Credible_Joe wrote: »all y'all that think I'm saying we shouldn't leave feedback are missing the point. We should absolutely leave feedback, often and earnestly.
But demanding acknowledgement, engagement, or response from the studio is a guaranteed way not to get it.
The toxic outrage in response to unpopular updates is in no way associated with any development or turnaround after which. It was just the feedback, pure and simple. Frustration was part of that feedback, and the toxic abuse was adjacent to it. And marrying your frustration to abuse when you submit just makes sure that your thread gets passed over for community outreach. The note still goes in the box, sure, but why would they waste time and energy responding?
It's pigeon superstition. They respond to and fix issues because people are reporting them, not because of loud demands or entitlement. It might feel like they don't read the forums sometimes, but canvasing some twitch streamers for feedback doesn't preclude them from getting it here. Or even reddit; the devs and community managers are infamously silent to r/elderscrollsonline. Can you guess why? Can we even imagine the salt and abuse if a dev's reddit handle got outed?
tl;dr, want a response? Keep it civil, respectful, and make no demands. Otherwise you definitely won't get one.
Credible_Joe wrote: »
tl;dr, want a response? Keep it civil, respectful, and make no demands. Otherwise you definitely won't get one.
You must have read a different post from @React than I read. His was well articulated, to the point, civil, and to a point that was made by the studio themselves regarding their handling of game performance. Since when is asking a question being entitled or toxic?
Credible_Joe wrote: »
Well, keep up your crusade, I guess. You can dress up entitlement as "criticism" as much as you want, but I guarantee you their policy won't change. Anything that happens after your call out threads is entirely coincidental and unrelated to your campaign. All it accomplishes is to discourage studio response and engagement entirely.
How's it entitlement to enquire about a bug that is really important to combat, and thus impacting players' experience? OP is just trying to understand why the devs said it was fixed in the incremental patch last month when it clearly wasn't, and why they haven't addressed the discrepancy. It's not a minor bug in, say, an older dlc content, it's core combat related. Also, I don't think threads like these discourage studio engagement, since players are documenting the bugs very thoroughly, thus making devs' job easier. In fact, when threads like these stop existing is when a game starts to perish.
Credible_Joe wrote: »all y'all that think I'm saying we shouldn't leave feedback are missing the point. We should absolutely leave feedback, often and earnestly.
But demanding acknowledgement, engagement, or response from the studio is a guaranteed way not to get it.
The toxic outrage in response to unpopular updates is in no way associated with any development or turnaround after which. It was just the feedback, pure and simple. Frustration was part of that feedback, and the toxic abuse was adjacent to it. And marrying your frustration to abuse when you submit just makes sure that your thread gets passed over for community outreach. The note still goes in the box, sure, but why would they waste time and energy responding?
It's pigeon superstition. They respond to and fix issues because people are reporting them, not because of loud demands or entitlement. It might feel like they don't read the forums sometimes, but canvasing some twitch streamers for feedback doesn't preclude them from getting it here. Or even reddit; the devs and community managers are infamously silent to r/elderscrollsonline. Can you guess why? Can we even imagine the salt and abuse if a dev's reddit handle got outed?
tl;dr, want a response? Keep it civil, respectful, and make no demands. Otherwise you definitely won't get one.
Credible_Joe wrote: »
Well, keep up your crusade, I guess. You can dress up entitlement as "criticism" as much as you want, but I guarantee you their policy won't change. Anything that happens after your call out threads is entirely coincidental and unrelated to your campaign. All it accomplishes is to discourage studio response and engagement entirely.
How's it entitlement to enquire about a bug that is really important to combat, and thus impacting players' experience? OP is just trying to understand why the devs said it was fixed in the incremental patch last month when it clearly wasn't, and why they haven't addressed the discrepancy. It's not a minor bug in, say, an older dlc content, it's core combat related. Also, I don't think threads like these discourage studio engagement, since players are documenting the bugs very thoroughly, thus making devs' job easier. In fact, when threads like these stop existing is when a game starts to perish.
