No, it doesn't make sense, that's why I'm asking for this. [snip]jad11mumbler wrote: »If you want to forget one main ever existed, then it makes sense that you'd have to pay for it all again wouldn't it?
If it never existed, then you never farmed them in the first place.
The devs saw the problem before with sets, too many sets that are relevant, then they gave us transmutation crystals and the ability to craft missing pieces that you've previously collected. Recipes even have a smaller impact than that, in my eyes at least. Again, a class change token would solve literally everything, but alas...I'm not pro making recipes account-wide, but I would be happier if there was an easier way of learning recipes.
Again, a class change token would solve literally everything, but alas...
Again, a class change token would solve literally everything, but alas...
Then ask for class change token. (yes, I know ZOS doesn't have plans for that, but class change tokens I can get behind ).
I only learn furnishing recipes based on a character's race for example. It's similiar for food, e.g. my Bosmeri characters learn only meat recipes, etc.
Account-wide recipes would destroy that that and thus a lot of the fun of having alts from different races for me.
MreeBiPolar wrote: »Again, a class change token would solve literally everything, but alas...
Then ask for class change token. (yes, I know ZOS doesn't have plans for that, but class change tokens I can get behind ).
I only learn furnishing recipes based on a character's race for example. It's similiar for food, e.g. my Bosmeri characters learn only meat recipes, etc.
Account-wide recipes would destroy that that and thus a lot of the fun of having alts from different races for me.
I hope you realize that you are essentially a singular example who has invented an artificial personal way to play the game, and hence if you want your argument to be considered valid, you /should/ accept everyone's similar arguments about their own ways they invented to play the game, and hence some game parts needing to be tailored to their particular (role)play style.
The argument that characted based features shouldn't be made account-wide because older players went through the grind before is not good, it has never been. You're just defending tortuous grind because you were forced to do it. It doesn't justify the grind, only tries to place one group's feelings over the other.
It's nothing to do with "because older players went through the grind before", it's to do with the fact that many players of all ages want to play the game multiple times, they do it in offline games like Skyrim (and other, including non-TES, games) and they do it in MMORPGs like ESO among others. They do it because they never see progressing characters through the content as a grind, rather as something they enjoy. They will do it in different ways each time, because it's a role-playing game and each of their characters is different.
They respect the fact that some other players approach the game differently, they would just like those players to respect the way they approach the game and not assert false reasons for why they want to preserve a balance that enables both them and the other players to follow their respective approaches to the game.
Really, no one is asking this because we want to have an easy way to get the highest value items and rewards on every toon. We want it because we don't want to/can't afford to waste time repeating a grind on every character. Obviously, our perspective is that having to repeat this senseless grind is actually what devalues our previous time, effort and work done with a main character.
Really, no one is asking this because we want to have an easy way to get the highest value items and rewards on every toon. We want it because we don't want to/can't afford to waste time repeating a grind on every character. Obviously, our perspective is that having to repeat this senseless grind is actually what devalues our previous time, effort and work done with a main character.
I just want one person to explain WHY they need to "repeat this pointless grind" on every character... when anything created by a provisioning recipe or furnishing plan is completely unbound and can be used by any character on your entire account (or even sold to any other player in the game).
Why should some people see their playstyle eliminated to accommodate a few who "don't want to swap characters"?
Couldn't have said it any better. [snip] Anyway, I've shared my feedback, there's little more to say, hopefully something will be done.We have to if we want to spare our time swapping characters every time we need food. It might not seem a lot to you, but for many of us, the load times between screens can take several minutes. You also need to include the time to write down everything you need on each character, make sure you have all the ingredients — or go around looking for what you don't have yet (which might as well be on the original character you just logged off of, since we have terribly limited storage options and we don't have access to the whole of our storage unless you use addons that don't always work) — then actually go to the nearest provisioning station and start crafting. And if you're a new player or don't have much gold, ingredients, and storage, you'll need to do that more frequently too, as you can't just craft surplus amounts of food/drinks to store for later.
Now explain me how going around looking for recipes when you could actually be using the recipes and playing the game is a playstyle? This isn't a cooking simulator... it's a full scale MMORPG. Players should generally come into the game with adequate expectations. Why does the majority need to cater to the minority here, even when I've given multiple alternatives that appease to both?
Really, no one is asking this because we want to have an easy way to get the highest value items and rewards on every toon. We want it because we don't want to/can't afford to waste time repeating a grind on every character. Obviously, our perspective is that having to repeat this senseless grind is actually what devalues our previous time, effort and work done with a main character.
I just want one person to explain WHY they need to "repeat this pointless grind" on every character... when anything created by a provisioning recipe or furnishing plan is completely unbound and can be used by any character on your entire account (or even sold to any other player in the game).
Why should some people see their playstyle eliminated to accommodate a few who "don't want to swap characters"?
