything with it yet, for a brief time period though. Some of these plans are so rare as to be basically non-existent on servers. So, there should be way for players to undo a misclick.
      Edited by spartaxoxo on May 13, 2023 11:05PM
    • StarOfElyon
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      Shagreth wrote: »
      I don't know how many are on the same boat as me, but I'm having a hard time maining another character because my main is loaded with very rare recipes etc. Completion is something I can somewhat deal with when it comes to quests and the like, but crafting is not. I would have to spend millions upon millions to learn the stuff my main has. Having a main in this game feels like a curse sometimes, hence why I felt that we should have a class change token, but since the company doesn't seem to want to make one for us -- how about, at the very least, make recipes account-wide? I see no good reason not to. @ZOS_Kevin @ZOS_GinaBruno Certainly this would be feasible, less technical difficulties. In my opinion, this should make changing mains a much easier process for some people.

      No, I don't like this. I have a character that is a grand master crafter and that achievement came from doing it all on one character. Your idea would lessen that achievement by an immeasurable amount.
    • bmnoble
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      I don't see a need for it you can make hundreds of hours worth of food and drink on your main and use your bank to give it to your other characters.

      Or you can just as easily buy hundreds of hours worth of food and drink from guild traders to get the same result.


      As for master writ drop rates, isn't it only purple and gold recipe's that affect that, don't see much reason to learn every single recipe's again on your alts you can slowly get all the relevant recipe's from your characters doing daily provisioning writs or just buy them from a chef or Brewer.
    • I_killed_Vivec
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      Shagreth wrote: »
      kargen27 wrote: »
      "I didn't choose to ignore anything. I simply disagree with most things that were stated. "

      and we disagree with most things you have stated. Our argument is you should play the game and your argument is you want the rewards without playing the content that gives those rewards.
      This went the argumentative way really fast. *sigh*

      I played the game, an insane amount of hours has gone into gathering recipes over 8 years and I haven't even scratched the surface, your argument is that if I want to ever reach that point again with my new main, is that I should go through the same grind. We're not talking about leveling 1 to 50, or even getting some hard vet achievement, this is literally soul-consuming.

      I have played the game for 9 years, but only built up a set of 10 toons in the last five years or so. In that time I have provided all of my characters with all green and most of the blue recipes, simply by using the recipes that dropped (mainly on my main). In the same time I've provided them with all trait knowledge except for nirnhoned (too expensive), and all basic motifs. Again, simply by sharing around the items that have dropped. Now this is a purely passive mechanism, no insane amount of hours spent at all.

      And generally completed in the same amount of time that it takes to fully level up mount skills...
    • M0ntie
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      100% agree recipes, styles etc should be account wide.
      The achievement AWAs took something away from the game, but now its done, do it properly and do recipes, motifs etc. Its just a nuisance accidentally learning some on my other characters. I have a main who learns all the styles, recipes etc. One is enough.
    • Tandor
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      M0ntie wrote: »
      100% agree recipes, styles etc should be account wide.
      The achievement AWAs took something away from the game, but now its done, do it properly and do recipes, motifs etc. Its just a nuisance accidentally learning some on my other characters. I have a main who learns all the styles, recipes etc. One is enough.

      Well if one is enough then you don't need to do it on the others, do you? So there's no problem for those with a main or sole crafter, while automatically applying that character's progression to every other character on an account does create a problem for those who do like to do these things more than once. As you say, AwAs took something away from the game, so let's not call for other things to be taken away too.
    • MreeBiPolar
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      tmbrinks wrote: »
      Kendaric wrote: »
      Shagreth wrote: »
      Again, a class change token would solve literally everything, but alas...

      Then ask for class change token. (yes, I know ZOS doesn't have plans for that, but class change tokens I can get behind :) ).

      I only learn furnishing recipes based on a character's race for example. It's similiar for food, e.g. my Bosmeri characters learn only meat recipes, etc.
      Account-wide recipes would destroy that that and thus a lot of the fun of having alts from different races for me.

      I hope you realize that you are essentially a singular example who has invented an artificial personal way to play the game, and hence if you want your argument to be considered valid, you /should/ accept everyone's similar arguments about their own ways they invented to play the game, and hence some game parts needing to be tailored to their particular (role)play style.

      No, because they play a specific way, they have every right to explain that play style, to not want their style completely eradicated. All so that somebody doesn't have to "swap characters" to make food.

      So do people who play other specific ways. *shrug*
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