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Fatecarver Shield and Sorc Shield comparison! (Same build)

Mr_Jord_Joe
Mr_Jord_Joe
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I saw some images, of the arcanist's shield reaching 20k, and people complaining about the sorc's shield, so I decided to test it for myself, and see the difference between the two and the two classes with the same set, the results in numbers were.
hm9nd4y9jnri.png
4absx2ucoy6q.png

  • Thecompton73
    Thecompton73
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    From what I read in the thread about this the FateCarver shield also takes wd/sd into account and the build you posted is pretty much ignoring that stat ( all 3 tri-recovery jewelry enchants even) and pushing max mag, which is the only stat Hardened Ward scales off of, so it's no surprise the values look better.
  • Mr_Jord_Joe
    Mr_Jord_Joe
    ✭✭✭
    From what I read in the thread about this the FateCarver shield also takes wd/sd into account and the build you posted is pretty much ignoring that stat ( all 3 tri-recovery jewelry enchants even) and pushing max mag, which is the only stat Hardened Ward scales off of, so it's no surprise the values look better.

    So show me a test with the values, I'm looking forward to seeing the numbers for both in other build configurations!


    Edit: So if you do an SD build, and ignore health, you will die as soon as the shield drops... it's just a stun, and death, remember that the shield is only active for the duration of the skill, and the skill only offer immunity to interrupts, not stuns.
    Edited by Mr_Jord_Joe on May 10, 2023 11:50PM
  • Thecompton73
    Thecompton73
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    From what I read in the thread about this the FateCarver shield also takes wd/sd into account and the build you posted is pretty much ignoring that stat ( all 3 tri-recovery jewelry enchants even) and pushing max mag, which is the only stat Hardened Ward scales off of, so it's no surprise the values look better.

    So show me a test with the values, I'm looking forward to seeing the numbers for both in other build configurations!


    Edit: So if you do an SD build, and ignore health, you will die as soon as the shield drops... it's just a stun, and death, remember that the shield is only active for the duration of the skill, and the skill only offer immunity to interrupts, not stuns.

    Seems like since you've already got this set up it would be easier for you to go swap the jewelry enchants and traits for wd/sd and infused and see what that does to the tooltips of each.
  • Mr_Jord_Joe
    Mr_Jord_Joe
    ✭✭✭
    From what I read in the thread about this the FateCarver shield also takes wd/sd into account and the build you posted is pretty much ignoring that stat ( all 3 tri-recovery jewelry enchants even) and pushing max mag, which is the only stat Hardened Ward scales off of, so it's no surprise the values look better.

    So show me a test with the values, I'm looking forward to seeing the numbers for both in other build configurations!


    Edit: So if you do an SD build, and ignore health, you will die as soon as the shield drops... it's just a stun, and death, remember that the shield is only active for the duration of the skill, and the skill only offer immunity to interrupts, not stuns.

    Seems like since you've already got this set up it would be easier for you to go swap the jewelry enchants and traits for wd/sd and infused and see what that does to the tooltips of each.

    9gosm2n8v0kb.png

    I changed it to julianos set and changed the jewels to infused!

    The sorc's shield decreased a little, however the arcanist's shield was almost the same...

    I was intrigued how the arcanist's shield really scales...

    (Maybe I'll test more later when I have time.)
  • YandereGirlfriend
    YandereGirlfriend
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    Put Spell Damage enchantments on the jewelry pieces and use something other than Bright-Throat's for your second set.
  • Tannus15
    Tannus15
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    this is very close to being helpful but for some reason you're declining to show the actual stats.

    any chance we could get max health and mag as well as spell damage?
  • Zabagad
    Zabagad
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    1) I don't care which shield is bigger, but I always like comparisons when they are fair.

