Why does the alt need to know the recipes?
Your proposal would be invalidating years of work from those that have learned recipes on alts for those drops.
We already lost tons of time spent when they introduced AwA... when does the slippery slope end?
LatentBuzzard wrote: »Why does the alt need to know the recipes?Your proposal would be invalidating years of work from those that have learned recipes on alts for those drops.
So it's not important for them to learn the recipes on their alts but it is important not to invalidate the fact that other people have learnt the recipes on their alts ? I'm seeing a bit of a disconnect between those two statements.We already lost tons of time spent when they introduced AwA... when does the slippery slope end?
The slope ends when there's less pointless grind that serves no purpose other than to be a grind ?
LatentBuzzard wrote: »The slope ends when there's less pointless grind that serves no purpose other than to be a grind ?
I've yet to see a good argument over the years regarding account-wide stuff. It's always 'my immersion', 'but the economy!', then someone will come and make a hyperbolic statement of the likes 'what's next, account wide XP?' or some other straw man argument. How about the majority of the people which are actively working and have very limited playtime? This is the majority of the ESO population, certainly not a teenager or a pensioner with all the time in the world. Making recipes account-wide would literally hurt no-one or threaten any play style.No thanks, too many things have been made account-wide already to satisfy those who want multiple characters but who don't want to play through the levelling up content fully with them. That's a perfectly valid playstyle but it's time now to retain the remaining character-specific things for those who want to play the full game with their multiple characters which is an equally valid playstyle. The game used to be nicely balanced between the two playstyles, now it's pretty much gone in one direction only, and it doesn't need to go even further in that direction, nor should it.
They can keep motif knowledge out, I'm mostly talking about profession crafting. (i.e. furnishings, cooking recipes etc.) Still, the motif number affecting writ chance is rather silly.Recipe knowledge is used to determine master writ drop rate for individual characters. Your proposal would be invalidating years of work from those that have learned recipes on alts for those drops.
We already lost tons of time spent when they introduced AwA... when does the slippery slope end?
LatentBuzzard wrote: »Why does the alt need to know the recipes?Your proposal would be invalidating years of work from those that have learned recipes on alts for those drops.
So it's not important for them to learn the recipes on their alts but it is important not to invalidate the fact that other people have learnt the recipes on their alts ? I'm seeing a bit of a disconnect between those two statements.We already lost tons of time spent when they introduced AwA... when does the slippery slope end?
The slope ends when there's less pointless grind that serves no purpose other than to be a grind ?
They can keep motif knowledge out, I'm mostly talking about profession crafting. (i.e. furnishings, cooking recipes etc.) Still, the motif number affecting writ chance is rather silly.Recipe knowledge is used to determine master writ drop rate for individual characters. Your proposal would be invalidating years of work from those that have learned recipes on alts for those drops.
We already lost tons of time spent when they introduced AwA... when does the slippery slope end?
I've yet to see a good argument over the years regarding account-wide stuff. It's always 'my immersion', 'but the economy!', then someone will come and make a hyperbolic statement of the likes 'what's next, account wide XP?' or some other straw man argument. How about the majority of the people which are actively working and have very limited playtime? This is the majority of the ESO population, certainly not a teenager or a pensioner with all the time in the world. Making recipes account-wide would literally hurt no-one or threaten any play style.No thanks, too many things have been made account-wide already to satisfy those who want multiple characters but who don't want to play through the levelling up content fully with them. That's a perfectly valid playstyle but it's time now to retain the remaining character-specific things for those who want to play the full game with their multiple characters which is an equally valid playstyle. The game used to be nicely balanced between the two playstyles, now it's pretty much gone in one direction only, and it doesn't need to go even further in that direction, nor should it.
The game is in dire need of some modernization, respectfully.. and I'm sorry to say, but opinions like yours are holding it back.
I'd agree if it was any other game, but the acquisition, rarity, number and overall system aren't exactly concise, and I'm not sure anyone in here would want to go looting X cave with furnishings for a 0.1% Telvanni recipe for weeks on end, waiting to reset then rinse & repeat, or pickpocket, you name it. Yes, there are addons to compress that info and make a nice sum of what you know, where you can search even from one character -- but let's be realistic, this isn't exactly a good or ideal design.Every time things that could previously be earned by individual characters are made account-wide that does hurt players or threaten their playstyle. Once a character has found an account-wide recipe it's another reason not to play his other characters because there's no point in them finding that recipe.
I'd agree if it was any other game, but the acquisition, rarity, number and overall system aren't exactly concise, and I'm not sure anyone in here would want to go looting X cave with furnishings for a 0.1% Telvanni recipe for weeks on end, waiting to reset then rinse & repeat, or pickpocket, you name it. Yes, there are addons to compress that info and make a nice sum of what you know, where you can search even from one character -- but let's be realistic, this isn't exactly a good or ideal design.Every time things that could previously be earned by individual characters are made account-wide that does hurt players or threaten their playstyle. Once a character has found an account-wide recipe it's another reason not to play his other characters because there's no point in them finding that recipe.
A system where a recipe is learned and every character can use said recipe (provided they have the skill for it) would be far superior.
