Arctic Blast (morph):
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
They should completely remove the stuhn from this skill and add it to another.
This is too strong as it is. Not broken though.
No skill healing you instantly for 18k should be able to stuhn your opponent.
If they don't change it you can rely on dawnbreaker, landing it with shalk like Necro does with blastbone.
I guess this nerf came because of tanky meta. But warden are not the PB, mara and vigor are.
Mara: PB solved.
Vigor: still to strong and still has minor resolve yet
They should completely remove the stuhn from this skill and add it to another.
This is too strong as it is. Not broken though.
No skill healing you instantly for 18k should be able to stuhn your opponent.
If they don't change it you can rely on dawnbreaker, landing it with shalk like Necro does with blastbone.
I guess this nerf came because of tanky meta. But warden are not the PB, mara and vigor are.
Mara: PB solved.
Vigor: still to strong and still has minor resolve yet
Do not tell tales about 18 thousand. I rarely play warden but even I know that warden heals with direct heals for 4-5k. The warden's direct heal is worse than the Restoration Staff's AoE direct heal. This skill is really good. Since it gives direct healing and dot damage or hot healing. Even as a necromancer, I didn’t restore health so much with direct healing, and at the same time, the necromancer’s is better by 20 percent. The warden’s healing skill deals damage and stuns. 18 thousand will be able to give out only perhaps dd in pve content. But there is nothing special here. And in pvp, these are some unattainable numbers.
ZoS finally fixed the lack of an on-demand stun for Warden, only to change it to something undesirable.
Please revert this change, it makes the stun unpredictable / less reliable, and there was no reason given for the change. The vast majority of class-based stuns are immediate.Arctic Blast (morph):
The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
ItsNotLiving wrote: »Warden needs arctic blast to not heal, do damage, and instant stun and then buff the burst off trellis or the mushrooms and make that the class burst heal.
Arctic Blast. Doesn't. Scale. With. Health.9k heal in pvp with 40k health
They should completely remove the stuhn from this skill and add it to another.
This is too strong as it is. Not broken though.
No skill healing you instantly for 18k should be able to stuhn your opponent.
If they don't change it you can rely on dawnbreaker, landing it with shalk like Necro does with blastbone.
I guess this nerf came because of tanky meta. But warden are not the PB, mara and vigor are.
Mara: PB solved.
Vigor: still to strong and still has minor resolve yet
Do not tell tales about 18 thousand. I rarely play warden but even I know that warden heals with direct heals for 4-5k. The warden's direct heal is worse than the Restoration Staff's AoE direct heal. This skill is really good. Since it gives direct healing and dot damage or hot healing. Even as a necromancer, I didn’t restore health so much with direct healing, and at the same time, the necromancer’s is better by 20 percent. The warden’s healing skill deals damage and stuns. 18 thousand will be able to give out only perhaps dd in pve content. But there is nothing special here. And in pvp, these are some unattainable numbers.
They should completely remove the stuhn from this skill and add it to another.
This is too strong as it is. Not broken though.
No skill healing you instantly for 18k should be able to stuhn your opponent.
If they don't change it you can rely on dawnbreaker, landing it with shalk like Necro does with blastbone.
I guess this nerf came because of tanky meta. But warden are not the PB, mara and vigor are.
Mara: PB solved.
Vigor: still to strong and still has minor resolve yet
Do not tell tales about 18 thousand. I rarely play warden but even I know that warden heals with direct heals for 4-5k. The warden's direct heal is worse than the Restoration Staff's AoE direct heal. This skill is really good. Since it gives direct healing and dot damage or hot healing. Even as a necromancer, I didn’t restore health so much with direct healing, and at the same time, the necromancer’s is better by 20 percent. The warden’s healing skill deals damage and stuns. 18 thousand will be able to give out only perhaps dd in pve content. But there is nothing special here. And in pvp, these are some unattainable numbers.
9k heal in pvp with 40k health
They should completely remove the stuhn from this skill and add it to another.
This is too strong as it is. Not broken though.
No skill healing you instantly for 18k should be able to stuhn your opponent.
If they don't change it you can rely on dawnbreaker, landing it with shalk like Necro does with blastbone.
I guess this nerf came because of tanky meta. But warden are not the PB, mara and vigor are.
Mara: PB solved.
Vigor: still to strong and still has minor resolve yet
Do not tell tales about 18 thousand. I rarely play warden but even I know that warden heals with direct heals for 4-5k. The warden's direct heal is worse than the Restoration Staff's AoE direct heal. This skill is really good. Since it gives direct healing and dot damage or hot healing. Even as a necromancer, I didn’t restore health so much with direct healing, and at the same time, the necromancer’s is better by 20 percent. The warden’s healing skill deals damage and stuns. 18 thousand will be able to give out only perhaps dd in pve content. But there is nothing special here. And in pvp, these are some unattainable numbers.
