Dagoth_Rac wrote: »The Velothi amulet was incredibly powerful in trash pulls in Trials. It is hard to debuff the armor of so many trash mobs, and hard to apply crit damage buffs to all those mobs, and you can only LA one mob at a time. So getting that penetration against all the mobs and the extra base damage and crit damage against all those mobs, really helped melt the trash pulls. Light attacks are an important part of damage in boss fights or PvP fights, but not at all a big part of trash pulls.
So ZOS basically reduced the power of this mythic to make it good-but-not-great in Trial trash pulls, but at the expense of making it way underpowered in everything else.
WrathOfInnos wrote: »Velothi is a DPS loss of 5-6k on my Arcanist, likely worse on other classes. The mythic is slightly underpowered and way overhyped.
Necrotech_Master wrote: »Dagoth_Rac wrote: »The Velothi amulet was incredibly powerful in trash pulls in Trials. It is hard to debuff the armor of so many trash mobs, and hard to apply crit damage buffs to all those mobs, and you can only LA one mob at a time. So getting that penetration against all the mobs and the extra base damage and crit damage against all those mobs, really helped melt the trash pulls. Light attacks are an important part of damage in boss fights or PvP fights, but not at all a big part of trash pulls.
So ZOS basically reduced the power of this mythic to make it good-but-not-great in Trial trash pulls, but at the expense of making it way underpowered in everything else.
if you used barbed trap, it grants you the minor force, which would increase your crit dmg against the entire mob (the same thing the mythic does)
your probably thinking of brittle, which is applied on the target and would only debuff that one target
If you have same result with and without mythic than is not more forgiving - the point was to buff people who have lower skill and keep the same for good players. After nerfs now it's the same for first ones and lower dps for better players. So what's the point of existing of this item?i think thats the point, its not supposed to just all the sudden grant you 5-10k more dps just wearing this mythic, but its supposed to make it more forgiving on weaving and have less focus on that
Luke_Flamesword wrote: »If you have same result with and without mythic than is not more forgiving - the point was to buff people who have lower skill and keep the same for good players. After nerfs now it's the same for first ones and lower dps for better players. So what's the point of existing of this item?i think thats the point, its not supposed to just all the sudden grant you 5-10k more dps just wearing this mythic, but its supposed to make it more forgiving on weaving and have less focus on that
Oaken is no brainer and it's still strong option for many players and this mythic which needs more skill (you use 2 bars instead of one-bar potato build with Oaken) is weaker now than Oaken. Why more demanding option gives lower results?
Velothi should give better results than Oaken for weak weaving players but of course not outperform classical metas.
YandereGirlfriend wrote: »I don't think that nerfing this Mythic down to, "It's situationally 'okay' for optimized trial groups doing trash pulls but a DPS loss for everything else" is exactly what the game was crying out for in terms of a niche to be filled by a Mythic.
Nefas also mentioned that this change severely nerfs the Arcanist class itself assuming that said Arcanist actually wants to use their own class abilities and build their rotation around Fatecarver. So a fairly large double-fail and one that dampens interest for two of the marquee features of the expansion.
Give this Mythic 3300 Penetration and 10% unique Critical Damage and call it a day. It is toned-down from how it debuted but still actually useful for non-weavers and the new Arcanist class.
ZOS: We've created a new mythic item that gives players who are less skilled at weaving a nice damage boost!
Endgame players: But how will I, a player who is very skilled at weaving, benefit from this?
All mythic items are designed to be situational. All of them have considerable drawbacks. All of them are designed to fit a specific type of player. That's true whether we are talking about Thrassians and Kilt, or Oakensoul and Gaze of Sithis.
If you're not X type of player, then X mythic item is simply not for you.
Just because you have no use for it, doesn't mean it's useless.
ZOS: We've created a new mythic item that gives players who are less skilled at weaving a nice damage boost!
Endgame players: But how will I, a player who is very skilled at weaving, benefit from this?
All mythic items are designed to be situational. All of them have considerable drawbacks. All of them are designed to fit a specific type of player. That's true whether we are talking about Thrassians and Kilt, or Oakensoul and Gaze of Sithis.
If you're not X type of player, then X mythic item is simply not for you.
Just because you have no use for it, doesn't mean it's useless.
You haven't been following the conversation.... Oakensoul was shown to perform on par without any Light attacks (if you add terrible weaving Oak would have won). A one bar HA build will blow it out of the water. The buffs on the mythic are not worth the slot it takes whether you have poor weaving or not. the 15% damage will not be made up for what you would have in a monster set for example giving you passive damage. It just isn't useful in its current form for anyone.
ZOS: We've created a new mythic item that gives players who are less skilled at weaving a nice damage boost!
Endgame players: But how will I, a player who is very skilled at weaving, benefit from this?
All mythic items are designed to be situational. All of them have considerable drawbacks. All of them are designed to fit a specific type of player. That's true whether we are talking about Thrassians and Kilt, or Oakensoul and Gaze of Sithis.
If you're not X type of player, then X mythic item is simply not for you.
Just because you have no use for it, doesn't mean it's useless.
You haven't been following the conversation.... Oakensoul was shown to perform on par without any Light attacks (if you add terrible weaving Oak would have won). A one bar HA build will blow it out of the water. The buffs on the mythic are not worth the slot it takes whether you have poor weaving or not. the 15% damage will not be made up for what you would have in a monster set for example giving you passive damage. It just isn't useful in its current form for anyone.
That doesn't sound bad at all. This mythic doesn't have the downside of disallowing the use of a second weapon.
So from what you're describing it would be, from most to least damage.
Standard 2-bar build with weaving
Oakensoul build with weaving
Velothi Ur-Mage 2-bar build
Oakensoul build without weaving
Velothi Ur-Mage 1-bar build
Standard 2-bar build without weaving
Standard 1-bar build with weaving
Standard 1-bar build without weaving
As long as a Velothi Ur-Mage 2-bar build is equal or close to a Standard 2-bar build with weaving, and a Velothi Ur-Mage 1-bar build is equal or close to a 1-bar build with weaving, the set is relevant.
It's fine for Oakensoul to be stronger than or equal than Velothi Ur-Mage. The choice between the two should be entirely up to the gameplay preferences and needs of each player.
If you really want to have a backbar, Velothi will be better. If you don't care about a backbar, Oakensoul is better.
Dagoth_Rac wrote: »
So ZOS basically reduced the power of this mythic to make it good-but-not-great in Trial trash pulls, but at the expense of making it way underpowered in everything else.