I mean, if people leveling their alt get a sense of achievement after looting the recipe of Green Salad for the 100th time, then I rest my case. Unfortunately, ESO is a game of extremes, anything worth something is very rare and we're talking about thousands upon thousands of recipes, schematics, you name it. An account wide system with a proper search feature would make everyone's lives easier. It's a hill to die on for me. We can agree to disagree and move on.I can understand that for a very rare high endgame recipe, but unfortunately making all recipes account-wide would also mean a simple low level recipe would no longer be useful for a low level alt, further reducing the playability of multiple characters for those who want to play the full game with them, while also removing some of the purpose and sense of achievement in higher level characters finding those rare endgame recipes as they can only usefully be obtained once.
Why does the alt need to know the recipes? You can share all food/potions/furnishings account wide. With AwA there's no achievement for learning the recipes any more per character.
Recipe knowledge is used to determine master writ drop rate for individual characters. Your proposal would be invalidating years of work from those that have learned recipes on alts for those drops.
We already lost tons of time spent when they introduced AwA... when does the slippery slope end?
The argument that characted based features shouldn't be made account-wide because older players went through the grind before is not good, it has never been. You're just defending tortuous grind because you were forced to do it. It doesn't justify the grind, only tries to place one group's feelings over the other.
Necrotech_Master wrote: »i personally only feel like i need to learn crafting stuff on the 1 toon i do any crafting with
i dont do crafting on my other toons cause i already have a toon that can craft
im far more annoyed at how they did companions (an explicit account unlock that you need to also unlock per character) that provides far more use than crafting recipes
I_killed_Vivec wrote: »Necrotech_Master wrote: »i personally only feel like i need to learn crafting stuff on the 1 toon i do any crafting with
i dont do crafting on my other toons cause i already have a toon that can craft
im far more annoyed at how they did companions (an explicit account unlock that you need to also unlock per character) that provides far more use than crafting recipes
It's not about crafting - yes, have a crafter toon that knows all the recipes, holds all the ingredients, provides all the food and drink for other toons.
But this is about writs, and knowledge.
If one toon is a master crafter then should all your other toons get that too? Should they have equal access to writs, without learning recipes (or potions, or motifs, or traits)?
If recipes are AWA then how soon before it's rune knowledge, reagent knowledge, motif and trait knowledge are all AWA?
The OPs argument seems to be "I did it on one, then why not all?".
So why not "My magDK should be level 50 in dual wield, just like my stamDK is. I learnt it once, why learn it again?"
But then you get into money... Wanna buy the skyshards one toon has found? Wanna buy the Undaunted skill line one toon completed?
Sure, but it will cost you... real money.
I've yet to see a good argument over the years regarding account-wide stuff. It's always 'my immersion', 'but the economy!', then someone will come and make a hyperbolic statement of the likes 'what's next, account wide XP?' or some other straw man argument. How about the majority of the people which are actively working and have very limited playtime? This is the majority of the ESO population, certainly not a teenager or a pensioner with all the time in the world. Making recipes account-wide would literally hurt no-one or threaten any play style.No thanks, too many things have been made account-wide already to satisfy those who want multiple characters but who don't want to play through the levelling up content fully with them. That's a perfectly valid playstyle but it's time now to retain the remaining character-specific things for those who want to play the full game with their multiple characters which is an equally valid playstyle. The game used to be nicely balanced between the two playstyles, now it's pretty much gone in one direction only, and it doesn't need to go even further in that direction, nor should it.
The game is in dire need of some modernization, respectfully.. and I'm sorry to say, but opinions like yours are holding it back.
I_killed_Vivec wrote: »Necrotech_Master wrote: »i personally only feel like i need to learn crafting stuff on the 1 toon i do any crafting with
i dont do crafting on my other toons cause i already have a toon that can craft
im far more annoyed at how they did companions (an explicit account unlock that you need to also unlock per character) that provides far more use than crafting recipes
It's not about crafting - yes, have a crafter toon that knows all the recipes, holds all the ingredients, provides all the food and drink for other toons.
But this is about writs, and knowledge.
If one toon is a master crafter then should all your other toons get that too? Should they have equal access to writs, without learning recipes (or potions, or motifs, or traits)?
If recipes are AWA then how soon before it's rune knowledge, reagent knowledge, motif and trait knowledge are all AWA?
The OPs argument seems to be "I did it on one, then why not all?".
So why not "My magDK should be level 50 in dual wield, just like my stamDK is. I learnt it once, why learn it again?"
But then you get into money... Wanna buy the skyshards one toon has found? Wanna buy the Undaunted skill line one toon completed?
Sure, but it will cost you... real money.
I didn't choose to ignore anything. I simply disagree with most things that were stated. If someone wants to swap mains and forget his old main ever existed -- he simply cannot do that in ESO, at least if he was into crafting. We have the massive number of recipes & rarirty to thank for that. Even if he tries to go through the excruciating grind of getting some rare ones, he will always have to play the relog game, search for the recipe on his main (...I would that say IF there was a search system) so that he may craft X furniture and so on and so forth. How is this fun? Again, in any other game I have never felt this need, I would even call the request ridiculous. But ESO is... special.I've presented several good arguments against account wide stuff. Many others have as well. You choose to either ignore or forget these arguments.
I didn't choose to ignore anything. I simply disagree with most things that were stated. If someone wants to swap mains and forget his old main ever existed -- he simply cannot do that in ESO, at least if he was into crafting. We have the massive number of recipes & rarirty to thank for that.I've presented several good arguments against account wide stuff. Many others have as well. You choose to either ignore or forget these arguments.