We have to if we want to spare our time swapping characters every time we need food. It might not seem a lot to you, but for many of us, the load times between screens can take several minutes. You also need to include the time to write down everything you need on each character, make sure you have all the ingredients — or go around looking for what you don't have yet (which might as well be on the original character you just logged off of, since we have terribly limited storage options and we don't have access to the whole of our storage unless you use addons that don't always work) — then actually go to the nearest provisioning station and start crafting. And if you're a new player or don't have much gold, ingredients, and storage, you'll need to do that more frequently too, as you can't just craft surplus amounts of food/drinks to store for later.
Now explain me how going around looking for recipes when you could actually be using the recipes and playing the game is a playstyle? This isn't a cooking simulator... it's a full scale MMORPG. Players should generally come into the game with adequate expectations. Why does the majority need to cater to the minority here, even when I've given multiple alternatives that appease to both?
I've played mmorpg games for the biggest part of my life and I can tell you with 100% certainty that the kind of players that want to do 'everything' with multiple alts, max every profession, get every achievement etc. are a super tiny minority. Most players don't have that kind of time/energy. An indicator of this is how much more casual games are becoming now, especially true for the MMORPG genre. If it hurts said person's time invested somehow but benefits the majority of the playerbase, then so be it. And yes, not everyone is deep into crafting to benefit fully from this, but still. Another thing to consider is, of course, inventory space, which is a big weakness of this game.There's an example up above of another player whose playstyle would be irrevocably eliminated by your proposal. I'm not sure how that appeases both. Theirs gets eliminated and you get what you want? Doesn't seem fair to me.
I'm also wondering how you conclude that your opinion is the "majority" here... there seems to be quite a bit of dissent from multiple players in the thread that do not want this.
Really, no one is asking this because we want to have an easy way to get the highest value items and rewards on every toon. We want it because we don't want to/can't afford to waste time repeating a grind on every character. Obviously, our perspective is that having to repeat this senseless grind is actually what devalues our previous time, effort and work done with a main character.
I just want one person to explain WHY they need to "repeat this pointless grind" on every character... when anything created by a provisioning recipe or furnishing plan is completely unbound and can be used by any character on your entire account (or even sold to any other player in the game).
Why should some people see their playstyle eliminated to accommodate a few who "don't want to swap characters"?
We have to if we want to spare our time swapping characters every time we need food. It might not seem a lot to you, but for many of us, the load times between screens can take several minutes. You also need to include the time to write down everything you need on each character, make sure you have all the ingredients — or go around looking for what you don't have yet (which might as well be on the original character you just logged off of, since we have terribly limited storage options and we don't have access to the whole of our storage unless you use addons that don't always work) — then actually go to the nearest provisioning station and start crafting. And if you're a new player or don't have much gold, ingredients, and storage, you'll need to do that more frequently too, as you can't just craft surplus amounts of food/drinks to store for later.
Now explain me how going around looking for recipes when you could actually be using the recipes and playing the game is a playstyle? This isn't a cooking simulator... it's a full scale MMORPG. Players should generally come into the game with adequate expectations. Why does the majority need to cater to the minority here, even when I've given multiple alternatives that appease to both?
I've played mmorpg games for the biggest part of my life and I can tell you with 100% certainty that the kind of players that want to do 'everything' with multiple alts, max every profession, get every achievement etc. are a super tiny minority. Most players don't have that kind of time/energy. An indicator of this is how much more casual games are becoming now, especially true for the MMORPG genre. If it hurts said person's time invested somehow but benefits the majority of the playerbase, then so be it. And yes, not everyone is deep into crafting to benefit fully from this, but still. Another thing to consider is, of course, inventory space, which is a big weakness of this game.There's an example up above of another player whose playstyle would be irrevocably eliminated by your proposal. I'm not sure how that appeases both. Theirs gets eliminated and you get what you want? Doesn't seem fair to me.
I'm also wondering how you conclude that your opinion is the "majority" here... there seems to be quite a bit of dissent from multiple players in the thread that do not want this.
I know the type of player that you are just by looking at your sig and yes, you are the minority. Those pining for the olden days, I get it, I really do, but things change, and we have to adapt. I can still get these kind of feelings from games like Gothic 1 & 2 etc. If I looked for that in modern mmorpg's -- I would have stopped playing them 15 years ago. I somewhat disagree about the money making part, most of us players can't even begin to understand the costs of making games and maintaining them nowadays, especially true for the aforementioned genre. Even an action RPG like Diablo 4 has become a live service, it's almost sickening, but necessary (to an extent) and people have to choose where they throw their money & time at.Oh, I agree with you there. Games have become much more casual. They've become simpler, easier, and the primary goal in MMOs especially has become "to make money" rather than creating a game and world for the players. It's one of the most disappointing changes over the last 30 years I've been gaming.
I know the type of player that you are just by looking at your sig and yes, you are the minority. Those pining for the olden days, I get it, I really do, but things change, and we have to adapt. I can still get these kind of feelings from games like Gothic 1 & 2 etc. If I looked for that in modern mmorpg's -- I would have stopped playing them 15 years ago. I somewhat disagree about the money making part, most of us players can't even begin to understand the costs of making games and maintaining them nowadays, especially true for the aforementioned genre. Even an action RPG like Diablo 4 has become a live service, it's almost sickening, but necessary (to an extent) and people have to choose where they throw their money & time at.Oh, I agree with you there. Games have become much more casual. They've become simpler, easier, and the primary goal in MMOs especially has become "to make money" rather than creating a game and world for the players. It's one of the most disappointing changes over the last 30 years I've been gaming.