9k heal in pvp with 40k health
Healing based on max health does not grant a stun. The stun only grants healing based on spell damage. And most players heal 5000 .
As long as its tied to hp scaling heal it's better with the delay.
The initial heal is based on your offensive stats rather than Health.
As long as its tied to hp scaling heal it's better with the delay. When you need to heal yourself better not give your opponent free CC immunity where you don't want to. On-demand stun should be on dedicated skill, not the heal, but Warden's kit is made in a way that there is no other skill that could have it without reworking some of morphs just for that (Frozen Retreat hint hint)
But, seeing how the changes went last time, I'd rather not touch anything honestly other than numerical values.
ItsNotLiving wrote: »Warden needs arctic blast to not heal, do damage, and instant stun and then buff the burst off trellis or the mushrooms and make that the class burst heal.
They should completely remove the stuhn from this skill and add it to another.
This is too strong as it is. Not broken though.
No skill healing you instantly for 18k should be able to stuhn your opponent.
If they don't change it you can rely on dawnbreaker, landing it with shalk like Necro does with blastbone.
I guess this nerf came because of tanky meta. But warden are not the PB, mara and vigor are.
Mara: PB solved.
Vigor: still to strong and still has minor resolve yet
They should completely remove the stuhn from this skill and add it to another.
This is too strong as it is. Not broken though.
No skill healing you instantly for 18k should be able to stuhn your opponent.
If they don't change it you can rely on dawnbreaker, landing it with shalk like Necro does with blastbone.
I guess this nerf came because of tanky meta. But warden are not the PB, mara and vigor are.
Mara: PB solved.
Vigor: still to strong and still has minor resolve yet
Do not tell tales about 18 thousand. I rarely play warden but even I know that warden heals with direct heals for 4-5k. The warden's direct heal is worse than the Restoration Staff's AoE direct heal. This skill is really good. Since it gives direct healing and dot damage or hot healing. Even as a necromancer, I didn’t restore health so much with direct healing, and at the same time, the necromancer’s is better by 20 percent. The warden’s healing skill deals damage and stuns. 18 thousand will be able to give out only perhaps dd in pve content. But there is nothing special here. And in pvp, these are some unattainable numbers.
9k heal in pvp with 40k health
Healing based on max health does not grant a stun. The stun only grants healing based on spell damage. And most players heal 5000 .
The skill is pretty loaded with a stun, heal and AOE damage. The stun really should be moved to somewhere else. Such as on the gripping shards initial hit instead of the 30% snare of bitter cold.
Stay safe
Here is the tooltip for Arctic Blast:
https://eso-skillbook.com/skill/arctic-blast
Skill description
Envelop yourself in winter winds, instantly healing for 2904 Health. The winds persist for 20 seconds and chill your foes to the bone, dealing 435 Frost Damage every 2 seconds and stunning them after a 2 seconds for 3 seconds after actviating. The damage has a higher chance to apply the Chilled status effect.
New effect
The initial heal is based on your offensive stats rather than Health. Converts the heal over time into damage over time that stuns enemies.
Added the following to the original post:Here is the tooltip for Arctic Blast:
https://eso-skillbook.com/skill/arctic-blast
Skill description
Envelop yourself in winter winds, instantly healing for 2904 Health. The winds persist for 20 seconds and chill your foes to the bone, dealing 435 Frost Damage every 2 seconds and stunning them after a 2 seconds for 3 seconds after actviating. The damage has a higher chance to apply the Chilled status effect.
New effect
The initial heal is based on your offensive stats rather than Health. Converts the heal over time into damage over time that stuns enemies.
Have yet to hear any explanation from ZoS on the rationale behind the change. It's unneeded.
The skill is pretty loaded with a stun, heal and AOE damage. The stun really should be moved to somewhere else. Such as on the gripping shards initial hit instead of the 30% snare of bitter cold.
Stay safe
And it's only pressure anyway-- if you were honestly going for the kill you'd stun with Dawnbreaker instead. Well no let me stop while I'm ahead. I can't pretend to know how everyone plays.
The way my warden operated, not too long ago, some forum people had advised me Polar Wind was better than Arctic Blast. I was skeptical because the stun seemed so obligatory... But after switching to Dawnbreaker it did seem the right choice. I had been using the Destro Ulti before that.