Just look at the title of the thread, "...Zenimax has ignored this"
This discussion started off with hyperbole that isn't true, as the OP stated later, and continued on with it. I'm not sure how you can read the same thing everyone else did and come to the conclusion that the "...OP is just trying to understand..." when the wording and tone clearly conveys anger and criticism.Credible_Joe wrote: »all y'all that think I'm saying we shouldn't leave feedback are missing the point. We should absolutely leave feedback, often and earnestly.
But demanding acknowledgement, engagement, or response from the studio is a guaranteed way not to get it.
The toxic outrage in response to unpopular updates is in no way associated with any development or turnaround after which. It was just the feedback, pure and simple. Frustration was part of that feedback, and the toxic abuse was adjacent to it. And marrying your frustration to abuse when you submit just makes sure that your thread gets passed over for community outreach. The note still goes in the box, sure, but why would they waste time and energy responding?
It's pigeon superstition. They respond to and fix issues because people are reporting them, not because of loud demands or entitlement. It might feel like they don't read the forums sometimes, but canvasing some twitch streamers for feedback doesn't preclude them from getting it here. Or even reddit; the devs and community managers are infamously silent to r/elderscrollsonline. Can you guess why? Can we even imagine the salt and abuse if a dev's reddit handle got outed?
tl;dr, want a response? Keep it civil, respectful, and make no demands. Otherwise you definitely won't get one.
This. Pretty much every time a dev has dipped a toe into the forums and responded to something, it's been followed by a string of insults, abuse, whataboutisms and "I'm very disappointed in you, Son" type comments. Having worked around customer service environments for my whole career and seen what the reps hang on their cubicle walls, I'm sure there's a collection of these comments floating around that new employees at ZOS are shown if they ever have to start interacting with the player base.
How is anything I wrote untrue, though? The last statement from zenimax on this issue was over one month ago, and the statement explicitly stated "A fix for this issue has passed QA and will be included in the April 11th incremental." There is no room for confusion or misunderstanding in that statement - they definitively said the issue was resolved.
This turned out to be untrue however, and zenimax proceeded to flat out ignore over a dozen tags across two threads from more than 4 different people regarding this problem, for over a month. None of these tags or comments had any sort of derogatory, disrespectful, or in your words "I'm disappointed in you son"-esque verbiage. They still chose to flat out ignore this issue.
This isn't a minor bug. This isn't an impassable quest, a broken npc dialogue, or a malfunctioning cp node. This is a core combat functionality that is broken every single time it activates. It is extremely impactful to high end PVE combat, and all forms of PVP combat. It is completely unacceptable that they lied about the issue being resolved and have now ignored it for a month.
If you find my tone or the way I presented all the facts regarding this issue and the communication surrounding it disrespectful, I simply do not know what to say. Perhaps my first comment on this thread regarding how a combat dev should perceive this issue could be perceived as disrespectful, but nothing in the initial post follows that tone. If the last part with the quote from rich bothers you, I have to ask. Do you think they've made good on their promises this year? Do you think they're treating the combat system, and the players that participate in it at a high level like they matter?
Considering there have been extremely severe combat bugs introduced in 3 consecutive DLC patches, and all of them have taken months to resolve, I do not feel like zenimax is making good on their promise to "do better". As an aside, I also feel like their actions are not at all in line with their "core studio values" they shared in that post several months ago.
Credible_Joe wrote: »How is anything I wrote untrue, though? The last statement from zenimax on this issue was over one month ago, and the statement explicitly stated "A fix for this issue has passed QA and will be included in the April 11th incremental." There is no room for confusion or misunderstanding in that statement - they definitively said the issue was resolved.
This turned out to be untrue however, and zenimax proceeded to flat out ignore over a dozen tags across two threads from more than 4 different people regarding this problem, for over a month. None of these tags or comments had any sort of derogatory, disrespectful, or in your words "I'm disappointed in you son"-esque verbiage. They still chose to flat out ignore this issue.
