Toxic_Hemlock wrote: »I personally see no logic in a game that offers constant companions for my sorc, but not for my necro...
I always though necros were all about raising the dead as an army, the whole class needs to go back the drawing board IMO.
Urzigurumash wrote: »Others have said i, I've said it:
Brutality on Archer
Savagery on Siphon
Now Necro's got lots more Crit Chance at Execute and uptime on the Penetration passive. A big buff mechanically and thematically in PvP with little elevation of DPS in PvE (I think anyhow, I don't know much about PvE).
Urzigurumash wrote: »Others have said i, I've said it:
Brutality on Archer
Savagery on Siphon
Now Necro's got lots more Crit Chance at Execute and uptime on the Penetration passive. A big buff mechanically and thematically in PvP with little elevation of DPS in PvE (I think anyhow, I don't know much about PvE).
Yup, those buffs would definitely be nice to have. I'm guessing it wouldn't change all that much for end-game PVE'ers, but I'd like it from my more casual POV. I haven't actually played with my Stamcro or Magcro in a long while, but for some reason I found myself wanting to play with the class again leading up to this PTS. (I probably subconsciously hoped for some nice QOL changes to the class which incorporated the new "while slotted on either bar" mechanic and stuff like that.).
So I hopped on the PTS, created a new Necro (as EU characters aren't transferred yet), threw together a simple build I could see myself using for solo PVE and did a quick test on a 3M dummy.
Being able to swap Degen for Spirit Guardian and Camo Hunter for Boneyard, Scythe, Barbed Trap, Executioner or maybe even Necrotic Potency/Deaden Pain or another fun Necro skill would be great. Of course I could use weapon pots and do just that, but I've got to use those free Crown Store Potions for something right?
Lazarus_Rising wrote: »There are two crucial and one more or less important thing in pvp which necromancer does not really have.
1. On demand stun
2. Execute
3. Escape
When necromancer came out i would combine the former vampire drain stun with colossus and had great results in pvp. Now there is no stun anymore and the colossus lost all its former power. It could be still a good combo if we would get a proper instantaneous stun in combination with the new colossus changes. Otherwise every slightly experienced player will dodge or run out of the ultimate. I still do not get why the vampire stun was too much but skills like petrify are more than fine.
It seems like that ZOS intention is not to give necromancer an execute which is fine but then we need a stun so we have a time window where we can make use of the
Increases your Critical Strike Chance against enemies under 25% Health by 8% for each Grave Lord ability slotted.
In order to properly use the passive tho we need more grave lord abilites to matter in pvp. Right now you will probably have blast bones and colossus on front bar which is 16% crit chance for a short time duration. That is not enough to replace an execute.
Flame Skull, Skeleton Mage or Archer, Boneyard and Siphon are not really being used in pvp.(Maybe Boneyard for the remaining people like me who cling to Dark Convergence still...)
The escape is not a really a must but helps a lot to get some time window for recovery. There are reallly two usable skills for getting some distance between an enemy and yourself which is either the psijic skill accelerate or the vampire mist form. I can live with that.
What do you think?
OtarTheMad wrote: »Urzigurumash wrote: »Others have said i, I've said it:
Brutality on Archer
Savagery on Siphon
Now Necro's got lots more Crit Chance at Execute and uptime on the Penetration passive. A big buff mechanically and thematically in PvP with little elevation of DPS in PvE (I think anyhow, I don't know much about PvE).
Yup, those buffs would definitely be nice to have. I'm guessing it wouldn't change all that much for end-game PVE'ers, but I'd like it from my more casual POV. I haven't actually played with my Stamcro or Magcro in a long while, but for some reason I found myself wanting to play with the class again leading up to this PTS. (I probably subconsciously hoped for some nice QOL changes to the class which incorporated the new "while slotted on either bar" mechanic and stuff like that.).
So I hopped on the PTS, created a new Necro (as EU characters aren't transferred yet), threw together a simple build I could see myself using for solo PVE and did a quick test on a 3M dummy.
Being able to swap Degen for Spirit Guardian and Camo Hunter for Boneyard, Scythe, Barbed Trap, Executioner or maybe even Necrotic Potency/Deaden Pain or another fun Necro skill would be great. Of course I could use weapon pots and do just that, but I've got to use those free Crown Store Potions for something right?
I think giving these buffs to Necromancer wouldn’t help the majority of players but I could be wrong. Like you said endgame might not change much with these changes. I can say that also, at least for me, let’s say Skeletal got sorcery/brutality and tether got savagery, those abilities still wouldn’t make it on my bar in PvP in Cyrodiil. Maybe a duel.
Skeletal summons isn’t an ability you can count on for damage in a fight, unless it’s a guaranteed 1v1 and those do not happen in Cyrodiil much, the ability is pretty much a passive… just a way to get the penetration passive active. The tether ability, while a good one imo, isn’t one you can 100% rely on because you do not know who you are going to tether to, and wasting time recasting until you hit a corpse you created or an npc just wastes time in a fight. Let’s say you put them on something else, well Graveyard is situational and BB still gets drunk from time to time. Maybe a non-offensive ability gets them but that just reverts back to not solving the classes problem: offensive abilities aren’t worth slotting.
I think you have to make the abilities worth slotting in a vast majority of eso content and if they are not then adding a buff to them isn’t going to make them shine. I’ve said it before and I’ll mention it here again I would still take entropy over skeletal summons for sorcery because I can control who gets hit with it and it’s a dot which Necros have a passive for.
Idk, ZOS will do what they want.
LukosCreyden wrote: »This poor class is so buggered there is barely anyone on the forums even discussing it, compared to the other classes. Just a couple QoL changes (not even dps increases) would do wonders for the class.
To be fair, Necromancer are the premier health tank. Their main spam skill Scythe is all about this. Not to mention their Gravelord ultimate. Maybe Necro is just meant to be a tank class, or at least that is what Zos wants it to be.
Shepoffire wrote: »A good start would be to remove the tethers. Make them sticky dots but they function the same way give the the brutality sorcery buff while slotted and give it the any bar treatment. Then go from there
Urzigurumash wrote: »Others have said i, I've said it:
Brutality on Archer
Savagery on Siphon
Now Necro's got lots more Crit Chance at Execute and uptime on the Penetration passive. A big buff mechanically and thematically in PvP with little elevation of DPS in PvE (I think anyhow, I don't know much about PvE).
Urzigurumash wrote: »Those sorts of builds work yes but then why are you playing a Necro? If you're playing that, you're playing to maximize your chances at success, so you absolutely might as well be DK or Warden.
Like StamDK or MagDen for many years, if you play Necro right now, you do it for style and challenge, not for maximizing your chances at success.
Depends how you look at things which is the more honorable way to PvP: play with some challenge in favor of the aesthetic and thematic, or play for the utmost advantage for your alliance / team.
And another indirect nerf with the loss of its best melee PvP spammable in MDW Twin Slashes.propertyOfUndefined wrote: »So many indirect nerfs to the class over the years
Twohothardware wrote: »It honestly doesn't make sense why they don't put more effort into making Necro better when visually it's one of the best looking classes in the game, it's still a fairly new class, and people have to pay for it in the Crown Store which means the better it is the more money they make.