I've played mmorpg games for the biggest part of my life and I can tell you with 100% certainty that the kind of players that want to do 'everything' with multiple alts, max every profession, get every achievement etc. are a super tiny minority. Most players don't have that kind of time/energy. An indicator of this is how much more casual games are becoming now, especially true for the MMORPG genre. If it hurts said person's time invested somehow but benefits the majority of the playerbase, then so be it. And yes, not everyone is deep into crafting to benefit fully from this, but still. Another thing to consider is, of course, inventory space, which is a big weakness of this game.There's an example up above of another player whose playstyle would be irrevocably eliminated by your proposal. I'm not sure how that appeases both. Theirs gets eliminated and you get what you want? Doesn't seem fair to me.
I'm also wondering how you conclude that your opinion is the "majority" here... there seems to be quite a bit of dissent from multiple players in the thread that do not want this.
This went the argumentative way really fast. *sigh*"I didn't choose to ignore anything. I simply disagree with most things that were stated. "
and we disagree with most things you have stated. Our argument is you should play the game and your argument is you want the rewards without playing the content that gives those rewards.
I_killed_Vivec wrote: »Necrotech_Master wrote: »i personally only feel like i need to learn crafting stuff on the 1 toon i do any crafting with
i dont do crafting on my other toons cause i already have a toon that can craft
im far more annoyed at how they did companions (an explicit account unlock that you need to also unlock per character) that provides far more use than crafting recipes
It's not about crafting - yes, have a crafter toon that knows all the recipes, holds all the ingredients, provides all the food and drink for other toons.
But this is about writs, and knowledge.
If one toon is a master crafter then should all your other toons get that too? Should they have equal access to writs, without learning recipes (or potions, or motifs, or traits)?
If recipes are AWA then how soon before it's rune knowledge, reagent knowledge, motif and trait knowledge are all AWA?
The OPs argument seems to be "I did it on one, then why not all?".
So why not "My magDK should be level 50 in dual wield, just like my stamDK is. I learnt it once, why learn it again?"
But then you get into money... Wanna buy the skyshards one toon has found? Wanna buy the Undaunted skill line one toon completed?
Sure, but it will cost you... real money.
This went the argumentative way really fast. *sigh*"I didn't choose to ignore anything. I simply disagree with most things that were stated. "
and we disagree with most things you have stated. Our argument is you should play the game and your argument is you want the rewards without playing the content that gives those rewards.
I played the game, an insane amount of hours has gone into gathering recipes over 8 years and I haven't even scratched the surface, your argument is that if I want to ever reach that point again with my new main, is that I should go through the same grind. We're not talking about leveling 1 to 50, or even getting some hard vet achievement, this is literally soul-consuming.
I don't know how many are on the same boat as me, but I'm having a hard time maining another character because my main is loaded with very rare recipes etc. Completion is something I can somewhat deal with when it comes to quests and the like, but crafting is not. I would have to spend millions upon millions to learn the stuff my main has. Having a main in this game feels like a curse sometimes, hence why I felt that we should have a class change token, but since the company doesn't seem to want to make one for us -- how about, at the very least, make recipes account-wide? I see no good reason not to. @ZOS_Kevin @ZOS_GinaBruno Certainly this would be feasible, less technical difficulties. In my opinion, this should make changing mains a much easier process for some people.
This went the argumentative way really fast. *sigh*"I didn't choose to ignore anything. I simply disagree with most things that were stated. "
and we disagree with most things you have stated. Our argument is you should play the game and your argument is you want the rewards without playing the content that gives those rewards.
I played the game, an insane amount of hours has gone into gathering recipes over 8 years and I haven't even scratched the surface, your argument is that if I want to ever reach that point again with my new main, is that I should go through the same grind. We're not talking about leveling 1 to 50, or even getting some hard vet achievement, this is literally soul-consuming.
100% agree recipes, styles etc should be account wide.
The achievement AWAs took something away from the game, but now its done, do it properly and do recipes, motifs etc. Its just a nuisance accidentally learning some on my other characters. I have a main who learns all the styles, recipes etc. One is enough.
MreeBiPolar wrote: »Again, a class change token would solve literally everything, but alas...
Then ask for class change token. (yes, I know ZOS doesn't have plans for that, but class change tokens I can get behind ).
I only learn furnishing recipes based on a character's race for example. It's similiar for food, e.g. my Bosmeri characters learn only meat recipes, etc.
Account-wide recipes would destroy that that and thus a lot of the fun of having alts from different races for me.
I hope you realize that you are essentially a singular example who has invented an artificial personal way to play the game, and hence if you want your argument to be considered valid, you /should/ accept everyone's similar arguments about their own ways they invented to play the game, and hence some game parts needing to be tailored to their particular (role)play style.
No, because they play a specific way, they have every right to explain that play style, to not want their style completely eradicated. All so that somebody doesn't have to "swap characters" to make food.