This isn't a minor bug. This isn't an impassable quest, a broken npc dialogue, or a malfunctioning cp node. This is a core combat functionality that is broken every single time it activates. It is extremely impactful to high end PVE combat, and all forms of PVP combat. It is completely unacceptable that they lied about the issue being resolved and have now ignored it for a month.
If you find my tone or the way I presented all the facts regarding this issue and the communication surrounding it disrespectful, I simply do not know what to say. Perhaps my first comment on this thread regarding how a combat dev should perceive this issue could be perceived as disrespectful, but nothing in the initial post follows that tone. If the last part with the quote from rich bothers you, I have to ask. Do you think they've made good on their promises this year? Do you think they're treating the combat system, and the players that participate in it at a high level like they matter?
Considering there have been extremely severe combat bugs introduced in 3 consecutive DLC patches, and all of them have taken months to resolve, I do not feel like zenimax is making good on their promise to "do better". As an aside, I also feel like their actions are not at all in line with their "core studio values" they shared in that post several months ago.
This whole thread positions you as a figure that has grounds to judge and condemn the studio's behavior. I particularly liked @Marcus684 's "I'm so disappointed in you son" comment, it perfectly encompasses exactly what we're saying.
You're a stranger. On the internet. Would you engage with any rando that squares up and demands explanation or justification on any of your work?
It doesn't matter how true or documented your thread is. It doesn't even matter if their work is objectively, provably bad. You don't have those grounds. You're not their boss. You're not even a critic. You're a player, a customer, and no matter how entitled you feel to their engagement or response, there's nothing you can say or do that will force it out of them.
Like I said, keep up the crusade. But if you keep positioning yourself as someone that the studio has some sort of personal obligation to, you're going to keep getting ignored.
Credible_Joe wrote: »How is anything I wrote untrue, though? The last statement from zenimax on this issue was over one month ago, and the statement explicitly stated "A fix for this issue has passed QA and will be included in the April 11th incremental." There is no room for confusion or misunderstanding in that statement - they definitively said the issue was resolved.
This turned out to be untrue however, and zenimax proceeded to flat out ignore over a dozen tags across two threads from more than 4 different people regarding this problem, for over a month. None of these tags or comments had any sort of derogatory, disrespectful, or in your words "I'm disappointed in you son"-esque verbiage. They still chose to flat out ignore this issue.
This isn't a minor bug. This isn't an impassable quest, a broken npc dialogue, or a malfunctioning cp node. This is a core combat functionality that is broken every single time it activates. It is extremely impactful to high end PVE combat, and all forms of PVP combat. It is completely unacceptable that they lied about the issue being resolved and have now ignored it for a month.
If you find my tone or the way I presented all the facts regarding this issue and the communication surrounding it disrespectful, I simply do not know what to say. Perhaps my first comment on this thread regarding how a combat dev should perceive this issue could be perceived as disrespectful, but nothing in the initial post follows that tone. If the last part with the quote from rich bothers you, I have to ask. Do you think they've made good on their promises this year? Do you think they're treating the combat system, and the players that participate in it at a high level like they matter?
Considering there have been extremely severe combat bugs introduced in 3 consecutive DLC patches, and all of them have taken months to resolve, I do not feel like zenimax is making good on their promise to "do better". As an aside, I also feel like their actions are not at all in line with their "core studio values" they shared in that post several months ago.
This whole thread positions you as a figure that has grounds to judge and condemn the studio's behavior. I particularly liked @Marcus684 's "I'm so disappointed in you son" comment, it perfectly encompasses exactly what we're saying.
You're a stranger. On the internet. Would you engage with any rando that squares up and demands explanation or justification on any of your work?
It doesn't matter how true or documented your thread is. It doesn't even matter if their work is objectively, provably bad. You don't have those grounds. You're not their boss. You're not even a critic. You're a player, a customer, and no matter how entitled you feel to their engagement or response, there's nothing you can say or do that will force it out of them.