    2) To be halfway fair, I think it is at least necessary to use major sorcery, because spell damage can be increased by many things, while max magicka can be increased only very rarely.
    PC EU (noCP AD) Grey/Grau AD
    Please raise the population caps.
    @ZOS - Convert the heal on "Hardened Ward" into a HoT pls.
  • Ecgberht_confused
    Ecgberht_confused
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    From what I read in the thread about this the FateCarver shield also takes wd/sd into account and the build you posted is pretty much ignoring that stat ( all 3 tri-recovery jewelry enchants even) and pushing max mag, which is the only stat Hardened Ward scales off of, so it's no surprise the values look better.

    So show me a test with the values, I'm looking forward to seeing the numbers for both in other build configurations!


    Edit: So if you do an SD build, and ignore health, you will die as soon as the shield drops... it's just a stun, and death, remember that the shield is only active for the duration of the skill, and the skill only offer immunity to interrupts, not stuns.

    Seems like since you've already got this set up it would be easier for you to go swap the jewelry enchants and traits for wd/sd and infused and see what that does to the tooltips of each.

    9gosm2n8v0kb.png

    I changed it to julianos set and changed the jewels to infused!

    The sorc's shield decreased a little, however the arcanist's shield was almost the same...

    I was intrigued how the arcanist's shield really scales...

    (Maybe I'll test more later when I have time.)

    What's the point of changing jewelry to infused if the jewels enchants are still not W/S damage? That was the whole point. If the Fatecarver shield scales with W/S damage then this is what makes the difference. There's no surprise you didn't see a change.

    Also as someone mentioned above, major sorcery/brutality needs to be up for the comparison to be meaningful, since that's a whopping 20% W/S damage and it's always up during any combat regardless of anyone's build.
    Edited by Ecgberht_confused on May 11, 2023 5:53AM
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    From what I read in the thread about this the FateCarver shield also takes wd/sd into account and the build you posted is pretty much ignoring that stat ( all 3 tri-recovery jewelry enchants even) and pushing max mag, which is the only stat Hardened Ward scales off of, so it's no surprise the values look better.

    So show me a test with the values, I'm looking forward to seeing the numbers for both in other build configurations!


    Edit: So if you do an SD build, and ignore health, you will die as soon as the shield drops... it's just a stun, and death, remember that the shield is only active for the duration of the skill, and the skill only offer immunity to interrupts, not stuns.

    Seems like since you've already got this set up it would be easier for you to go swap the jewelry enchants and traits for wd/sd and infused and see what that does to the tooltips of each.

    9gosm2n8v0kb.png

    I changed it to julianos set and changed the jewels to infused!

    The sorc's shield decreased a little, however the arcanist's shield was almost the same...

    I was intrigued how the arcanist's shield really scales...

    (Maybe I'll test more later when I have time.)

    What's the point of changing jewelry to infused if the jewels enchants are still not W/S damage? That was the whole point. If the Fatecarver shield scales with W/S damage then this is what makes the difference. There's no surprise you didn't see a change.

    Also as someone mentioned above, major sorcery/brutality needs to be up for the comparison to be meaningful, since that's a whopping 20% W/S damage and it's always up during any combat regardless of anyone's build.

    i'm more interested in if the max health is capping the arcanist shield.
  • Mr_Jord_Joe
    Mr_Jord_Joe
    ✭✭✭
    Put Spell Damage enchantments on the jewelry pieces and use something other than Bright-Throat's for your second set.

    Already have
    From what I read in the thread about this the FateCarver shield also takes wd/sd into account and the build you posted is pretty much ignoring that stat ( all 3 tri-recovery jewelry enchants even) and pushing max mag, which is the only stat Hardened Ward scales off of, so it's no surprise the values look better.

    So show me a test with the values, I'm looking forward to seeing the numbers for both in other build configurations!


    Edit: So if you do an SD build, and ignore health, you will die as soon as the shield drops... it's just a stun, and death, remember that the shield is only active for the duration of the skill, and the skill only offer immunity to interrupts, not stuns.

    Seems like since you've already got this set up it would be easier for you to go swap the jewelry enchants and traits for wd/sd and infused and see what that does to the tooltips of each.

    9gosm2n8v0kb.png

    I changed it to julianos set and changed the jewels to infused!

    The sorc's shield decreased a little, however the arcanist's shield was almost the same...

    I was intrigued how the arcanist's shield really scales...

    (Maybe I'll test more later when I have time.)

    What's the point of changing jewelry to infused if the jewels enchants are still not W/S damage? That was the whole point. If the Fatecarver shield scales with W/S damage then this is what makes the difference. There's no surprise you didn't see a change.

    Also as someone mentioned above, major sorcery/brutality needs to be up for the comparison to be meaningful, since that's a whopping 20% W/S damage and it's always up during any combat regardless of anyone's build.

    In both all jewelry have spell damage enchantments, and major sorcery up...
  • Thecompton73
    Thecompton73
    ✭✭✭✭✭
    Put Spell Damage enchantments on the jewelry pieces and use something other than Bright-Throat's for your second set.

    Already have
    From what I read in the thread about this the FateCarver shield also takes wd/sd into account and the build you posted is pretty much ignoring that stat ( all 3 tri-recovery jewelry enchants even) and pushing max mag, which is the only stat Hardened Ward scales off of, so it's no surprise the values look better.

    So show me a test with the values, I'm looking forward to seeing the numbers for both in other build configurations!


    Edit: So if you do an SD build, and ignore health, you will die as soon as the shield drops... it's just a stun, and death, remember that the shield is only active for the duration of the skill, and the skill only offer immunity to interrupts, not stuns.

    Seems like since you've already got this set up it would be easier for you to go swap the jewelry enchants and traits for wd/sd and infused and see what that does to the tooltips of each.

    9gosm2n8v0kb.png

    I changed it to julianos set and changed the jewels to infused!

    The sorc's shield decreased a little, however the arcanist's shield was almost the same...

    I was intrigued how the arcanist's shield really scales...

    (Maybe I'll test more later when I have time.)

    What's the point of changing jewelry to infused if the jewels enchants are still not W/S damage? That was the whole point. If the Fatecarver shield scales with W/S damage then this is what makes the difference. There's no surprise you didn't see a change.

    Also as someone mentioned above, major sorcery/brutality needs to be up for the comparison to be meaningful, since that's a whopping 20% W/S damage and it's always up during any combat regardless of anyone's build.

    In both all jewelry have spell damage enchantments, and major sorcery up...

    Not in the screenshots you provided. The enchants on the Jewelry are still clearly tri-recovery. And as other's have pointed out, without being able to see the actual stats of the build this whole exercise is pretty fruitless.
    Edited by Thecompton73 on May 11, 2023 3:16PM
  • Mr_Jord_Joe
    Mr_Jord_Joe
    ✭✭✭
    Put Spell Damage enchantments on the jewelry pieces and use something other than Bright-Throat's for your second set.

    Already have
    From what I read in the thread about this the FateCarver shield also takes wd/sd into account and the build you posted is pretty much ignoring that stat ( all 3 tri-recovery jewelry enchants even) and pushing max mag, which is the only stat Hardened Ward scales off of, so it's no surprise the values look better.

    So show me a test with the values, I'm looking forward to seeing the numbers for both in other build configurations!


    Edit: So if you do an SD build, and ignore health, you will die as soon as the shield drops... it's just a stun, and death, remember that the shield is only active for the duration of the skill, and the skill only offer immunity to interrupts, not stuns.

    Seems like since you've already got this set up it would be easier for you to go swap the jewelry enchants and traits for wd/sd and infused and see what that does to the tooltips of each.

    9gosm2n8v0kb.png

    I changed it to julianos set and changed the jewels to infused!

    The sorc's shield decreased a little, however the arcanist's shield was almost the same...

    I was intrigued how the arcanist's shield really scales...

    (Maybe I'll test more later when I have time.)

    What's the point of changing jewelry to infused if the jewels enchants are still not W/S damage? That was the whole point. If the Fatecarver shield scales with W/S damage then this is what makes the difference. There's no surprise you didn't see a change.