Like I said, keep up the crusade. But if you keep positioning yourself as someone that the studio has some sort of personal obligation to, you're going to keep getting ignored.
Credible_Joe wrote: »I addressed the thread's topic in my original reply, and it was ignored it to focus on condemning the studio. Whether or not I'm ignored, threads like these are detrimental to the community and paints us as a whole as entitled and judgmental.
I'll always push back on that.
They should be held accountable for poor choices, performance and terrible communication!
Credible_Joe wrote: »I addressed the thread's topic in my original reply, and it was ignored it to focus on condemning the studio. Whether or not I'm ignored, threads like these are detrimental to the community and paints us as a whole as entitled and judgmental.
I'll always push back on that.
They should be held accountable for poor choices, performance and terrible communication!
SandandStars wrote: »@React has a well-established history of clear, effective, productive communication with the dev team via Kevin, Gina, and others.
In many instances they have thanked him for his carefully documented and articulate feedback.
It appears some on this thread are unaware of that.
Credible_Joe wrote: »How is anything I wrote untrue, though? The last statement from zenimax on this issue was over one month ago, and the statement explicitly stated "A fix for this issue has passed QA and will be included in the April 11th incremental." There is no room for confusion or misunderstanding in that statement - they definitively said the issue was resolved.
This turned out to be untrue however, and zenimax proceeded to flat out ignore over a dozen tags across two threads from more than 4 different people regarding this problem, for over a month. None of these tags or comments had any sort of derogatory, disrespectful, or in your words "I'm disappointed in you son"-esque verbiage. They still chose to flat out ignore this issue.
This isn't a minor bug. This isn't an impassable quest, a broken npc dialogue, or a malfunctioning cp node. This is a core combat functionality that is broken every single time it activates. It is extremely impactful to high end PVE combat, and all forms of PVP combat. It is completely unacceptable that they lied about the issue being resolved and have now ignored it for a month.
If you find my tone or the way I presented all the facts regarding this issue and the communication surrounding it disrespectful, I simply do not know what to say. Perhaps my first comment on this thread regarding how a combat dev should perceive this issue could be perceived as disrespectful, but nothing in the initial post follows that tone. If the last part with the quote from rich bothers you, I have to ask. Do you think they've made good on their promises this year? Do you think they're treating the combat system, and the players that participate in it at a high level like they matter?
Considering there have been extremely severe combat bugs introduced in 3 consecutive DLC patches, and all of them have taken months to resolve, I do not feel like zenimax is making good on their promise to "do better". As an aside, I also feel like their actions are not at all in line with their "core studio values" they shared in that post several months ago.
This whole thread positions you as a figure that has grounds to judge and condemn the studio's behavior. I particularly liked @Marcus684 's "I'm so disappointed in you son" comment, it perfectly encompasses exactly what we're saying.
You're a stranger. On the internet. Would you engage with any rando that squares up and demands explanation or justification on any of your work?
It doesn't matter how true or documented your thread is. It doesn't even matter if their work is objectively, provably bad. You don't have those grounds. You're not their boss. You're not even a critic. You're a player, a customer, and no matter how entitled you feel to their engagement or response, there's nothing you can say or do that will force it out of them.
Like I said, keep up the crusade. But if you keep positioning yourself as someone that the studio has some sort of personal obligation to, you're going to keep getting ignored.
There are many visual glitches in the game. I think if you shared how this negatively (edit: or positively, as it seems like the animation cancelling is being done for you) impacts your ability to play the game, rather than just reporting it as a visual glitch, it might be more likely to get priority/taken seriously.
Alchimiste1 wrote: »Customers don't have the right to voice their concerns over a non-working product/defect? There is literally a section for bug reports. I think you just dug yourself in a hole are refusing to acknowledge that you are wrong but are too prideful to do so.
spartaxoxo wrote: »There are many visual glitches in the game. I think if you shared how this negatively (edit: or positively, as it seems like the animation cancelling is being done for you) impacts your ability to play the game, rather than just reporting it as a visual glitch, it might be more likely to get priority/taken seriously.