    Also as someone mentioned above, major sorcery/brutality needs to be up for the comparison to be meaningful, since that's a whopping 20% W/S damage and it's always up during any combat regardless of anyone's build.

    In both all jewelry have spell damage enchantments, and major sorcery up...

    Not in the screenshots you provided. The enchants on the Jewelry are still clearly tri-recovery. And as other's have pointed out, without being able to see the actual stats of the build this whole exercise is pretty fruitless.

    The reason why the enchantments are being named differently is probably because WD/SD enchantments now have resource recovery, but don't worry I'm preparing several screenshots from my last test.
  • Mr_Jord_Joe
    Mr_Jord_Joe
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    I put some skills from the fighters guild to the arcanist to offer more SD to the arcanist, as the sorcerer had more SD because of his passives, now they are with the similar SD.

    53nyahdz1h98.png
    pxgi7jf2mnja.png
    pozozbbbe0o2.png
    0xw69t11ew25.png

    Well certainly the arcanist's shield is still pretty high, and I don't really know how it scales, maybe I'll run tests later...

    The purpose of the test is not to know which one is greater, as each one implies its own characteristics and operating conditions, my intention is to know how the two interact in the same build, since I only see people sending images of values, without giving data complete, as I'm trying to do.

    But now, If anyone knows any standard PvP sets, I could see what the real difference between the two is in a real, usable build.

    Edit: And if anyone sees anything different or out of place in the screenshots, let me know, I may not have noticed something (Busy life)...




    Edited by Mr_Jord_Joe on May 11, 2023 3:46PM
  • acastanza_ESO
    acastanza_ESO
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    The fact is that the arcanist gets a shield that is almost as big as hardened ward but that is practically or literally free to cast.
    Admittedly it does go away if you stop channeling the beam but considering the beam is your major damage ability and you can cancel and recast it for minimal cost there is no reason an arcanist can't constantly have up what is basically hardened ward and be constantly beaming. It is absurd. And that's ignoring the offensive decision to give their shield W/SD scaling when Sorcs have been denied it for years despite literally begging for it.
    Edited by acastanza_ESO on May 11, 2023 3:59PM
  • Mr_Jord_Joe
    Mr_Jord_Joe
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    The fact is that the arcanist gets a shield that is almost as big as hardened ward but that is practically or literally free to cast.
    Admittedly it does go away if you stop channeling the beam but considering the beam is your major damage ability and you can cancel and recast it for minimal cost there is no reason an arcanist can't constantly have up what is basically hardened ward and be constantly beaming. It is absurd. And that's ignoring the offensive scaling off W/SD.

    I really doubt the shield will stay the way it is in the final version, it will probably be smaller, and will scale with crux.

    What I imagine could happen is the shield goes to the morph with the longest duration because of ''vulnerability'' on cast on PvE, and the interrupt immunity to the lowest for PvP maybe? I guess just waiting for the patch notes...
  • Zabagad
    Zabagad
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    Not in the screenshots you provided. The enchants on the Jewelry are still clearly tri-recovery.
    Unfortunately that's not true anymore, because dmg glyphes are shown as "multi-effect" since they got the tiny mag/stam reg part...

    Edited by Zabagad on May 12, 2023 6:40AM
    PC EU (noCP AD) Grey/Grau AD
    Please raise the population caps.
    @ZOS - Convert the heal on "Hardened Ward" into a HoT pls.
  • hanszimmers
    hanszimmers
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    The Arcanist's shield is much worse than Sorc's shield... Sorc does not climb out of the shield... what's there to talk about... #revivenecro! #deletedk #nerfstamsorc
    @HansZimmer's EU/PC
  • robpr
    robpr
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    Imo comparing these two has no reason. Hardened Ward can be spammed and you can do whatever you want while they are up. Fatecarver's shield is only up when you use Fatecarver - you cancel it and its gone.

    I'd rather worry about Chakram healing shields stacking with Healing Ward instead.
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