Yeah, I'm kinda curious how much this impacts gameplay in a real setting. Has anyone died specifically because of this?
kringled_1 wrote: »spartaxoxo wrote: »There are many visual glitches in the game. I think if you shared how this negatively (edit: or positively, as it seems like the animation cancelling is being done for you) impacts your ability to play the game, rather than just reporting it as a visual glitch, it might be more likely to get priority/taken seriously.
Yeah, I'm kinda curious how much this impacts gameplay in a real setting. Has anyone died specifically because of this?
Abilities go out, and do damage, with no visuals. Someone else in the thread described a DK standard that couldn't be seen.
Paying customers have every right to continue bringing up bugs and performance issues, repeatedly, until those bugs and performance issues are fixed.
Credible_Joe wrote: »
Well, keep up your crusade, I guess. You can dress up entitlement as "criticism" as much as you want, but I guarantee you their policy won't change. Anything that happens after your call out threads is entirely coincidental and unrelated to your campaign. All it accomplishes is to discourage studio response and engagement entirely.
How's it entitlement to enquire about a bug that is really important to combat, and thus impacting players' experience? OP is just trying to understand why the devs said it was fixed in the incremental patch last month when it clearly wasn't, and why they haven't addressed the discrepancy. It's not a minor bug in, say, an older dlc content, it's core combat related. Also, I don't think threads like these discourage studio engagement, since players are documenting the bugs very thoroughly, thus making devs' job easier. In fact, when threads like these stop existing is when a game starts to perish.
Just look at the title of the thread, "...Zenimax has ignored this"
This discussion started off with hyperbole that isn't true, as the OP stated later, and continued on with it. I'm not sure how you can read the same thing everyone else did and come to the conclusion that the "...OP is just trying to understand..." when the wording and tone clearly conveys anger and criticism.Credible_Joe wrote: »all y'all that think I'm saying we shouldn't leave feedback are missing the point. We should absolutely leave feedback, often and earnestly.
But demanding acknowledgement, engagement, or response from the studio is a guaranteed way not to get it.
The toxic outrage in response to unpopular updates is in no way associated with any development or turnaround after which. It was just the feedback, pure and simple. Frustration was part of that feedback, and the toxic abuse was adjacent to it. And marrying your frustration to abuse when you submit just makes sure that your thread gets passed over for community outreach. The note still goes in the box, sure, but why would they waste time and energy responding?
It's pigeon superstition. They respond to and fix issues because people are reporting them, not because of loud demands or entitlement. It might feel like they don't read the forums sometimes, but canvasing some twitch streamers for feedback doesn't preclude them from getting it here. Or even reddit; the devs and community managers are infamously silent to r/elderscrollsonline. Can you guess why? Can we even imagine the salt and abuse if a dev's reddit handle got outed?
tl;dr, want a response? Keep it civil, respectful, and make no demands. Otherwise you definitely won't get one.
This. Pretty much every time a dev has dipped a toe into the forums and responded to something, it's been followed by a string of insults, abuse, whataboutisms and "I'm very disappointed in you, Son" type comments. Having worked around customer service environments for my whole career and seen what the reps hang on their cubicle walls, I'm sure there's a collection of these comments floating around that new employees at ZOS are shown if they ever have to start interacting with the player base.
spartaxoxo wrote: »Paying customers have every right to continue bringing up bugs and performance issues, repeatedly, until those bugs and performance issues are fixed.
Yup, agreed. This one is fixed on the pts, probably in part thanks to OP's earlier threads. Bug reports that are as well explained as the earlier threads are hugely helpful in understanding an issue so it can be addressed. Typically pts patches don't come out in incremental pieces but all at once. So we can expect this bug to be fixed on live when Necrom drops unless they tell us otherwise.